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How many more players must we lose to bullying

First post
Author
Mr Mieyli
Doomheim
#1001 - 2017-04-05 06:24:35 UTC
Funny in the context of this thread, and the years long discussion it's a part of.

This post brought to you by CCP's alpha forum alt initiative. Playing the eve forums has never come cheaper.

Trasch Taranogas
State War Academy
Caldari State
#1002 - 2017-04-05 07:24:17 UTC
You all have a good point, if you change Eve to please newbros
and slackers it will ruin the core game.

So how could CCP make the first harsh interactions less devastating.

Better, longer tutorial?

Mandatory to join a corp?

Free newbro ships?

Ship-fitting school?

Ingame how-to videos?

If you always stay ready you don't have to get ready.

Herzog Wolfhammer
Sigma Special Tactics Group
#1003 - 2017-04-05 07:33:59 UTC
Trasch Taranogas wrote:
You all have a good point, if you change Eve to please newbros
and slackers it will ruin the core game.

So how could CCP make the first harsh interactions less devastating.

Better, longer tutorial?

Mandatory to join a corp?

Free newbro ships?

Ship-fitting school?

Ingame how-to videos?




Put the noob starter systems in NPC nullsec. Enforce a "no sitting off station and blapping noobs all day like a loser" rule. Leave the rest to chance. Let nullsec corps put recruiting billboards all over the place.

Highsec is a trap the breeds entitlement and complacency in EVERYBODY who lives there and gives new players the wrong idea.

Do this and a day will come when you won't even need a highsec, except as a place for a true Mos Eisley (Jita).


Bring back DEEEEP Space!

Salvos Rhoska
#1004 - 2017-04-05 07:43:56 UTC  |  Edited by: Salvos Rhoska
Forced Golden Rule checklist everytime you undock in HS.



GOLDEN RULE UNDOCK CHECKLIST:
( ) Can you afford to lose what you are flying?
( ) Have you taken precautions?
( ) Do you trust no-one?



( )----> LAUNCH
Ima Wreckyou
The Conference Elite
The Conference
#1005 - 2017-04-05 07:55:51 UTC
Salvos Rhoska wrote:
Forced Golden Rule checklist everytime you undock in HS.



GOLDEN RULE UNDOCK CHECKLIST:
( ) Can you afford to lose what you are flying?
( ) Have you taken precautions?
( ) Do you trust no-one?



( )----> LAUNCH

MINER SPECIFIC ADDITIONAL UNDOCK CHECKLIST
( ) Do I have a mining permit and is it still valid?
( ) Do I have enough coffee to stay awake and vigilant so I can be the first to great the glorious New Order Agent when he enters the system to enforce the CODE in the name of my Saviour James 315?
( ) Do I really need that ore/ice or could it look greedy and therefore offend someone?
Teckos Pech
Hogyoku
Goonswarm Federation
#1006 - 2017-04-05 07:58:15 UTC
Trasch Taranogas wrote:
You all have a good point, if you change Eve to please newbros
and slackers it will ruin the core game.

So how could CCP make the first harsh interactions less devastating.

Better, longer tutorial?

Mandatory to join a corp?

Free newbro ships?

Ship-fitting school?

Ingame how-to videos?


Probably not. Coddling players seems to be the problem. Holding their hand seems to be the problem. Because you hold their hand and then you shove into the deep end rather abruptly. This view was first put forward by Salvos.

With the less helpful NPE it was more "Here is your noob ship, now **** off" as Jenn Aside has mentioned, the game was growing.

Could this be coincidence? Sure. But seems to me coddling new players is the problem.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Salvos Rhoska
#1007 - 2017-04-05 08:05:09 UTC
Ima Wreckyou wrote:
Salvos Rhoska wrote:
Forced Golden Rule checklist everytime you undock in HS.



GOLDEN RULE UNDOCK CHECKLIST:
( ) Can you afford to lose what you are flying?
( ) Have you taken precautions?
( ) Do you trust no-one?



( )----> LAUNCH

MINER SPECIFIC ADDITIONAL UNDOCK CHECKLIST
( ) Do I have a mining permit and is it still valid?
( ) Do I have enough coffee to stay awake and vigilant so I can be the first to great the glorious New Order Agent when he enters the system to enforce the CODE in the name of my Saviour James 315?
( ) Do I really need that ore/ice or could it look greedy and therefore offend someone?


CODE SPECIFIC ADDITIONAL UNDOCK CHECKLIST
( ) Are my lips still firmly attached to James 315's buttocks?
Mr Mieyli
Doomheim
#1008 - 2017-04-05 08:06:04 UTC  |  Edited by: Mr Mieyli
Herzog Wolfhammer wrote:
Trasch Taranogas wrote:
You all have a good point, if you change Eve to please newbros
and slackers it will ruin the core game.

So how could CCP make the first harsh interactions less devastating.

Better, longer tutorial?

Mandatory to join a corp?

Free newbro ships?

Ship-fitting school?

Ingame how-to videos?




Put the noob starter systems in NPC nullsec. Enforce a "no sitting off station and blapping noobs all day like a loser" rule. Leave the rest to chance. Let nullsec corps put recruiting billboards all over the place.

Highsec is a trap the breeds entitlement and complacency in EVERYBODY who lives there and gives new players the wrong idea.

Do this and a day will come when you won't even need a highsec, except as a place for a true Mos Eisley (Jita).




I agree with this and would add highsec should be officially renamed as empire as the word high-sec is nothing but a source of confusion. It sets false expectation of what the zone is as a new player, in reality it is the hub of new eden, literally the centre of the cluster, as such it's rife with everything eve is known for.

I do also think the game should make clear solo play is only for those experienced enough to look after themselves. Some might say moving newbies to null would only increase the power of existing alliances, well I have two counter points. First new players are already flocking to null to groups like brave newbies and pandemic horse etc. Second I would argue even large groups tend to splinter and fall apart, and other times people break away from an alliance to go off on their own.

This post brought to you by CCP's alpha forum alt initiative. Playing the eve forums has never come cheaper.

Sasha Nemtsov
Federal Navy Academy
Gallente Federation
#1009 - 2017-04-05 08:22:31 UTC
Even after all the to-ing and fro-ing in this thread, the succinct advice of the Elders comes wafting down the ages to greet us anew:

HTFU or GTFO!

or perhaps:

Adapt or Die!

Take your pick OP, the choice (as they say) is yours!
Salvos Rhoska
#1010 - 2017-04-05 08:22:32 UTC  |  Edited by: Salvos Rhoska
Teckos Pech wrote:
Coddling players seems to be the problem. Holding their hand seems to be the problem. Because you hold their hand and then you shove into the deep end rather abruptly. This view was first put forward by Salvos.


I still hold to this. The new NPE tutorial is TOO good.
Lovely graphic popups, excellent guidance, voice acting, etc.

The drop into the harsh reality of EVE when it ends is even more fatal than before as a result.

The real killer for new players, is their own false expectations.
1) NPE goes away and they hit the ground, hard.
2) Many try to play as they are used to in other safe MMOs, and rudely discover that doesnt fly here.
3) Nobody likes blaming themselves for their mistakes. That is by far the hardest thing to accept, also in EVE.

I myself didnt know the specifics of EVE when I started, but I knew the Golden Rules would be all that keeps me alive.
That is what saved me. I ran for cover the second I dropped out of NPE, and in many ways, have been doing so ever since.

Ones first loss in EVE is the trial by fire.
That is when you have to internalize the bitter medicine, that everything that happens to you in EVE, is invariably your own fault. If you can survive that pill, that is when you are truly ready for EVE.

The best thing we can do for new players, is religiously, constantly preach them the Golden Rules.
xxxTRUSTxxx
Galactic Rangers
#1011 - 2017-04-05 08:25:05 UTC
Jenn aSide wrote:
xxxTRUSTxxx wrote:


what part of the type of people that want to be left alone to play as if it's a single player game and avoid interaction with the community are not wanted are you not getting?


Erm, that whole part.... The part that he doesn't get., it's the whole thing...

Big smile

He thinks he's coming up with a never before seen, foolproof, everyone will feel happy about it and there will be no opposition to it PVE Dojo "idea" that will make it to CCP and they will go "WTF, when didn't we think of this in 2003"!!!!

And when everyone tells him it's a bad idea he will ignore that and claim "well you just don't like change" ...


yup Roll
Teckos Pech
Hogyoku
Goonswarm Federation
#1012 - 2017-04-05 08:26:10 UTC
Herzog Wolfhammer wrote:
Trasch Taranogas wrote:
You all have a good point, if you change Eve to please newbros
and slackers it will ruin the core game.

So how could CCP make the first harsh interactions less devastating.

Better, longer tutorial?

Mandatory to join a corp?

Free newbro ships?

Ship-fitting school?

Ingame how-to videos?




Put the noob starter systems in NPC nullsec. Enforce a "no sitting off station and blapping noobs all day like a loser" rule. Leave the rest to chance. Let nullsec corps put recruiting billboards all over the place.

Highsec is a trap the breeds entitlement and complacency in EVERYBODY who lives there and gives new players the wrong idea.

Do this and a day will come when you won't even need a highsec, except as a place for a true Mos Eisley (Jita).


Hmmm....

Part of me says, "Yes, that really is pushing them in the deep end." The other part says, "Are we first hitting them in the head with a roofing hammer, then pushing them in the deep end?"

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#1013 - 2017-04-05 08:28:33 UTC
Salvos Rhoska wrote:
Teckos Pech wrote:
Coddling players seems to be the problem. Holding their hand seems to be the problem. Because you hold their hand and then you shove into the deep end rather abruptly. This view was first put forward by Salvos.


I still hold to this. The new NPE tutorial is TOO good.
Lovely graphic popups, excellent guidance, voice acting, etc.

The drop into the harsh reality of EVE when it ends is even more fatal than before as a result.

The real killer for new players, is their own false expectations.
1) NPE goes away and they hit the ground, hard.
2) Many try to play as they are used to in other safe MMOs, and rudely discover that doesnt fly here.
3) Nobody likes blaming themselves for their mistakes. That is by far the hardest thing to accept, also in EVE.

I myself didnt know the specifics of EVE when I started, but I knew the Golden Rules would be all that keeps me alive.
That is what saved me. I ran for cover the second I dropped out of NPE, and in many ways, have been doing so ever since.

Ones first loss in EVE is the trial by fire.
That is when you have to internalize the bitter medicine, that everything that happens to you in EVE, is invariably your own fault. If you can survive that pill, that is when you are truly ready for EVE.

The best thing we can do for new players, is religiously, constantly preach them the Golden Rules.


I did not know the Golden rules when I started, but I knew EVE was harsh so played very conservatively early on. As I googled around and learned from my own experience I soon realized the value of the Golden rules.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mr Mieyli
Doomheim
#1014 - 2017-04-05 08:31:25 UTC  |  Edited by: Mr Mieyli
Teckos Pech wrote:
Hmmm....

Part of me says, "Yes, that really is pushing them in the deep end." The other part says, "Are we first hitting them in the head with a roofing hammer, then pushing them in the deep end?"


I could envision corps like E-uni moving to NPC null and other starter corps springing up, likely sponsored by larger null groups looking for fresh blood. It would be a dynamic player driven experience which is what eve is about right? Why not show that from the get go. Empire is just a central hub where players from null gather for various reasons, trade, concord protection for certain activities, etc. Empire is not high security, nor is it really the place to start new players, so isolated from group play.

This post brought to you by CCP's alpha forum alt initiative. Playing the eve forums has never come cheaper.

Sasha Nemtsov
Federal Navy Academy
Gallente Federation
#1015 - 2017-04-05 09:12:55 UTC
Mr Mieyli wrote:
I could envision corps like E-uni moving to NPC null and other starter corps springing up, likely sponsored by larger null groups looking for fresh blood.


Yet again, Mr Mieyli, you spurn the good advice given to you and instead career onward regardless, scattering your tired notions about you like so much seed which you dearly hope to see take root and flourish.

What does it take to make you actually listen?

Do some research, man. I Googled 'Nullsec new player groups', and found thereby the detailed information which makes your 'suggestions' as laughable as they sound to anyone who's possessed of a pulse, sentient, of average intelligence, and has been in the game more than a few weeks.

I'll help you out; grudgingly.

E-Uni has a Nullsec Campus

The 2 most frequently mentioned Nullsec groups for new players are:

Pandemic Horde
Karmafleet

There are others, but be wary; some of them promise what they struggle to deliver.

RTFM Mr Mieyli, or at least avail yourself of a passing familiarity with it before posting irrelevant pie-in-the-sky codswallop.


Black Pedro
Mine.
#1016 - 2017-04-05 09:14:19 UTC  |  Edited by: Black Pedro
Salvos Rhoska wrote:
Teckos Pech wrote:
Coddling players seems to be the problem. Holding their hand seems to be the problem. Because you hold their hand and then you shove into the deep end rather abruptly. This view was first put forward by Salvos.


I still hold to this. The new NPE tutorial is TOO good.
Lovely graphic popups, excellent guidance, voice acting, etc.

The drop into the harsh reality of EVE when it ends is even more fatal than before as a result.

The real killer for new players, is their own false expectations.
1) NPE goes away and they hit the ground, hard.
2) Many try to play as they are used to in other safe MMOs, and rudely discover that doesnt fly here.
3) Nobody likes blaming themselves for their mistakes. That is by far the hardest thing to accept, also in EVE.

I myself didnt know the specifics of EVE when I started, but I knew the Golden Rules would be all that keeps me alive.
That is what saved me. I ran for cover the second I dropped out of NPE, and in many ways, have been doing so ever since.

Ones first loss in EVE is the trial by fire.
That is when you have to internalize the bitter medicine, that everything that happens to you in EVE, is invariably your own fault. If you can survive that pill, that is when you are truly ready for EVE.

The best thing we can do for new players, is religiously, constantly preach them the Golden Rules.
While I agree with this, when I started the first time 5 years ago I had the opposite experience. I played for about six months casually and nothing happened to me at all. Maybe this was because I never really mined, but while missioning and region trading I was never attacked once by another player (although I think I only left highsec a couple times when I didn't understand I was buying something from a lowsec station off the market but never was shot at) and eventually got bored and quit for over a year before trying again. Maybe I was lucky and it was only a matter of time, but I never lost a ship to another player and the only "bad" thing that happened to me was I fell for a small-time margin trading scam. I wouldn't even say I took precautions as I understand that to mean now hauling things, although it is true I was quite poor and probably never a really juicy target.

When I eventually tried again I decided to try my hand as a pirate (with some lowsec PI on the side for income - I only left highsec because the PI was so much better in lowsec) and did spend a lot more time reading and learning and got practice moving about lowsec, and by then I had fully absorbed what type of game Eve is so I was following the Golden Rules and comfortable with loss.

Of course this is all anecdotal, but I agree that it appears that the NPE fails to convey what type of game this is, nor condition players to treat ships as disposable, and highsec itself can and does bore players out of the game. I don't know what the solution is, but I am pretty sure more bubble-wrapping and isolation from the real game of Eve is not the answer. That just sets players up for a more devastating first loss when it finally happens and them to cry "bully" when someone dares interfere with their game play as the game is suppose to work. The answer could be in nurturing small and micro scale conflict and fights over things, even in highsec. Little PvE pockets that could stimulate interesting/fun conflict and fights even for new players, or limited bonuses for structures for small corps to fight over, but this is incredibly tough to balance when you have 10-year veterans squatting in highsec exploiting the safety there. I really hope the "Phenomenal PvE" coming up at Fanfest has something other than "better AI" that never seems to be deployed beyond niche areas of the game.

I guess the TL;DR is: Eve needs more conflict drivers, especially ones that get new players engaged with the universe.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#1017 - 2017-04-05 09:14:41 UTC  |  Edited by: Scipio Artelius
Mr Mieyli wrote:
I could envision corps like E-uni moving to NPC null and other starter corps springing up, ...

Eve-Uni already have an NPC nullsec campus in Syndicate (PC9-AY). They've had an NPC nullsec presence for years (EZA-FM before moving into the PC9 pocket when ineluctable fail cascaded following the Phoebe jump fatigue changes).

Unfortunately, it's almost dead, and I think, largely driven by the rise of nullsec new player friendly Corps/Alliances like Horde, Karmafleet, Brave, TEST, etc. the Uni can't really compete.

Eve-Uni are terrible when it comes to pvp in nullsec. If they don't have a huge blob advantage, they just get slaughtered; and not in a good 'keep undocking' kind of way. They are risk averse and require qualified FCs to be online and authorisation to undock, etc.

Good Alliance for PVE, but not for nullsec PVP.
Sasha Nemtsov
Federal Navy Academy
Gallente Federation
#1018 - 2017-04-05 09:19:24 UTC
Scipio Artelius wrote:
Mr Mieyli wrote:
I could envision corps like E-uni moving to NPC null and other starter corps springing up, ...

Eve-Uni already have an NPC nullsec campus in Syndicate (PC9-AY). They've had an NPC nullsec presence for years (EZA-FM before moving into the PC9 pocket when ineluctible failcascaded due to Phoebe jump fatigue changes).

Unfortunately, it's almost dead, and I think, largely driven by the rise of nullsec new player friendly Corps/Alliances like Horde, Karmafleet, Brave, TEST, etc. the Uni can't really compete.

Eve-Uni are terrible when it comes to pvp in nullsec. If they don't have a huge blob advantage, they just get slaughtered; and not in a good 'keep undocking' kind of way. They are risk averse and require qualified FCs to be online and authorisation to undock, etc.

Get Alliance for PVE, but not great for nullsec PVP.


+1

You took the words right out of my mouth and embellished them most profitably.

Not that I expect it to make an iota of difference to Mr Mieyli's mutterings...
Marcus Tedric
Zebra Corp
Goonswarm Federation
#1019 - 2017-04-05 10:01:57 UTC  |  Edited by: Marcus Tedric
Trasch Taranogas wrote:
....................

So how could CCP make the first harsh interactions less devastating. .......................


Advertise and Market the game - and make sure that others do the same and not gloss - as 'something different'.

Market it as the only true MMORPG that exists - the only one where your efforts matter - the only true gaming experience currently available. The only one where you truly comepete against other players.

That no previous gaming experiences (less perhaps Grand Master Chess or Cutthroat Bridge) will help you; but perhaps real world experience(s) might.

And posit whether - 'are you up to the challenge of EVE?'

Almost anything that leads potential players to think that it's like anything else they have otherwise played - should be discouraged to think so.

That when playing non-meaningful, repetative, wishy-washy entertainments palls and becomes borning - perhaps they are ready to try EVE.

Come and play with the Big Boys and Girls - for you cannot die; you can advance or be pushed back - the choice is yours...

One can also think of suggesting that EVE is an ongoing psychology experiment - for I have long believed that people play EVE as they would real life - if they could get away with it!

It could be a real exposé into what would happen if the rich became immortal - and how bad that could be...

Don't soil your panties, you guys made a good point, we'll look at the numbers again. - CCP Ytterbium

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#1020 - 2017-04-05 10:03:27 UTC  |  Edited by: Infinity Ziona
Dracvlad wrote:
Dom Arkaral wrote:
The wreck ehp was demanded by nullsec entities so they could loot caps and supers...

And to be honest, it was not logical for a 10m ehp ship to have a 100hp wreck hahahah


Dom, the wreck EHP was logical, that is not the issue, the simple issue was that is was the speed that it got changed when AG started ganking freighter wrecks and more importantly who pushed it to CCP.

It destroyed emergent gameplay, gameplay which CCP seemed to be totally unaware of, but most of all it was the AG players being in the same boat as the gankers and taht gankers failed badly, I was on comms with Loyal and that was so funny, he raged hard, sounded like an enraged miner on heat.

Same as the Privateer nerf. We responded to alliance provocation in null by creating a highsec alliance to fight null alliances when they came to high.

Nek minute - Alliances ZOMG we can't go to high sec and carebear in peace, CCP nerfs our alliance to death. There were no changes when the alliances were declaring war on little corps and smashing them but as soon as the tables were turned the nerf bat came out.

Can't get less emergent and less sand box then that.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)