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Forming the Strategic Cruiser Focus Group

First post First post
Author
Noxisia Arkana
Deadspace Knights
#61 - 2017-05-18 22:37:28 UTC
I'm interested in being part of this discussion. I fly T3s primarily in solo / small gang wormhole fights. And fight against the same. I'm a non-certified EFT warrior, and enjoy long walks on the beach.

That being said, I'd love to help shape t3s and give feedback via experience and my mediocre math skills.

Best regards.
Inquisitor Cerberuso
Imperial Academy
Amarr Empire
#62 - 2017-05-18 22:59:17 UTC
Hello,
I sincerely would like to be considered for the T3C Focus Group. I use T3Cs of all racials daily and have extensive experience of identifying usage deficiencies, fits and bonuses both in null pvp/pve, lowsec and empire space.

I'm also a keen baker and make awesome cakes.
Mnemo Noire
Aliastra
Gallente Federation
#63 - 2017-05-18 23:07:13 UTC
I would like to take part in the T3C Focus Group.

My experience with T3 Cruiser has evolved alongside my Eve Career.

Initially with running Level 3 & 4 Combat missions, progressing to Incursions.
Then taking the deep dive into WH Space.

Alongside my T3C experience, I've also used HAC for similar roles.

The capabilities that I would like to see survive this balance pass would be the "Ship for every occasion"
Experience I've had with them in the past.

Loading up your cargo with spare sub-systems and a refit kit, and then taking on combat/hacking/scanning in WH space for extended periods from home.

I also make extensive use of SiSi when testing edge case fittings and scenarios.

Regards

Mnemo
Jack Miton
School of Applied Knowledge
Caldari State
#64 - 2017-05-18 23:21:55 UTC  |  Edited by: Jack Miton
Would like to be considered for this.

T3s, of all flavours, have been my go to ship of choice for any and all roles since late 2009 when I started flying T3s in PVP and PVE fleets in C6 wormholes with fits that are still the basis for many wormhole fleets today (a clear indicator that T3s have never been all that 'strategic', something that should change).
Be it melting face with a Proteus, popping Falcons with arty Lokis, kiting half a fleet in a Tengu or neuting dreads in a Legion, I've been there and done that.

T3s have been the bread and butter fleet comp for most of the corps in my EVE history and I have extensive experience flying in, with and against all 4 T3s, from 1v1 to large scale wormhole fights, with support and without, both from an FC and fleet member position.
I have also flown them in kspace in small gangs and have used them for PVE, both solo and fleet, in wspace and out.

I also have experience flying a variety of T2 cruisers in similar roles and looked into the T3 vs. HACs comparison fairly in depth when HACs were rebalanced some time ago.
I spend a lot of my time in a Stratios these days which has unfortunately made covert T3s obsolete, a fact I hope the upcoming changes address.

JM

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Zaakary Montesquieu
Doomheim
#65 - 2017-05-19 00:03:58 UTC
My name is Zaakary Montesquieu and I'm one of the USTZ Directors for the Interhole Revenue Service, one of the fastest growing wormhole alliances.

Our corp use of Strategic Cruisers focuses mostly on armor brawling for wormhole fights, with some scouting/heavy tackling included. My own personal experience with T3Cs centers mostly on Electronic Counter Measure cruisers and low-class PVE cruisers.

My main concerns with changes to strategic cruisers would be the affects to low-class wormhole economies and possible repercussions in the wormhole PVP meta. Changes to one of the most widely used ships would have far reaching consequences and I want to ensure any changes made are fair to all classes of wormhole.

Thanks for taking the time to read my submission!

Zaak
Estilad Grenrum
Be Nice Inc.
Prismatic Legion
#66 - 2017-05-19 00:51:33 UTC  |  Edited by: Estilad Grenrum
Hi I'd like to be considered for the focus group. I split my time between solo pvp, fleet pvp, and pve, and my favorite thing to do in eve is actually just theorycrafting and testing out fits I've made.

I don't have a ton of experience with the loki or legion personally other than theorycrafting and flying in fleets with other people using them for support/dps, but I've used the proteus and tengu extensively. I got my first tengu a few months into the game and it was my primary money making ship for a long time and I know it very well. It has been by far my favorite ship in pvp, pve, and to theorycraft with since then, and I know exactly what it is capable of depending on how much youre willing to spend. I've used it pretty extensively in both solo and fleet combat and I've also used the proteus quite a bit, though only for pvp and mostly in fleets, and my theorycrafting and fitting knowledge of it is pretty good.

My favorite thing about the t3s and the main thing I want to work towards with this group is the level of variations you can have in fittings. When fighting one you never know what could be coming at you and flying one you can change your fit super easily and you have a ton of options. I like what I've already heard about what you're planning, but I want to make sure as many gameplay options as possible are left open and that nothing is broken in either direction.
QuickSwipe Collier
Center for Advanced Studies
Gallente Federation
#67 - 2017-05-19 01:31:32 UTC
I feel my contribution to the focus group would be valuable. Unintended consequences of seemingly minor changes have always been par for the course in Eve, but having a pair of eyes that can understand the wider implications of any changes is important to the bigger picture that is Eve.
Jonatan Reed
Wildcard.
Boundary Experts
#68 - 2017-05-19 01:37:21 UTC
Hi, I would like to be a part of this focus group. I have spent many years flying T3s, since a few months since I've started playing up until now. I absolutely love T3s. The loki, proteus and tengu are all in my top 5 used ships and I have spent hours and hours theorycrafting t3s for fleets, solo and small gang pvp across all types of space. I have used T3s extensively for PVE as well when I was starting out in eve.

T3s need some of the most experienced love to make sure that they're not completely overpowered or completely anemic all while retaining their original intentions of being the most versatile class of ship in EVE. I hope I can be picked for a spot on the group.

ELITE PVP, WHADDUP

Darius Caliente
The Pinecone Squad
United Federation of Conifers
#69 - 2017-05-19 01:39:43 UTC
I'm definitely interested in this. From hammercat fleets to the solo active tank proteus and the regengu to an exploration legion, I've flown all the T3s across multiple characters and I have thoughts on the good, the bad, and the ugly.

I'd love to contribute to changing the way T3s working and making gameplay more fun and exciting.
Xan Pendragon
Transcendere
#70 - 2017-05-19 01:50:58 UTC
"able to clearly communicate in English"


I know this is a spaceship game, but could we at least try to avoid the use of split infinitives?
sabastyian
Worthless Carebears
The Initiative.
#71 - 2017-05-19 04:41:50 UTC
I'd like to be included in the T3C re-balance discussion, I've had alot of experience flying T3's from solo active/buffer 10mn/100mn/500mn to large scale fleet fights. I understand how certain T3's are more desirable over others, some of that is due to weapon systems and the current meta, and how the others are rarely used outside of a couple niche roles ( Loki. ) Ultimately T3's will need to be looked at as to how they will behave in all situations and I believe I could be of assistance in that regard.
Sturm Gewehr
Sebiestor Tribe
Minmatar Republic
#72 - 2017-05-19 04:48:43 UTC  |  Edited by: Sturm Gewehr
Posting here to apply for the focus group.

My experience with flying strategic cruisers is mostly in PvP in the solo to mid sized fleet range primarily in null/low space as well as competitive play (AT 10-13 including AT 12 champion, Worlds Collide and other minor ones). For PvE I have done valuable cargo hauling and level 5 mission running. Outside of tournament prep my PvP experience is primarily with the Tengu, Proteus, Loki and I was also a long time filthy OGB/probe/scout alt abuser. I have utilized sub/fit swapping mid roam to run camps/travel in combat T3s and to optimise link/probe alt for what the situation dictates and would love to play a part in making this playstyle more feasible (special cargo bay please!).

I take credit for the Jackdaw reload reduction bonus idea and I have collaborated on several player submitted balance proposals. I am a long time avid, accomplished and creative theorycrafter who values the unique roles and player experiences that strategic cruisers offer.

I enjoy working as part of a team to create a healthy and productive atmosphere for the common good. I have no commitments that would prohibit me from being an active contributor and I am enthusiastic about participating.

I look forward to the opportunity to work with CCP and players from a variety of backgrounds to: preserve and improve the versatility and customization of strategic cruisers while reducing the amount of subsystems, open up design space with new and engaging bonuses and/or mechanics, and temper the unhealthy overlap between strategic cruisers and some other ships in order to promote a competitive and healthy ecosystem.

Thank you for your consideration and have a wonderful day.
Makalu Zarya
Rage and Terror
Against ALL Authorities
#73 - 2017-05-19 04:54:22 UTC
sign me up and we can fly some 100mn AB tengues together :D
Ele Rebellion
Vertex Armada
The Initiative.
#74 - 2017-05-19 05:13:20 UTC
I would like to join in.

On this character I primarily use the Proteus as a Cloaky Cyno Tackle.

On my other characters I use:
-PvP Proteus
-PvE Proteus
-Smartbomb Proteus
-PvE Tengu
-PvE Legion
-PvP Loki (Insta-lock Arty)
-Black Ops Hunter Proteus

I have spent great deals of time living in:
High Sec
Low Sec (Traditional and Faction Warfare)
C1 Wormholes
C2 Wormholes
C3 Wormholes
C5-WR Wormholes

I have PvE and PvP experience in all Securities of K-Space and Classes/Flavors of wormhole space.

As for communication skills.. I speak English as a first language. I hold a higher leadership position in a multi-language low sec alliance and have held diplomatic positions with a number of corporations/alliances.

My current stance on T3 Cruisers is that I don't want to see any dramatic changes. I understand that in some aspects they are overpowered, but I disagree with many on exactly how overpowered they are. I do want to see their use as a major line PvP ship reduced to some extent, but without harming the niche roles that they often fill. Thus, I feel that I may bring some different opinions to the table.
Kassimila
Deep Core Mining Inc.
Caldari State
#75 - 2017-05-19 05:21:24 UTC
I would like to be considered for this position. I've been playing the game off and on since 2005, have flown every strategic cruiser in various configurations. I actually really like to use a Tengu for covert scout/tackle. I really liked the concept of reducing the number of sub-systems, and making each one do more.

Some things I would like to see changed/things I would push for.

Skill point loss: I would like to see this removed from the game. While it was an interesting concept at the creation of T3 cruisers (and an excuse for them being better than everything else) if we are re-balancing them I think this should come out. There is no reason for only a single class of ships to have this feature.

Swiss Army Knife: The T3 cruiser line in my opinion should be a jack of all trades, master of none. Keeping that in mind it should be able to fill any role, however it should be worse at that role than a specialized ship. Perhaps the answer to solving this issue is not to nerf T3 cruisers, but to instead improve the bonuses on heavy assault cruisers. An interesting idea I have is also to reduce the size of the subsystems to allow the carrying of refits, or perhaps a specific 'subsystem' bay added to be able to carry them.

Skills should matter: The hull bonuses should matter. While less heat damage is...neat, shouldn't your skill in flying the actual hull make more of a difference?

Just a few of my thoughts on the matter. Thank you for your consideration.
Sul Glass
Fat Dragon Mining Co.
Darwinism.
#76 - 2017-05-19 07:03:07 UTC
You can many things about Ele (most of them good btw) but he is an expert on T3's and capable of playing his part in a good discussion.

Sul

Ele Rebellion wrote:
I would like to join in.

On this character I primarily use the Proteus as a Cloaky Cyno Tackle.

On my other characters I use:
-PvP Proteus
-PvE Proteus
-Smartbomb Proteus
-PvE Tengu
-PvE Legion
-PvP Loki (Insta-lock Arty)
-Black Ops Hunter Proteus

I have spent great deals of time living in:
High Sec
Low Sec (Traditional and Faction Warfare)
C1 Wormholes
C2 Wormholes
C3 Wormholes
C5-WR Wormholes

I have PvE and PvP experience in all Securities of K-Space and Classes/Flavors of wormhole space.

As for communication skills.. I speak English as a first language. I hold a higher leadership position in a multi-language low sec alliance and have held diplomatic positions with a number of corporations/alliances.

My current stance on T3 Cruisers is that I don't want to see any dramatic changes. I understand that in some aspects they are overpowered, but I disagree with many on exactly how overpowered they are. I do want to see their use as a major line PvP ship reduced to some extent, but without harming the niche roles that they often fill. Thus, I feel that I may bring some different opinions to the table.

USN CVN73
Evil Dutch Bastards
System Wide Adaptive Roam Massacres
#77 - 2017-05-19 07:57:58 UTC
I would like to join the focus group. One of the reasons is because although i have had years of experience in T3C's as many others in the community have, i also find that often T3C's are less utilized in small gang warfare, and more in your larger powerbloc sized or larger wh groups.

T3C's do not always benefit the smaller groups as much as it would benefit the larger groups. T3C's are more regularly utilized as long range combat ships and not really your short range brawlers anymore. True that the game is dynamic, and changes as time passes, but these ships can be used in very versatile methods as short range brawlers as well and should also be consideration for changes.

Often community members more in the small scale groups [usually 1 - 10 man sized fleets], issues raised are generally related to the loss of skill points. and various other issues related to smaller scale brawling. I also had someone make a statement about t3c's being as adaptable as the t3d's with clickable buttons to make the necessary changes as they would want it, instead of having to return to stations/citadels to switch out. With the immense versatility of t3c's there is a lot that can be discussed about it.
Asm Nihouyah
Girls Lie But Zkill Doesn't
Pandemic Legion
#78 - 2017-05-19 11:13:57 UTC  |  Edited by: Asm Nihouyah
I'd love to be able to help with T3 cruiser rebalance. I've been playing EVE on and off since the time T3s came to be, and I made decent amount of fitting and possible usage analysis and drafts, including doctrine designs using T3s as support ships, optimizing mainline T3 fits and using those ships as solo/small gang/dedicated utility ships.

I will stress parts of T3 cruisers that make them unique and special among all other ships:

Hull name gives you nothing: this was the premise when T3s were introduced - that hull itself would tell you nothing about what this ships role is, how it'll behave and what exact capabilities of the ship are. Min-maxed cookie cutter builds made it less significant part of using T3s, but - with a bit of killboard stats play - this still works in solo/small gang scenarios, when seeing your ship on dscan/grid still doesn't give enemy enough information to know what to expect. I feel like this part should be stressed even more, and T3s should be able to refit to counter almost any given setup when having enough time to do so.

You can overspecialize while gimping everything else: this is true to an extent for Strategic Cruisers now, and I think that all balance problems lie with not gimping everything else enough to make it work. There's nothing inheritely wrong with 700k effective HP nullified T3, as long as this ship doesn't also deal decent DPS at good range while having the advantage of range control. Unusual and highly specialized fits like fast lock alpha Loki, X-Large Shield booster Tengu or buffer Proteus should still be a thing, they just should come with more severe disadvantages.

Numbers tuning: T3 cruisers should be tuned first and foremost to Heavy Assault Cruisers and Recons. Current state of slightly worse, but a bit tankier Recons is acceptable, but there should be no way to create T3 cruiser fit comparable in all important parameters to equivalent HAC. T3 can be slightly better than HAC in one aspect (say, tank) while being clearly behind in all other aspects, or it can be much better in one aspect while sacrificing almost everything else to do so.

Covert ops subsystem: this is one of the uses that are unique to Strategic Cruisers - logistics bonused ships with ability to use Black Ops bridge, interdiction nullified ships with ability to fit covert cyno. T3 cruisers have a lot of options and possibilities enabled by covert subsystem in interaction with other traits; taking away any of those uses will remove entire ship role from the game outside narrow group of players willing to use and risk AT prize ships like Etana.

Dedicated FC ship: bonused probes with small signature and solid tank when opting for no damage gives T3s very clear role in fleets, as dedicated FC/anchor ship for a lot of medium-heavy doctrines. Leaving this function as viable is beneficial for most larger-scale engagements, allowing FC to move fleet across battlefield while minimizing risk of being headshot.

I want to see T3 cruisers becoming unviable as mainline ship doctrine, and instead taking place as either specialized hulls, or as tool to confuse enemy - when you compose entire fleet with Strategic Cruisers and make enemy guess what is the role of each ship on grid. For the last part, adding low significance bonus like full immunity to ship scanners - to make them even more unpredictable - would be great in terms of pointing out assumed ship use, as wildcard hull that can do anything, just not everything at once.
Erebus 'TheChin' Sundance
Center for Advanced Studies
Gallente Federation
#79 - 2017-05-19 11:55:19 UTC
Greetings,

I'm not in a player corp, or part of a alliance, nor am I interested in anyway in being so, so I expect nothing other than disinterest from the majority of the player base that has interest in these changes, despite having the desire to be part of these discussions, with it limited to 10-15 people, I think we all now how pointless nominating myself it would be.

So I will write my 10 pence now and you can do with it what you will.Big smile

I live in high sec, and do lvl 4 security missions, combat/data/relic sites, C1/C2/C3 WH's and PVE in Drone/NPC null.
I fly a Proteus, the legion is on the to do list but I find the other two aesthetically challenged.
Though I don't consider myself an expert on their use, getting in and out of places like Cobalt Edge Bubblesville and not loosing a single ship to PVP or PVE in over a year of Null/WH delving, I would consider myself adept at best.

My concern is the representation, or complete lack of, of the gentle high sec player. Happy and free flying about doing their own thing with no interest in the distasteful meta game surrounding them. Those of us that like to just fly internet spaceships in hazardous high risk environments without having a small gang to hold our hands. How do we get our opinions heard?

I am really very concerned about potential changes that reduce the T3 cruisers capacity to be able to (a) get into the more dangerous areas of New Eden and (b) remain a devastating solo PVE machine.

T3 cruisers are one of the best ships for adventuring in J and Nullsec space.
The only issue I currently have is cargo space. Once you chuck in a mobile depot and some modules to swap in and out you don't have much space left. For my style of gameplay It excels at everything else.

T3 cruisers are very attractive to the new player, like the candy on the top shelf, it's hard to understand what they are like until you finally skill up to be able to use one and fly it about. It takes a committed skill point investment and a bit of playing about to understand the subsystems and their effects but once you do it's jolly good fun. You also feel like you have reached a significant milestone on your journey through EVE.

CCP please consider this as It seems popular opinion that nullification is just bad. It might be the case that it is making it hard for easy PVP kills but weigh that against the simple truth that it is one of the only ways us brave and independent solo players can access and succeed at the more challenging "high risk" PVE content.

Thanks for your time and good luck with the focus group.

o7


Ryac Sampaio
The Graduates
The Initiative.
#80 - 2017-05-19 12:14:15 UTC  |  Edited by: Ryac Sampaio
I would like to put my name into the hat to be part of this focus group.

My main area of use for T3C's is PvE (10/10's etc) and PvP Fleet use.


  • I'm an experienced Nullsec Fleet Commander & CEO. I have flown both shield and armour T3C fleets on a myriad of occasions as FC, backup FC and as line member.
  • Can individually fly and have flown all 4 T3C's.
  • Very well versed, knowledgable and experienced in all aspects of PvP & PvE relating to T3C's.
  • Very well versed, knowledgable and experienced in all aspects of Nullsec in general.
  • Excellent tactician & strategist at micro & macro levels.
  • UK National & have Slack installed on my phone.