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Why isn't EvE's player base growing?

Author
Ai Shun
#161 - 2012-03-12 20:42:01 UTC
Jame Jarl Retief wrote:
For example, when I first looked at Ishtar, and saw it would take me 57 days JUST to be able to fly it, without any supporting or weapons still training at all? That's crazy. Show me an MMO where you have to wait 57 days real time for anything. Most other MMOs you hit "endgame" with 6-10 days played - that is have access, at least theoretically, to the best gear in the game.


Now I don't entirely agree with that. Can you really go, in World of Warcraft as an example, from 1 to 85 in less than 57 days as a new player and be raiding the top-end content?

Jame Jarl Retief wrote:
Yes, I know, there's a general view that everyone these days is looking for instant gratification, and that's what killed WoW (no it wasn't, it was killed by Activision just like Bioware was killed by EA) and blah blah blah. But you have to remember that it was supposed to be a GAME, and people play games for FUN. And honestly, for whom is it fun to wait 30+ days real time to get access to new stuff? I get the whole "EVE is a hobby" thing though, but that's also partially what keeps this game's population from taking off.


It is a slower paced game; that is just the way it is. The key is to set yourself intermediary goals and to not only focus on "ZOMG I iz getting more powerful !11!!". You can do a lot with other ships that you are trained to fly and you can accomplish a lot in-game.

But that is the design difference - EVE is aimed at people who can set goals for themselves in-game. It is not intended for people who need to see skill / power / gear levels increase.
Ana Vyr
Vyral Technologies
#162 - 2012-03-12 20:49:41 UTC  |  Edited by: Ana Vyr
Ai Shun wrote:

Now I don't entirely agree with that. Can you really go, in World of Warcraft as an example, from 1 to 85 in less than 57 days as a new player and be raiding the top-end content?


Yes. Easily. The barriers for getting into endgame content have drastically dropped over the years in WoW. You can level to 85 in a couple weeks, run some five mans, run the "Looking for Raid" tier, and bam you are geared for top end content.

In ToR you can hit the endgame even faster than that, granted its a new game without a lot of endgame content yet.
Ai Shun
#163 - 2012-03-12 20:53:08 UTC
Ana Vyr wrote:
Yes. Easily. The barriers for getting into endgame content have drastically dropped over the years in WoW. You can level to 85 in a couple weeks, run some five mans, run the "Looking for Raid" tier, and bam you are geared for top end content.


Wow. I last played actively with Burning Crusade, dabbled a bit with Lich King but had no idea that it was so easy now to get to the top tier hardmodes! So what do people do when they are fully geared out and max level within a couple of weeks? They're basically out of content. Or do they just sit there in their pretty gear doing the same things over and over and over?
Ana Vyr
Vyral Technologies
#164 - 2012-03-12 20:57:25 UTC  |  Edited by: Ana Vyr
Ai Shun wrote:
Ana Vyr wrote:
Yes. Easily. The barriers for getting into endgame content have drastically dropped over the years in WoW. You can level to 85 in a couple weeks, run some five mans, run the "Looking for Raid" tier, and bam you are geared for top end content.


Wow. I last played actively with Burning Crusade, dabbled a bit with Lich King but had no idea that it was so easy now to get to the top tier hardmodes! So what do people do when they are fully geared out and max level within a couple of weeks? They're basically out of content. Or do they just sit there in their pretty gear doing the same things over and over and over?


Yeah, BC had raid attunements which drew out that process quite a bit.

These days, the hardcores sit around and dream of Kung-fu pandas and Pokemon pet fighting that's coming in the next expansion. Subs are dropping continually.

The EvE model with no defined endgame has a lot going for it...but the ruthless PvP style will make it so that we never see the big numbers here. That's fine with me, personally.
Ai Shun
#165 - 2012-03-12 21:26:57 UTC
Ana Vyr wrote:
The EvE model with no defined endgame has a lot going for it...but the ruthless PvP style will make it so that we never see the big numbers here. That's fine with me, personally.


Same.
Avid Bumhumper
Beekeepers Anonymous
#166 - 2012-03-12 21:50:18 UTC
Buzzmong wrote:
Hans Hoff wrote:
I started playing EvE just over 3 years ago.


Then over that time you should have noticed the average player count has steadily increased. Details available at eve-offline.

I logged on on Wednesday to a server with 10k on (it was shortly after patch after all), which used to be the actual daily average back in 05-ish.

The only hiccup recently was Incarna, where no growth happened and some people left, Crucible has seen people return and slow growth.


You do realize that Eve-offlines graphs go right to left?

Eve still has not recovered from the stupidity of last year....and personally, spiffing up noob ships really shouldn't even be on the radar....Oops

My Tinfoil hat has been sugically implanted, so no,it is not for sale.....

Ranger 1
Ranger Corp
Vae. Victis.
#167 - 2012-03-12 21:58:52 UTC
Avid Bumhumper wrote:
Buzzmong wrote:
Hans Hoff wrote:
I started playing EvE just over 3 years ago.


Then over that time you should have noticed the average player count has steadily increased. Details available at eve-offline.

I logged on on Wednesday to a server with 10k on (it was shortly after patch after all), which used to be the actual daily average back in 05-ish.

The only hiccup recently was Incarna, where no growth happened and some people left, Crucible has seen people return and slow growth.


You do realize that Eve-offlines graphs go right to left?

Eve still has not recovered from the stupidity of last year....and personally, spiffing up noob ships really shouldn't even be on the radar....Oops



And yet subscription numbers continue to rise...

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Indahmawar Fazmarai
#168 - 2012-03-12 22:15:10 UTC
Ai Shun wrote:
Indahmawar Fazmarai wrote:
Until we grow bored and leave the game as there is no endgame for hisec, no endgame for soloers, and no endgame for people with a life


It does. You have to decide what your endgame is. That is the nature of the game.


I dissent. I figured my first goal in the first months here, and then I learned that such goal was unachievable by the rules.

I don't want a new ride. I want to be able to set long term goals that can be achieved on my own (solo endgame), one hour at a time (casual endgame), without it all being fukked by the first ******** blob passing by (hisec endgame), or being stolen by the first moderfuker I entrust (solo endgame again).

Or, if none of the above, i want to be able to realize my first goal and be able to hit back griefers as hard and as impunely as they do to innocent players, so they shed a lot of tears and leave the game with a lesson that actions have got consequences.
Ai Shun
#169 - 2012-03-12 22:18:08 UTC
Indahmawar Fazmarai wrote:
I don't want a new ride. I want to be able to set long term goals that can be achieved on my own (solo endgame), one hour at a time (casual endgame), without it all being fukked by the first ******** blob passing by (hisec endgame), or being stolen by the first moderfuker I entrust (solo endgame again).


You want to play a single-player game.

Indahmawar Fazmarai wrote:
Or, if none of the above, i want to be able to realize my first goal and be able to hit back griefers as hard and as impunely as they do to innocent players, so they shed a lot of tears and leave the game with a lesson that actions have got consequences.


Nobody is stopping you except yourself. Go for it!

(We were ganked, so this may be a double post)
Sasha Azala
Doomheim
#170 - 2012-03-12 22:25:55 UTC
Ai Shun wrote:
(We were ganked, so this may be a double post)



I've been getting that a lot today, 1st time I've been getting that over the last two months.
Ai Shun
#171 - 2012-03-12 22:34:57 UTC
Sasha Azala wrote:
I've been getting that a lot today, 1st time I've been getting that over the last two months.


Yes, it started happening very regularly for me since Sunday. Ah well, CCP. Got to love them.
Schmacos tryne
Norsk Testosteron
#172 - 2012-03-12 22:43:59 UTC
I don't get it... Thousands of players knew thousands of potential players whom would join just if they got rid of learning skills...

They did get rid of learning skills so where are thos thousands of newsubs?

Oh wait... there was another motive..................
Gogela
Epic Ganking Time
CODE.
#173 - 2012-03-12 22:51:05 UTC
Ai Shun wrote:
Ana Vyr wrote:
The EvE model with no defined endgame has a lot going for it...but the ruthless PvP style will make it so that we never see the big numbers here. That's fine with me, personally.


Same.

Meh... you never know. It's about incentive. If EvE gameplay provides a significant challenge and is a well balanced, well-oiled machine, word might get out that EvE is in and of itself the definitive video game "end game". While I agree that may not bring in WoW numbers, it might just bring in a mil or two to the player base, and those players will represent the upper cusp of competitive players around the world. We could have a very long way to go until we see what EvE could be.

I don't think it's the ruthless PvP style that's holding EvE back atm though. I think the ruthless PvP style is a draw. Big smile

Signatures should be used responsibly...

Gogela
Epic Ganking Time
CODE.
#174 - 2012-03-12 22:53:33 UTC
Schmacos tryne wrote:
I don't get it... Thousands of players knew thousands of potential players whom would join just if they got rid of learning skills...

They did get rid of learning skills so where are thos thousands of newsubs?

Oh wait... there was another motive..................

/signed. I'm on-board with dropping SP altogether. (97mil SP here...)

Signatures should be used responsibly...

Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#175 - 2012-03-13 02:07:04 UTC
Ai Shun wrote:
Now I don't entirely agree with that. Can you really go, in World of Warcraft as an example, from 1 to 85 in less than 57 days as a new player and be raiding the top-end content?


Yep, you totally can. At least when I was playing the game (vanilla and for a while following TBC, until Activision took over). I don't know more recently, but I'm guessing it's only gotten easier since then. Yeah, Molten Core with a bunch of new level 60s wasn't a walk in the park, but with proper crafted gear it was doable.

And it's also 57 days JUST to get to fly the ship. Doesn't include weapons, support skills, done skills. What is Ishtar without T2 sentries or heavies? Add a month for each. Drone Interfacing V? Another month! T2 medium hybrids? Another month, month and a half. Fitting skills? Another month. Etc.,etc. See the problem? In EVE, it takes months JUST to get to the hull.

For giggles, I just went to EVEMon and took Ishtar and the skills recommended for it with certificates. Result? 89 days! And this is on a character that easily runs L4s. Imagine what it would be for a brand new character. And this isn't "endgame", which is just a HAC.

Quote:
It is a slower paced game; that is just the way it is. The key is to set yourself intermediary goals and to not only focus on "ZOMG I iz getting more powerful !11!!". You can do a lot with other ships that you are trained to fly and you can accomplish a lot in-game.

But that is the design difference - EVE is aimed at people who can set goals for themselves in-game. It is not intended for people who need to see skill / power / gear levels increase.


There are limits to what is acceptable and what is not. As a new player, just trying the game out of curiosity, a 100+ days commitment is a little more than can be reasonably expected. Heck, I know people whose longest lasting serious RELATIONSHIP was shorter than 100 days for crying out loud. And this is a GAME, or supposed to be.

First, remember the learning skills? Yeah, they're gone now. But until about a year ago, they were a reality every new player had to face. You were basically told "Welcome to EVE. Unless you want to gimp your training horribly, start training learning skills." So you asked "OK, what can I do in the meantime?" And the answer? "Uhh, why around in your newbie ship? That's about it." That, by itself, must have cost the game tens of thousands of subs. Seriously, picture WoW, where before you could actually play the game you had to wait for a month for your character to learn how to learn, and meanwhile you are stuck at level 1 killing level 1 pigs. Can you see the game succeeding?

Now it's slightly better. But still far, far too slow. For example, a player decides he wants "endgame", to fly a carrier for example. Lofty goal. But realistically, how long before he can do it even remotely effectively? As a new player? 200 days, minimum? And that's without skilling up to V on everything. If you want to level V everything, it'll take you a little over THREE YEARS. I'm sorry, but some of us had pets that didn't live that long (it was a hamster! I'm not a horrible person).

That's the issue with EVE. Most people expect progress, and they want to have fun while progressing, without getting bored. EVE doesn't deliver on this front, not at all. Within a month of starting to play the game, you'll start hitting plateaus with seemingly meaningless skills taking up to a week to advance just one level. Good example is Mechanic V, which is required for a LARII. Takes a week to train it. And by itself, all it does it increase HULL hitpoints 5%. How useful is that, honestly? It's just a means to an end. But still far too slow.

I know old hands are really attached to their ginormous SP buffer and all the advantages it offers, but for a new player this is fairly crippling. Even if it can be argued that perhaps it's not so bad if you only come up against people who stick to frigates, just MENTALLY it's really depressing to be looking at a 3 months' wait before you can even get inside a ship you want to try. Now imagine if the ship doesn't handle the way you hoped it would, or the weapons system you liked doesn't quite work the way you expected it to. Time to retrain, starting with level 1?

Sorry about the gloomy post, but that's the main reason EVE was so hard to get into. For me, anyway. Very few MMOs do such a fantastic job of totally depressing a player as EVE. Especially now that time to train shows up in the info window. Nothing beats looking at a module and seeing 42 days, 68 days, etc. Yeah, not depressing at all... Shocked

I'm not asking for instant gratification, mind you, but EVE sometimes goes past ridiculous and goes right to...LUDICROUS SPEED! GO!
Ai Shun
#176 - 2012-03-13 02:21:40 UTC
Jame Jarl Retief wrote:
Sorry about the gloomy post, but that's the main reason EVE was so hard to get into. For me, anyway. Very few MMOs do such a fantastic job of totally depressing a player as EVE. Especially now that time to train shows up in the info window. Nothing beats looking at a module and seeing 42 days, 68 days, etc. Yeah, not depressing at all... Shocked


Ok, my experience is vastly different and I'm a year and a bit old as a character. I set myself goals; e.g. I want to train for F. But while I'm training for F, I can already do A - E and will continue doing those until F is ready. Then it is on to the next goal. It seems reasonable to me, not depressing at all. Even though this is a game, it is a different game from others that requires a bit more planning, intelligence and commitment.

(P.S. Enigeiets te doen met Piet Retief?)
Tarsus Zateki
Viziam
Amarr Empire
#177 - 2012-03-13 02:43:41 UTC
Given that the number of active accounts continues to grow at a steady rate and has since the day Eve went online, even through the utter filth that was Incara, why does this thread even exist?

I'll see if I can dig up a lovely graph made by a corp mate showing a nice gentle population curve with little dips and humps where the awful content and awesome content was introduced, respectively.

You asked me once, what was in Room 101. I told you that you knew the answer already. Everyone knows it. The thing that is in Room 101 is the worst thing in the world.