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How many more players must we lose to bullying

First post
Author
Salvos Rhoska
#1021 - 2017-04-05 10:29:17 UTC  |  Edited by: Salvos Rhoska
Salvos Rhoska wrote:
I myself didnt know the specifics of EVE when I started, but I knew the Golden Rules would be all that keeps me alive.
That is what saved me. I ran for cover the second I dropped out of NPE, and in many ways, have been doing so ever since.

Teckos Pech wrote:
I did not know the Golden rules when I started, but I knew EVE was harsh so played very conservatively early on. As I googled around and learned from my own experience I soon realized the value of the Golden rules.

Black Pedro wrote:

When I eventually tried again I decided to try my hand as a pirate (with some lowsec PI on the side for income - I only left highsec because the PI was so much better in lowsec) and did spend a lot more time reading and learning and got practice moving about lowsec, and by then I had fully absorbed what type of game Eve is so I was following the Golden Rules and comfortable with loss.


The Golden Rules are what connect all of our experiences (both as new players and old), and the key to adapting to EVE.

I ran for cover.
Teckos played conservatively.
Pedro managed to unwittingly followed them on his first attempt, and internalized them on his second.

All three of these early anecdotal stories accord with the Golden Rules, and arguably, that all of us followed them (knowingly or not), is perhaps why we managed to survive the NPE as guppies in this shark tank, and are all still here.

Aside from whatever systemic/mechanic could theoretically be implemented for new players, I am increasingly convinced that the best way to retain players, is to constantly, non-stop, always, with all means possible, indoctrinate new players to the Golden Rules.

The Golden Rules give each player the means to survive and teaches (especially in inevitable first instance of loss) that it is your own fault for breaking them. Not the game's or anyone else's.

The best part about this, is we dont need CCP to do that.

We can do this ourselves as players.

When I login tonight, I will change all my alts profile field to include the Golden Rule checklist I posted previously.
Ill also make an image of the Checklist and include it in my sig for others to share.
Zoubidah Al-Kouffarde
Imperial Shipment
Amarr Empire
#1022 - 2017-04-05 10:31:40 UTC  |  Edited by: Zoubidah Al-Kouffarde
Marcus Tedric wrote:

One can also think of suggesting that EVE is an ongoing psychology experiment - for I have long believed that people play EVE as they would real life - if they could get away with it!

It could be a real exposé into what would happen if the rich became immortal - and how bad that could be...


It would not be a real exposé, as in a futuristic real world, nothing that happens daily in New Eden would take place as regularly, if at all (visual scams, in a technologically hyper-advanced society?). Because RL has hardcoded mechanisms striving for homeostasis, and also because governments/megacorps/theocracies/whatever actually like inner stability and growth, and actively pursue most of the criminals.
This is not what happens in New Eden. Moreover, the alt system allows for escaping consequences, be it from NPCs or other players.

So no, in a futuristic real world, the rich and immortal could definitely not get away with everything basement-dwelling tryhards get away with, ingame


All your other suggestions have been implemented, and if you look at the EvE-Offline graphs you can witness the swansong of this sociopathy simulator, because that's what it really is. And widespread sociopathy does not create a functional society.

I must say I really enjoy that hard 10k drop in average online players over the course of a few months, and that nice downward slope!

"You would not be the first "ganker aligned" player to be found to having some issues. Here's a dark secret: there are some in AG who, because of battling gankers, have managed to get to know a few of them, found they had issues, and helped them" HW

Trasch Taranogas
State War Academy
Caldari State
#1023 - 2017-04-05 10:42:28 UTC
Hmm, ingame golden rules and checklists. Not bad.

As you progress you could disable these warnings and lists
from the ingame settings.

If you always stay ready you don't have to get ready.

Trasch Taranogas
State War Academy
Caldari State
#1024 - 2017-04-05 10:51:52 UTC
Heh

My first feeling of the deep end was absolute unfairness.

Like being thrown into a gunfight, blindfolded with a knife.

If you always stay ready you don't have to get ready.

Salvos Rhoska
#1025 - 2017-04-05 11:13:07 UTC
Trasch Taranogas wrote:
My first feeling of the deep end was absolute unfairness.


Feltgoodman, didnt it.
Alexander Bor
Polaris Global
#1026 - 2017-04-05 11:28:18 UTC
Marcus Tedric wrote:
people play EVE as they would real life - if they could get away with it!


You are right.
That's how people deal with the absolute freedom given.
Aaron
Eternal Frontier
#1027 - 2017-04-05 11:44:28 UTC  |  Edited by: Aaron
Dracvlad wrote:
Aaron wrote:
Dracvlad wrote:
Aaron wrote:
What about when we were in SAS alliance and a dude kept getting his carrier bumped by a mach? Everytime you or another SAS pilot warped solo you were immiedietly owned by the mach's support fleet. were you a better player than me then? I was so tempted to take over the fleet and get the other dudes to undock and align toward the bumped carrier and warp in together. You lost 3 or 4 ships doing that drac and you really want to tell me you're a better player?

You did'nt know a damn thing about eve in 2009, You have some respect I was your mentor and I took time out to help you understand the game and here you are trying to insult me?


That is a bit of a fantasy you are coming out with there Aaron. I don't rate you in any leadership position and you can no longer FC as you do not understand the current meta.


No fantasy, I'm more than happy to look in the archives and post the kill mails. You didn't understand the primary strike of the hostile fleet would kill all of you if you warped in 1 by 1 like lemmings. I had a healthy understanding of this and if it wasnt for you and your friends **** blocking I could have spread my wings.


My word where to start on this one, I lost two ships and a pod, maybe a third ship in that engagement, which was caused by someone ratting in B7 in a carrier who was not on comms and not watching intel, I was the first to go to his help and I was hoping to clear tackle hoping that he was aligned etc., but when I landed the fleet was there and a number of other people lost their ships doing that, I lost a cane and a pod. My second ship I lost was warped in with the main fleet, it was a scorp, I may have lost another ship, a drake or a bomber, but it was renters against a very well organised fleet. I was a line member, the lesson I learnt from that event was important and understood, but not what you are trying to say.

You are not a leader, you have too many personal issues, most notably is the inability to work with anyone else who had leadership ability or FC abilities, that is always going to block you. You also desire emotive conflict with people who worked with you and I am one that you desire such a conflict with, but I don't give it too you, you are totally and utterly irrelevant as far as I am concerned, I only reply to you because of my fond memories of my first time in Stain in 2010.

You seem to think that you taught me everything, I have to say from you I learnt what not to do, though you were an adequate skirmish FC for a small gang at that time and you had the guts to go for it at times.

Anyway you are derailing this thread with your need to get into an emotive conflict with me, perhaps you should think about that.


Drac, it is 100% impossible to lead you and people like you. You think you know best but you don't you even admitted it in this post. You were not in a position to understand what was going on and you and your friends lost a good 20 or more ships trying to save the bumped carrier. SAS would rather have lost 50 ships than listen to me. That's where my frustration was.

We are not derailing we are analysing your skill level, if I was such a bad fc why did you spend over 2 years in my company? That dude earlier was right, you're not looking for an honest convo and this is why hardly anyone takes you seriously.

You can't manipulate me into your illogical way of thinking. Think what you like about my fc skills I have nothing to prove to you. I'll be doing some fcing in the up and coming venture if I really couldn't fc I wouldn't be putting myself forward as one.

Watch when things go bad for your current alliance, you'll start your usual complaining and people will dislike you for it. You'll talk as if you know it all and annoy people.

You've never done a single fleet where you are fc ing yet you think you know everything about it? Lol. Drac step up and be an fc deal with some of the scenarios i have dealt with and then tell me your findings.

Fear no one, live life, be free, accept the truth, do not judge others, defend yourself, fight hard till the end, meditate on problems and be prosperous. Things to exist by. -- RAIN Arthie

Jenn aSide
Soul Machines
The Initiative.
#1028 - 2017-04-05 12:12:34 UTC  |  Edited by: Jenn aSide
Trasch Taranogas wrote:


So how could CCP make the first harsh interactions less devastating.


The answer is DON'T. That's the whole point. The beauty of old EVE is that it gave you a space ship and then told you to go **** yourself. Most people can't and won't, but enough did that the game grew. THEN CCP thought they could engineer more people into the game. I won't link that 2012 Retribution article again, but it's the important thing that went so wrong.

If you give some people tools and let them figure it out, they will.


When CCP started to try to 'help' people stay, that's when the wheels fell off. It's a classic "nice person with good intentions" mistake,They just wanted people to enjoy EVE, not unlike in real life how people feel sorry for homeless people so they give them money....which tends to then be used to buy substances that make the homeless person's life worse (life pro tip, want to help a homeless person? Feed them or offer a ride to a shelter, or give them items like socks and hats when it's cold).

The worst thing in this virtual world is thinking you can "ease" people into an experience like EVE. The real truth about EVE is that it's not about space ships or game mechanics, it's about people. And the only way to survive encounters in a game against people is to get in there and learn how people work.

(The above is also why high sec sucks, it has mechanics that partially shield people from and discourage person to person interactions, so when that new player leaves high sec for the other 84% of EVE space, it's like a cold splash of water)
Remiel Pollard
Aliastra
Gallente Federation
#1029 - 2017-04-05 12:13:54 UTC
Zoubidah Al-Kouffarde wrote:

All your other suggestions have been implemented, and if you look at the EvE-Offline graphs you can witness the swansong of this sociopathy simulator, because that's what it really is. And widespread sociopathy does not create a functional society.


Setting aside the fact that you're not qualified to cast such aspersions on this community (I would be surprised if you were qualified to flip burgers), we're not trying to build a society here. EVE Online =/= real life, and nobody who has an actual grip on reality makes that conflation. People like you do, but that's only because of how easily you conflate reality with fantasy. Everyone else here is playing a character in-game, and like it or not, the game needs its villains.

It doesn't need you though, you can go.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Salvos Rhoska
#1030 - 2017-04-05 12:19:43 UTC  |  Edited by: Salvos Rhoska
Aaron wrote:
it is 100% impossible to lead you and people like you.


I dont know the specifics of the rest of what happened, but I do know that the above is never true.

It is a leader's job to lead/delegate/organize/bring everyone inline.
The buck always stops at the leader, as the person empowered/responsible to enact the above.

When an operation fails, its always the leaders fault. Always.
(No matter what sub-ordinates did)

There is no escaping this. The duty/responsibility/outcome is all on the leader.

All the men under my command/leadership, are my responsibility, as is our mission, for better or worse.
If my unit fails, it is because I failed to lead them to success.
Its my fault, not theirs.

I have to represent my unit to my superiors.
I have to know the strengths/weaknesses/capacity of my units individual members.
I have to cater for, and ultilize them to their best capacity.
My men are the valuable tools I have to achieve success.
I cant do it without them, and they can do it without me.

Leaders are the fulcrum that leverages a body of persons to their best output.

That is terrible price of leadership.
If OP fails, its always your fault, and yours alone.
Trasch Taranogas
State War Academy
Caldari State
#1031 - 2017-04-05 12:31:31 UTC
Jenn aSide wrote:
Trasch Taranogas wrote:


So how could CCP make the first harsh interactions less devastating.


The answer is DON'T. That's the whole point. The beauty of old EVE is that it gave you a space ship and then told you to go **** yourself. Most people can't and won't, but enough did that the game grew. THEN CCP thought they could engineer more people into the game. I won't link that 2012 Retribution article again, but it's the important thing that went so wrong.

If you give some people tools and let them figure it out, they will.


When CCP started to try to 'help' people stay, that's when the wheels fell off. It's a classic "nice person with good intentions" mistake,They just wanted people to enjoy EVE, not unlike in real life how people feel sorry for homeless people so they give them money....which tends to then be used to buy substances that make the homeless person's life worse (life pro tip, want to help a homeless person? Feed them or offer a ride to a shelter).

The worst thing in this virtual world is thinking you can "ease" people into an experience like EVE. The real truth about EVE is that it's not about space ships or game mechanics, it's about people. And the only way to survive encounters in a game against people is to get in there and learn how people work.

(The above is also why high sec sucks, it has mechanics that partially shield people from and discourage person to person interactions, so when that new player leaves high sec for the other 84% of EVE space, it's like a cold splash of water)



Make Eve badass again.

Remove tutorial and missions, then players would have to study
and seek help from corps and players.

Remove good profits from Hisec, make prospering hell in Hisec.


Although you could add those lists and warnings when you are
preparing to leave a base.

If you always stay ready you don't have to get ready.

Dracvlad
Taishi Combine
Astral Alliance
#1032 - 2017-04-05 12:32:01 UTC  |  Edited by: Dracvlad
Aaron wrote:
Drac, it is 100% impossible to lead you and people like you. You think you know best but you don't you even admitted it in this post. You were not in a position to understand what was going on and you and your friends lost a good 20 or more ships trying to save the bumped carrier. SAS would rather have lost 50 ships than listen to me. That's where my frustration was.

We are not derailing we are analysing your skill level, if I was such a bad fc why did you spend over 2 years in my company? That dude earlier was right, you're not looking for an honest convo and this is why hardly anyone takes you seriously.

You can't manipulate me into your illogical way of thinking. Think what you like about my fc skills I have nothing to prove to you. I'll be doing some fcing in the up and coming venture if I really couldn't fc I wouldn't be putting myself forward as one.

Watch when things go bad for your current alliance, you'll start your usual complaining and people will dislike you for it. You'll talk as if you know it all and annoy people.

You've never done a single fleet where you are fc ing yet you think you know everything about it? Lol. Drac step up and be an fc deal with some of the scenarios i have dealt with and then tell me your findings.


Well you were the leader from March 2009 to November 2009 and I did what you asked and no issue. After we joined SAS you had issues with others, which caused the break. You have a very selective memory on that fleet and to tell me that I warped three ships in piece meal is just stupidly wrong, if you want to make points like that at least get your facts right. I just checked back and it was a Hurricane and pod from the initial warp in to try to strip tackle then the scorp in the main fight. The way you explain it actually indicates that you have no idea what happened.

First 6 months with you was great fun, though the drama around you was staggering, but it created content, after a while you could not help yourself and alienated a number of people, after that because of the good memories and that I liked your idea I tried to help, but because by that time I had at one point got my corp up to 80 characters, and was one of the leaders of an alliance I was the exact type of person you cannot get on with and you are too dishonest with yourself to realise that.

You could FC when I first met you, the last time I met you, you could not. And there you go again, telling me that I have never FC'd, just like you told me that I had never played Elite, seriously!!!! I tended to leave FC'ing to others, but I have stepped up a number of times, but normally I was with people who wanted to do it more than I did. So again you are wrong, also all the time during the time I was a leader in Pirate Nation I was sitting behind the FC's. You know nothing Aaron.

I know you can FC and I hope you step up and get back to what you were in 2009.

Funny enough what have I done in this alliance, while I know Fawlty7 personally, he remembers you by the way, and has a very low opinion of you. I came in smiled at everyone, helped where I can including explaining how to gank to one player, I have gone on fleets, don't get involved in anything RL, just talk about Eve and praise the guys running the fleets who are making great content. I was described by one guy as that funny pom who is a good laugh. I am doing something you could never do, I am a line member and I am leaving the great leadership here to just do it. So yeah Aaron I am going to screw it up, yeah right.

Now just go and play your game, I hope you do well and stop following me around like a dejected puppy. Roll

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Trasch Taranogas
State War Academy
Caldari State
#1033 - 2017-04-05 12:39:28 UTC
Hell yeah.

Remember the Uncle Sam poster?
Change it to: "Eve does not want YOU"

"Do you have what it takes to play Eve? Didn't think so."

"This is not a Sandbox game, it is a Concretebox."

"Wanna lose it all? Play Eve."

If you always stay ready you don't have to get ready.

Salvos Rhoska
#1034 - 2017-04-05 12:58:18 UTC  |  Edited by: Salvos Rhoska
Furthermore, a leader needs sergeants he can trust to tell him the truth, and to facilitate an interface to the linemen.

I could never have led my squad without my under-sergeant when I was a squad leader, much less my platoon via sergeants when I was promoted to sub-lieutenant, nor been able to report factually to my superior officer for what they need to know to make a call.

I relied on and REQUIRED them to tell me their absolutely honest opinion, with no reservations.
Anything else would have jeopordised the mission, and each man involved.

I trusted them to give me every single detail and concern they had.
They trusted me to make the right call.

Trust and unadulterated communication was the key.
Sasha Nemtsov
Federal Navy Academy
Gallente Federation
#1035 - 2017-04-05 13:21:36 UTC
Salvos Rhoska wrote:
snip

There is a great deal of truth and wisdom in what you say. Simple truth and simple wisdom.

In a very different environment, I discovered what leadership truly was, firstly by observing others and then by moulding myself to be effective in the role. It didn't change my essential personalty, but rather taught me to play to my strengths and that any apparent weakness was really an underplayed strength. There were errors, both of judgement and of practice, but I was in turn supported by a very experienced leader, who knew how to communicate to me the what and the why.

And that is why I know that a leader never blames those he is supposed to be leading. If the team fails, it is a failure of leadership, and nothing else.
Salvos Rhoska
#1036 - 2017-04-05 13:34:27 UTC  |  Edited by: Salvos Rhoska
Sasha Nemtsov wrote:
taught me to play to my strengths and that any apparent weakness was really an underplayed strength. There were errors, both of judgement and of practice, but I was in turn supported by a very experienced leader, who knew how to communicate to me the what and the why.

And that is why I know that a leader never blames those he is supposed to be leading. If the team fails, it is a failure of leadership, and nothing else.


Amen.

1) A unit is only as strong as its weakest link.
2) Even that weakest link in the chain has strengths as well.
3) A leader must be aware of and recognize these, re-align the chain's links, so as to reinforce the chain integrity. Constantly.
4) If a leader fails to do everything possible to do so, the leader himself becomes the weakest link in the chain.
5) As the foremost weight bearing, directing, link in that chain, and the one connected to other chains, the leader thus becomes the worst possible weakness in the chain, with the most far-reaching repercussions.
6) When the leader fails, his unit fails, and so does everyone else dependent on that chains performance in the rest of the web of interconnected chains.

Good leaders are very hard to find or generate.
Some come from the most unlikely places.
Choose whom you will follow with care.
But always make them work for it, as hard as you will work for them.
Aaron
Eternal Frontier
#1037 - 2017-04-05 13:45:42 UTC
Lol fawlty7, was he the guy who disrupted his own fleets targeting with his mid slot mods?

Face it drac, you were complicit in keeping me down as a fleet commander. You wanted others to have the glory and not me. You'll say anything to get people onboard with what u say. You omit valid info purposely to get people thinking like you do.

Salvos, a fleet is a team that must practice teamwork. Fleet members who don't listen disrupt the fleet. There's no way an fc can be responsible for the content of the fleets personalities.

I won't take anything u say personal drac. We can all see who you are.

Fear no one, live life, be free, accept the truth, do not judge others, defend yourself, fight hard till the end, meditate on problems and be prosperous. Things to exist by. -- RAIN Arthie

Dracvlad
Taishi Combine
Astral Alliance
#1038 - 2017-04-05 14:00:37 UTC
Aaron wrote:
Lol fawlty7, was he the guy who disrupted his own fleets targeting with his mid slot mods?

Face it drac, you were complicit in keeping me down as a fleet commander. You wanted others to have the glory and not me. You'll say anything to get people onboard with what u say. You omit valid info purposely to get people thinking like you do.

Salvos, a fleet is a team that must practice teamwork. Fleet members who don't listen disrupt the fleet. There's no way an fc can be responsible for the content of the fleets personalities.

I won't take anything u say personal drac. We can all see who you are.



Are you back on the weed again?

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Zanar Skwigelf
HIgh Sec Care Bears
Brothers of Tangra
#1039 - 2017-04-05 14:02:43 UTC
Salvos Rhoska wrote:

I dont know the specifics of the rest of what happened.


Years of Drac and Aaron beating each other to death with pool noodles on the forums. Fun to watch, dangerous to wade into.
Salvos Rhoska
#1040 - 2017-04-05 14:04:39 UTC  |  Edited by: Salvos Rhoska
Aaron wrote:
Salvos, a fleet is a team that must practice teamwork. Fleet members who don't listen disrupt the fleet. There's no way an fc can be responsible for the content of the fleets personalities.


It is your unit.
You must lead it and hold it together.
They are depending on you.

If your unit wont follow you, that is always your own fault.

Make it happen, by hook or by crook.
Make the chain work, make it strong, and fulfill the mission.

That is your job as leader.

PS: Losing Drac was quite possibly the worst loss you have ever suffered in EVE.
I would take Drac on as my sergeant for my unit in a heartbeat.
I know he knows his stuff, and I that can rely on him to tell me the truth as he sees on the field, always.
Absolutely invaluable, and irreplaceable.