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Solution to AFK Cloakers?

First post
Author
Teckos Pech
Hogyoku
Goonswarm Federation
#141 - 2017-07-25 05:17:09 UTC
Mike Voidstar wrote:
Teckos Pech wrote:


It is usually at this point that Mike will make an appearance, so let me pre-empt him. “Working as intended!!! Working as intended!!!1!!1!!one!!” Let’s set aside the entire possibility that this was not intended—i.e. the use of local as an intel tool. I think it was not intended, but as I noted before, what CCP intends…or not is not really an issue unless it is an issue for overall game balance. Let us instead agree that it is working as it should given the underlying mechanics. So in that regards I agree with Mike. If you are paying attention and see the hostile enter system and scurry for safety…okay, that is as it should currently be. However, there should abso-fecking-lutely be no Goddamn fecking extra protection for the little dim bulb who is completely focused on re-watching season 6 of Game of Thrones while his ishtar cleans out another haven.




If that was the case, that guy isn't watching local, and you should be able to kill him easily. It's not like local actually does anything to protect you. You have to actively watch local and take action to get to safety.


No kidding Mike and nothing I wrote indicated otherwise. In fact, what I wrote indicates precisely the opposite. Roll

Quote:
I know that's hard for you to understand, as you seem to think everyone is completely safe for as long as they want... kinda like how cloaks work.


Can you first inject the reading comprehension skill then train it to 1?

Quote:
I don't know what all that working as intended drek is about. Both systems work pretty much as designed. The issue being that you are complaining that you don't get enough kills while breaking the defensive efforts of entire alliances with a spare alt potentially flying a newbie ship, and you want extra credit for the "gargantuan" ""effort"" of showing up in a system.


Bravo Sierra. You do not know what was intended. Based on comments by Devs over time my suspicion is that local as intel was not intended, but that is what we have. And with cloaks the current situation is balanced if sub-optimal.

And no dim wit. I am not complaining I don't have enough to kill I'm complaining that because you are such a stupendous ignoramus you are talking out over you buttehole when it comes to cloaking ships. Hell I don't think you have ever used one other than to hide out and dodge PvP. My point is you are missing the unseen. Ever heard of the broken window fallacy? Long story short is as follows:

Precocious young lad throws a rock; breaks cobbler's window.
Cobbler has glazier replace broken window for 5 [insert denomination here].
Dim bulb says, "Don't be mad at the young lad he just created economic activity!"
Reasonable person notes, "No, because that 5 [insert denomination here] the cobbler spent on the window now will not be spent on meat and vegetables for his dinner...there is no new economic activity. You know...opportunity cost."

You are the dim bulb Mike. You can't see the unseen...it does not even register with you. You can't see that to get 1 kill cloaky hunter might have to try many times to get that one kill you point to and whine about on zkill. Alternatively he might have to AFK cloak for a week or two. Nobody is saying, "I should get more kills." I am saying, once again, that in your stupendous ignorance you don't know what the feck you are talking about. You should go try to get one kill in a cloaking ship and see what it is like. But you sit there and not only wallow in your ignorance you are proud of it.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#142 - 2017-07-25 05:18:32 UTC  |  Edited by: Teckos Pech
Johnny Blueyes wrote:
I seem to remember we got rid of off-grid boosting because "no counter play" griping from the PVPers. But talk about dealing with some afk camping issues with no counter play and they crap themselves.

If we're going to allow cloaky camping, then we should allow off-grid mining boosts. No risk, no risk.


Holy crap you are dumb. I mean really, really dumb.

Off grid boosting provides a benefit to active players.

Does AFK cloaking provide a benefit to anyone? No. Idiot.

Edit:

And for this:

Quote:
But cloaky afk camping has absolutely no counter play, since you can form up and wait all day for something to happen, or just try to play as normal but you can't


You're right, then don't do that. I know you'll probably not get what that means. It means if you are going to be in NS and going to be "small" then you'll have to be innovative and do stuff differently.

Here let me give you an example. Back when I was in EXE we were not a big alliance. But we did go to Outer Ring to mess with the alliances there (more people than us if they could get their **** together). But inevitably we'd end up camping the system (boring as Hell). So one of our FCs would come on and we'd get in fleet and run their anomalies. We'd have them locked up in station, be making ISK and when we got escalations and it dropped goodies we'd toss the good loot into a pile and later on had would raffle stuff off in alliance. So we accomplished our goal, made a bit of ISK and had fun.

We also took all their POCOs and set up our own and those damn things paid for our SRP.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Johnny Blueyes
Caldari Provisions
Caldari State
#143 - 2017-07-25 05:46:10 UTC
Teckos Pech wrote:
Johnny Blueyes wrote:
I seem to remember we got rid of off-grid boosting because "no counter play" griping from the PVPers. But talk about dealing with some afk camping issues with no counter play and they crap themselves.

If we're going to allow cloaky camping, then we should allow off-grid mining boosts. No risk, no risk.


Holy crap you are dumb. I mean really, really dumb.

Off grid boosting provides a benefit to active players.

Does AFK cloaking provide a benefit to anyone? No. Idiot.

Edit:

And for this:

Quote:
But cloaky afk camping has absolutely no counter play, since you can form up and wait all day for something to happen, or just try to play as normal but you can't


You're right, then don't do that. I know you'll probably not get what that means. It means if you are going to be in NS and going to be "small" then you'll have to be innovative and do stuff differently.

Here let me give you an example. Back when I was in EXE we were not a big alliance. But we did go to Outer Ring to mess with the alliances there (more people than us if they could get their **** together). But inevitably we'd end up camping the system (boring as Hell). So one of our FCs would come on and we'd get in fleet and run their anomalies. We'd have them locked up in station, be making ISK and when we got escalations and it dropped goodies we'd toss the good loot into a pile and later on had would raffle stuff off in alliance. So we accomplished our goal, made a bit of ISK and had fun.

We also took all their POCOs and set up our own and those damn things paid for our SRP.


Goon response as expected. "You're dumb". And tell me then, this afk cloaker that comes back once per day at a random time, in his cloaky bomber, comes right next to a mining ship, decloaks, drops cyno, ships bridge in, pop the ship, warp out, that guy didn't provide a benefit? Sitting there all day not doing anything or even playing the game. Gets on for two seconds and provides a completely un-counterable benefit.

See, if you could read, I said that I don't have a problem with cloakies scouting around looking for targets. I have a problem with the AFK cloaker sitting in a system all day. You have no idea when they are going to be active, and therefore cannot organize a defense at all. There is no counter, it's 100% safe for the attackers. Good job you cowards, you dropped on a mining barge. LOL.

Whatever, done with this conversation. Too many goons in here with awful attitudes. Anybody that dissents is personally attacked and the ISDs are too busy locking harmless threads to correct their buddies.
Daichi Yamato
Jabbersnarks and Wonderglass
#144 - 2017-07-25 07:32:26 UTC
Greylord, it's on the wikipedia page! *facepalm*

I'm not changing the definition, CCP are. The purpose of afk-cloaking is to hunt players. And which countless people are quitting because of it? Can you back up that 'FACT'? Scaring people in eve is not griefing lol, show me where it says using scare tactics and misinformation in eve is griefing or in anyway not allowed...

Again, what other games do is irrelevant. How long have you played eve? Has no one yet said to you:

Quote:
Forget everything you know about MMO's. EVE is not other like other MMO's.


Forget what you think you know about what griefing is. It is not griefing in eve.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Daichi Yamato
Jabbersnarks and Wonderglass
#145 - 2017-07-25 07:34:56 UTC
Johnny, if a cloaker is sitting around waiting for the moment to strike, he must be at his keyboard. When he's afk, the perfect moment to strike may come and go a hundred times...afk cloakers do not gather intel, or gain anything, other than perhaps the complacency of their enemies.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

ISD Bubblemoon
ISD Community Communications Liaisons
ISD Alliance
#146 - 2017-07-25 13:52:07 UTC
Thread closed.

Please continue your discussion in this thread: https://forums.eveonline.com/default.aspx?g=posts&t=397030&find=unread

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