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New Dev Blog: Your Client, Made Gooder

First post First post First post
Author
Darth Sith
Genbuku.
Psycho Unicorn Squad
#81 - 2012-02-14 19:50:20 UTC
Pure awesome sauce!

If I could make it to fanfest I would be buying Gridlock a series of rounds :)

In the mean time you'll just have to settle for a virtual, manly, totally heterosexual group hug with maybe an extra pat on the ass for Veritas cause he rules !
:)

Liang Nuren
No Salvation
Divine Damnation
#82 - 2012-02-14 19:52:32 UTC
SuperSpy00bob wrote:
Grey Stormshadow wrote:

Only major downside I see here is that you can't keep your mouse cursor on top of the overview all the time any more.


This is my point exactly, you now can't hold your mouse over the overview and expect it to update, where as before you could quickly toggle the lock button on and off and force the overview to pause when you wanted, and update normally when you wanted.


Conceptually, I find no problems with the new idea. It means when I'm going to click on the overview, it holds the **** still.

-Liang

I'm an idiot, don't mind me.

Chribba
Otherworld Enterprises
Otherworld Empire
#83 - 2012-02-14 20:03:17 UTC  |  Edited by: Chribba
I'd like to see a text only client, a low-memory client for the chatty geeks hehe

Keep up the good work!

edit/Can you also PLEASE put back the option to MINIMIZE chat window requests. It's annoying that they cannot be minimized only closed, bc that makes people keep sending requests, minimize and all the requests pile up and can be accepted when I can take them rather than being in the way.

/c

★★★ Secure 3rd party service ★★★

Visit my in-game channel 'Holy Veldspar'

Twitter @ChribbaVeldspar

Bloodpetal
Tir Capital Management Group
#84 - 2012-02-14 20:17:37 UTC
SuperSpy00bob wrote:
Grey Stormshadow wrote:

Only major downside I see here is that you can't keep your mouse cursor on top of the overview all the time any more.


This is my point exactly, you now can't hold your mouse over the overview and expect it to update, where as before you could quickly toggle the lock button on and off and force the overview to pause when you wanted, and update normally when you wanted.



I agree it's going to probably feel unnatural to be forced to move your mouse off the overview in some situations. How often do you keep your mouse over the overview? Always? I honestly don't even pay attention. SO I could keep my mouse over the overview at all times... and then this would be unhappy times. :(

Where I am.

Leopold Jakuard
State Of Unrest
#85 - 2012-02-14 20:27:48 UTC
Refactoring old code? More of this please.
Ranger 1
Ranger Corp
Vae. Victis.
#86 - 2012-02-14 20:28:54 UTC  |  Edited by: Ranger 1
Quote:
This is my point exactly, you now can't hold your mouse over the overview and expect it to update, where as before you could quickly toggle the lock button on and off and force the overview to pause when you wanted, and update normally when you wanted.



I don't think this is going to be a big issue.

Gate Camping: Keep your mouse at the bottom of what is listed on the overview. Your target will appear there as soon as he uncloaks, and sooner than he did before.

Broadcasts: This behavior could easily be made to work the same way, or better yet simply jump to the top of the overview as it does now. If it isn't like this yet, I doubt it would take much to make is so.

Other than those two situations your mouse goes constantly over to select your specific locked target, or activate modules, or any number of things anyway.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

HELIC0N ONE
Republic Military School
Minmatar Republic
#87 - 2012-02-14 20:37:35 UTC
Ranger 1 wrote:
Quote:
This is my point exactly, you now can't hold your mouse over the overview and expect it to update, where as before you could quickly toggle the lock button on and off and force the overview to pause when you wanted, and update normally when you wanted.



I don't think this is going to be a big issue.

Gate Camping: Keep your mouse at the bottom of what is listed on the overview. Your target will appear there as soon as he uncloaks, and sooner than he did before.

Broadcasts: This behavior could easily be made to work the same way, or better yet simply jump to the top of the overview as it does now. If it isn't like this yet, I doubt it would take much to make is so.

Other than those two situations your mouse goes constantly over to select your specific locked target, or activate modules, or any number of things anyway.


It sounds like one of those things that will really irritate you for 10 minutes then you'll naturally adjust to it and never have to think about it again.

Being able to toggle the overview freeze option would be sensible though.
SXYGeeK
Aliastra
Gallente Federation
#88 - 2012-02-14 21:11:18 UTC
I'm going to mention something again in the client that has bothered me the most about combat.

ship locking around invulnerability events such as warping in, gate decloaking, ext..

When a target warps in, or decloaks from a gate (or some other things?) attempts to target them end in "target is invulnerable"
this results in pilots spam clicking lock attempts on the target, often the target moves back to gate and jumps away, or aligns and warps out, all the while lock attempts result in "target is invulnerable"

I've heard all kinds of stories from other pilots about how network latency is involved, and how sitting on a good connection in the UK a tackler is much more effective.

It would be spectacular if we could "queue" targeting for any target on our overview, a target as it is leaving station, a target as it is warping in, a target just decloaking from gate.. ext...
The targeting status would just "invulnerable" until the appropriate time, and then begin counting down to lock.
network latency could be accounted for based on when the locking request was initiated and when the target became invulnerable.
so a laggy client could see a target go jump from "invulnerable" to part way through the locking progress.

hotting up modules would be ready to engage the target resulting in more reliable (fair) tackling that is less dependent on network latency.
Infinion
Awesome Corp
#89 - 2012-02-14 21:20:02 UTC
CCP Colgate is best pony
Unbent John
Albidus Corvus
#90 - 2012-02-14 21:39:22 UTC
Sounds delicious!

Smoother gameplay is always good and locking the overview on hover is a fabulous idea.
I hope this will as a side effect result in the market stopping to stutter once a second after loading new prices.

Very much looking forward to Crucible 1.2 now.
Emmy Mnemonic
Royal Amarr Institute
Amarr Empire
#91 - 2012-02-14 21:43:41 UTC  |  Edited by: Emmy Mnemonic
Nice work CCP!

But now that you've made the client and UI gooder, when will you start making it cooler and more "sci-fi"!?

As it is now it's kind-of 80-s style on all the HMI (Human Machine Interface) presented to the capsuleer. Now the simulated 3D-world of EVE is extremely nicely done so don't misunderstand me! its the lists, menu-systems and all that which I find very old-fashioned. I mean - text lists...30000 years into the future...really!

A futuristic sci-fi tactical display overlay with combined sensor-data from the directional scanner and from the WVR (Within Visual Range - i.e. overview) would be nice!

And, for the SAKE OF GOD, if you ever do somthing in that direction, PLEASE keep the current old clunky 80-s style HMI as a configureable option for all those EVE-bittervets™ out there...

Ex ex-CEO of Svea Rike [.S.R.]

Sarmatiko
#92 - 2012-02-14 21:51:17 UTC
Small lasers on Maelstrom? Seriously, CCP? Smile
Tarsas Phage
Sniggerdly
#93 - 2012-02-14 22:00:32 UTC
Chribba wrote:
I'd like to see a text only client, a low-memory client for the chatty geeks hehe


I'd be all for that as long as it uses vi instead of emacs key bindings.

:wq!

/T
Karia Sur
Quay Industries
#94 - 2012-02-14 22:10:31 UTC
Will any of the changes/improvements to the overview/ui result in our existing saved settings been reset?
BeanBagKing
The Order of Atlas
#95 - 2012-02-14 22:22:20 UTC
Chribba wrote:
I'd like to see a text only client, a low-memory client for the chatty geeks hehe

There's already a text only client, but it's a hack you have to enable in the registry, here's a screenshot

http://i894.photobucket.com/albums/ac145/GarySqueak/26455760nn2.jpg
Emmy Mnemonic
Royal Amarr Institute
Amarr Empire
#96 - 2012-02-14 22:31:00 UTC
BeanBagKing wrote:
Chribba wrote:
I'd like to see a text only client, a low-memory client for the chatty geeks hehe

There's already a text only client, but it's a hack you have to enable in the registry, here's a screenshot

http://i894.photobucket.com/albums/ac145/GarySqueak/26455760nn2.jpg


Chribba probably classifies as an EVE-bittervet™ ;-)

(In Swedish: Inget illa menat Chribba!)

Ex ex-CEO of Svea Rike [.S.R.]

Shade Millith
Tactical Farmers.
Pandemic Horde
#97 - 2012-02-14 22:48:01 UTC
Quote:
With the increased update rate, we made one super tiny functional change which you’ll probably notice and hopefully like – the sorting of the overview will lock when you hover over it. Previously it would freeze if you held your lock button, but with things moving around quicker it felt better to lock sooner than that.


I'm hoping there's an option to disable this. As I know I will find it glaringly annoying. Constantly moving my mouse cursor off the overview just to get it to sort again is not a good change for me.

Seriously. Don't do changes like this without having an option to disable it.
Vaerah Vahrokha
Vahrokh Consulting
#98 - 2012-02-14 22:49:59 UTC  |  Edited by: Vaerah Vahrokha
Jas Dor wrote:
Mechaet wrote:
I wonder about secondary side effects from this. Don't get me wrong, it's great that the overview and brackets are getting some performance upgrades. But what they said about upping the hertz on the refresh of the data... I wonder if that will result in more load on the servers, and if the optimization thus far on the server side has been enough to accommodate (what appears to be) a simple timer change. Or is it the same data rate it had before, you just SEE the data 2.5x faster?


Probably going to result in more cloaking ships getting ganked. 2.5 second refresh + 2 second human lag = MWD + Cloak trick works. Not sure it will anymore.


Actually it will enable bads to get more cloakies. The others did not use the overview to begin with (and so could instalock interceptors even before this patch).

Since bads are the huge majority, this change will result in massive outcry by the cloakies that now will be caught.
Rasz Lin
#99 - 2012-02-14 22:57:21 UTC  |  Edited by: Rasz Lin
Currently Overview refresh triggers screen refresh/RMB focus lost ..erm, cant really put it into words.

Basically when I undock in Jita, click RMB in space and open Bookmarks menu it will VANISH after 2-5 resulting in me not clicking my bookmark in time and not warping. Happens everywhere, but is worst in places with a lot of people.

Now that you bumped refresh to 1Hz I suspect it will be impossible to use bookmarks in Jita :/



Did you by any chance fix ghost Overview readings? Like ships that stay on overview after you warped off grid and dissapear only after you change session or manually click Overview TAB triggering refresh?






Exciting news about UI windows. Does this mean they now use buffers and arent redrawn >50 times per second even when nothing changes in them?

How about Static hangar image? Any improvements there? Somehow it looks static, but eats 60% GPU, more than when Im undocked into 30 man grid.
Vaerah Vahrokha
Vahrokh Consulting
#100 - 2012-02-14 23:00:56 UTC
SXYGeeK wrote:


I've heard all kinds of stories from other pilots about how network latency is involved, and how sitting on a good connection in the UK a tackler is much more effective.



They are somewhat true. I had a corpie being able to instalock everything (including inties), he had a super-extra-low latency connection close to the server farm.



Tarsas Phage wrote:
Chribba wrote:
I'd like to see a text only client, a low-memory client for the chatty geeks hehe


I'd be all for that as long as it uses vi instead of emacs key bindings.

:wq!

/T


I am more inclined to WordStar 4 / Joe (Unix) key bindings, but VI is still good enough.