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New dev blog: Fixing some things and moving forward

First post First post
Author
Xana Meditir
Perkone
Caldari State
#41 - 2011-09-19 18:11:35 UTC
I love you once again ccp <3 :D Bear
quickshot89
89th Logistics
#42 - 2011-09-19 18:11:49 UTC
Alejan Gerakh wrote:
quickshot89 wrote:
can we just have the old cyno effect back instead of another new one?

There wasn't even a 'new' one in the first place, last I checked. It just used the same jump effect as using a stargate.


the old one used to be a big lightning strike kind of thing instead of just a bubble, i miss it :(
Din'stalor Alaric
Federal Navy Academy
Gallente Federation
#43 - 2011-09-19 18:12:18 UTC
I know CCP arnt kean on checking their software before realise, but i would have thought they could at least spell check their dev blogs before release, -- ''you‘ll be spending Hydropgen Isotopes''

How many beers does it cost a dev these days for making school boy errors ?

Solo 4 Life.1v1 always honored, flying without booster alt since Oct 2010. No ransoms honored even if offered :)

Midge Mo'yb
State War Academy
Caldari State
#44 - 2011-09-19 18:13:39 UTC
is the cyno effect on sisi?

Alejan Gerakh
Scourge Wolf Syndicate
#45 - 2011-09-19 18:13:58 UTC
Elvin Gizza wrote:
It is a start, i won't thank you for returning the old icons, as it was clearly a mistake putting in new ones.
But with these rollback i hope and pray it is the start of ccp focusing more on eve.

I look forward to see ship spinning and a cargohold window that will stay open again

O/

I still don't think it was- they were just following the standard established with ship and drone icons, since turrets actually look unique, finally. They just needed to implement it with a background or backdrop like the ship and drone icons (if possible, it could be conditional based on where it was used, so it would be noticeable by the target indicators for those who can't see them, but wouldn't clutter up the fitting window or such). That was the biggest mistake, not using new icons, to me.

"Sounds like a bad case of pikal envy, if you ask me."

"They called the Enterprise a garbage scow! Sir."

Chaotic Good - The ends justify blowing $#!t up.

Angle elnA
Lorica Industry
#46 - 2011-09-19 18:14:26 UTC
man... I think I love this guy Roll
Wollari
Dirt Nap Squad
#47 - 2011-09-19 18:14:50 UTC
I hope i'll be able to play eve again ... since Incarna eve is crashing all the time. I know CCP claims that the Intel Driver is the root cause, but from a player perspektive it's hard to believe when things worked out well before Incarna.

*sadface*

DOTLAN EveMaps | Your out-of-game map, navigation toolset, sov database, etc. since 2008

Alejan Gerakh
Scourge Wolf Syndicate
#48 - 2011-09-19 18:15:56 UTC
quickshot89 wrote:
Alejan Gerakh wrote:
quickshot89 wrote:
can we just have the old cyno effect back instead of another new one?

There wasn't even a 'new' one in the first place, last I checked. It just used the same jump effect as using a stargate.


the old one used to be a big lightning strike kind of thing instead of just a bubble, i miss it :(

Yes, I realize this- it was featured in EVE Hell. However, my point was they never bothered to create a 'new' effect (until now, it seems), they just used the new gate-jump effect for all jumps, regardless of capital cyno or stargate use.

"Sounds like a bad case of pikal envy, if you ask me."

"They called the Enterprise a garbage scow! Sir."

Chaotic Good - The ends justify blowing $#!t up.

Bugcheck
Israeli Gold Miners Union
#49 - 2011-09-19 18:17:18 UTC
I would much prefer if the fitting window effectively replaced the "ship boarded" background. Much more functional as the fitting window is usually a PITA to have open and is always in the way. Why not drag mods to the ship in the background to fit? I don't think anyone who wants to spin a ship actually cares if its visually in a hangar or not.
Slighet
Siempre Muerto
#50 - 2011-09-19 18:17:34 UTC
Din'stalor Alaric wrote:
I know CCP arnt kean on checking their software before realise, but i would have thought they could at least spell check their dev blogs before release, -- ''you‘ll be spending Hydropgen Isotopes''

How many beers does it cost a dev these days for making school boy errors ?


I'm going to choose to believe that was deliberate, as in "It's hot hydropgen o'clock". ;)
Internet Knight
Deep Core Mining Inc.
Caldari State
#51 - 2011-09-19 18:21:14 UTC
CCP Zulu wrote:
Confirming new font.

Does it solve all the ambiguity issues of the old font?

DO TELL <3
Nyio
Federal Navy Academy
Gallente Federation
#52 - 2011-09-19 18:21:39 UTC
Din'stalor Alaric
Federal Navy Academy
Gallente Federation
#53 - 2011-09-19 18:24:15 UTC
Slighet wrote:
Din'stalor Alaric wrote:
I know CCP arnt kean on checking their software before realise, but i would have thought they could at least spell check their dev blogs before release, -- ''you‘ll be spending Hydropgen Isotopes''

How many beers does it cost a dev these days for making school boy errors ?


I'm going to choose to believe that was deliberate, as in "It's hot hydropgen o'clock". ;)



Does this mean ive actually trolled myself?

Solo 4 Life.1v1 always honored, flying without booster alt since Oct 2010. No ransoms honored even if offered :)

CCP Guard
C C P
C C P Alliance
#54 - 2011-09-19 18:29:15 UTC
Internet Knight wrote:
CCP Zulu wrote:
Confirming new font.

Does it solve all the ambiguity issues of the old font?

DO TELL <3


More news inbound on that ;)

CCP Guard | EVE Community Developer | @CCP_Guard

SerialTurd
Ardent Industrial
#55 - 2011-09-19 18:30:27 UTC
So let me see if I get this right.

Putting back old icons for turrets - old stuff
Putting back station spinning - old stuff
Add a caldari captains quarters - new stuff for walking in station
Adding a new cyno effect - new stuff

So really we are only getting 1 new thing and it's not even that big a thing. We ever going to hear something about 0.0 changes or super cap changes or anything in space game changing changes?!?!

More space stuff, less station stuff.
Vincent Athena
Photosynth
#56 - 2011-09-19 18:30:52 UTC
Question for CCP: Right now when we are on the balcony we see a hangar space that looks quite different from the hanger spaces we were seeing pre-incarna. With the coming return of ship spinning, which hangar space will the ship-only view be in, the new one or the old one? If its the old one, then that is rather immersion breaking. Somehow the hanger magically changes in the blink of the eye when I leave the ship.

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Frozen fanfiction

VaMei
Meafi Corp
#57 - 2011-09-19 18:31:35 UTC  |  Edited by: VaMei
Quote:
The original UI functionality is scheduled to be retained. Rather than a checkbox in the escape menu, you will simply be able to board and unboard your ship.

Great to hear. I can think what I want when it comes to WiS & CQ, but as long as it's not a mandatory part of what I've always been able to do, then my opinion is moot.

Quote:
As a result, we will be reverting the change so that turret icons use the original custom drawn icons.

Shocked
CCP reverting a change that isn't gamebreaking, just because players liked the old way better???

Did I suddenly wake up to find it April 1st? ... or December 25th?
Winterbliss
ANZAC ALLIANCE
Goonswarm Federation
#58 - 2011-09-19 18:31:42 UTC
My body is ready! Twisted

Bravo CCP, bravo indeed!
Hirana Yoshida
Behavioral Affront
#59 - 2011-09-19 18:32:45 UTC
If only you had bothered actually reading the bazillion threads posted during CQ testing, you would not have been surprised by the demand for a low-intensity hangar view option (aka. ship spinning) and the pure logic that a CQ toggle functionality ..

Bad Devs! Bad!
WSmith
Native Freshfood
Minmatar Republic
#60 - 2011-09-19 18:34:10 UTC
Give us the GOD DAMN NEW UI ALLREADY!!!! It's taking like ages to release it but never the less i miss the old ship spinning . Keep up the good work and lets see some fixes to the old gaming content rather then seen new features every single expansion Roll