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People are leaving low class wormholes for highsec incursions

Author
Andski
Science and Trade Institute
Caldari State
#41 - 2012-02-20 18:38:24 UTC
Cipher Jones wrote:
Andski wrote:
Sleepers don't have bounties, so there's no direct ISK injection unlike incursions.

Purge high-sec incursions entirely. Done.


And replace it with tech after they remove moons from null.

Done deal.


you're so clueless about how moons work, it's adorable 8-)

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Tippia
Sunshine and Lollipops
#42 - 2012-02-20 18:44:29 UTC  |  Edited by: Tippia
Liam Mirren wrote:
That's quite alarming. I can fully understand that CCP wouldn't want to create big waves and change things a whole lot too quickly, but in this case this needs to be addressed and rather quickly as well. Letting it slide while they're trying to work towards a compromise isn't good enough, shut it down first making it massively less profitable and THEN take the time to find a proper solution. The longer this stays as is, the worse it gets.

The thing is, aside from the issue I'll discuss below, it doesn't actually have to be a reduction in profits — it could just be done as a reduction of pure ISK. Instead, swing the rewards (far) more into the form of LP and not only do you reduce what has suddenly become the third-largest ISK faucet, but you also increase the use of one of the largest ISK sinks (the LP store) and increase the velocity of ISK through the transactions that will happen when that LP is turned into profit. It's a spectacular triple-whammy.

As an added bonus, it might also increase the competition and difficulty of making mint from the incursions — something that has gone sharply downhill once the sites have been fully analysed and fleets optimised, and since the whole thing has been “professionalised” and organised into a few large groups that largely try to milk the incursions rather than compete over them.

Asuri Kinnes wrote:
Well, that sounds terrible - now, what is the damage? Not being a douché here, but, even if those numbers and any extra assumptions Tippia makes in that post are accurate to the ninth decimal - so what?
Well, aside from the 13 percent-a-year inflation, which is rather simple to fix by doing the aforementioned shift to LP, there's also this continual issue of incentives.

This is a problem CCP has struggled with ever since Exodus. The goal (as the name suggests) was to get people into null, but at the same time, they introduced L4 missions which gave everyone unprecedented reason to stay in highsec. This odd cycle has continued ever since: add something new and fancy to draw people out, and immediately void that work by giving people better and better reason to ignore it and stay in highsec.

In a sense, it's this game's version of “MUDification”, only instead of providing better and better equipment that obsoletes what everyone has, it introduces better and better activities that obsoletes old ones. The earning potential of Incursions has rendered old content obsolete; the mineral potential of the drone regions has rendered mining obsolete; or, for that matter, the old L4s that rendered other money-making activities obsolete. For some reason, they seemingly can't add stuff that's only just as good as the old stuff — it has to be better. I could understand that they don't want to make it worse (because then it would be obsolete out of the gate, and the effort spent on it wasted), but not even trying to make it in the same ballpark is… sloppy.

The problem is that this sloppiness kills variety. They want to see everyone flock to the new nifty thing they've created because this shows that it was time well spent and that people enjoy it. While this may look good on their audit sheets, it's not actually good for the game: if everyone flocks to the new thing, then they haven't actually added anything to the game — they've replaced some old thing with something new and the net result is that the same amount of “stuff” exists in practice. This is the OP's worry: that Incursions are rendering more thing obsolete and that we're moving towards negative “additions”, where this one new activity makes two, three, [whatever] older activities pointless in relation to it. Just because the old stuff is still there doesn't mean it has any practical use (cf. many of the lower-tier small ships).

In short, the damage is that Incursions provide too much of an incentive to do them, so they kill gameplay variety and draw people into singular activities in a select few areas, rather than having them spread out all over the place, doing a myriad of different things. This is in a sense a much worse damage than the effects on the economy, because those can be adjusted fairly easily — this is damaging the expectations people will have on how convenient their space-life should be and how space-rich they should become… feelings that aren't necessarily supported by the overall game design.

Andski wrote:
Sleepers don't have bounties, so there's no direct ISK injection unlike incursions.
FWIW, NPC buy orders for sleeper loot injected about ⅔ as much ISK as incursions last month… Granted, it's not a “direct injection” since it's the NPC buy orders doing it, but it's still a decent-sized source of injected ISK.
Andski
Science and Trade Institute
Caldari State
#43 - 2012-02-20 18:50:29 UTC
they also attract the worst kind of people to the game, the poopsocking WoW raiders

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Skydell
Bad Girl Posse
#44 - 2012-02-20 18:59:23 UTC
And as with all things EVE people never look at the larger picture.

You can't get to a Class 1 from High sec any more. All high Sec wormholes intersect with Class 2, have since the last big patch. Because all Class 2 are already inhabited by low sec and null sec bears and Class 1 aren't lucrative enough to do a pigtail jump people are abandoning the 1's and doing what people always do when displaced. Moving back to high sec.

Feel free to nerf incursions but see it for what it is. Pushing people in to high sec with nothing to do there. Its what leads to frustration and quitting.
Chiggy W
Hard-Luck Industries
#45 - 2012-02-20 19:30:13 UTC
Vaerah Vahrokha wrote:
baltec1 wrote:
I am starting to wonder if the mineral market is also getting impacted by all of this isk as prices are flying up at a rate I have never seen before. I can easily see trit hitting 5 isk per unit within the next two monthsUgh


Here's the weekly candle bars Tritanium graph.

You should easily see where trit will go in 2 months.


I suspect the price of trit (and some other minerals) is more to do with 1) The large conflicts going on in the north (Goons/test Vs Raiden/WN) and south (Solar/-A- Vs RA/XXXDeath/PL/NC.) increasing demand for minerals to keep the war machines running and 2) the effect that the southern conflict is having on the Drone region entities (mainly XXXDeath). These are the reasons behind mineral price increases, and while the amount of ISK entering the game through incursions may be having some effect, I doubt that it is the main driving force.

Coincidentally, the rising profit potential for those in wormholes is also increasing due to the amount of T3's being lost in these two conflicts.

War really is good for the (Eve) economy =D, and yes incursion rewards need balancing. The highest available income (through NPC's/Mining, not stuff like manufacturing) in high sec should be about 50% of the reward of doing basic stuff in low sec, and 25% of null sec/wormholes.

For example - Someone running incursion (single accounts for all examples) in high sec should make 50% of what a ratter woudl make in the same timeframe in Low, and 25% of someone in null. Risk/Reward is badly broken, people should not be leaving low/null to make money in H/S.

For the record, I would also it so that only standard ores, such as Veldaspar were available in H/S, with the concentrated being available in low, and the Dense only being available in null/Wormholes.

And before people start bleating on about nullbears/moons ect and how safe they are, players in null and low sec have to create their own security, and deal with many more potential dangers.
Chiggy W
Hard-Luck Industries
#46 - 2012-02-20 19:32:09 UTC  |  Edited by: Chiggy W
Vaerah Vahrokha wrote:
baltec1 wrote:
I am starting to wonder if the mineral market is also getting impacted by all of this isk as prices are flying up at a rate I have never seen before. I can easily see trit hitting 5 isk per unit within the next two monthsUgh


Here's the Graphic

You should easily see where trit will go in 2 months.


It seems the forum ate my post, so here it is again.

I suspect the price of trit (and some other minerals) is more to do with 1) The large conflicts going on in the north (Goons/test Vs Raiden/WN) and south (Solar/-A- Vs RA/XXXDeath/PL/NC.) increasing demand for minerals to keep the war machines running and 2) the effect that the southern conflict is having on the Drone region entities (mainly XXXDeath). These are the reasons behind mineral price increases, and while the amount of ISK entering the game through incursions may be having some effect, I doubt that it is the main driving force.

Coincidentally, the rising profit potential for those in wormholes is also increasing due to the amount of T3's being lost in these two conflicts.

War really is good for the (Eve) economy =D, and yes incursion rewards need balancing. The highest available income (through NPC's/Mining, not stuff like manufacturing) in high sec should be about 50% of the reward of doing basic stuff in low sec, and 25% of null sec/wormholes.

For example - Someone running incursion (single accounts for all examples) in high sec should make 50% of what a ratter woudl make in the same timeframe in Low, and 25% of someone in null. Risk/Reward is badly broken, people should not be leaving low/null to make money in H/S.

For the record, I would also make it so that only standard ores, such as Veldaspar were available in H/S, with the concentrated being available in low, and the Dense only being available in null/Wormholes.

And before people start bleating on about nullbears/moons ect and how safe they are, players in null and low sec have to create their own security, and deal with many more potential dangers.
MeBiatch
GRR GOONS
#47 - 2012-02-20 19:35:12 UTC  |  Edited by: MeBiatch
Tippia wrote:
Asuri Kinnes wrote:
As per CCP (Diagoras, I believe) missions completed/day is going down (along with bounties from missions), while incursion bounties are going up - there is some cross-pollination going on - so at least as far as *some* of the isk income is concerned, it's a wash.
Incursions alone inject ~⅓ the ISK of bounty-based ISK-making. The problem is that they're doing doing that even though there aren't all that many people doing them…
Quote:
Like to see what data you have that "incursions are completely off the wall" and "directly harming other areas of the game". Constant repetition =/= true.
The average incursion runner injects 30× more ISK than the average mission runner.

The people trying to paint the effect of incursions as minimal can stop — CCP has released the data, and the effects are anything but minimal.



trust tippa he is not even human but an advanced sentient spread sheet from the future... dont mess with him... seriously...

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Ameron Phinard
#48 - 2012-02-20 19:41:06 UTC
Chiggy W wrote:
For the record, I would also make it so that only standard ores, such as Veldaspar were available in H/S, with the concentrated being available in low, and the Dense only being available in null/Wormholes.


More grav belts need to be added to lowsec. Encourage players to go out and ninja mine without being exposed in a directly warp-able belt.
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#49 - 2012-02-20 19:44:43 UTC
The same guy that posts the same stats as being quoted also posted the stats of the most traded items in the game. Sleeper drone AI was 3rd with multiple trillions worth traded in one day.

internet spaceships

are serious business sir.

and don't forget it

Ammzi
Dreddit
Test Alliance Please Ignore
#50 - 2012-02-20 20:00:15 UTC
Is this where I say ... "I told you so"?
Ajita al Tchar
Doomheim
#51 - 2012-02-20 22:21:39 UTC
Tippia wrote:

Andski wrote:
Sleepers don't have bounties, so there's no direct ISK injection unlike incursions.
FWIW, NPC buy orders for sleeper loot injected about ⅔ as much ISK as incursions last month… Granted, it's not a “direct injection” since it's the NPC buy orders doing it, but it's still a decent-sized source of injected ISK.


And to add to the Sleeper gut-based ISK injection information: Sleeper drops from C1 and C2 wormholes are paltry enough that they aren't a major source of ISK for those who farm them. Most of the ISK injection via NPC buy orders for Sleeper drops can be attributed to C4 and up, in low classes the big source of ISK is the somewhat unreliable salvage (nanoribbons specifically) and some other T3 production components. And since one can go for days without finding a single nanoribbon, coupled with the low ISK value of Sleeper drops, low class wh's definitely begin looking less awesome than Incursions provided the inhabitants' only goal is ISK. The income can be pretty unreliable if you hit a bad streak, whereas in Incursions the hardest thing is getting a fleet. Once you're in, you can more or less count on ISK (blah blah blah "griefers", fail logis, etc. occasional ship losses are only the way it should be). If you didn't get into a fleet, you've wasted several hours of your time of sitting and spamming the channel with your fit (during which you could have been doing something else on another account, if available). If you go for a week without getting good salvage / loot can drops in a C2, for example, you might feel like you just wasted a week, a whole lot of scanning time, ammo on ships that didn't salvage into anything, time salvaging, time avoiding ganks, POS fuel, etc. I know which sounds better if my only goal was ISK for not a whole lot of effort What?

(This isn't a call to increase the value of Sleeper drops in low level wh's, please don't, please don't touch w-space except to fix bugs and the like)
Zagdul
Federal Navy Academy
Gallente Federation
#52 - 2012-02-21 07:26:43 UTC
The solution is quite simple.

remove CONCORD response during incursions.

Dual Pane idea: Click!

CCP Please Implement

Endeavour Starfleet
#53 - 2012-02-21 07:29:25 UTC
Vaerah Vahrokha wrote:
In before Endevaeaour Starfleet and similar come here to demonstrate incursions are the risky, untouchable holy grail needed to even hope to save EvE!


Why should I bother then? When it is just easier to say to folks like the OP and you.


Cry MOAR! Twisted
Covert Kitty
SRS Industries
#54 - 2012-02-22 02:27:49 UTC
Quote:
Hmm, do you really care about the game mechanics here?

I do care actually. I'm one of the leaders of our alliance, we are noob friendly, and I do actually care about the game as a whole.

Quote:
I'd guess that you only care that there are less solo drake newbies and the like to gank.

Sure we will gank somone if we find them, as anyone would do to us on the other side of the coin. It's not the only kind of pvp we partake in of course.

Quote:
Another whining post on CCP please nerf the Incursions so I can have the best income again.

This isn't coming from a selfish perspective. *I* make tons more than incursion runners, and have more than enough isk to pay for all of my accounts for the next 7 years. Which came from market activities, not wormholes. I'm making this post out of a genuine interest in game mechanics, and the well-being of the game itself.

Income needs to be rationally coupled with gameplay risk. That may mean for example that nullsec income is buffed higher than wormhole income. I don't have all the answers, but I do know that income activities in lowsec, and nullsec need buffing, and highsec income needs to be squashed. L4's need to be moved out of highsec as well.

Quote:
Oh... man.. you must have bad leaders....
not able to get greater income than highsec incursions

For the most part, our alliance doesn't really run them as most of us are doing C4's, which are pretty clearly better. I don't personally see why C1-C3 should be worth less than *anything* in highsec considering the larger amount of risk one takes on when running them. The same holds true for lowsec and null.
Taiwanistan
#55 - 2012-02-22 02:35:13 UTC
Endeavour Starfleet wrote:
Vaerah Vahrokha wrote:
In before Endevaeaour Starfleet and similar come here to demonstrate incursions are the risky, untouchable holy grail needed to even hope to save EvE!


Why should I bother then? When it is just easier to say to folks like the OP and you.


Cry MOAR! Twisted

get out scrub

TA on wis: "when we have a feature that is its own functional ecosystem of gameplay then hooks into the greater ecosystem of EVE as a whole, and it provides good replayability."

Farang Lo
Doomheim
#56 - 2012-02-22 06:36:55 UTC
Tippia wrote:
Liam Mirren wrote:

[quote=Andski]Sleepers don't have bounties, so there's no direct ISK injection unlike incursions.
FWIW, NPC buy orders for sleeper loot injected about ⅔ as much ISK as incursions last month… Granted, it's not a “direct injection” since it's the NPC buy orders doing it, but it's still a decent-sized source of injected ISK.

remember sleeper salvage, too. they simply cancel each other out at some point by inject both isk AND T3 material into market.
Covert Kitty
SRS Industries
#57 - 2012-02-23 01:39:02 UTC
Farang Lo wrote:
Tippia wrote:
Liam Mirren wrote:

[quote=Andski]Sleepers don't have bounties, so there's no direct ISK injection unlike incursions.
FWIW, NPC buy orders for sleeper loot injected about ⅔ as much ISK as incursions last month… Granted, it's not a “direct injection” since it's the NPC buy orders doing it, but it's still a decent-sized source of injected ISK.

remember sleeper salvage, too. they simply cancel each other out at some point by inject both isk AND T3 material into market.


Inflation is a concern, but also a different topic, I don't think anyone is going to pin all the blame for that on incursions. How specifically income works in any given pve environment is not my main concern. I'd be fine with re-balancing income from wormholes to a system less dependent on isk injection for example.

The central point I, and others are trying to make is that the more risk you take on, the more potential income you should be open to making. Highsec has little to no risk, therefore income should be very low compared to anything in low/null/wh. While there are many areas that need adjustment, incursions stand in the most stark contrast. So much so that players are being incentivised to move back to highsec from higher risk areas.

That's not a result any self respecting eve player should be happy with.
Degren
The Scope
Gallente Federation
#58 - 2012-02-23 02:13:12 UTC  |  Edited by: Degren
Andski wrote:
they also attract the worst kind of people to the game, the poopsocking WoW raiders


Ew, but...yes.

I do think group PvE was a good idea, just implemented ...oddly. And clearly risk vs reward, the entire basis of this game, was not at all implemented correctly.

Hello, hello again.

adopt
Brutor Tribe
Minmatar Republic
#59 - 2012-02-23 03:03:08 UTC  |  Edited by: adopt
Incursions are fine, the damage just needs to be buffed a bit, along with its randomness. That will encourage losses (and losses are good), discourage people who do not want to take risks.

edit: Incursions are bad because they inject new ISK into the game, whereas Wormholes and Drones redistribute them, however, I believe CCP Diagoras posted something on twitter disproving how Incursions are game breaking, as they made up, iirc, less than 30% of all isk injected into the game during the months of December and January, where as anomalies and missions still held the most for that.
Asuri Kinnes
Perkone
Caldari State
#60 - 2012-02-23 03:21:46 UTC  |  Edited by: Asuri Kinnes
Tippia wrote:
Asuri Kinnes wrote:
Well, that sounds terrible - now, what is the damage? Not being a douché here, but, even if those numbers and any extra assumptions Tippia makes in that post are accurate to the ninth decimal - so what?
Well, aside from the 13 percent-a-year inflation, which is rather simple to fix by doing the aforementioned shift to LP, there's also this continual issue of incentives.

(snippage)

In short, the damage is that Incursions provide too much of an incentive to do them, so they kill gameplay variety and draw people into singular activities in a select few areas, rather than having them spread out all over the place, doing a myriad of different things. This is in a sense a much worse damage than the effects on the economy, because those can be adjusted fairly easily — this is damaging the expectations people will have on how convenient their space-life should be and how space-rich they should become… feelings that aren't necessarily supported by the overall game design.

Inflation aside, I feel that you are *always* going to have the "centralization" of effort in a video game, people will always move to those things/activities that maximize their earnings per hour.

Dev's can never keep up with the rate at which the best players min/max their efforts to get the "most" out of the game. Unless there is a way (and I don't know it) to determine and set rates of return for X value of people / y activity in / z security - it's almost always (imho) going to be that way.


But thank you for that good answer.

Bob is the god of Wormholes.

That's all you need to know.