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[June] Fighter Damage Reduction

First post First post First post
Author
Prometheus Hinken
Pandemic Horde Inc.
Pandemic Horde
#21 - 2017-06-09 10:26:12 UTC
Lillith Obyzouth wrote:
nice going bud .. nerf the dam ship I just paid for / trained into Evil


Extract, retrain in to a Naglfar, and rat in that!

Ontopic: yay!
Hetwiyha
Quam Singulari
Triumvirate.
#22 - 2017-06-09 10:26:22 UTC
Oh...wait....

Carriers and Supers with drones are to easy for Krabbing, lets change to fighters and let them multitask, that will fix income...

No "big" wars, all are krabbing, more isk is generated, lets change damage for Carriers/Supers....

All are krabbing then more, because still no big wars and less income then before, CCP, whats next?

Perhaps its just because nothing big is going on and all have time for do this instead of having fights over SOV because of Foz.... :P

Elena Cassidy
Fink Operations
Goonswarm Federation
#23 - 2017-06-09 10:27:21 UTC
hey lets nerf everything that makes money end game thanks ccp think i might be leaving game permintly this time now theres gonna be no way to afford anything cant do rorq mining it got nerf bat from hell cant do Carrier or Super Ratting its getting nerfed to hell now why is end game Stuff getting nerfed. You are making it impossible to to pay for this game within the game because you are trying to be money hungry with this stupid *** plex meta bull****. wake up CCP your killing your own game
Logan Jakal
Caldari Provisions
Caldari State
#24 - 2017-06-09 10:27:22 UTC
So since you decided to go fully ******** on every income source, what's left for making ISKs ?

Oh, high-sec Incursions, forgot about these.
Two in TheGoo
Smokey Mirrors
#25 - 2017-06-09 10:27:26 UTC
Nerf a PvP ship because you're fundamentally unable to design good PvE content gz again on another successful patch

Inquisitor Lucious
Amok.
Goonswarm Federation
#26 - 2017-06-09 10:27:26 UTC
Hahaha CCP you may as well just title all your dev post 'heres how we are going to screw with goons now -' and THEN the changes you are implementing
Mashie Saldana
les chevaliers de l'ordre
Goonswarm Federation
#27 - 2017-06-09 10:27:32 UTC
inb4 WTS Hel. Also CCP if you want me to unsub all my acc incl. 250mill sp just tell me now.
Lets go back to farming in ishtar guys ! yay !
ISD Bubblemoon
ISD Community Communications Liaisons
#28 - 2017-06-09 10:28:00 UTC  |  Edited by: ISD Bubblemoon
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ISD Bubblemoon

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Portia Venice
KarmaFleet
Goonswarm Federation
#29 - 2017-06-09 10:28:18 UTC
CCP,
I can't for the life of me figure out why this is a good change. The last 2 years in a row ISK making opportunities have been major nerfed. In order to plex my account i have to spend more time playing this game. I understand you have to make money but so do i to keep playing. If it becomes an issue where i cannot keep playing due to ISK method Nerf (continuous) than i will no longer be able to play eve. This isn't a grr you post or a angry post, its a real problem i foresee for many players my self alike. Super ratting was the only reason for me to move out to NULL to be with Goonswarm. You nerf all of Null (ore atoms, Ratting) but you do not touch High security space Incursions? .... Yes i post terribly I'm sorry.
Ralph Shepard
Marvinovi pratele
Brothers in Arms Alliance
#30 - 2017-06-09 10:28:38 UTC
CCP Larrikin wrote:
Hi Space Friends,
Coming with our release on Tuesday, we’re significantly reducing the damage output of Fighters.

Why:
We are making this change because Carriers & Supercarriers are too strong in PvE, specifically anomaly ratting in Nullsec. As you may have seen in the May Monthly Economy Report, there is a significant upward trend in the Money Supply. This is primarily due to NPC Bounties.
This trend is unsustainable. Having such a large ISK faucet is bad for the economy, and this ISK faucet is concentrated to a relatively small number of players.
We also think that Carriers and Supercarriers are a bit too effective in PvP now. This change will significantly change the PvP balance, but we’re confident that Carriers and Supercarriers will remain powerful options for PvP.

What:
  • Light Fighters (Space Superiority): No Change
  • Light Fighters (Attack): 20% reduction to Basic Attack and Heavy Rocket Salvo damage.
  • Support Fighters: No Change
  • Heavy Fighters (Heavy Attack): 10% reduction to Basic Attack and Torpedo Salvo damage.
  • Heavy Fighters (Long Range Attack): 30% reduction to Basic Attack damage.
  • Heavy Fighters (Shadow): No Change
  • NPCs are 15% more likely to shoot at fighters than they are currently.


We will continue to observe the economy after these changes and will make adjustments as necessary to keep it healthy for all our players.


If you truly wanted to do something with isk generation, you would fix incursions.
Which means this is just an excuse from you.
Hikkata
The Flying Dead.
Goonswarm Federation
#31 - 2017-06-09 10:29:34 UTC
Intigo wrote:
Haha, this should be great. Good changes!

Wut? But why? One tengu can jam two carriers. Why are you doing this?
Tobias Frank
#32 - 2017-06-09 10:30:16 UTC  |  Edited by: Tobias Frank
Hey, what about making reasonable changes from the start and not nerf it into the ground AFTER the players invested huge amounts of time and ressources in things like supercarriers or rorquals.
We are not in World of Warcraft where we can simply reroll to another class in a few days or so.
In EVE, it is really frustrating.
Anthar Thebess
#33 - 2017-06-09 10:30:30 UTC
Wait what?
Srlsly no.
Who had this idea?

STOP MAKING CAPITALS AND SUPERS ****** IN PVP.

If you wan to slow down PVE income - reduce bounty, or increase the rat EHP.


Vitak Zerath
Finnish Space Jaegers
Goonswarm Federation
#34 - 2017-06-09 10:30:37 UTC
Im pretty sure that if the MERs continue like this, there will be timers on ratting anoms too.

Im not complaining though. I agree that having such massive isk faucets is bad.
Tiesto DJ
Deep Core Mining Inc.
Caldari State
#35 - 2017-06-09 10:31:20 UTC
Rivr Luzade wrote:
Can you please delete VNI and Isthars from the game first before you tinker with fighters? They are by far the bigger problem in this game when it comes to ratting.

Having tons of VNIshtars clog up Havens, Sanctums and Hubs is not sustainable and huge annoyance to any player except for these AFK people.


Read as, **** off VNI/Ishtars. I want Sacs to myself and dont touch obvious op fighters.
Lura Zara
Worlds Without Boundaries Special Forces
#36 - 2017-06-09 10:34:51 UTC
Heres a grand Idea, Nerf incursions. The amount of ISK made through that alone is ridiculously farmed. However now your talking about nerfing capital ships again. Which I hardly see as a good thing when a capital is far more likely to die in actual combat than an incursion bear.

Then again theres always the VNI Navys out there with multiple accounts soloing all the high end anoms with no self risk as they watch a movie.

But yes its the capital ships/fighters. not the NPC bountys or income or site difficulty that was based off of a meta the better part of a decade ago.

CCP please rethink this.
NoobMan
Hard Knocks Inc.
Hard Knocks Citizens
#37 - 2017-06-09 10:35:28 UTC
All these null nerfs... W-Space looking more attractive Big smile Epic Nice!

Operations Director of Hard K(n)ocks Inc.

Abagah Khan
Shinigami Miners
ChaosTheory.
#38 - 2017-06-09 10:35:36 UTC
So rather than address the obvious issues of incursions, you yet again massively weaken capitals in pvp. People who train and invest ~30bn in a ship should be able to make more isk than someone ratting afk in a vni.

If you really want to reduce isk availability, hammer on incursions and reduce overall bounty availability. Rather than yet again going full hammer on anyone who trained into a capital
Odinessa
Jones' Barbecue and Foot Massage
#39 - 2017-06-09 10:35:45 UTC
At the rate you are going, you will end up running off most of your player base with these nerfs to fun content. Your real nerf is to nerf the numbers of players, until there are none left.
DutchGunner
Delta vane Corp.
Mordus Angels
#40 - 2017-06-09 10:36:17 UTC
I can see that some changes were needed considering the high ticks one can make when running anomolies in carriers and the even higher ones with super carriers.

However I think that this reduction in damage is too strong. Why not start with 10% for the light attack fighters and 15% for the heavy attack ones. If that is still not enough, you can always do another.

I can see that some balance is needed in the bigger ships for both mining, pve and pvp but this is taking it a bit too far in one go.