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People are leaving low class wormholes for highsec incursions

Author
Covert Kitty
SRS Industries
#1 - 2012-02-20 10:04:29 UTC
I've lived in wormholes for a long time. Low class wormholes have always seemed like a great way to get newer players out of highsec, and into a more fun environment. Wormholes provide a good balance of pvp and pve, risk and reward.

I am by no means opposed to new content, however I have heard from many, friend and foe alike, who used to live in lower class wormholes (like a C2 with static C3), who are choosing to leave that environment for the safety and higher income of highsec incursions.

Players leaving more dangerous areas of the game because they can make more isk in highsec is a pretty unfortunate outcome of the way incursions are currently set up. Before incursions many complained about the income of L4 missions (and they were/are right). Incursions are now completely off the wall, and it's directly harming other areas of the game.

Highsec should be a training area, where you can safely learn basic skills. If you want to make real isk you should have to take a proportionate risk. The incursion concept has a lot of promise, and there are many good ideas out there for fixing and expanding on them.
Vaerah Vahrokha
Vahrokh Consulting
#2 - 2012-02-20 12:03:05 UTC
In before Endevaeaour Starfleet and similar come here to demonstrate incursions are the risky, untouchable holy grail needed to even hope to save EvE!
Hathrul
School of Applied Knowledge
Caldari State
#3 - 2012-02-20 12:25:32 UTC
everyone knows that incursions pay way too much, and its likely theyll get balanced sooner or later. did we really need another thread for that?
Mr Bigwinky
The Scope
Gallente Federation
#4 - 2012-02-20 12:27:42 UTC
Hmm, do you really care about the game mechanics here?
I'd guess that you only care that there are less solo drake newbies and the like to gank.

For example...

I'm not saying that you're wrong, in fact, I agree that what you wrote (but not your sentiment behind it) is quite correct!
I'm also not opposed to ganking solo drakes and other newbies, but say what you mean!

After reading the CSM minutes, I do believe that the incursion mechanic is going to change. But before even that, I believe that there exists a balance and that these things generally work themselves out. Right now, the lull of low-class wormhole players and the increase in demand for T3s etc. is pushing up prices of nanoribbons, making the wormhole again the more profitable choice. If an unbalance exists after the market is given time to react etc. then I am pretty sure CCP will step in.

Perhaps the main issue with incursions is not the pay-out but the accessiblilty to sites. If they were structured in the way that sleeper sites are - only respawning sometimes, some systems having many etc. then people would not be able to farm/grind them to an exact isk/hour.

Also, people that lived in wormholes to soley make ISK, didn't belong there anyway.
Welcome to EVE online, here's your rubix cube, go F*** yourself ♥
J'Poll
School of Applied Knowledge
Caldari State
#5 - 2012-02-20 12:30:16 UTC
Another whining post on CCP please nerf the Incursions so I can have the best income again.

Personal channel: Crazy Dutch Guy

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Mr Bigwinky
The Scope
Gallente Federation
#6 - 2012-02-20 12:33:05 UTC
J'Poll wrote:
Another whining post on CCP please nerf the Incursions so I can have the best income again.

Confirming that you are an idiot and did not read OPs post, thanks for the lack of content and insight you provided though.

OP is whining that there are people are leaving wormholes. At least flame for the right reason you sausage wallet.
Welcome to EVE online, here's your rubix cube, go F*** yourself ♥
Rek Seven
University of Caille
Gallente Federation
#7 - 2012-02-20 12:45:11 UTC
If your goal i the game is to just get more isk, then you should be doing reactions in your C1. If you want more pvp, move to a better WH.
Zagdul
Federal Navy Academy
Gallente Federation
#8 - 2012-02-20 12:51:14 UTC
Another issue is the massive faucet it's created driving inflation up.

The professions people once had in risky space to make income are no longer as viable as they once were. While there have been slight improvements, they haven't countered the flood of new isk that has come into the market.

Prices for ships and items have gone up making it more expensive for the common pvper to play EVE and what he used to spend a few hours in null sec doing (running sanctums/havens) has turned into days of effort to keep up the pace.

For a grunt, it's more expensive to play, yet their income has remained unchanged unless they too hop on the incursion bandwagon.

Dual Pane idea: Click!

CCP Please Implement

Tore Vest
#9 - 2012-02-20 13:01:34 UTC
Covert Kitty wrote:
I've lived in wormholes for a long time. Low class wormholes have always seemed like a great way to get newer players out of highsec, and into a more fun environment. Wormholes provide a good balance of pvp and pve, risk and reward.

I am by no means opposed to new content, however I have heard from many, friend and foe alike, who used to live in lower class wormholes (like a C2 with static C3), who are choosing to leave that environment for the safety and higher income of highsec incursions.

Players leaving more dangerous areas of the game because they can make more isk in highsec is a pretty unfortunate outcome of the way incursions are currently set up. Before incursions many complained about the income of L4 missions (and they were/are right). Incursions are now completely off the wall, and it's directly harming other areas of the game.

Highsec should be a training area, where you can safely learn basic skills. If you want to make real isk you should have to take a proportionate risk. The incursion concept has a lot of promise, and there are many good ideas out there for fixing and expanding on them.

Oh... man.. you must have bad leaders....
not able to get greater income than highsec incursions Lol

No troll.

Mr Bigwinky
The Scope
Gallente Federation
#10 - 2012-02-20 13:26:49 UTC
Tore Vest wrote:
Covert Kitty wrote:
I've lived in wormholes for a long time. Low class wormholes have always seemed like a great way to get newer players out of highsec, and into a more fun environment. Wormholes provide a good balance of pvp and pve, risk and reward.

I am by no means opposed to new content, however I have heard from many, friend and foe alike, who used to live in lower class wormholes (like a C2 with static C3), who are choosing to leave that environment for the safety and higher income of highsec incursions.

Players leaving more dangerous areas of the game because they can make more isk in highsec is a pretty unfortunate outcome of the way incursions are currently set up. Before incursions many complained about the income of L4 missions (and they were/are right). Incursions are now completely off the wall, and it's directly harming other areas of the game.

Highsec should be a training area, where you can safely learn basic skills. If you want to make real isk you should have to take a proportionate risk. The incursion concept has a lot of promise, and there are many good ideas out there for fixing and expanding on them.

Oh... man.. you must have bad leaders....
not able to get greater income than highsec incursions Lol

I find it amazing that you quoted him, yet failed to read his post also.

Explain to me where in his post it says that he isn't making as much money as incursions?

Normally I wouldn't stick up for a SRS guy so much, but the consistent stupidity in here is painful
Welcome to EVE online, here's your rubix cube, go F*** yourself ♥
Asuri Kinnes
Perkone
Caldari State
#11 - 2012-02-20 14:41:26 UTC
Covert Kitty wrote:
however I have heard from many, friend and foe alike, who used to live in lower class wormholes (like a C2 with static C3), who are choosing to leave that environment for the safety and higher income of highsec incursions.

Too bad you can't provide any verifiable data for this. I've heard from lots of people that they were getting ready to move into wormholes... But I can't prove that either...

Covert Kitty wrote:
Players leaving more dangerous areas of the game because they can make more isk in highsec is a pretty unfortunate outcome of the way incursions are currently set up. Before incursions many complained about the income of L4 missions (and they were/are right). Incursions are now completely off the wall, and it's directly harming other areas of the game.

As per CCP (Diagoras, I believe) missions completed/day is going down (along with bounties from missions), while incursion
bounties are going up - there is some cross-pollination going on - so at least as far as *some* of the isk income is concerned, it's a wash.

Like to see what data you have that "incursions are completely off the wall" and "directly harming other areas of the game". Constant repetition =/= true.
Covert Kitty wrote:
Highsec should be a training area, where you can safely learn basic skills. If you want to make real isk you should have to take a proportionate risk. The incursion concept has a lot of promise, and there are many good ideas out there for fixing and expanding on them.

So... We needed another thread why?

I can believe that *some* people are / have moved out of wormholes (for a variety of reasons) but I have no reason to suspect that people haven't also been moving into wormholes as well...

Apocryphal evidence =/= good evidence.

Bob is the god of Wormholes.

That's all you need to know.

Tippia
Sunshine and Lollipops
#12 - 2012-02-20 15:06:50 UTC
Asuri Kinnes wrote:
As per CCP (Diagoras, I believe) missions completed/day is going down (along with bounties from missions), while incursion bounties are going up - there is some cross-pollination going on - so at least as far as *some* of the isk income is concerned, it's a wash.
Incursions alone inject ~⅓ the ISK of bounty-based ISK-making. The problem is that they're doing doing that even though there aren't all that many people doing them…
Quote:
Like to see what data you have that "incursions are completely off the wall" and "directly harming other areas of the game". Constant repetition =/= true.
The average incursion runner injects 30× more ISK than the average mission runner.

The people trying to paint the effect of incursions as minimal can stop — CCP has released the data, and the effects are anything but minimal.
Vaerah Vahrokha
Vahrokh Consulting
#13 - 2012-02-20 15:08:27 UTC
Asuri Kinnes wrote:

As per CCP (Diagoras, I believe) missions completed/day is going down (along with bounties from missions), while incursion
bounties are going up - there is some cross-pollination going on - so at least as far as *some* of the isk income is concerned, it's a wash.


No, it's guys like me who were heavy L4 mission runners with 3-4 accounts and now are stopping L4s, dropping 2 accounts (= CCP financial damage) and jump on the incursions bandwagon.

Why grind standings for L4 on 4 accounts, why upkeeping and paying for 4 accounts when you can do the same with 2?
FloppieTheBanjoClown
Arcana Imperii Ltd.
#14 - 2012-02-20 15:13:28 UTC
Welcome to last October! Big smile

Founding member of the Belligerent Undesirables movement.

Tinu Moorhsum
Random Events
#15 - 2012-02-20 15:15:38 UTC
Covert Kitty wrote:
I've lived in wormholes for a long time. Low class wormholes have always seemed like a great way to get newer players out of highsec, and into a more fun environment. Wormholes provide a good balance of pvp and pve, risk and reward.

I am by no means opposed to new content, however I have heard from many, friend and foe alike, who used to live in lower class wormholes (like a C2 with static C3), who are choosing to leave that environment for the safety and higher income of highsec incursions.

Players leaving more dangerous areas of the game because they can make more isk in highsec is a pretty unfortunate outcome of the way incursions are currently set up. Before incursions many complained about the income of L4 missions (and they were/are right). Incursions are now completely off the wall, and it's directly harming other areas of the game.

Highsec should be a training area, where you can safely learn basic skills. If you want to make real isk you should have to take a proportionate risk. The incursion concept has a lot of promise, and there are many good ideas out there for fixing and expanding on them.


I will just preface this by saying that I think high-sec incursions are like an infection that needs to be treated by antibiotics and that the more people who lose ships in high-sec incursions the better.

The Brick "no rep" fleets are an example of the best responses to this. No special mechanics, but all player-driven content to ensure that the daft and smug get their earned reward. Fleets of blackbirds jamming logis also make me smile and any creative idea that makes high-sec incursions more dangerous than farting gasoline over an open fire will continue to make me chuckle.

As for wormholes... meh. Most of my alts live in a C4. C3 connections make it possible to solo roam in low-sec on a regular basis and having C3 exits every day make it possible to find ratting T3's to play with. Those things are *highly* amusing even if they don't result in isk. I probably only make 3-odd billion isk on my WH activities per month, which is less than an incursion pilot will make in a week, but I'm having 10,000x as much fun doing it.

Isk isn't everything. Incursions are still "grinding" for isk. 'nuff said.

T-
Mr Bigwinky
The Scope
Gallente Federation
#16 - 2012-02-20 15:24:16 UTC
Tinu Moorhsum wrote:
Covert Kitty wrote:
I've lived in wormholes for a long time. Low class wormholes have always seemed like a great way to get newer players out of highsec, and into a more fun environment. Wormholes provide a good balance of pvp and pve, risk and reward.

I am by no means opposed to new content, however I have heard from many, friend and foe alike, who used to live in lower class wormholes (like a C2 with static C3), who are choosing to leave that environment for the safety and higher income of highsec incursions.

Players leaving more dangerous areas of the game because they can make more isk in highsec is a pretty unfortunate outcome of the way incursions are currently set up. Before incursions many complained about the income of L4 missions (and they were/are right). Incursions are now completely off the wall, and it's directly harming other areas of the game.

Highsec should be a training area, where you can safely learn basic skills. If you want to make real isk you should have to take a proportionate risk. The incursion concept has a lot of promise, and there are many good ideas out there for fixing and expanding on them.


I will just preface this by saying that I think high-sec incursions are like an infection that needs to be treated by antibiotics and that the more people who lose ships in high-sec incursions the better.

The Brick "no rep" fleets are an example of the best responses to this. No special mechanics, but all player-driven content to ensure that the daft and smug get their earned reward. Fleets of blackbirds jamming logis also make me smile and any creative idea that makes high-sec incursions more dangerous than farting gasoline over an open fire will continue to make me chuckle.

As for wormholes... meh. Most of my alts live in a C4. C3 connections make it possible to solo roam in low-sec on a regular basis and having C3 exits every day make it possible to find ratting T3's to play with. Those things are *highly* amusing even if they don't result in isk. I probably only make 3-odd billion isk on my WH activities per month, which is less than an incursion pilot will make in a week, but I'm having 10,000x as much fun doing it.

Isk isn't everything. Incursions are still "grinding" for isk. 'nuff said.

T-

Let me get this right:

>> You are having more fun (10,000x if I remember correctly)
>> You don't have to "grind" for isk, making the way you play the game... the best way?
>> You have access to PvP and T3 ganks

>> You still believe Incursions have to be 'fixed'

Your logic is confusing, care to explain?
P.S the T- stands for "Tool", right?
Welcome to EVE online, here's your rubix cube, go F*** yourself ♥
FloppieTheBanjoClown
Arcana Imperii Ltd.
#17 - 2012-02-20 15:24:50 UTC
Asuri Kinnes wrote:
I can believe that *some* people are / have moved out of wormholes (for a variety of reasons) but I have no reason to suspect that people haven't also been moving into wormholes as well...

As an explorer with a long history in low-class wormholes and a lot of contacts made during that time, I can tell you that there has been a notable spike of empty/abandoned C1s and C2s in the past 3 months. I keep hoping it's a statistical glitch that will even out, and that I'll run into a long string of occupied systems soon, but to be honest at this point the odds are against it. My own well-documented observations show a trend of reduced occupation of the lower classes.

This hurts me because there was a time that "good" C2s sold for a reasonable amount of isk. These days it's hard to find people looking for them, and they're so much easier to find that most small corps are able to do it themselves.

Before Incursion, it worked like this: corps would move into low-class wormholes to learn the routine and make isk. They'd add to their numbers, make money, and once they knew what they were doing they'd move up to (usually) a C4 and abandon the C1/2. Those who couldn't manage surviving in the hole eventually left or were forced out. What I think is happening now is the usual process of people moving up/out, but there are fewer people moving in. That's why it's becoming more and more apparent now; the effect takes some time to really manifest.

I hope I'm wrong. As with all things exploration, I understand that this could be just a streak and not a pattern. But the more I explore, the more I document, the less likely it is that we're wrong about this.

Founding member of the Belligerent Undesirables movement.

FloppieTheBanjoClown
Arcana Imperii Ltd.
#18 - 2012-02-20 15:29:18 UTC
Mr Bigwinky wrote:
>> You are having more fun (10,000x if I remember correctly)
>> You don't have to "grind" for isk, making the way you play the game... the best way?
>> You have access to PvP and T3 ganks

>> You still believe Incursions have to be 'fixed'

Your logic is confusing, care to explain?
P.S the T- stands for "Tool", right?

He finds wormholes more fun, but makes about 1/4 the isk he could make in highsec incursions (while taking much more risk). Didn't think it was that difficult a post to read.

The problem is, and always has been, that highsec incursions pay too much via vanguard farming. They SHOULD NOT match the payouts of wormhole operations, for the simple fact that wormholes require quite a bit more teamwork, logistics, and risk.

Try to form a wormhole pickup fleet sometime if you don't understand what I'm talking about.

Founding member of the Belligerent Undesirables movement.

baltec1
Bat Country
The Initiative.
#19 - 2012-02-20 15:39:25 UTC
I am starting to wonder if the mineral market is also getting impacted by all of this isk as prices are flying up at a rate I have never seen before. I can easily see trit hitting 5 isk per unit within the next two monthsUgh
Mr Bigwinky
The Scope
Gallente Federation
#20 - 2012-02-20 15:44:18 UTC
FloppieTheBanjoClown wrote:
Mr Bigwinky wrote:
>> You are having more fun (10,000x if I remember correctly)
>> You don't have to "grind" for isk, making the way you play the game... the best way?
>> You have access to PvP and T3 ganks

>> You still believe Incursions have to be 'fixed'

Your logic is confusing, care to explain?
P.S the T- stands for "Tool", right?

He finds wormholes more fun, but makes about 1/4 the isk he could make in highsec incursions (while taking much more risk). Didn't think it was that difficult a post to read.

The problem is, and always has been, that highsec incursions pay too much via vanguard farming. They SHOULD NOT match the payouts of wormhole operations, for the simple fact that wormholes require quite a bit more teamwork, logistics, and risk.

Try to form a wormhole pickup fleet sometime if you don't understand what I'm talking about.

I do form wormhole pickup fleets, and we make lots more than incursions Cool whether the guys live in our C5 or not is neither here nor there..!
I don't know where you got this "1/4 of the isk" from, that sounds like it came right from the book "things you just made up".

Again, I don't disagree that the risk to isk factor is skewed in the case of incursions.
The guy I was talking about above was talking about the fun and opportunity he has, should that not be factored into the equation along with the ISK value?
If you're having more fun, making enough money to sustain yourself and have lots of options open to you then why do you care that some 3 month random is flying around in a mach, pimping out his money machine to make more money for the goal of having money.

I would imagine that a vast majority of PvPers in EVE do not do it just to make money. Should we make sure they receive more money too?

Devils advocate, troll, c*ck, whatever - not saying I disagree with you entirely. Just bits, here and there
Welcome to EVE online, here's your rubix cube, go F*** yourself ♥
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