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Eve Online, Why it's so good, yet so bad

Author
Sri Nova
Sebiestor Tribe
Minmatar Republic
#41 - 2012-02-16 03:46:13 UTC  |  Edited by: Sri Nova
1: CCP has never fully developed this game to fit the solo player . mainly because the purpose of eve is to join a corp and work together , doing this enables one to experience a more dynamic game. I believe CCP never anticipated the desire of so many players to remain solo. even with the current methods to "encourage" more people to move into corps i would not be surprised if this failed expectations. With this being said CCP has tried to implement content for those who enjoy solo. the epic mission arcs the whole scanning professions , and better npc ai. All this was done with the current architecture of eve . To make the solo game more dynamic, would probably require a serious investment in resources. At the moment CCP is more focused on fixing the multi part of the game . Im sure there will be more solo content added but eve is a game heavily focused on working together to obtain greater goals.

2: pretty much see 1. remember the core of eve is quite dated while it has been updated quite a bit many of the mechanics needed to make the play style you are asking for are simply not there . at least not for the solo play style.

3: this is discussed quite a bit at length in the market forums. What i have seen there is a general consensus that the faucets need to be turned off or at least turned to a trickle. It does not appear to be a OMG THE FAUCETS ARE RUINING THE GAME !! problem though . as the economy is quite healthy, and quite arguably one of the best economies of any mmo out there .

4: yes null sec needs fixing lots of good discussions have been made on what to do about lowsec . im sure cpp is asking the same question . but its not priority as there are more pressing matters.

5: a lot has been done to make eve more accessible to newer players. almost to the tune that it is irking older players . so more than likely ccp has this properly balanced out . basically the newbies should be envious of the older players and the older players should be able to fuss about how they used to have to mine in a probe for 4 hours a day for a month, just to get their first battleship and blah blah blah .. so yeah this is working and working well.

6:CCP is working on this and hopefully it will be awesome we shall soon see. (although they have failed twice at it thus far)

7: eh we have a lot of ships and a lot of mods. and a lot of experience at fitting them unfortunately/fortunately ? through trial and error the best fits and combos have been found. you don't stand much of a chance if you have not done your research . how to fix this ? is it broken ? i do not think so i like the every ship is viable option myself, but at the same time should it really be so ? many think not and rightfully so . a probe should not have a chance against a vagabond . less its some one like me flying the vagabond.


8: i would love for this to be true . but what can you do ? program a fully realistic space sim with gravity effects and all the trimimngs of nuanced physics ? then we wouldnt have much of a game the work force behind the new turrets effects took 6 months . getting a cool space sim with realistic physics would probably take a whole new engine + 5 years . and wait Star Wars the Old Republic had that and then some and their space physics are laughable at best . at least ccp got space right . space is big really big . And one more thing .. the planets are not so generic anymore .
Liang Nuren
No Salvation
Divine Damnation
#42 - 2012-02-16 05:04:05 UTC
Akirei Scytale wrote:

Sec loss makes PvP a hobby you have to pay for, and not what it is in nullsec - the spice that makes everything else amazing.


I don't see how my sec status has anything at all to do with anything. My PVP certainly doesn't cost me more just because I have a -10 sec status...

Quote:

Gate guns mean if someone wants to travel through a nullsec system, there honestly isn't a whole lot you can do about it. The ships that can tank them aren't going to catch the ships that people travel in, at least the competent people. Null has entirely open systems, where it can just be you, your opponent, your probes, and your safespots in an eternal game of cat and mouse, where you play both cat and mouse. Nothing outside interfering unless someone decides to spoil the fun.


This is a position of pure ignorance. Just because you don't know how to camp a low sec gate doesn't mean its not possible. Furthermore, gate guns mean that it is easier to travel through the systems. That's a good thing.

Quote:

Blobs are the easiest thing in the universe to avoid when you fly alone or with a small gang. Not to mention, the mentality of most lowseccers differs heavily from nullseccers. In low, its a rarity to find a lone pilot - everyone wants to win every fight they get into, so they bring friends. In null, that really isn't the case. And when someone does decide to spring a trap, it is hardly a difficult thing to avoid it entirely.


What the hell? Solo PVP is commonplace in low sec. In null sec "solo PVP" means you have a couple hundred supercaps on standby. 0.0 is nothing but blob bullshit.

-Liang

I'm an idiot, don't mind me.

Petrus Blackshell
Rifterlings
#43 - 2012-02-16 05:11:23 UTC
Liang Nuren wrote:

What the hell? Solo PVP is commonplace in low sec. In null sec "solo PVP" means you have a couple hundred supercaps on standby. 0.0 is nothing but blob bullshit.


Sigh, it didn't use to be that way. I had such fun in Providence and Curse in a Rifter back in the Good Old Days™.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Akirei Scytale
Okami Syndicate
#44 - 2012-02-16 05:17:53 UTC
Liang Nuren wrote:

I don't see how my sec status has anything at all to do with anything. My PVP certainly doesn't cost me more just because I have a -10 sec status...


It limits your options. Some people like being able to fly to jita without having to worry about stupid **** like faction police, some don't care. To the former, sec loss is a heavy penalty.

Liang Nuren wrote:

This is a position of pure ignorance. Just because you don't know how to camp a low sec gate doesn't mean its not possible. Furthermore, gate guns mean that it is easier to travel through the systems. That's a good thing.


I like being able to catch my targets regardless of where they head, and don't like "safe zones". Also, I have run so goddamn many lowsec camps I have lost count, and have never even once come close to getting caught. It really is a joke. Any competent pilot not flying a space brick is at zero risk on a lowsec gate.

Liang Nuren wrote:

What the hell? Solo PVP is commonplace in low sec. In null sec "solo PVP" means you have a couple hundred supercaps on standby. 0.0 is nothing but blob bullshit.

My experience with low is a whole lot of 2-3 man gangs with a falcon thrown in. Rarely if ever solo pilots. Null is similar, but when you go into NPC null, you find a whole lot of solo PvP. Maybe its just the regions I like to wander around in, like NPC Fountain, but Godfathers are always more than willing to 1v1.

Liang Nuren wrote:

-Liang

Welcome to Tautology Club.
Liang Nuren
No Salvation
Divine Damnation
#45 - 2012-02-16 05:35:23 UTC
Akirei Scytale wrote:
Liang Nuren wrote:

I don't see how my sec status has anything at all to do with anything. My PVP certainly doesn't cost me more just because I have a -10 sec status...


It limits your options. Some people like being able to fly to jita without having to worry about stupid **** like faction police, some don't care. To the former, sec loss is a heavy penalty.


0.0 limits your options. Some people like being able to PVP in +3s without having to worry about stupid **** like interdictors and heavy interdictors, some don't care. To the former, bubbles are a heavy penalty.

Also, QQ.

Quote:

I like being able to catch my targets regardless of where they head, and don't like "safe zones". Also, I have run so goddamn many lowsec camps I have lost count, and have never even once come close to getting caught. It really is a joke. Any competent pilot not flying a space brick is at zero risk on a lowsec gate.


Comments:
- The gate guns don't make "safe zones". I don't know what makes you think they do.
- According to CCP Diagoras, per population low sec has much more PVP than 0.0. As in: 8% of the population makes up 25% of the kills in the entire game (even neglecting shuttles, pods, noobships).

Quote:

My experience with low is a whole lot of 2-3 man gangs with a falcon thrown in. Rarely if ever solo pilots. Null is similar, but when you go into NPC null, you find a whole lot of solo PvP. Maybe its just the regions I like to wander around in, like NPC Fountain, but Godfathers are always more than willing to 1v1.


I've never seen someone solo PVP in nullsec, and it wasn't for a lack of being there.

-Liang

I'm an idiot, don't mind me.

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