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Player Features and Ideas Discussion

 
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Mining- Why it needs to be saved, and how to do it

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Author
ThinWhite Duke
Viziam
Amarr Empire
#121 - 2012-01-26 01:30:43 UTC  |  Edited by: ThinWhite Duke
I would rather see mining become more like exploration, do away with the static belts and let miners search for flying comets that travel through systems.
So you find it through some way ( probing maybe) , when on grid the comet is actually moving and not static.
The trick then is to find out where the hotspots in the asteroid are akin to PI hotspots.
Once you know where they are the actual mining will take a fraction of the time.
But could maybe require that you manually fly the ship to keep up with the moving comet

In general make mining more about finding it, instead of doing something else while mining.

In general I see no real future in the current scheme of parking a mining boat and suck rocks, so let's make the finding interesting, and keep mining to a minimum.


Or maybe think in the lines of PI, setting up PI was ok, running PI is boring as hell.
So make a sort minigame where miners set up a mining collony on the asteroid, and once completed it will suck it dry unattended for 1 hour after which you can pick up the ore.
Stridsflygplan
Deliverance.
Arrival.
#122 - 2012-01-26 02:50:36 UTC
I like it, you came up with ideas that CCP have not been thinking off. Cool
Roime
Mea Culpa.
Shadow Cartel
#123 - 2012-01-26 12:51:23 UTC
OP,

could you try and pass your ideas via the formal channels (Jita park or whatever it takes for this to reach CSM and CCP), some of the freshest ideas I've seen on the forums.

I once visioned that mining could work a bit like the PI scanning interface, you would rotate the asteroid in order to find hotspots & nuggets visually, and then target your lasers there for max yield. Anyway the final details of the "interactive minigame" of mining 2.0 are best left to the professionals :)

I just fully support anything that increases the human part of mining, and anything that makes mining more fun and profitable. The miners deserve some love!

.

Joshua Aivoras
Tech IV Industries
#124 - 2012-01-26 22:27:18 UTC
Dbars Grinding wrote:
Just give miners a new ship and they will be happy for a long time. More ships in EVE the better off everyone is.


Would much rather prefer them to fix the broken ships that already exist first, like the lolcurer.

95% of the players are loving EVE, the other 5%? On the forums.

Stetson Eagle
Paird Technology
#125 - 2012-01-26 22:53:31 UTC
Good to get this into discussion! A few years back the same idea was suggested in the features & ideas forum. Mining could be improved by a mini-game and by rare loot.

The suggestion back then had the two combined:
*The rare loot would refine into crystals used by mining lasers, providing immense boost to mining speed when used.
*These crystals, by nature, would be fragile so that when spotted, they would require careful mining laser frequency and intensity juggling to aquire. Damaging the crystals by not finding the right laser calibration in time would either destroy the loot or provide worse quality crystals, which would expire faster when used.
*An "officer spawn epic mining diamond" would have the potential to mine at quadruple speed for days on
Karthwritte
Trouble Seekers Incorporated
#126 - 2012-01-30 04:18:35 UTC
Stetson Eagle wrote:
Good to get this into discussion! A few years back the same idea was suggested in the features & ideas forum. Mining could be improved by a mini-game and by rare loot.

The suggestion back then had the two combined:
*The rare loot would refine into crystals used by mining lasers, providing immense boost to mining speed when used.
*These crystals, by nature, would be fragile so that when spotted, they would require careful mining laser frequency and intensity juggling to aquire. Damaging the crystals by not finding the right laser calibration in time would either destroy the loot or provide worse quality crystals, which would expire faster when used.
*An "officer spawn epic mining diamond" would have the potential to mine at quadruple speed for days on


The other one is *ahem* making the asteroids more bigger and use PI like tools to target a place with a good density of something and get there and start mining surfaces of the asteroid. And having layers inside those big asteroids so you start mining the surface and then you can mine a layer of the asteroid and then a deeper layer of the asteroid and possibly the biggest price could be the core of the asteroid. Look real life pictures of mines and you will get the sh!t I am talking
Hyrath Rotineque
Dagger-1
The.Enclave
#127 - 2012-01-31 02:54:00 UTC
Huh.. it would be nice to see a patch that was dedicated to industry for once.
Amaroq Dricaldari
Ministry of War
Amarr Empire
#128 - 2012-02-03 01:37:24 UTC  |  Edited by: Amaroq Dricaldari
ThinWhite Duke wrote:
I would rather see mining become more like exploration, do away with the static belts and let miners search for flying comets that travel through systems.
So you find it through some way ( probing maybe) , when on grid the comet is actually moving and not static.
The trick then is to find out where the hotspots in the asteroid are akin to PI hotspots.
Once you know where they are the actual mining will take a fraction of the time.
But could maybe require that you manually fly the ship to keep up with the moving comet

In general make mining more about finding it, instead of doing something else while mining.

In general I see no real future in the current scheme of parking a mining boat and suck rocks, so let's make the finding interesting, and keep mining to a minimum.


Or maybe think in the lines of PI, setting up PI was ok, running PI is boring as hell.
So make a sort minigame where miners set up a mining collony on the asteroid, and once completed it will suck it dry unattended for 1 hour after which you can pick up the ore.

The problem is, it makes mining inaccessable for some people, and of course people hate minigames on these forums.

This is my signature. There are many like it, but this one is mine.

Krixtal Icefluxor
INLAND EMPIRE Galactic
#129 - 2012-02-03 01:39:29 UTC
Kuroi Aurgnet wrote:
decent idea, but if only 5% of the asteroids had any ores then only really advanced miners would ever get anything. All those people who have trained for their precious hulks would get all the minerals, and the newer players wouldnt have a chance.



There needs to be a BIT of a ladder to climb. Nothing wrong here.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

xxVastorxx
Federal Navy Academy
Gallente Federation
#130 - 2012-02-03 01:40:51 UTC
mullet nugget wrote:
these are some really good ideas. however mining has been improved several times since the beginning. orcas, ore compression, etc.

that being said, the bots are THE main problem. it's f'ing ridiculous how lenient CCP is on these people. it's like they are more concerned with collecting the botter's monthly fees than pleasing the people who play the game to have fun.



^ This guy knows all about them bots EH? ShadowofXDeath and LegionOfXDeath are full of Bots.! Pirate
Citizen Smif
Pator Tech School
Minmatar Republic
#131 - 2012-02-03 11:31:21 UTC  |  Edited by: Citizen Smif
Mors Sanctitatis wrote:

Such drops would be rare, and there would be various levels of similar drops with varying degrees of probability, but the point is that the possibility would be there. An event like that would really stand out in a player's memory- it would be an EVENT. "Man, remember that time when we found that crazy 20 unit deposit of super-ultra-mega-compressed-hyper-density-quantum-tritanium?! IT WAS AWESOME! I'M RICH!!!" <<<< That my friends is what is missing from mining.


Mors Sanctitatis wrote:
IT WAS AWESOME!


You miners really are a different species to what I belong to. You should all be marginalised and made our pets, you wouldn't even notice it considering your love of menial labour. I'll toss you a bone every so often to keep you entertained but dont get me wrong.. You'll be required to wear a gimp suit and live in a cage in my basement when you're not mining.
Okan Caldari
Lightning Flash Corporation
#132 - 2012-02-03 11:52:24 UTC

Excellent post!
I was mining back in 2004, and I held on for quite a while, but eventually it just got boring and non-competitive versus other ways of making isk.
Pretty much all of your suggestions make a hell of a lot of sense, and your rather elegant solution for nerfing bots is brilliant.

I also agree that mining should be the basis of all production, and not be in competition with a magical mineral faucet tied into mission running.

Here's hoping that CCP will read and listen (and eventually implement). Cool
Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#133 - 2012-02-03 11:52:55 UTC  |  Edited by: Wacktopia
Mors Sanctitatis wrote:
What if 95% of the ore in a belt were concentrated in 5% of the asteroids? Same yield per belt, same time taken to mine the minerals etc., but the difference is that for every rock that has minerals in it, there are 9 that don't.The human operator could pick out the rocks with the minerals in them because say, all the rocks had a spin rate, generated in a random direction and axis, but the mineral-laden rocks have a spin rate that is 50% faster than barren rocks. Or maybe mineral laden rocks have more "gold flecks" in the texture, maybe 25% more, or the gold flecks are in a more veined pattern than on the other barren rocks.


This, or something like it, is actually a very good suggestion.

(Also, 5%:95% is 1:20 not 1:10 Blink )

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Erisia Malaclypse
The Discordian Echo
#134 - 2012-02-03 13:00:36 UTC
Mors Sanctitatis wrote:
In the 7+ years I've played this game, I think I might have mined maybe twice. Max. It was not for me. That being said, mining is one of the most important and fundamental aspects of Eve and it has never been improved upon since the start of the game.


I stopped reading here since the OP appears to be lacking in knowledge about stuff like, oh you know, actual changes that have happened to mining in the game since it started...

I suggest taking up the nose flute as a more rewarding way to aggrandisement.
Mr Kidd
Center for Advanced Studies
Gallente Federation
#135 - 2012-02-03 13:18:45 UTC  |  Edited by: Mr Kidd
Quote:
Mining is also the foundation upon which all production is based and is the key logistical resource that should be managed to ensure winning any large scale conflict.


This is why mining will never get fixed. Could you imagine how expensive a ship would be if CCP did as you suggested? Most people in HS would still be flying their rookie ships and would do so until the bulkheads failed.

I think CCP's inaction on mining for the past......oh since game conception....speaks volumes. Skill training is a big enough deterrent for many gamers. If they had to spend 6mos saving up enough isk to fly a ship they spent the last 2 months training for, how long do you suppose it would be until the game just died?

I agree, something has to be done for mining to make it more interesting and to deter botting but, what that is, IDK. It's going to require something a bit more sophisticated than decreasing the availability of minerals.

Getting rid of local in null would deter botting, at least the 23/7 multi-box completely AFK variety where people make billions of isk never having sat at their computers for the past week. At least with no local the botters would have to have a network of real people monitoring the system's entrances. That's something.

Don't ban me, bro!

IsTheOpOver
#136 - 2012-02-03 14:52:46 UTC
Quote:

In the 7+ years I've played this game, I think I might have mined maybe twice. Max.

...stuff about what to change...


Hmm well I mine as a primary activity in eve over the last 6 years and enjoy the time I get between cycles to do other things, inside and outside of the game. I like mining the way it is. *SHOCKER*

But yeah lets have someone who's mined 2 times in 7 years tell us how it should be Roll

Dunbar Hulan
Ministry of War
Amarr Empire
#137 - 2012-02-03 15:02:38 UTC  |  Edited by: Dunbar Hulan
Dear Miners,

Greetings from my country, Gallente. And by God's grace this is a warm embrace of a lifetime and mutually beneficial relationship between us, hence my writing you.

Dr. Dunbar Hulan is my name. Special Adviser on Ice Mining to the Gallente Head of State and presently, Chairman of the Contract Review Panel (C.R.P) appointed by the Gallente administration, with the mandate to re-evaluate, scrutinize, approve and recommend for payment all previously awarded and executed contracts for the Ice Mining Fund (I. M..F).I want to award you exclusive ice mining rights in Gallente.

You were introduced to me by a trusted contact in the Gallente Ministry of Foreign Trade Mission to act fast by helping me and my colleagues by transfering the sum of 25.5M ISK (Twenty Five Million, Five Hundred Thousand ISK to us. You must treat this letter with utmost confidentiality and trust. We cannot afford to toy with this rare opportunity of a lifetime. It may interest you to know that this is no Scam or fairy tale.
we urgently need your assistance to send this isk to us.


Dear brother, all modalities for the successful transfer of this fund including legal and administrative requirements in Gallente as well as that of Inter Faction Arbitration has been worked out. We hope to conclude this transaction within ten (10) days once you open communication with me to furnish me your willingness needed for easy transfer of the fund:
God willing brother, we can work out this transaction fast for all of us.

This is going to be my first draft to the miners , should get a few takers :)

Seriously though, I like the OP's idea, He/should strat the process of getting it onto the next CSM agenda.

 ** Manchester United - Paul Scholes= Genius**

5p4c3 M4n
Doomheim
#138 - 2012-02-03 15:22:12 UTC
mullet nugget wrote:


that being said, the 'few huge 0.0 alliances' are THE main problem. it's f'ing ridiculous how lenient CCP is on these people. it's like they are more concerned with collecting the 'few huge 0.0 alliances' monthly fees than pleasing the people who play the game to have fun.



Fixed it for ya!! Lol
5p4c3 M4n
Doomheim
#139 - 2012-02-03 15:26:46 UTC

Also eliminate moon goo. Make ALL ships be built from minerals that can only be obtained through mining ore from a belt or a site "belt".

This would make carebears more important to 0.0 alliances instead of just their whipping posts.

And no whining about how ship prices would skyrocket... mine your own ore and build your own ships?? duh..



Mors Sanctitatis
Death of Virtue
#140 - 2012-02-04 05:00:26 UTC
IsTheOpOver wrote:
Quote:

In the 7+ years I've played this game, I think I might have mined maybe twice. Max.

...stuff about what to change...


Hmm well I mine as a primary activity in eve over the last 6 years and enjoy the time I get between cycles to do other things, inside and outside of the game. I like mining the way it is. *SHOCKER*

But yeah lets have someone who's mined 2 times in 7 years tell us how it should be Roll



I guess there's always one in the crowd... go troll elsewhere.