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Eve Online, Why it's so good, yet so bad

Author
Paragon Renegade
Sebiestor Tribe
#1 - 2012-02-15 23:38:13 UTC  |  Edited by: Paragon Renegade
o/

Eve Online is a truly amazing game with limitless potential, hindered only by the audacity of the imagination and CCP's coding abilities, if that. The whole concept and feel of the game is amazing, and the quality of the experience astounding. I'm not exaggerating when I say this stuff is my Viagra. That being said; the game is plagued by so many ******* problems it makes my head spin into the fourth dimension; so many things with this game are wrong that it makes me want to self-harm with rusty nail files. I mean seriously, the number of major problems in this game can barely be counted on your fingers. This is going to sound like a broken record to anyone who has read more than a paragraph on this site, so if you care, read on:

1) Horrendous separation of playstyles and professions;
Mining and ratting for minerals, Missions/Incursions vs everything else for isk, and just in general the game has very poorly defined boundaries for PvP and PvE activities . May be seen as a good thing, but this is prevalent throughout the entire game universe, which makes it a chore and a bore when you play by yourself. You know, playing by yourself, in both senses of the word, is a wonderful experience, try it sometime instead of forming million-man armies at gates and fapping to how wonderful you are.

2) Many tasks are stupid, boring and repetitive;
Mining, ratting, mission-ing, scanning and managing planets. All of these can be done either AFK with minimal input or semi-AFK; the clear hallmarks of boring and poorly-designed mechanics. If you can make a sandwich while "doing" something in a game, the game is doing it wrong. Everything that counts as "PvE" should be heavily augmented, altered or otherwise replaced with superior, more interactive systems that aren't boring and repetitive.

3) Too many faucets, not enough sinks;
Bounties, missions and Incursions, amoung several other smaller things (whatever is gifted by Non-Player Characters) create ISK out of thin air, causing inflation of prices over time as the currency devalues. "Sinks", where money is deposited or otherwise lost with/to NPC's (Loyalty stores, for example) take money away from the sandbox and increase the value of ISK. The ratio of money coming from NPC's far outstrips the amount being given to them. End result? The massive devaluation of ISK that gives starting players a massive disadvantage and makes the payouts from activities small. There should be a fixed amount of ISK in the game, with it changing hands between PLAYERS ONLY.

4) The security status regions make no sense;
There are the three different security areas in the game, which makes no sense at the outset. Why are lowsec and Nullsec different? 1-0.1 should be Hisec, 0-(-1.0) should be Nullsec, Christ's sake. Why should people in lowsec be punished for murdering each other? That only serves to make parts of the game inaccessible to players with a certain playstyle (barring alt accounts) which is just as stupid as making miners incapable of entering Nullsec, wtf. As if that already stupid distinction wasn't dumb enough already, they made the security status static, which makes huge swathes of the Hisec world deserted wasteland and massive patches of Nullsec overpopulated and over-exploited. MAKE IT DYNAMIC

5) The game is top-heavy;
Because Eve has a skill training bar instead of Experience points, and because there are so many skills available (Not mentioning implants and remaps available to more veteran players), older players have a massive advantage over other, newer players right from the get-go. Now I'd never say you should be on equal footing at the start compared to someone who has years on you, but the gap is enormous, more than it needs to be. The lack of controls that allow newbs to fight newbs and otherwise match up against others of similar skill levels makes the whole shebang a ****** experience and is annoying to say the least.

6) ****** sovereignty mechanics;
Do I even need to explain? It's so awful in so many ways, if you can't figure out why, go play My Little Pony Online. Tie it to the amount of work a particular alliance does "stuff" there, or perhaps make it a PI building that can be relatively easily killed by Battleships and above, to prevent "Rushing" to stop sov holding. Just in general restrict one's territory to one's activity and membership, and not how much they pay. Also, current sovereignty mechanics prevent smaller corporations from obtaining systems, leaving the older fellows to carry the fight on, becoming stagnant as they become permanent fixtures in a region.

7) Horrible ship balance;
Half of the ships in the game are awful and useless, not mentioning their superfluity when compared to other ships. Most of the T1 frigates, cruisers and many "Specialized" T2 ships are neigh-useless outside a small niche, which makes the more general-purpose ships infinitely-better. Also, Titans being balanced? Pshaw, veterans DESERVE OP shipz!!!11eleven!!1 No but really super capital ships are disgustingly-bad and ruin the game for those who don't have them or aren't affiliated with them . Everyone else who opposes them without having their own are doomed no matter what they do if the enemies have any intelligence whatsoever.

8) Ships are flying submarines and space acts unrealistically
This one really bothers me. All of the ships aren't flying in space, they're flying in a medium that resembles space. Really, the laws of physics in the game are thrown right out the window in most cases when the devs didn't want to program/write an explanation. Not even going to mention that almost every star system is a single star, with generic planets that have no names. Even the deep wormholes are restrained in their accuracy.

BUT REMEMBER, Eve Online is still amazing despite this ! :D <3

tl;dr read it you cripple

The pie is a tautology

Liang Nuren
No Salvation
Divine Damnation
#2 - 2012-02-15 23:42:13 UTC
I think I'd get slapped if I told my wife all of her flaws and then said "BUT YOU'RE STILL AWESOME DESPITE ALL THIS!". Anyway, all games have their problems... some worse than others. Meh.

-Liang

I'm an idiot, don't mind me.

Johanne D'Arc
Rhine and Courtesan
#3 - 2012-02-15 23:44:23 UTC
Based on your other stupid threads I'm going to assume this is a bunch of worthless rambling from a clueless troll.
Paragon Renegade
Sebiestor Tribe
#4 - 2012-02-15 23:47:35 UTC  |  Edited by: Paragon Renegade
Johanne D'Arc wrote:
Based on your other stupid threads I'm going to assume this is a bunch of worthless rambling from a clueless troll.


Yes, that's exactly what this is, you got me.

Read the tl;dr, it will enlighten you

v See! :D

The pie is a tautology

Jita Alt666
#5 - 2012-02-15 23:49:38 UTC
I just realised everyone who plays Eve Online is a cripple. I thought it was just me. Thanks for your enlightenment.
Petrus Blackshell
Rifterlings
#6 - 2012-02-15 23:57:10 UTC
So um... everybody and their mother knows everything in the OP, and each one of those are separate horses that have been beaten until there is only a faint red stain on the ground.

What is the purpose of this thread?

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Ioci
Bad Girl Posse
#7 - 2012-02-16 00:16:29 UTC
Or it can be condensed to:

EVE is old

The top heavy aspect is a result of Old EVE. The longer it lives the more SP you build, it's a natural course.

There was a time when alot of people could be roped in to a fight and that was when EVE worked. Now, try all you want, most players in EVE wont be roped or trolled in to a conflict now matter what you claim to be able to do. Even null sec "wars" are all Attack and evac 99% of the time. People can't be hoodwinked. It was a cardinal aspect of EVE. Its al about the not knowing. After 8 years, everyone knows.

On that note, I end it with a reality check. EVE was NEVER about risk vs reward. It is the only game out there that isn't. All games except EVE reward players. EVE never did. It punished you for ******* up. It was the original element of EVE that made it it's own game. The carrot or the stick. Other games, all of them use the carrot. EVE uses the stick. If you look at other MMO's you see that the carrot works more often. If you look at other MMO's you see it doesn't work for very long. Most MMO's can expect to be in the tank in 5 years. The carrot stops working. 8 years later, the stick is still being used in EVE and while few in numbers we who survived EVE now no longer fear it. We never grew to like it, we just can't be beaten with it anymore and still care.

R.I.P. Vile Rat

Azitek
Serenity Labs
#8 - 2012-02-16 00:17:59 UTC
Paragon Renegade wrote:
3) Too many faucets, not enough sinks;
Bounties, missions and Incursions, amoung several other smaller things (whatever is gifted by Non-Player Characters) create ISK out of thin air, causing inflation of prices over time as the currency devalues. "Sinks", where money is deposited or otherwise lost with/to NPC's (Loyalty stores, for example) take money away from the sandbox and increase the value of ISK. The ratio of money coming from NPC's far outstrips the amount being given to them. End result? The massive devaluation of ISK that gives starting players a massive disadvantage and makes the payouts from activities small. There should be a fixed amount of ISK in the game, with it changing hands between PLAYERS ONLY.

I was under the impression that the resident economist was happy with EVE's mild inflation? Also, how on earth would you regulate having a set amount of ISK in the game. Between unsubs, subscription breaks, and new players, there's no way to maintain a set amount of ISK based on active players. Even if you could, wouldn't this just lead to a larger discrepancy between old characters, who have had years to accumulate a large % of the available ISK, and new characters?
Akirei Scytale
Okami Syndicate
#9 - 2012-02-16 00:35:15 UTC
1) It's a sandbox.

2) It's a sandbox.

3) It's a sandbox!

4) Those systems are owned by large NPC factions, but not policed.

5) The difference becomes a measly 5% so fast it doesn't matter. The primary difference between young and old players is how many things they can do, not how well they do them.

6) "activity and membership" and "how much they pay" are the same thing for an alliance. taxes and tech defense.

7) the biggest problem is supers, t1 ships are "bad" because they are so ridiculously ISK efficient that losing one is basically free. This fact alone makes them among the better ships in EVE.

8) Model a spaceship game based on newtonian mechanics in your head. Now imagine programming it and playing it. Now you know why EVE is a submarine simulator.
Alara IonStorm
#10 - 2012-02-16 00:43:34 UTC
Paragon Renegade wrote:
go play My Little Pony Online.

What?!

Wait!

Where is this Game???!

Tell me now!

Besides that, the OP was a Good read. EVE has a ton of flaws but what they do right no other game can live up to it.
Xercodo
Cruor Angelicus
#11 - 2012-02-16 00:52:01 UTC
The removal of low sec the way you put it sounds awesome given then you disregard all of the current systems based on it =D

The Drake is a Lie

Paragon Renegade
Sebiestor Tribe
#12 - 2012-02-16 00:52:09 UTC
Akirei Scytale wrote:
1) It's a sandbox.

2) It's a sandbox.

3) It's a sandbox!

4) Those systems are owned by large NPC factions, but not policed.

5) The difference becomes a measly 5% so fast it doesn't matter. The primary difference between young and old players is how many things they can do, not how well they do them.

6) "activity and membership" and "how much they pay" are the same thing for an alliance. taxes and tech defense.

7) the biggest problem is supers, t1 ships are "bad" because they are so ridiculously ISK efficient that losing one is basically free. This fact alone makes them among the better ships in EVE.

8) Model a spaceship game based on newtonian mechanics in your head. Now imagine programming it and playing it. Now you know why EVE is a submarine simulator.


Almost everything here was an excuse:

1, 2 ,3) I don't care if it's a sandbox; a sandbox has an edge, and justifying stupid mechanics and other blunders with "It's a sandbox!" is stupid. Spore is a sandbox game, yet it has huge gaping flaws in how it was executed. Inflation, boring gameplay and forcing gameplay on your gamers are stupid regardless if it's a sandbox or not.

4) That's another excuse. It's claimed space because CCP said so. Doesn't make it right.

5) No, it's top-heavy. Noobs are forced to specialize to have a chance, and the pros can do everything else so much better no matter what the noobs attempt to do. Sure it's possible, but so is the second coming.

6) Moon mining and market manipulation has given them unlimited funds essentially, don't give me that when you're from Test.

7) I never said they were universally awful, but most of the frigates are useless or so niche they become outclassed. Rifter > Any other Minmatar T1 frigate in most respects.

8) I don't have millions of dollars to spend on servers and don't have dozens of programmers.

The pie is a tautology

Paragon Renegade
Sebiestor Tribe
#13 - 2012-02-16 00:53:41 UTC
Xercodo wrote:
The removal of low sec the way you put it sounds awesome given then you disregard all of the current systems based on it =D


Name them, all of them, then tell me why they should remain in lowsec rather than merging it with Null.

Of course, that would be stupid if Sov wasn't changed, which I mentioned

The pie is a tautology

Akirei Scytale
Okami Syndicate
#14 - 2012-02-16 00:59:19 UTC
Paragon Renegade wrote:

Almost everything here was an excuse:

1, 2 ,3) I don't care if it's a sandbox; a sandbox has an edge, and justifying stupid mechanics and other blunders with "It's a sandbox!" is stupid. Spore is a sandbox game, yet it has huge gaping flaws in how it was executed. Inflation, boring gameplay and forcing gameplay on your gamers are stupid regardless if it's a sandbox or not.

4) That's another excuse. It's claimed space because CCP said so. Doesn't make it right.

5) No, it's top-heavy. Noobs are forced to specialize to have a chance, and the pros can do everything else so much better no matter what the noobs attempt to do. Sure it's possible, but so is the second coming.

6) Moon mining and market manipulation has given them unlimited funds essentially, don't give me that when you're from Test.

7) I never said they were universally awful, but most of the frigates are useless or so niche they become outclassed. Rifter > Any other Minmatar T1 frigate in most respects.

8) I don't have millions of dollars to spend on servers and don't have dozens of programmers.


1-3) when you define the edges of a sandbox and then go and break it up into little compartments, it isn't a sandbox anymore.

4) if you want consequence free pvp, move to nullsec or NPC null. lowsec belongs to the empires.

5) kinda like real life, huh?

6) lol, not at all. moon mining has to be defended. low numbers, no moons. all of this scales with membership and participation. also, TEST is poor. we spend all our ISK on reimbursements and silly ****.

7) vigil / slasher > rifter for tackle. every ship can be put to work at something effectively, even if that something is a cyno platform.

8) I said think about it. It is an infeasible project that will make servers cry, and results in extremely boring cameplay. it would be like fat people on ice skates jetting around by popping out large farts every few minutes, you'd never really miss in combat so it would be one dimensional, and something as simple as turning around would be so frustrating you'd quit after 5 minutes of playing.
Xercodo
Cruor Angelicus
#15 - 2012-02-16 01:02:33 UTC
Oh I wasn't against it, I'm just saying that on the surface is sounds like a great idea.

Implementation plans are where you take the existing lowsec mechanics into consideration.

I have no idea how that would work but it sounds like an idea worth looking into.

The Drake is a Lie

Liang Nuren
No Salvation
Divine Damnation
#16 - 2012-02-16 01:05:17 UTC
Paragon Renegade wrote:
Xercodo wrote:
The removal of low sec the way you put it sounds awesome given then you disregard all of the current systems based on it =D


Name them, all of them, then tell me why they should remain in lowsec rather than merging it with Null.

Of course, that would be stupid if Sov wasn't changed, which I mentioned


Low sec doesn't have restrictions to consensual PVP, bubbles, bombs, or to a certain extent supercaps. Low sec is the bomb.

-Liang

I'm an idiot, don't mind me.

Alara IonStorm
#17 - 2012-02-16 01:06:07 UTC
Paragon Renegade wrote:
Xercodo wrote:
The removal of low sec the way you put it sounds awesome given then you disregard all of the current systems based on it =D


Name them, all of them, then tell me why they should remain in lowsec rather than merging it with Null.

Of course, that would be stupid if Sov wasn't changed, which I mentioned

Increased Security around Gates and Stations and Consequences to your status.

I want it to got the other way. Equal Roads to Null Sec through both Lo and High making it a separate piece of Space entirely. Buff up the Penalties down their as well, make it everyone vs the Pirates who live their instead of everyone vs everyone. Pirate Space with Pirate specific PvE and opposition from a Navy that is not allowed to commit Piracy. Make it a terrible consequence for those that commit and act of Piracy and have plans to return to the Hi-Sec Womb. Make the Space about those who choose to take the dive and become a Pirate and if you are not a Pirate living their you are against them or will be a "Pirate" very soon if you activate that Warp Scrambler on a +Sec Ship.

Basically I think NPC Null should be Casual Space and Lo-Sec an Eco System designed around Piracy, the ones who avoid them / fight them and Faction Warfare.
Johanne D'Arc
Rhine and Courtesan
#18 - 2012-02-16 01:06:30 UTC
Hainnz
Imperial Academy
Amarr Empire
#19 - 2012-02-16 01:07:04 UTC
Petrus Blackshell wrote:
So um... everybody and their mother knows everything in the OP, and each one of those are separate horses that have been beaten until there is only a faint red stain on the ground.

What is the purpose of this thread?


Nothing wrong with beating dead horses. You keep ******* pounding away until you ******* get what you want.
Paragon Renegade
Sebiestor Tribe
#20 - 2012-02-16 01:08:57 UTC
Akirei Scytale wrote:


1-3) when you define the edges of a sandbox and then go and break it up into little compartments, it isn't a sandbox anymore.


I'm really sorry you think boring gameplay and economic problems brought on by fundamental flaws in the formula of the game are good. They're problems, and they should be worked on.

Quote:
4) if you want consequence free pvp, move to nullsec or NPC null. lowsec belongs to the empires.


Why should PvP in lowsec have a penalty?

Quote:
5) kinda like real life, huh?


Eve is a game, not real life.

Quote:
6) lol, not at all. moon mining has to be defended. low numbers, no moons. all of this scales with membership and participation. 7) vigil / slasher > rifter for tackle. every ship can be put to work at something effectively, even if that something is a cyno platform.


I dare Test to overtake the tech moons. Chances are, and no disrespect to your alliance (Which I admittedly admire greatly) you won't be able to. Defending a few key locations when you can set up cyno jammers won't be that hard. I presume that's what they do, amirite?

Rifter is more multi-use, and is hence better overall than the other 2. I don't have much experience in this area, but generally the generalist wins over the specialist.

Quote:
8) I said think about it. It is an infeasible project that will make servers cry, and results in extremely boring cameplay. it would be like fat people on ice skates jetting around by popping out large farts every few minutes, you'd never really miss in combat so it would be one dimensional, and something as simple as turning around would be so frustrating you'd quit after 5 minutes of playing.


I wouldn't mind a simple in-universe explanation

The pie is a tautology

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