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[June] Fighter Damage Reduction

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CCP Larrikin
C C P
C C P Alliance
#1 - 2017-06-09 09:58:00 UTC  |  Edited by: CCP Phantom
[img]http://web.ccpgamescdn.com/newssystem/media/71813/1/GermanFlag33.png[/img]  [img]http://cdn1.eveonline.com/community/devblog/FLAG_-_RUSSIAN-33.png[/img]

UPDATE 2017-06-12: Reduced the damage reduction to fighters. Added supporting data.

Greetings Capsuleers,
Coming tomorrow in the June 2017 release, the damage output of Fighters will see a reduction by the game design team. After a long weekend sifting through some passionate feedback and taking into consideration previously ongoing design work, let’s take a look at what’s coming.

The Data:
Let’s set the stage for the decision by taking sample of 5 days in June. During that timeframe 10.6 Trillion ISK was rewarded in bounties. Of that:
  • 22.3% (2.3T) of the ISK was generated by 1.4% of characters earning bounties, using Supercarriers
  • 24.2% (2.6T) of the ISK was generated by 4.8% of characters earning bounties, using Carriers
  • 19.1% (2T) of the ISK was generated by 16.6% of characters earning bounties, using T1 Cruisers
Just under half (46.5%) of the bounties earned during the time period was generated by Supercarriers and Carriers, meaning a small percent of the population received a huge portion of the total bounties.

Why:
Our primary goal for this change is reducing the combat power of Carriers & Supercarriersin PvE, specifically anomaly ratting in Nullsec. As you may have seen in the May Monthly Economy Report, there is a significant upward trend in the Money Supply. This is due to NPC Bounties.

[img]http://cdn1.eveonline.com/community/MER/May_2017/9b_isk.float.3.jpg[/img]

This trend is unsustainable. Having such a large ISK faucet is bad for the economy, and this ISK faucet is concentrated to a relatively small number of players.
Our secondary goal is that Carriers and Supercarriers are too effective in PvP, even for the investment it takes to create them. This change will shift the PvP balance, but we’re confident that Carriers and Supercarriers will remain powerful options for PvP battles.

What:
  • Light Fighters (Space Superiority): No Change
  • Light Fighters (Attack): 10% reduction to Basic Attack and Heavy Rocket Salvo damage (was 20%)
  • Support Fighters: No Change
  • Heavy Fighters (Heavy Attack): No Change (was 10% reduction to Basic Attack and Torpedo Salvo damage)
  • Heavy Fighters (Long Range Attack): 20% reduction to Basic Attack damage (was 30%)
  • Heavy Fighters (Shadow): No Change
  • NPC Fighter Aggression: No Change (was +15%)
  • We are working on changes to Anomalies that will reduce the effectiveness of Carriers and Supercarriers. These changes will be announced at a later date.


We will continue to observe the economy after these changes and will make adjustments as necessary to keep it healthy for all our players. Some of you have asked 'Why not just reduce the bounties?'. The focus of this change is Supercarriers and Carriers. We don't want to effect the income of ships besides those with this change.

Game Designer | Team Phenomenon | https://twitter.com/CCP_Larrikin

CCP Larrikin
C C P
C C P Alliance
#2 - 2017-06-09 09:58:07 UTC
Reserved

Game Designer | Team Phenomenon | https://twitter.com/CCP_Larrikin

ImYourMom
Retribution Holdings Corp
Retribution.
#3 - 2017-06-09 10:05:02 UTC  |  Edited by: ImYourMom
CCP Larrikin wrote:
Hi Space Friends,
Coming with our release on Tuesday, we’re significantly reducing the damage output of Fighters.

Why:
We are making this change because Carriers & Supercarriers are too strong in PvE, specifically anomaly ratting in Nullsec. As you may have seen in the May Monthly Economy Report, there is a significant upward trend in the Money Supply. This is primarily due to NPC Bounties.
This trend is unsustainable. Having such a large ISK faucet is bad for the economy, and this ISK faucet is concentrated to a relatively small number of players.
We also think that Carriers and Supercarriers are a bit too effective in PvP now. This change will significantly change the PvP balance, but we’re confident that Carriers and Supercarriers will remain powerful options for PvP.

What:
  • Light Fighters (Space Superiority): No Change
  • Light Fighters (Attack): 20% reduction to Basic Attack and Heavy Rocket Salvo damage.
  • Support Fighters: No Change
  • Heavy Fighters (Heavy Attack): 10% reduction to Basic Attack and Torpedo Salvo damage.
  • Heavy Fighters (Long Range Attack): 30% reduction to Basic Attack damage.
  • Heavy Fighters (Shadow): No Change
  • NPCs are 15% more likely to shoot at fighters than they are currently.


We will continue to observe the economy after these changes and will make adjustments as necessary to keep it healthy for all our players.


FGS I just bought i Super grrrr. But again when you have a fleet of caps and supers CCP this will not make much difference. Youre nerfing the ratters PVE not PVP. No one solos in supers and caps anymore
Mizhir
Devara Biotech
#4 - 2017-06-09 10:06:05 UTC
I have a funny little feeling that this will upset a lot of people Roll

❤️️💛💚💙💜

Intigo
Imperial Academy
Amarr Empire
#5 - 2017-06-09 10:08:23 UTC
Haha, this should be great. Good changes!

hydra provail

Anna Wong
Perkone
Caldari State
#6 - 2017-06-09 10:08:46 UTC
What about citadels? The damage output especially from the medium citadels is low enough without a further reduction
Suitonia
Order of the Red Kestrel
#7 - 2017-06-09 10:10:18 UTC
Great changes

Contributer to Eve is Easy:  https://www.youtube.com/user/eveiseasy/videos

Solo PvP is possible with a 20 day old character! :) https://www.youtube.com/watch?v=BvOB4KXYk-o

Julia Zamorska
Gapped out
Shadow Cartel
#8 - 2017-06-09 10:10:20 UTC  |  Edited by: ISD Bubblemoon
CCP Larrikin wrote:
keep it healthy for all our players.


XD
Quote:

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Spam removed - ISD Bubblemoon



How about removing carriers and supercarriers. Its not like they are useful after recent fighter nerf.
Lightbringer
Republic Military School
Minmatar Republic
#9 - 2017-06-09 10:10:59 UTC  |  Edited by: Lightbringer
April was 2 months ago. bit late for a joke.

I do wonder if CCP even play their own game.
We also think that Carriers and Supercarriers are a bit too effective in PvP now., so now they do no damage before instantly dieing because of the previous nerf? :D RIP.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#10 - 2017-06-09 10:13:21 UTC  |  Edited by: Rivr Luzade
Can you please delete VNI and Isthars from the game first before you tinker with fighters? They are by far the bigger problem in this game when it comes to ratting.

Having tons of VNIshtars clog up Havens, Sanctums and Hubs is not sustainable and huge annoyance to any player except for these AFK people.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

0pec
Bitter Exes
#11 - 2017-06-09 10:15:10 UTC
ya let's nerf everything that'll fix our game
Whut The Hel
Doomheim
#12 - 2017-06-09 10:15:23 UTC
"....there is a significant upward trend in the Money Supply. This is primarily due to NPC Bounties."

>nerfs the ship itself

:thinkgun:
:thinking:
Mister Toucher
Brutor Tribe
Minmatar Republic
#13 - 2017-06-09 10:18:06 UTC
At this point you might as well just remove supers from the game.

Please gimp them more.
Tim Nering
R3d Fire
#14 - 2017-06-09 10:18:21 UTC
Big smile

Stop Caring Start Fragging! Join R3D Fire Today!

Lucy Callagan
Goryn Clade
#15 - 2017-06-09 10:20:00 UTC
This is a very good change.

Both for the game balance health and the tears it entails.
Lillith Obyzouth
Ministry of War
Amarr Empire
#16 - 2017-06-09 10:22:31 UTC
nice going bud .. nerf the dam ship I just paid for / trained into Evil
Sabriz Adoudel
Move along there is nothing here
#17 - 2017-06-09 10:23:30 UTC
Justified changes but they miss the key point.

All PVE rewards were balanced against player and ship power in the ~2010 era.

Player ships have been 'rebalanced' multiple times since then. Almost all of these changes have been significant power increases. Level 5 missions and 10/10 sites used to be nontrivial fleet sites, now they are readily soloed.

The key to addressing this balance issue is to increase the combat capabilities of NPCs in line with the increases player ship power has experienced.

I support the New Order and CODE. alliance. www.minerbumping.com

iFars
Alkaid Broken Army
Pandemic Horde
#18 - 2017-06-09 10:24:22 UTC
You change capital ships every year, we do not have time to throw out the SP
Lightbringer
Republic Military School
Minmatar Republic
#19 - 2017-06-09 10:24:54 UTC
Does the stupid faction BS Nerf take into account this just as stupid nerf aswell?
Kestrel Clairvoyant
Smokewed
#20 - 2017-06-09 10:25:49 UTC
These calls for massive uprising of players. Whats next? guns are too OP lets fight with sticks in space...#fuCCP
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