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Why isn't EvE's player base growing?

Author
Hans Hoff
Mine n Mellow
#1 - 2012-02-04 11:18:58 UTC
I started playing EvE just over 3 years ago.
There always seems to be the same amount of players at the same time of day, which is slightly over 50K at around 22:00 down to 20K at around 09:00. This has not changed in all this time, so I'm wondering What's up?
Could it be that players get frustrated about the limitations and leave, or basically the game lacks something to keep enough people interested?
Theories?
Sicex
#2 - 2012-02-04 11:22:23 UTC  |  Edited by: Sicex
Have you read any other threads before posting?

TL:DR OF THE FORUMS:
Eve is cruel, people don't like that, people cry for something easier, we tell them to go play something easier.

Edit.
Keno Skir
#3 - 2012-02-04 11:28:02 UTC
Yeah i agree. EvE is hard and most often too complicated for the very young to understand fully. It takes a special sort of dedication to play this game since most/all goals are set by yourself and there is no end other than what you decide the end to be.

Plus we dont ride around the stations on glowing pink lions yet, i play this game because it keeps all the whiny 13yr old WoW dweebs out of my face and also because the training system works much better imho.
Solstice Project
Sebiestor Tribe
Minmatar Republic
#4 - 2012-02-04 11:28:05 UTC
No theories, just facts.
Knowledge about this is laid out on this and the old forums.

In short:

CCP ****** up bigtime, people rioted (Google: Jita riots) and unsubbed,
CCP got their ass kicked, Crucible came to make it better.

The End.
Buzzmong
Aliastra
Gallente Federation
#5 - 2012-02-04 11:29:40 UTC
Hans Hoff wrote:
I started playing EvE just over 3 years ago.


Then over that time you should have noticed the average player count has steadily increased. Details available at eve-offline.

I logged on on Wednesday to a server with 10k on (it was shortly after patch after all), which used to be the actual daily average back in 05-ish.

The only hiccup recently was Incarna, where no growth happened and some people left, Crucible has seen people return and slow growth.
malaire
#6 - 2012-02-04 11:29:56 UTC
Nice graphs here: http://eve-offline.net/?server=tranquility

Yep, growth seems to have stopped 3 years ago.

New to EVE? Don't forget to read: The Manual * The Wiki * The Career Options * and everything else

Hans Hoff
Mine n Mellow
#7 - 2012-02-04 11:35:43 UTC
I play 4 accounts simultaneously, Some people play more,some play less. In effect the player base is much less than what we see online. If I couldn't make Billions then I certainly wouldn't have multiple accounts.
The growth and development of Eve depends on revenue so I am slightly concerned that no growth would lead to no development and that the days of the game are numbered.
And if it's TL then DR and don't reply.
Thanks
malaire
#8 - 2012-02-04 11:37:43 UTC
Buzzmong wrote:
Hans Hoff wrote:
I started playing EvE just over 3 years ago.


Then over that time you should have noticed the average player count has steadily increased. Details available at eve-offline.

I logged on on Wednesday to a server with 10k on (it was shortly after patch after all), which used to be the actual daily average back in 05-ish.

The only hiccup recently was Incarna, where no growth happened and some people left, Crucible has seen people return and slow growth.

I wouldn't say last 3 years has "steadily increased", it's more like sicsac sometimes going up, sometimes down.

New to EVE? Don't forget to read: The Manual * The Wiki * The Career Options * and everything else

TheLostPenguin
Surreal Departure
#9 - 2012-02-04 11:38:54 UTC
Whole bunch of reasons really, here's just a few of them:

Overall global economic situation means on average people have less disposable income for games, so fewer alts of old players and people less willing to jump into a new game.

In the last 12 months CCP have done a pretty good job of driving away their existing playerbase and generating negative publicity that will put off new players, resulting in the net loss of players. (Slightly reversed perhaps with curcible but to soon to tell lasting effects.)

Many people eventually tire of EVE either due to having reached endgame in however they choose to play EVE and not being interested in other paths to take, as the playerbase ages overall this becomes steadily more of an issue, increasing the churn of people simply bored/tired of the politics and general bullcrap that accompanies so much of the game.

There's only ever a certain size of niche for a game like EVE, it's entirely possible that CCP have reached the bulk of that potential playerbase and it's now somewhat slower getting to the remaining people that might try the game (let alone actually stay), resulting in less genuine newbies coming in (and hence net decrease in players due to increased losses as above).


Does any of that mean EVE is dying? Not yet, if CCP can make sure they keep heading away from FULLRETARDMODE you could well see some of those that left in sheer frustration at CCP returning, and a more general positive view of EVE on the intertubes could help return EVE to slow but steady growth. I don't however see us returning to the crazy period from around '07 onwards where EVE bumped the PCU by 20k in a couple of years, manly due to the frist reason I listed above, new accounts afterall have to be run by cc for several months in general before your average jonny newbie can even consider PLEXing.
Destination SkillQueue
Doomheim
#10 - 2012-02-04 11:41:52 UTC
EVE isn't going to skyrocket in popularity, because you get punished for being stupid with actual losses and achieving meaningful things isn't guranteed in this game. You have to be smart or work hard to achieve things and play with other people. This will likely always keep the sub numbers relatively low compared to more casual friendly MMOs. EVE is also old game in a sense, so it can be easy to overlook by people wanting to play a new MMO. They'll rather pin all their hopes on the next new MMO release no matter what it is. They play it for a few months and either stay with it or get bored and start preparing to flock to the next new title.

The positive aspect of this is that from a year by year perspective EVE is still stable or growing slowly unlike all the competition. Even WoW has taken a nosedive this year and every other mainstream MMO has started way above EVE, but ended below EVE after their first year had ended. So while EVE isn't the most popular MMO nor will it ever be one, it has kept enough people interested and has even managed to grow longer than pretty much any other MMO on the market. Considering CCP has actually started developing EVE again with full steam and is releasing DUST soon, I don't see any reason why the playerbase couldn't even start growing again.
Hainnz
Imperial Academy
Amarr Empire
#11 - 2012-02-04 11:45:11 UTC
My old "home" in '05 used to have no one in it, it was a high sec system with lots of stations (full range of facilities), agents, asteroid belts, and a 2/10 dungeon that was so dead I could run it whenever I felt like it. I moved out a long time ago when it started getting too crowded for me (around 4-5 other players in local).

I've been there since a few times over the last couple of years, just to see how the old system was doing, and every time there were 20-30 people in it at least.

EVE has gotten pretty big over the years and doing fairly well for an old game I think.
Hans Hoff
Mine n Mellow
#12 - 2012-02-04 11:48:36 UTC
There are seasonal variations, for instance when it's summer in the US. Dad has to take the poison dwarf and her hellspawn on vacation, only then realises that he hadn't fueled his POS before leaving, so everyone is going to have a great time.
Then England gets its one sunny Day and everything stops. Usually on the motorways for hour after hour while people decide whether it's time to turn back yet.
These events record as soft peaks and troughs but the overall picture on the EvE status site seems to be a steady 48K max over the years.
Keno Skir
#13 - 2012-02-04 11:48:55 UTC
Hainnz wrote:
EVE has gotten pretty big over the years and doing fairly well for an old game I think.


Agreed, also Destination Skillqueue the way you used to spam everyone on the forum with post "likes" even though you never read any of them makes me think you're an attention farming douche, and as such i scanned over your post assuming it contained nothing but drivel.
Indahmawar Fazmarai
#14 - 2012-02-04 11:50:12 UTC
Hans Hoff wrote:
I started playing EvE just over 3 years ago.
There always seems to be the same amount of players at the same time of day, which is slightly over 50K at around 22:00 down to 20K at around 09:00. This has not changed in all this time, so I'm wondering What's up?
Could it be that players get frustrated about the limitations and leave, or basically the game lacks something to keep enough people interested?
Theories?


You should read the forums each now and then. Roll

But the short version is that everyone has got different theories on "why" EVE growth is stalling while its target audience* keeps growing.

My own personal theory is that EVE 's abbility to keep people subscribed with the current endgame content already topped with the demise of BoB and the end of uberalliance warfare, and since then the lack of additional endgame is balancing the input of newcomers with the bleeding of people who just grow bored and unsubscribe.


*EVE's target: experienced PC players in their 30s
J Kunjeh
#15 - 2012-02-04 11:50:56 UTC
Keno Skir wrote:
Yeah i agree. EvE is hard and most often too complicated for the very young to understand fully. It takes a special sort of dedication to play this game since most/all goals are set by yourself and there is no end other than what you decide the end to be.


Translation: to get any real satisfaction out of Eve, you must be unemployed and living in your grandma's basement because it required 10 hours/day and a job and social life are difficult to fit in for the truly dedicated Eve player.

"The world as we know it came about through an anomaly (anomou)" (The Gospel of Philip, 1-5) 

Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#16 - 2012-02-04 11:53:47 UTC
Hans Hoff wrote:
I started playing EvE just over 3 years ago.
There always seems to be the same amount of players at the same time of day, which is slightly over 50K at around 22:00 down to 20K at around 09:00. This has not changed in all this time, so I'm wondering What's up?
Could it be that players get frustrated about the limitations and leave, or basically the game lacks something to keep enough people interested?
Theories?



You do know that the info you showed say only how many people is online. You don't have access to the "player base" numbers QEN if i remember right.
Maby it's good to ask CCP Diagoras on Twitter, he may anvser it ?

CEO of Lanate Industries

Citizen of Solitude

Hans Hoff
Mine n Mellow
#17 - 2012-02-04 12:02:43 UTC
Indahmawar Fazmarai wrote:
[quote][You should read the forums each now and then. Roll

Do you know how hard it is to read the forums? Things move that fast if you are not a forum troll and live on here then within a couple of days things get away from you.
I only come one here to share ideas with people who I think could be interested. If I duplicated a post. MY bad sry.
A good flaming warms the bed.
G'nite guys.
Liam Mirren
#18 - 2012-02-04 12:06:46 UTC
Marketing/management rule #1: If you're not growing then you're failing and might as well jump off a cliff as the end is nigh. There's a reason why management folks are mostly idiots.

There's a view valid explanations; bad economy so ppl waste less isk on nonsense, fallout due to CCP having been idiots for a 2-3 year period. Actually, given CCP's recent past and the current economic issues I'd say they're doing pretty damn well compared to others. Also, why do you NEED to grow? If you're sticking to being niche (which is a good thing) you can do just fine.

Excellence is not a skill, it's an attitude.

Firh
Duct Solutions
#19 - 2012-02-04 12:28:24 UTC
Because,

EVE ***** all over lowsec and caters only to highsec bears and the huge 0.0 alliances.

It takes too long to get into the game, both in terms of SP and player skill. The amount of time it takes to be a potent PvP Battleship pilot could be cut in half. This is coming from someone who's already got the necessary skills. As for the learning curve it's not so much that the game is difficult but rather that things like aggression timers will be learned the hard way unless someone tells you about it beforehand.

The community is hostile and griefing has become one of the only profitable forms of PvP.



ShipToaster
#20 - 2012-02-04 12:32:32 UTC
Word of mouth about EVE has been bad for the last few years.

I am on some forums that are not primarily gaming forums and the consensus opinion on these is that EVE is a game that is going downhill. No one is enthusiastic about EVE and no one says you must try it or it is a great game and at best you say EVE is ok.

.

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