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Advanced Audio Settings Changes

First post
Muon Farstrider
Hidden Flame
The Ancients.
#161 - 2017-05-10 17:01:28 UTC
Sayod Physulem wrote:
[lots of well-thought-out stuff]

Listen to this guy, ccp. He has the right idea.

Especially the bit about dividing UI along *functional* lines into 'informative' and 'fluff/response', that's exactly what we need. This would let people turn off all the pointless clicks and boops without losing *useful* things like crimewatch, locking, the engagement/kill beep, etc.

The division of the atmosphere into 'exterior/out in space atmosphere' and 'docked up/in a secondary window atmosphere' is also a very good idea. I don't know if I would include ship effects into the exterior one, but I would definitely love the option to turn off annoying things like map hum/station interior/ship tree/etc without disabling stargates/wormholes/etc.
The Grumble
#162 - 2017-05-10 17:43:23 UTC  |  Edited by: TehHouse
Sayod Physulem wrote:
I see why you want to simplify things, but I am also missing some options. I fall into the category of players that want a strictly informative audio. If I want to listen to music, I can turn on my own.
I think I will be able to structure my feedback better if I tell you which sliders you can probably group:

  1. Station Interior, Map and Ship Tree, EVE store, Planets, Atmosphere

Agree with everything but this.

Station interior really, really, needs to be its own slider separate from atmosphere. I want planets for when I'm doing PI, but I absolutely do not want to hear the station interior over itself five times.
Confused Amarr Citizen
Royal Amarr Institute
Amarr Empire
#163 - 2017-05-10 18:14:56 UTC
Echoing whats already been said, I can understand some things being grouped but the way this has been done isnt great.

Main issues being the horrible UI click and dscan noises, having an option to turn these off or on would probably do instead of a slider. Likewise station interior, if im docked and listerning to music I don't really want the sound of several engineers trying to weld the station back together or whatever it is they are doing, could an option be added to turn sound effects off when docked?
Emmy Chelien
Assault Squadron Indigo
Apocalypse Now.
#164 - 2017-05-10 18:40:37 UTC

I had the UI clicks turned off because they are horrible.

Now they are back and I can't turn them off without disabling important sounds.

Make it stop! PLEASE!
Lvzbel Ixtab
State War Academy
Caldari State
#165 - 2017-05-10 18:57:41 UTC
UI clicks needs its own setting at the VERY LEAST, either that or remove it, no one likes it anyway.

Is very important to many people to have the lock sound feedback when pvping, and I cant have it without having the UI click sound as well which is horrible
Spitfire Syndicate
#166 - 2017-05-10 19:03:17 UTC
Fix the UI sounds. This is absolutely insane, you're literally removing features that should be there. What's next, you're only going to be able to stack windows twice? This literally makes no sense.
Center for Advanced Studies
Gallente Federation
#167 - 2017-05-10 19:03:28 UTC
Annexe wrote:
Well I obviously missed this memo, or else it wasn't publicly announced... but seriously?


The advanced audio settings menu has been simplified to offer a more streamlined experience.

We now have 7 audio options? Quit dumbing down Eve and taking away good sh*t


Caldari Provisions
Caldari State
#168 - 2017-05-10 19:06:01 UTC  |  Edited by: thudithor1
before the new patch it took my client at max 5-6 seconds of not responding when turning sound on again. (i turn it off and on a lot)
i do this to get ride of the background noise when sitting cloaked at a wh, in a non-cov ops ship

after patch it takes 20-30 second with the client not responding

i would be very glad if you could look into lowering that time, or completly remove the noise

This happens even with only jump activation slider up
Felyx Ravencroft
#169 - 2017-05-10 22:20:06 UTC  |  Edited by: Felyx Ravencroft
Although this has not been mentioned before, I suspect I'm not the only one who feels as follows:

Although it may seem to make sense to lump them together, standard music and combat music should NOT be yoked together. The combat music is considerably louder than the ambient score, as well as being of a more "thumping" nature to begin with, and so there is a major leap in loudness when entering a "dungeon". For a long time I had the dungeon music turned to about half the volume of the ambient soundtrack, and that maintained a more-or-less constant level (subjectively) - now this is no longer possible. This is particularly annoying when playing late at night and not wanting to disturb housemates or neighbours - the result is frantically reaching for volume knobs every time entering a deadspace pocket, then later turning it back up - unnecessarily irritating, and disruptive to the flow of play/immersion.
Yvette Severasse
Real Enemy
#170 - 2017-05-11 01:16:11 UTC
Logged in to say that this change is annoying, those who wanted simple settings could use the simple settings on the left, now I have to listen to all the clicks, burps and farts you've added to the UI over the years
Tactical Narcotics Team
#171 - 2017-05-11 02:08:25 UTC
When it comes to the UI clicks (which seems to be a big issue) the best work around is to set UI Sound Level as low as possible that it doesn't cut out the Secondary Interfaces sounds, and then level it out by setting Master Level to a higher level. This can then be level out again using your computers system volume level.

Kinda feels that simplifying the Advanced Audio Settings means we now have to be audio engineers to mix the right sound hah



"i will pop your wreck with faction loot"

Phice Anxu
Genetix Research Corporation
#172 - 2017-05-11 10:07:54 UTC  |  Edited by: Phice Anxu
Before AAS : « Eve has sound ? »

After AAS : « Eve has sound ! »

After the nerf : « Well... Eve HAD sound... » (thinking about disabling sounds)

Before this nerf, I was using only few sliders as CCP stated. But as most of them are grouped now, that means I have to stop some sounds that I still want, just to remove the annoying ones.

So I have that in my settings after few tries :
50 (Warning, useless for me for the moment)

0 (Ui)
15 (Aura)

Why bother with the sound engine if I hear nearly nothing now ? So I will probably disable sounds entirely.

I played so many years without sounds before AAS, I will do it again. The first MMO game in history where it is better to play without sounds...

Less category = Less trouble for the devs, maybe, but more trouble for the user. User who is not really happy and don't see the point to convince people to join the game. Because that and the stealth increase of Plex price, it is just too much.

Maybe some users don't like the settings menu because too much options but heh, THIS IS EVE ONLINE, NOT LEEKS ONLINE OR TELETUBBIES ONLINE. If they don't want to use their brain so that they can understand the settings, well... EVE is clearly not for them anyway, they will leave once they found out how complex the rest of the game is.
Zywakem Watanabe
Caldari State
#173 - 2017-05-11 10:15:11 UTC
I have never posted on the forums before, but this change is enough to make me angry enough to post.

Just give us the old settings please. It's interesting how you go on about only 9% of players using it, but you don't mention how many would be happy to have new audio settings as opposed to the old. There was literally nothing wrong with the old settings, regardless of number of people using it, all you did was spout a statistic that in reality tells us nothing.

This game was never easy, but that was the point of learning, hence why I took the time to learn what the sliders did, and it was more intuitive as each slider told me what each sound did!

Nice job though CCP, making small changes so that not enough of the playerbase can riot again, but big enough to **** off a good number of players anyway. Is this the way you're going? Will we see EVE dumbed down, essentially losing its appeal and USP in the first place? We will have to wait and see.

But in the meantime, bring back the old audio settings please.
Amarak Valerii
#174 - 2017-05-11 10:32:32 UTC
i noticed that the incursion-station interior sound is not bound to the atmosphere sound but to general world level.

also there seems to be a bug that triggers the incursion-station interior sound when jumping gates after leaving the incursion area

Think for yourself. Don't be sheep!

Cat silth
Diversity 101
Domain Research and Mining Inst.
#175 - 2017-05-11 11:20:02 UTC
Ive had zero ui sound for now since the patch , as i just cannot stop tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick

now you at ccp my think it wounderfull idea - to play a game for 12+ hours a day and listen to this random ticking sound , its so anoying and it like so flipping ramdom , for ppl who live in the station, ergo traders i expect them to all have turned of all of the ui by now. as we have not choice , i did used to like some of the ui sounds , although im getting used to no ui sounds after 2 days of play.

Still no quick fix from ccp , all you need to to is add a box - disable ui click how hard can it be?

Ralph Shepard
Goonswarm Federation
#176 - 2017-05-11 11:38:03 UTC
CCP is just ignoring us, as usual.
CCP Antiquarian
C C P Alliance
#177 - 2017-05-11 11:51:35 UTC
Changes are underway in response to the constructive feedback here.

The Audio Director is working on this directly and expects iterations to be ready for deployment as early as next week. I'll continue to post as the work continues.

"Singularity pilots are helpful pilots."

@CCP_Antiquarian - for immediate fulfillment of your archaic social media needs.

Ralph Shepard
Goonswarm Federation
#178 - 2017-05-11 12:04:25 UTC
CCP Antiquarian wrote:
Changes are underway in response to the constructive feedback here.

The Audio Director is working on this directly and expects iterations to be ready for deployment as early as next week. I'll continue to post as the work continues.
CCP Antiquarian
C C P Alliance
#179 - 2017-05-11 12:18:20 UTC

It's not ideal, but it's all I have right now, Ralph.

"Singularity pilots are helpful pilots."

@CCP_Antiquarian - for immediate fulfillment of your archaic social media needs.

Alderson Point
Federal Navy Academy
Gallente Federation
#180 - 2017-05-11 12:30:00 UTC
Oh dear, the dscan bong is quite horrific! Does anyone know how to turn that off while keeping wormhole effects!Shocked thats worse than the ratting bong!