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How many more players must we lose to bullying

First post
Author
Mr Epeen
It's All About Me
#1061 - 2017-04-05 20:19:24 UTC
Jenn aSide wrote:
Which is why the "EVE needs more players" folks confound me.
You are confounded by real life. Nothing else.

In real life a company needs cash flow to stay in business.

More players =
More cash flow =
More developers =
a better game

You want to go back to 10k peak players online? Make "Jenn's Empty Space MMO" and have a great time. Good luck even keeping a server up, let alone creating content.

Mr Epeen Cool
Verlyn
Windhau
#1062 - 2017-04-05 20:29:05 UTC
Holy ****.

People still here?
Teckos Pech
Hogyoku
Goonswarm Federation
#1063 - 2017-04-05 20:29:21 UTC
Jenn aSide wrote:
I'd hope the eventually people and especially CCP, would get out of the idea that you can make people who just aren't the types to play EVE into types that want to play EVE. Starting players in null sec, or wormhole space, or flying them to Icleand and strating them in a damn volcano is the answer. No Gimmick is.

The "answer" Is going back to when the slide started, and undoing the things that made the sliding start. EVE's strength and reason for growth was the fact that up until 2013, it was mainly a "game for gamers". Then it wasn't, and then CCP stopped telling people what the subscription numbers were..

Quote:
As for the only growing subscription based MMORPG left, EVE Online, I no longer receive subscription numbers. CCP no longer responds to my requests.
It is a shame really, I doubt that their numbers are declining, but I lost a bit of confidence in CCP, I hope they will give out useful numbers to the public on a consistent basis.


If your game is growing, and you start tinkering with things trying to appeal to a larger audience (EASY TO LEARN HARD TO MASTER!), and your game stops growing, that really really should tell you something. EVE grew when other MMOs started declining in 2010 , IMO because it didn't appeal to non-gamers.

Which is why the "EVE needs more players" folks confound me. We've seen CCP try and just like Dominion Sov (you know, the system that was supposed to open up need to small groups but turned out making big groups super dominant), it backfired. Rediscover the "gamers game" mythos is you want to grow, abandon the "happy happy sunshine and safe spaces, everyone come play EVE with it's awesome new NPE" crap.


Not sure undoing things will let us get back to where the game was. The emergent nature of the game may prevent that.

But other than that I largely agree. First step, stop trying to make the game more and more accessible. That appears not to be a winning strategy. Focus on aspects of the game that are about PvP (broadly defined--i.e. competition, not just combat). The idea of having more stuff in space that is destructable is probably a good move. The changes to moon mining? Might be good too as it will put ships and assets in space.

And don't worry about complicated. Phenomena that have emergent characteristics are necessarily complicated. Complicated is thus a feature and not a bug, IMO. Yes, it might dissuade some people from playing or getting really into the game, but you can't have emergent and simple, IMO. Emergence is at the heart of things like complex systems.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#1064 - 2017-04-05 20:33:26 UTC
Mr Epeen wrote:
Jenn aSide wrote:
Which is why the "EVE needs more players" folks confound me.
You are confounded by real life. Nothing else.

In real life a company needs cash flow to stay in business.

More players =
More cash flow =
More developers =
a better game

You want to go back to 10k peak players online? Make "Jenn's Empty Space MMO" and have a great time. Good luck even keeping a server up, let alone creating content.

Mr Epeen Cool


Except it can also be:

More players => more cash => more developers => develop a new game

which is exactly what CCP has done.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Shae Tadaruwa
Science and Trade Institute
Caldari State
#1065 - 2017-04-05 20:39:12 UTC
Mr Epeen wrote:
Jenn aSide wrote:
Which is why the "EVE needs more players" folks confound me.
You are confounded by real life. Nothing else.

In real life a company needs cash flow to stay in business.

More players =
More cash flow =
More developers =
a better game

You want to go back to 10k peak players online? Make "Jenn's Empty Space MMO" and have a great time. Good luck even keeping a server up, let alone creating content.

Mr Epeen Cool

Does CCP not already have cashflow?

Why as players, is there always the claim that CCP somehow needs more and that the game should change to suit "what I want" because cashflow?

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Mr Epeen
It's All About Me
#1066 - 2017-04-05 20:45:25 UTC
Shae Tadaruwa wrote:

Does CCP not already have cashflow?
Not enough to keep their good employees from being stolen by other game companies.

Mr Epeen Cool
Aaron
Eternal Frontier
#1067 - 2017-04-05 20:47:20 UTC
Mr Epeen wrote:
Dracvlad wrote:
Aaron wrote:
Dracvlad wrote:
You.
No. You!
NO! YOU!


Believe it or not, I can actually remember when this family feud started.

It's been years guys. Shake hands and be friends again, already.

Mr Epeen Cool


It's never gonna happen..

Not that I am holding any grudge or anything. Being friends with Drac comes with too many unreasonable conditions. I remember him wanting to fall out with me just because I believed pollution has a serious effect on our planet and weather. Drac was like "Aaron, we can never talk about this again!!" lol...Disagree with Drac at your own peril.

All I'd say is it would be great if Drac could chill out and respect that other people have experiences that form opinions.Jeez, it's not the end of the world if someone disagrees with you.

Fear no one, live life, be free, accept the truth, do not judge others, defend yourself, fight hard till the end, meditate on problems and be prosperous. Things to exist by. -- RAIN Arthie

Mr Epeen
It's All About Me
#1068 - 2017-04-05 20:47:47 UTC
Teckos Pech wrote:
Mr Epeen wrote:
Jenn aSide wrote:
Which is why the "EVE needs more players" folks confound me.
You are confounded by real life. Nothing else.

In real life a company needs cash flow to stay in business.

More players =
More cash flow =
More developers =
a better game

You want to go back to 10k peak players online? Make "Jenn's Empty Space MMO" and have a great time. Good luck even keeping a server up, let alone creating content.

Mr Epeen Cool


Except it can also be:

More players => more cash => more developers => develop a new game

which is exactly what CCP has done.

Are you implying they've done nothing for this game as well?

Mr Epeen Cool
Sasha Nemtsov
Federal Navy Academy
Gallente Federation
#1069 - 2017-04-05 20:56:59 UTC  |  Edited by: Sasha Nemtsov
Mr Epeen wrote:
Jenn aSide wrote:
Which is why the "EVE needs more players" folks confound me.
You are confounded by real life. Nothing else.

In real life a company needs cash flow to stay in business.

More players =
More cash flow =
More developers =
a better game

You want to go back to 10k peak players online? Make "Jenn's Empty Space MMO" and have a great time. Good luck even keeping a server up, let alone creating content.

Mr Epeen Cool

Common sense says that a business needs to pay the bills and must therefore look to ways of ensuring its enduring ability to do so. No one argues with that.

But it's also true that simply getting more players into the mix isn't a reliable solution, particularly when you're allowing some of them to play for free, hoping that they'll upgrade and shell out the dollars, and you're offering others the opportunity to fully sub while paying out not a single cent (PLEXing), and hoping perhaps that they'll buy those darn near-invisible SKINS or something.

These seem odd means of planning a sustainable business to me.

No, I take Jenn's point to be that attracting more players isn't a solution to anything except '10k peak players online'. It says nothing about improving the quality of the experience or, indeed, guaranteeing CCP's ability to continue to provide that experience.

I'm in business, perhaps you are too. Please reassure me that the pirating of software makes the dev loads of money because a shed-ton of people are using it. Now imagine that the coder himself is deliberately making that possible. Does that sound like a sustainable business model to you? Numbers don't matter in that way. Paying customers matter. You might reward loyalty with discounts or try to attract customers into 'you might like this' deals, but it's the money that counts in the end.

I'm not interested in CCP's bottom line. That's for them to worry about. Jenn's point (I think) and mine is that getting more players into the game isn't by itself enough to guarantee anything but a 'healthy' 'peak players online' figure. It need represent no more than that.

EDIT: spelling
Aaron
Eternal Frontier
#1070 - 2017-04-05 21:02:42 UTC
Salvos Rhoska wrote:
Aaron wrote:
it is 100% impossible to lead you and people like you.


I dont know the specifics of the rest of what happened, but I do know that the above is never true.

It is a leader's job to lead/delegate/organize/bring everyone inline.
The buck always stops at the leader, as the person empowered/responsible to enact the above.

When an operation fails, its always the leaders fault. Always.
(No matter what sub-ordinates did)

There is no escaping this. The duty/responsibility/outcome is all on the leader.

All the men under my command/leadership, are my responsibility, as is our mission, for better or worse.
If my unit fails, it is because I failed to lead them to success.
Its my fault, not theirs.

I have to represent my unit to my superiors.
I have to know the strengths/weaknesses/capacity of my units individual members.
I have to cater for, and ultilize them to their best capacity.
My men are the valuable tools I have to achieve success.
I cant do it without them, and they can do it without me.

Leaders are the fulcrum that leverages a body of persons to their best output.

That is terrible price of leadership.
If OP fails, its always your fault, and yours alone.


Just remember the point of the venture was to chill out with Eve and have fun and gain a different perspective. Failure doesnt come into what were about to do.

The venture wont be measured by success or failure, win or lose it is just an experience we will learn from.

This is not a corp or alliance so there will be no head FC, I happy for dudes to try their hand at FC'ing no one will be left out and no one will be stopped from pursuing their reasonable goals. I for one am not going to be annoyed if an FC makes an error, together we will work through what ever the problem is in a positive and constructive manner.

It's time to take it easy with Eve and forget about this Elitist bullshit.

Fear no one, live life, be free, accept the truth, do not judge others, defend yourself, fight hard till the end, meditate on problems and be prosperous. Things to exist by. -- RAIN Arthie

Shae Tadaruwa
Science and Trade Institute
Caldari State
#1071 - 2017-04-05 21:05:59 UTC  |  Edited by: Shae Tadaruwa
Mr Epeen wrote:
Shae Tadaruwa wrote:

Does CCP not already have cashflow?
Not enough to keep their good employees from being stolen by other game companies.

Mr Epeen Cool

Oh right. Staff aren't allowed to have their own life and aspirations, so they can't shift to other companies without claims of them being "stolen" because CCP don't have enough cashflow.

What is the turnover rate of staff at CCP by the way; and how does it compare to other games companies?

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Aaron
Eternal Frontier
#1072 - 2017-04-05 21:14:55 UTC
Sasha Nemtsov wrote:
Mr Epeen wrote:
Jenn aSide wrote:
Which is why the "EVE needs more players" folks confound me.
You are confounded by real life. Nothing else.

In real life a company needs cash flow to stay in business.

More players =
More cash flow =
More developers =
a better game

You want to go back to 10k peak players online? Make "Jenn's Empty Space MMO" and have a great time. Good luck even keeping a server up, let alone creating content.

Mr Epeen Cool

Common sense says that a business needs to pay the bills and must therefore look to ways of ensuring its enduring ability to do so. No one argues with that.

But it's also true that simply getting more players into the mix isn't a reliable solution, particularly when you're allowing some of them to play for free, hoping that they'll upgrade and shell out the dollars, and you're offering others the opportunity to fully sub while paying out not a single cent (PLEXing), and hoping perhaps that they'll buy those darn near-invisible SKINS or something.

These seem odd means of planning a sustainable business to me.

No, I take Jenn's point to be that attracting more players isn't a solution to anything except '10k peak players online'. It says nothing about improving the quality of the experience or, indeed, guaranteeing CCP's ability to continue to provide that experience.

I'm in business, perhaps you are too. Please reassure me that the pirating of software makes the dev loads of money because a shed-ton of people are using it. Now imagine that the coder himself is deliberately making that possible. Does that sound like a sustainable business model to you? Numbers don't matter in that way. Paying customers matter. You might reward loyalty with discounts or try to attract customers into 'you might like this' deals, but it's the money that counts in the end.

I'm not interested in CCP's bottom line. That's for them to worry about. Jenn's point (I think) and mine is that getting more players into the game isn't by itself enough to guarantee anything but a 'healthy' 'peak players online' figure. It need represent no more than that.

EDIT: spelling


The bottom line for CCP does interest me. CCP have bills to pay such as, Electric, Taxes, Salaries, Services, Travel...what ever their business function there simply has to be enough money coming in to pay these bills and make profit.

So yes 10k more active players could make a difference to their bottom line, If they are the right kind of player then even better.

Fear no one, live life, be free, accept the truth, do not judge others, defend yourself, fight hard till the end, meditate on problems and be prosperous. Things to exist by. -- RAIN Arthie

Sasha Nemtsov
Federal Navy Academy
Gallente Federation
#1073 - 2017-04-05 21:43:33 UTC
Aaron wrote:
10k more active players could make a difference to their bottom line, If they are the right kind of player then even better.

Thanks for responding (my italics, above).

That 'could' is crucial. It doesn't make business sense, surely, to invest time and money into uncertainties. CCP's backers would need to be persuaded they'd get a decent return on their investment, at some point. They'd have to know that, say, 10k extra players would net them $n. There's always risk in business, but it's managed risk. What you're talking about smacks of 'let's try this and see what happens'.

As to 'the right kind of player'; my view is that this is the first thing you need to sort out, along with 'what kind of game?'. One will inform the other.

Basically, you want a game which will attract and retain players who are prepared to pay real money for a product, and continue doing so in a fairly predictable way. Freeloaders don't keep CCP going, believe me.

So they (CCP) have stark choices. Retain a subscription fee which hasn't changed at all in the years I've been playing, and which is therefore probably worth a fraction of its original value to them, and try instead to get people to make add-on purchases. Or perhaps go for a modest increase; or again, rework the subscription model entirely. There are other options, and I bet you a pound to a penny they've brainstormed them all!

I meant what I said. I don't care about CCP's bottom line. If the game folds, I'll do something else. It's fun, and diverting, but ultimately a product. When I use Sibelius software, I have a thoroughly enjoyable time with it, but I don't find myself fretting over whether AVID will make this month's salary bill.

I'm sensible like that.
Jenn aSide
Soul Machines
The Initiative.
#1074 - 2017-04-05 22:00:12 UTC  |  Edited by: Jenn aSide
When I ask the question about more players, I am halfway hoping that someone will come up with a different answer. An answer that doesn't revolve around the central and self centered point of "I don't want my video game to die from lack of players".

But it never happens, the answer is always the same (and it's always delivered in find crying/defensive fashion, Look at Epeen's reply, a grown man 10 years my senior wrote that mess. lol. ).

I want EVE to survive. I want CCP to make money, hell get rich even. I hope this game is around when I retire and can devote REAL time to it between my retirement "jobs" aka fishing alone and prowling casinos with my wife on our old-folks-mobiles. But that desire doesn't blind me to the very simple fact that believing that more players means a better product for us is stupid as hell.

And what has been even dumber is thinking that you can turn a hard core niche game into some kind of mainstream thing that can't make World of Warcraft style money. Dumbing down and safe-ing up this game has been a disaster, in fact it's been the REAL threat to EVE Online. While rolling the game back pre-retribution is not the answer, the real answer can be found from that starting point.

Where it can NOT be found is even more safety and coddling or hand holding (which doesn't deter gankers while killing content for folks who don't NEED help).

It's been tried, it don't work and if want EVE to continue, then we better hope that CCP demonstrates that they realize this. No one is saying throw new players at the Wolves (I am against any idea to start new players in null, I believe in throwing people in the deep end of the pool to learn, yes, not the middle of the damn Atlantic )... but its also stupid to chase off the Wolves too.
Hiasa Kite
Brutor Tribe
Minmatar Republic
#1075 - 2017-04-05 22:03:51 UTC
Mr Epeen wrote:
Jenn aSide wrote:
Which is why the "EVE needs more players" folks confound me.
You are confounded by real life. Nothing else.

In real life a company needs cash flow to stay in business.

More players =
More cash flow =
More developers =
a better game

You want to go back to 10k peak players online? Make "Jenn's Empty Space MMO" and have a great time. Good luck even keeping a server up, let alone creating content.

Mr Epeen Cool

Two sentences earlier: "If your game is growing, and you start tinkering with things trying to appeal to a larger audience and your game stops growing, that really really should tell you something."

Don't quote out of context, you look like an idiot.

"Playing an MMO by yourself is like masturbating in the middle of an orgy." -Jonah Gravenstein

Jenn aSide
Soul Machines
The Initiative.
#1076 - 2017-04-05 22:17:44 UTC  |  Edited by: Jenn aSide
Aaron wrote:


The bottom line for CCP does interest me. CCP have bills to pay such as, Electric, Taxes, Salaries, Services, Travel...what ever their business function there simply has to be enough money coming in to pay these bills and make profit.

So yes 10k more active players could make a difference to their bottom line, If they are the right kind of player then even better.


And I'm cool with all that. What perplexes me is that these people yelling "moar players" have BEEN here to see attempt after attempt by CCP to "broaden the appeal" of the game fail. Yet it never penetrates, and the cling to the same idea even in the face of it's repeated failure.




I visit an MMO site called "Massively OP". A few months ago that had an article on there about a Themepark MMO player being given the chance to try some Sandbox MMO experiences and then tell about them from his perspective. The result was predictable, the thempark guy noted many good things but he looked at it like a themepark guy and decried the "lack of direction", the "lack of good story telling" and other such things.

I mention this because a guy in the comments for that article hit the nail on the head about sandbox games (not talking about EVE specifically but it rings very true for EVE".

He said (paraphrasing), "a sandbox game is "like writing a book, or a play, or a cool song. Most people will NEVER do those things for themselves, most people are content to enjoy other people's works. And so it is in MMOs. Themepark players enjoy an intensely interactive and immersive story told to them by someone else, sandbox players more or less want to make their own story. Themepark players will ALWAYS out number sandbox players by a whole lot thus the game world will be mostly themepark, but that doesn't mean stop making sandboxes)."

I think the commenter is spot on, and I think it shows in CCPs lack of success with efforts to broaden the game. The new NPE doesn't work because IT ENDS, and most people need some kind of direction and set goal. Regular MMOs have levels to grind for this reason. After the NPE ends, so does the EVE journey for most , and there is nothing to be done about it because no amount of hand holding can make a person want to write a novel or screen play if that's not a natural inclination they already have.



Which brings me finally back to the point. More players is fine, but the pool of humans who would like EVE is always going to be small, and trying to change EVE into something the "feed me content and show me how to get there" bulk of the gaming community might like is also doomed to fail.

CCP should stop advertising to MMO players and start advertising to creative people wherever they can find them. Well, them and people studying to be accountants, tell them EVE has free spreadsheets.
Aynen
Federal Guard and Recon Corporation
#1077 - 2017-04-05 22:33:11 UTC
Jenn aSide wrote:
Aaron wrote:


The bottom line for CCP does interest me. CCP have bills to pay such as, Electric, Taxes, Salaries, Services, Travel...what ever their business function there simply has to be enough money coming in to pay these bills and make profit.

So yes 10k more active players could make a difference to their bottom line, If they are the right kind of player then even better.


And I'm cool with all that. What perplexes me is that these people yelling "moar players" have BEEN here to see attempt after attempt by CCP to "broaden the appeal" of the game fail. Yet it never penetrates, and the cling to the same idea even in the face of it's repeated failure.




I visit an MMO site called "Massively OP". A few months ago that had an article on there about a Themepark MMO player being given the chance to try some Sandbox MMO experiences and then tell about them from his perspective. The result was predictable, the thempark guy noted many good things but he looked at it like a themepark guy and decried the "lack of direction", the "lack of good story telling" and other such things.

I mention this because a guy in the comments for that article hit the nail on the head about sandbox games (not talking about EVE specifically but it rings very true for EVE".

He said (paraphrasing), "a sandbox game is "like writing a book, or a play, or a cool song. Most people will NEVER do those things for themselves, most people are content to enjoy other people's works. And so it is in MMOs. Themepark players enjoy an intensely interactive and immersive story told to them by someone else, sandbox players more or less want to make their own story. Themepark players will ALWAYS out number sandbox players by a whole lot thus the game world will be mostly themepark, but that doesn't mean stop making sandboxes)."

I think the commenter is spot on, and I think it shows in CCPs lack of success with efforts to broaden the game. The new NPE doesn't work because IT ENDS, and most people need some kind of direction and set goal. Regular MMOs have levels to grind for this reason. After the NPE ends, so does the EVE journey for most , and there is nothing to be done about it because no amount of hand holding can make a person want to write a novel or screen play if that's not a natural inclination they already have.



Which brings me finally back to the point. More players is fine, but the pool of humans who would like EVE is always going to be small, and trying to change EVE into something the "feed me content and show me how to get there" bulk of the gaming community might like is also doomed to fail.

CCP should stop advertising to MMO players and start advertising to creative people wherever they can find them. Well, them and people studying to be accountants, tell them EVE has free spreadsheets.


I think that idealy the two types of players would form a symbiotic structure in which neither obstructs the other group's ability to enjoy the game in their own prefered way.
This is, of course, very hard to do. But to an extent, it has been happening in Eve all along. (more or less).
Take PVE players who stick to high-sec mostly as being the 'themepark' players, and the null-sec population as being the sandbox players. Currently, they co-exist in the game, but their relation is such that there's often animosity between the two.
Sandboxers would like to see more people come out of high-sec, while themeparkers don't see the appeal.
And on top of that, any new feature that comes out that caters to one group but not the other will, by the other, be seen as replacing a would-be feature for the other that the developers would otherwise have made.
So the current symbiotic relationship is strained at best.

Yebo Lakatosh
Brutor Tribe
Minmatar Republic
#1078 - 2017-04-05 23:01:32 UTC
I still have the feeling that EvE's sandbox nature, permanent losses, brief NPE, complexity and all that jazz that people around here mention when it comes to discussing low player retention is dwarfed by the effect of the silly, confusing and unintuitive UI.

I'm not the kind of guy who draws conclusions from a very small sample... so I'm not gonna mention that 5 out of 5 buddies who I tried to draw in pointed at the interface as the main deterrant factor.

So I just mention my example - I spent the first few weeks just trying to figure out -how- to do very basic things here. I knew what I'm getting into, so I went through that process gladly. But I doubt many players these days have such dedication to dig trough it before they see the unique awesomeness that keeps people here.



Not that I think it's something CCP could 'fix' by a reasonable amount of effort - I heard horror stories working with decade old code of much simpler software than this one. Also the current players would probably stoned them if they tried.

I just feel that EvE's harsh sandbox nature is largely overrepresented in player retention discussions.

Elite F1 pilot since YC119, incarnate of honor, integrity and tidi.

Teckos Pech
Hogyoku
Goonswarm Federation
#1079 - 2017-04-05 23:29:59 UTC
Mr Epeen wrote:
Teckos Pech wrote:
Mr Epeen wrote:
Jenn aSide wrote:
Which is why the "EVE needs more players" folks confound me.
You are confounded by real life. Nothing else.

In real life a company needs cash flow to stay in business.

More players =
More cash flow =
More developers =
a better game

You want to go back to 10k peak players online? Make "Jenn's Empty Space MMO" and have a great time. Good luck even keeping a server up, let alone creating content.

Mr Epeen Cool


Except it can also be:

More players => more cash => more developers => develop a new game

which is exactly what CCP has done.

Are you implying they've done nothing for this game as well?

Mr Epeen Cool


Why is that anymore rediculous than your assumption that they will plow it all into this game? But that money that was plowed into Dust and World of Darkness....pretty much gone, and gone with it whatever they could have done for this game with more developers, etc.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#1080 - 2017-04-06 00:14:57 UTC
Sasha Nemtsov wrote:
There's always risk in business, but it's managed risk. What you're talking about smacks of 'let's try this and see what happens'.


Or in parlance of Frank H. Knight, there is risk and then there is uncertainty.


"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online