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EVE inflation...

Author
Gerrick Palivorn
Caldari Provisions
Caldari State
#21 - 2012-02-12 06:45:58 UTC
I remember my first Drake, it cost my 48.7 Mil and that was the cheapest in the game.

MMOs come and go, but Eve remains.  -Garresh-

Mnengli Noiliffe
Doomheim
#22 - 2012-02-12 13:41:26 UTC  |  Edited by: Mnengli Noiliffe
Quote:

Will only old toons who have access to the more advanced ISK faucet mechanics be able to enjoy the game? Will newbies be stuck grinding more and more missions to buy the same ships than before?


unlike many other MMOs, in EVE, not all good income types are dependent on isk faucets. for example - expensive deadspace modules and wormhole salvage are sold to players; manufactured goods are sold to players, plus you need to sink some isk to produce them; pure trading is also only sinking isk in the form of sell taxes.

all those things can be quite profitable if done right, and they don't inject any additional ISK into economy.
Tanya Powers
Doomheim
#23 - 2012-02-12 13:51:59 UTC  |  Edited by: Tanya Powers
Elayne Dukendal wrote:
I realize I'm not talking about something new here... I used to play Eve a year ago and I recently (couple days ago) started playing again and I couldn't help but notice that prices are really generally increasing. Take a ship for example: the Thorax used to be low 5.9 mill, high 6.9 mill a year ago and now it's low 6.3 high 7 something.


Thousands of ships are being killed every day and lately those numbers are really increasing, add the fact that after SC's "nerf" that isn't really one, Titans are being build like trashers, yes by hundreds so this demand means gazillions of isk to make just with the basic tritanium and pyerite/mexalon.

This also means base hulls price will strongly increase and could hit the record of 100% for some hulls to avoid the sneak ships buy for reprocess-if the seller is smart enough witch we agree will not happen all the time.
NC dot and dot pets+shadow pets and probably Shadoo pets are on the top right now with their uber drones poop alloys and making gazillions on everyone's back.

Quote:
This is all, of course, due to ISK faucets >>> ISK sinks. The thing is, if things continue, will EVE become increasingly frustrating for new players? Will only old toons who have access to the more advanced ISK faucet mechanics be able to enjoy the game? Will newbies be stuck grinding more and more missions to buy the same ships than before? I expect to hear people tell me that you don't need ISK to enjoy EVE... Uh ok. Let me take away your shiny expensive toys. Lets see how enjoyable it is now that you are reduced to flying T1 stuff :D

(not complaining by the way, I'm doing ok, just a rant)


What else could be frustrating for new players than be ganked for no reason, can flipped, scammed on market, scammed by **** known corps specialised in this single point?

Ho wait the little goof in his T1 crap cruiser would make some decent isk out of his T1 miners? -great, at least he will know why he's ganked/can flipped and scammed


Hint: Don't sell any whatever item if the buy order/sell order difference is bigger than 15% and don't sell absolutely nothing that isn't at least at 750K isk because you'll win far more isk with reprocess. If you have at least Metalscrap Processing at 4 consider yourself has billionaire from now on.
Wookie 1
#24 - 2012-02-12 14:44:59 UTC
I actually went through various goods prices on Jita last night. Nearly everything has seen a vast increase in price. Drakes to 42 million from about 28-35. Trit at 4.6 ISk per unti from about 3.2. Plex up to 520 million from 450 a little while back. Pyer nearly doubling, etc, etc. (I fit a Drake at 4-4 last night that has always cost in the range of 63-67 Million for 2 years, it now works out at 76 Million).

Nearly everything on market that links into basic mineral prices (Bottom 3 of Trit, Pyer and that other one) has seen vast increases. I would even suggest that this sort of inflation is concerning, because whereas most of the 'richer' players can adapt it impacts heavily at lower and lower levels which could cause serious knock effects.

Velicitia
XS Tech
#25 - 2012-02-12 15:14:31 UTC
Wookie 1 wrote:

Nearly everything on market that links into basic mineral prices (Bottom 3 of Trit, Pyer and that other one) has seen vast increases. I would even suggest that this sort of inflation is concerning, because whereas most of the 'richer' players can adapt it impacts heavily at lower and lower levels which could cause serious knock effects.



and on the upside, soon as people start realising that they can make a decent amount of ISK mining trit/pyer/mex/iso ... they'll start coming back down...

TBH, I think the incursions have a hand in this -- but not so much the fact that they're ISK faucets ... but rather that they're pulling the 3-6 month toons away from flooding the markets with said minerals...

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

gfldex
#26 - 2012-02-12 16:28:56 UTC  |  Edited by: gfldex
Wookie 1 wrote:
I actually went through various goods prices on Jita last night. Nearly everything has seen a vast increase in price. Drakes to 42 million from about 28-35. Trit at 4.6 ISk per unti from about 3.2. Plex up to 520 million from 450 a little while back. Pyer nearly doubling, etc, etc.


See here* for the Drake hike. Don't worry we are working on it.

There are wars raging on. Production is lacking behind consumption. The constant anti miner lobbying (I am guilty myself) led to a situation we didn't have 3 years ago. There are not enough players that can switch from shooting NPCs to shooting roids to take advantage of rising mineral prices.

The agent quality boost has quite an effect as well. You need 3 mining chars now to compete with 1 mission running char. Incursions have an effect too but there are actually not that many players that run them on a regular basis to make a big difference.

At some point the wars will calm down and prices will drop. You should be careful with the term "vast increase", 10% ain't no vast. And inflation does not mean that some prices grow. To talk about inflation you have to take prices for services and income into the bag. For most players income and fees have not changed.

*) http://www.evenews24.com/2012/02/11/attention-industrialists-is-time-to-stock-up-on-drakes/

(That BBCode bug is still not fixed? Well Hilmar, you might have fired the wrong folk.)

If you take all the sand out of the box, only the cat poo will remain.

Tanya Powers
Doomheim
#27 - 2012-02-12 18:03:04 UTC
Drakes or Canes price tag are not really the indicator of some market wealth, I'm quite sure some older trading players have enough isk to buy each and every piece available in new eden and re sell it for 100% benefit just because there is NOT ENOUGH minerals production and if you look at it closely Xdeath/NC/PL/Raiden at the larger extent are the ones who benefit from this.

Who ever said drones poop was bad for the game?

Who ever said drones space is not fun for ganking, POS's to destroy/RF, stations with refining/production to RF and right now who the hell in those alliances is going to cry a river about drones poop being "so hard" to kill now and not giving bounty s?

It's Goons and all their pets now the ones that are going to beg NC/shadow/shadoo (!!) and all the dot pets to sell them some tritanium Lol burb, even some nerds in NPC space just started to have Titans for elite pvp bridging Lol

Null it's really hilarious these days.
Tippia
Sunshine and Lollipops
#28 - 2012-02-12 18:07:21 UTC
Tanya Powers wrote:
Who ever said drones poop was bad for the game?
The miners, and everyone who thinks that mining should be the primary means of generating minerals to give them a purpose and role in the game.
Shazzam Vokanavom
Doomheim
#29 - 2012-02-12 18:16:44 UTC
Tippia wrote:
Tanya Powers wrote:
Who ever said drones poop was bad for the game?
The miners, and everyone who thinks that mining should be the primary means of generating minerals to give them a purpose and role in the game.


might interest you then:

The Mittani wrote:
The biggest single fix to mining is already in the pipeline under CSM6 - removing of drone alloy drops and replacing them with bounties.
Darth Gustav
Sith Interstellar Tech Harvesting
#30 - 2012-02-12 18:20:18 UTC  |  Edited by: Darth Gustav
Tippia wrote:
Tanya Powers wrote:
Who ever said drones poop was bad for the game?
The miners, and everyone who thinks that mining should be the primary means of generating minerals to give them a purpose and role in the game.


Roles can be competitive.

Just look at the Falcon and the Arazu. Each can compete with the other for dominance in the same "role."

If miners can't outproduce drone poo and their profitability is down, perhaps they need to adapt a new model?

I think it's a fool's errand to imply that the role of miners is broken for the following two reasons:


  1. Miners in general are incredibly stubborn and won't move from highsec due to a nearly vertical curve of risk aversion. This prevents them from fanning out and truly exploiting New Eden's resources in a truly profitable way. Instead they blob up like five year olds playing soccer in high sec mining systems and dumbly await their fates.

  2. Miners seem to want to interact less with the game for more reward. This is contrary to the design principle of the game. Their competition in Drone Space (excluding the obvious botters, which exist on both sides of the playing field), meanwhile, have to remain active and attentive and therefore are entitled to the better payouts they get.


No, the role of miners isn't broken. The methodology they continue to try to utilize, however, sure as hell is.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Tippia
Sunshine and Lollipops
#31 - 2012-02-12 18:28:42 UTC  |  Edited by: Tippia
Darth Gustav wrote:
Roles can be competitive.

Just look at the Falcon and the Arazu. Each can compete with the other for dominance in the same "role."
Yeah, no, not the same thing. That's a combat cruiser competing with a combat cruiser — not an entire profession being obsoleted by a completely different profession. In your analogy, it would be as if the Falcon and Arazu (and, indeed, all other cruisers and battleships and frigates) were a much worse alternative to an anchorable grid-wide (friend-or-foe-aware) ewar and damage pulse that is deployed by industrial ships — an entire line of ships and skills (the “combat pilot” profession) rendered obsolete by the completely unrelated “achoring stuff” profession.

Quote:
If miners can't outproduce drone poo and their profitability is down, perhaps they need to adapt a new model?
The only new model they can adapt is “don't mine”, which means the entire profession has effectively been removed from the game for no useful reason whatsoever. That's not good design — it just renders a large section of the skill tree pointless and drastically reduces variety.

Quote:
No, the role of miners isn't broken. The methodology they continue to try to utilize, however, sure as hell is.
What methodology are they supposed to use with their mining ships, their mining tools, their mining skills, when the accidental addition of a much larger source of minerals completely devalued that entire part of the game? No, the role of miners is indeed broken since game mechanics (not player action) has rendered that role irrelevant.
Ioci
Bad Girl Posse
#32 - 2012-02-12 18:32:15 UTC
The trouble with markets is they eb and flow over a year or more.

There is inflation but alot of it is just seasonal market flux.

R.I.P. Vile Rat

Tanya Powers
Doomheim
#33 - 2012-02-12 18:41:10 UTC  |  Edited by: Tanya Powers
Tippia wrote:
Tanya Powers wrote:
Who ever said drones poop was bad for the game?
The miners, and everyone who thinks that mining should be the primary means of generating minerals to give them a purpose and role in the game.


You didn't noticed the ironie in that question but it's ok.
I remember a few weeks ago about ganking threads, mining threads, bot threads etc you had strong positions in each of those but to be honest I'm not sure what to think about your point of view about mining and what you just just stated there, it's quite obvious for everyone possing an Hulk or a Mackinaw (like me untill miner gank fest) that mining should be the only way to get minerals.

But also, you're the first guy claiming props for gankers on miners and stuff alike, so what's your real opinion if you really have one because you've just stated something that is clear in every miner mind but obviously not in each and every one not "liking" that and assimilating eatch and every miner to bot.

By the way I don't see any of you guys claiming null sec rating bots kills, or high sec bots kills, you guys just put eatch and everyone in the same barge and shoot randomly witch is at the same level of your (random gankers) opinions and understanding how/where those operate. Lol

I also said in a few threads earlier that reprocess should be impossible unless you have at least Scrap Metal 4 but seems not much agree on that, except miners once again Blink

So in your opinion, how many are going to ragequit or leave null sec because their cane or drake will cost over 100M in a few weeks/months and simple fitted bs 500M ?


@ Tippia

Just read your answer to someone else above and now I clearly see your point of view so forget question1 Blink
Tanya Powers
Doomheim
#34 - 2012-02-12 18:51:28 UTC
Ioci wrote:
The trouble with markets is they eb and flow over a year or more.

There is inflation but alot of it is just seasonal market flux.



About minerals specific case it's less than that, SC's changes aren't very old, Titans demand isn't very old, however stockholders are hangars empty of those very soon.

That must be awesome to buy a titan pilot and have it in your account to pew with once per month (o +) and just serve as mobile jump bridge/logistics for your corp/alliance.
I gess it's time for mining character to hit the same price, what do you guys think? -not the boters obviously since those don't even see the difference if they pay 1, 10b or 100b for a char)
Wookie 1
#35 - 2012-02-12 18:54:21 UTC
I can see the arguments for the removal of drone drops for minerals. However the economic repercussiosn would probably be severe. Lets not beat around the bush here, mining is, for most players, excruciatingly boring, seriously it is.

Thus I would argue that only people who actually like mining, mine. This I think is a good point, you will not get magically more miners to fill the gap, you will however see horrible, horrible sights on the market as you see the 10 ISk Trit.

People who currently mine may get more accounts to cash in, but not enough to get prices back to normality and even assuming botting suddenly makes a comeback in the field of mining you will still see no real economic improvement I would guess.
Ioci
Bad Girl Posse
#36 - 2012-02-12 18:58:00 UTC
I'm not all together convinced Titan and Super Carrier Productions are driving up mineral costs. I'm guessing here but I'd say it might be tied to a decision to upgrade stations.

R.I.P. Vile Rat

Darth Gustav
Sith Interstellar Tech Harvesting
#37 - 2012-02-12 19:30:54 UTC
Tippia wrote:
Darth Gustav wrote:
Roles can be competitive.

Just look at the Falcon and the Arazu. Each can compete with the other for dominance in the same "role."
Yeah, no, not the same thing. That's a combat cruiser competing with a combat cruiser — not an entire profession being obsoleted by a completely different profession. In your analogy, it would be as if the Falcon and Arazu (and, indeed, all other cruisers and battleships and frigates) were a much worse alternative to an anchorable grid-wide (friend-or-foe-aware) ewar and damage pulse that is deployed by industrial ships — an entire line of ships and skills (the “combat pilot” profession) rendered obsolete by the completely unrelated “achoring stuff” profession.

Quote:
If miners can't outproduce drone poo and their profitability is down, perhaps they need to adapt a new model?
The only new model they can adapt is “don't mine”, which means the entire profession has effectively been removed from the game for no useful reason whatsoever. That's not good design — it just renders a large section of the skill tree pointless and drastically reduces variety.

Quote:
No, the role of miners isn't broken. The methodology they continue to try to utilize, however, sure as hell is.
What methodology are they supposed to use with their mining ships, their mining tools, their mining skills, when the accidental addition of a much larger source of minerals completely devalued that entire part of the game? No, the role of miners is indeed broken since game mechanics (not player action) has rendered that role irrelevant.


One questions the wisdom of such a limited skill tree, doesn't one? Its viability has been exposed to be less than weak.

So one wonders, what prevents miners from expanding their skills and taking advantage of the drone poo where it's more profitable? I fail to see how mining has been completely marginalized. Ice can't be gotten from drones, right? Can noobs still mine the veldspar in starter systems? Has lowsec's mineral wealth evaporated?

Look, I'm not saying drone poo isn't OP. All I'm saying is that it's ridiculous to say mining is pointless. Minerals can still be gotten for free over a period of time and can then be used to build ships and modules. That there is a faster way to accrue them is telling of the intended evolution of player skill trees - adapt or die.

Mining as a profession is not dead. Mining as a specialization? That's an evolutionary dead-end in an awfully dangerously selective sandbox.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Tanya Powers
Doomheim
#38 - 2012-02-12 19:38:48 UTC
Wookie 1 wrote:
I can see the arguments for the removal of drone drops for minerals. However the economic repercussiosn would probably be severe. Lets not beat around the bush here, mining is, for most players, excruciatingly boring, seriously it is.


Then those not mining just don't mine and leave alone those liking/doing if afk with second acount whatever?
As long as number of players grow, and as long as mining means loosing every time, and this is exactly what it is thx to game mechanics, the offer will be lower than demand witch means:

-the older players already crowling on billions and rating/mining boting since a few years will "only" have to buy more mining toons, make more billions, continue to play lotteries, selling toons/isk/ships for cash and post whatever so you don't touch their tralala

Drone alloys are crap for the game and yes they should be completely removed, as you shouldn't be able to use reprocess installations unless you have the related skills +you should only have a decent return of your reprocess as it is today with at least Scrap Metal 4

-don't worry I'll re start mining afk with my alt as soon as I can get enough isk return vs the loss of my hulk/mackinaw.
Also hoping CCP will grow a pair to REALLY do something about mining/rating/market bots: ban defenitively and all accounts related to the same user, ban IP/MAC/Payment method/name/DNA or whatever but do it. NAO Lol

Quote:
Thus I would argue that only people who actually like mining, mine. This I think is a good point, you will not get magically more miners to fill the gap, you will however see horrible, horrible sights on the market as you see the 10 ISk Trit.


AND who cares if the market gets crazy?
-who cares if tritanium hits the 50isk unit?
-the market? - absolutely not, the trader will still be doing profits no matter the buy price he'll get the moment he gets at least 20% benefit he doesn't give a dam of all the rest. Check Plex prices and then change it for tritanium you'll see the ones that will beg, yes beg, for veldspar Lol
Let me try to explain it for you who WILL cry some delicious tears: "those building stuff for several billions of isk" and also "those having hundreds/dozens of billions isk to fit those ships" and also "those destroying ships just for the sake of doing it"
And I did it in English, hell I'm getting good at being a jerk.

Quote:
People who currently mine may get more accounts to cash in, but not enough to get prices back to normality and even assuming botting suddenly makes a comeback in the field of mining you will still see no real economic improvement I would guess.


Wait wait wait right there, what do YOU consider as "normal prices" are the ones that make miners not mine at all, are the ones that you get because of all those boters and drone poo destroying one part of the game for the joy of so many unbrained pawns that only pewpew "because I can" (bots CCP, bots !! c'mon you can do some crap about it).

Let me say it again: plex should hit the billion per unit, tritanium should hit that 50 to 100isk per unit and all minerals after this hit the same % increase, once this is done and the market is completely crushed because of silly peoples acts maybe we can start playing the game all together.
Wookie 1
#39 - 2012-02-12 19:55:33 UTC  |  Edited by: Wookie 1
Dont you love Bitter Miners? ^^

Despite how excruciating that was to read. I can see vaguely what you argue, I dont agree with your central thrust but ok.

To define Normal Prices, I mean those which ensure the more or less stable pricing of things like Trit in the 3-3.5 bracket of pricing.

Furthermore you seem to be arguing that since somebody somewhere once ganked your mining barge that we are all paying for our sins brought unto ourselves.

I think something right here should be cleared up, you mine because you like mining or for whatever reason, I dont really care but whatever it is. You have no divine right to nil risk whilst mining, none. The person who ganks you is using legitimiate game mechanics, they too do so for whatever reason.

If you were after some magic safety for mining, you would adapt, tanked ship, warp out of belts when non miners enter, whatever.
This is not about woe is me, I'm a miner and you should all pander to my every whim.

My point which I shall restate again in case you didnt actually read it, is that most people I know hate mining with a passion and would rather quit the game than do it, I would guess as you are a Miner (one who bitches about gankers I might add) that you dont like PvP (maybe you do, who knows). Anyway my point is that you will get no more miners to meet a shortfall. Also your crazy man rantign about wanting 50 Isk Trit or the Billion ISk PLEX is simply insane, you fail to understand that you need us just as much as we need you if not more so push comes to shove.

So yeah, get back to staring at your cargohold.
Tippia
Sunshine and Lollipops
#40 - 2012-02-12 20:00:08 UTC
Tanya Powers wrote:
But also, you're the first guy claiming props for gankers on miners and stuff alike, so what's your real opinion if you really have one because you've just stated something that is clear in every miner mind but obviously not in each and every one not "liking" that and assimilating eatch and every miner to bot.
My opinion is that mining should be a worth-while profession and quite literally the backbone in the EVE industry. My opinion is also that it should be able to cripple this backbone to engage in economic warfare against… anyone, really. If mining becomes important, it becomes important enough to care about and protect, and miners might actually want to learn some basic safety behaviour.

Wookie 1 wrote:
I can see the arguments for the removal of drone drops for minerals. However the economic repercussiosn would probably be severe. Lets not beat around the bush here, mining is, for most players, excruciatingly boring, seriously it is.
Well, here's the thing. EVE has a massive untapped overproduction capacity that is being held back by poor returns. If drone minerals are removed, the price will spike, people will un-mothball their mining ships and mine like crazy, and the prices will go back down. The new equilibrium will perhaps be a bit higher, but that's a healthy sign, if anything, and would if nothing else provide everyone with a bit more incentive to lobby for a more engaging mining mechanic.

Darth Gustav wrote:
One questions the wisdom of such a limited skill tree, doesn't one? Its viability has been exposed to be less than weak.
Not really, no. It's no less limited and “weak” than any other skill tree — its the intrusion of a completely unrelated set of skills and ships that causes the problem, and that's where the fix needs to be applied: stop the dual-use of guns — they are not mining implements.

Quote:
So one wonders, what prevents miners from expanding their skills and taking advantage of the drone poo where it's more profitable? I fail to see how mining has been completely marginalized.
The fact that they're miners and like mining, not ratters who want to train combat ships. The skill path that is supposed to be the main source of minerals is now the least important one — that's “marginalised” pretty much per definition.

Quote:
Minerals can still be gotten for free over a period of time and can then be used to build ships and modules.
Yeah, see, that's the problem: they shouldn't be “free” (as much of a fallacy as that is) — they should be bloody expensive and critically important components of the economy, held under the full control of those who are willing to invest the significant time required to collect them. If mining as a specialisation is an evolutionary dead end, then the sandbox has failed, just like if combat skills were suddenly rendered irrelevant because they are so marginally useful for hurting anything or anyone. A choice that is not worth making is not a choice at all.

This kind of failure is not a result of a “selective sandbox” — it's the result of poor design that thoughtlessly adds elements that obsoletes existing content.
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