These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Alphas and F2P Have Failed

Author
Piugattuk
Litla Sundlaugin
#621 - 2017-04-03 13:45:43 UTC
Yebo Lakatosh wrote:
Piugattuk wrote:
the hatered of non-PVP players has got to cool down, every since I've been in eve hatered of miners has been the biggest thing forever
I feel I have to reflect on that, as I sense a dark misconception. I, as a player am glad that you play the same awesme game I play. Nothing you can do ingame will change that.

But when you mine, you generate money and other resources. And the money and resources you generate devaules whatever me and my allies can make, as we are all competing on the same market. Also while I love to think that miners only ever mine to have better mining equipment to mine even more with, we always have to suspect that you have a PvPer deep down inside you, and whatever you earn will be eventually transformed into war supplies that aid my enemies. You are not my enemy you say? Well, the fact that you are not in the same Coalition as I am says otherwise.

So yeah, I hate miners. But I love you for playing here. Hope you'll endure the hardships you'll face, and that you will gather enough experience to generate content (other than being a juicy target while printing ISK).

Piugattuk wrote:
what low sec, null and WH dwellers don't get is that more PVE'ers would love to take on bigger chances but on their terms, that being PVE.
Sure we get it, and we have a solution: recruitment. Become one of the locals, who invest a lot of effort into making -their- home safe for -their- people. But if you don't, don't blame them for securing their space and their resources, even if it involves hunting you down if you trespass and steal.



Great points, only I do take issue with a small part, I've reached out to people in the netherworlds to try to hammer out a deal and use their space, but have always been ignored or told to FO, eve being eve I get it, you can't trust anybody and that's where it ends sadly.
Yebo Lakatosh
Brutor Tribe
Minmatar Republic
#622 - 2017-04-03 15:36:52 UTC  |  Edited by: Yebo Lakatosh
Piugattuk wrote:
Great points, only I do take issue with a small part, I've reached out to people in the netherworlds to try to hammer out a deal and use their space, but have always been ignored or told to FO, eve being eve I get it, you can't trust anybody and that's where it ends sadly.
You got one of the better outcomes of all those I can imagine...

But you know... finding a good corp that fits you, wants you and welcomes you is like... well, just about like anything in EvE. Hard to figure out on your own, easy to fall into traps.. and doing your homework -before- attempting it pays off.

Did they refuse? Mistrust goes both ways. :) Their loss, and maybe your gain.

And if the worse happens, one can always lick his wounds and retry it with more experience that hopefully transformed into more wisdom.

Elite F1 pilot since YC119, incarnate of honor, integrity and tidi.

Frostys Virpio
State War Academy
Caldari State
#623 - 2017-04-03 15:46:56 UTC
Scialt wrote:
Honzas Krutas wrote:
Rosie Hazelcrush wrote:
seriously, reset everything. delete all skillpoints, all chars, all corps, all alliances, all blueprints, all citadels, every single isk and asset in the game. respawn all stations, belts (they should be random anyway), moons, agents, everything. re-link the stargates to create a new universe. open servers. boom. eve's persistence has reached a problematic status.

Hello mate.


I like this. I was playing diablo2 at battle.net for a long time and there was esxactly this mechanic and server was resetted every year.

However, there will always be players who like what they have and will quit if you take it away from them. While its true a fresh start would give many players a new motivation to return to eve or just to play further, it could also drive the other half player away as they will not be interested and willing to start over.

I feel like this has no chance of being ever implemented, but there is no reason not to discuss it so to make this suggestion viable, EVE online would have to borrow a second mechanics from diablo and thats a ladder and non-ladder. In diablo, characters a nd your assests were actually not deleted at the end of the season, but instead moved into so called non-ladder. You could still play those characters but there were limits. Only ladder characters could find/do many items and special activities which added motivations to start a ladder character each season as the items that could be found only in ladder were extremely valuable on non-ladder. A little problem might be that in diablo ladder and nonladder characters were separated from each other. I believe that its not possible to keep them in single server and there is a question then how many players would be interested in playing the second server... still something to think about.


I think a way to get both is to create another Sever.

Right now eve has two... Tranquility and Serenity.

So... imagine if they announced they were creating a new server... and everyone had to start from scratch. Some would stay on their current server. Some would move over. Some would play both. New players would have a universe to start in where they are not 15 years behind.

Each server would have smaller numbers individually... but the total would be higher. Not sure if that would be what they'd want or not.



This would not help. People already complain i's too hard to find content and you want to split the population over 2+ instance?
Galaxy Pig
New Order Logistics
CODE.
#624 - 2017-04-03 17:38:12 UTC  |  Edited by: Galaxy Pig
Zarek Kree wrote:
Galaxy Pig wrote:
All glory be to James 315. This thread of tears over the New Order is still going.

#mostrelevantallianceinthegame



QuestionQuestionQuestionQuestion I don't think you actually read the thread. How is it that you think this thread is about "tears over the New Order"?


Oh, believe me, I've read the thread. It's been entertaining me for days!

You gotta read between the lines of this thread, it's pretty stealthy, but it's definitely a tear thread over the New Order.

Post #291

Galaxy Pig wrote:
Arthur Aihaken wrote:
Electronic Arts likes F2P models...


And here we have it.

This entire thread is tears.

This whole topic is just designed to support the narrative of fail anti-gankers. The whole "CODE. is killing the game so CCP made alphas to fluff up the numbers so they can sell the game."

It's tinfoil, but more than that, it's tears.

Another threadnaught full of tears over the New Order. Lol


All glory be to the Savior of Highsec, James 315. Peace and blessings be upon him.

Highsec is owned by players now. Systems 0.5-1.0 are New Order Territory. All miners and other residents of Highsec must obey The Code. Mining without a permit is dangerous and harmful to the EVE community. See www.MinerBumping.com

Zarek Kree
Lunatic Legion Holdings
#625 - 2017-04-03 17:48:39 UTC
Galaxy Pig wrote:
Zarek Kree wrote:
Galaxy Pig wrote:
All glory be to James 315. This thread of tears over the New Order is still going.

#mostrelevantallianceinthegame



QuestionQuestionQuestionQuestion I don't think you actually read the thread. How is it that you think this thread is about "tears over the New Order"?


Oh, believe me, I've read the thread. It's been entertaining me for days!

You gotta read between the lines of this thread, it's pretty stealthy, but it's definitely a tear thread over the New Order.

Post #291

Galaxy Pig wrote:
Arthur Aihaken wrote:
Electronic Arts likes F2P models...


And here we have it.

This entire thread is tears.

This whole topic is just designed to support the narrative of fail anti-gankers. The whole "CODE. is killing the game so CCP made alphas to fluff up the numbers so they can sell the game."

It's tinfoil, but more than that, it's tears.

Another threadnaught full of tears over the New Order. Lol


All glory be to the Savior of Highsec, James 315. Peace and blessings be upon him.


Ohhhhh...You have to read between the lines? You should have just said that to begin with. Do you have to chant and recite an incantation too?

Of course if you read between the lines while reading between the lines it's actually CODE tears. But that requires training up Reading Between the Lines to level 5, which has Quijie Board V as a prerequisite - so you may not have that yet.
Galaxy Pig
New Order Logistics
CODE.
#626 - 2017-04-03 17:54:16 UTC
Look at the OP's corp name, dude. It's pretty obvious that his entire identity is defined by butthurt over the New Order.

Highsec is owned by players now. Systems 0.5-1.0 are New Order Territory. All miners and other residents of Highsec must obey The Code. Mining without a permit is dangerous and harmful to the EVE community. See www.MinerBumping.com

Zarek Kree
Lunatic Legion Holdings
#627 - 2017-04-03 18:01:23 UTC
Galaxy Pig wrote:
Look at the OP's corp name, dude. It's pretty obvious that his entire identity is defined by butthurt over the New Order.


Yeah, but you're not reading between the lines.
Galaxy Pig
New Order Logistics
CODE.
#628 - 2017-04-03 18:27:18 UTC
Is that turn of phrase taboo or something? You'll have to help me out here, I don't keep up with internet culture...

Hey, you know your snarky little comments also count as tears, right? Yup. Clear and evident butthurt.

Highsec is owned by players now. Systems 0.5-1.0 are New Order Territory. All miners and other residents of Highsec must obey The Code. Mining without a permit is dangerous and harmful to the EVE community. See www.MinerBumping.com

Jita Baldness
Science and Trade Institute
Caldari State
#629 - 2017-04-05 03:34:02 UTC
Eve is just too expensive overall to do the free to play micro transaction model.

How many dollars (selling plex) worth of skill injectors would it take to fly anything fun? Plus I have to maintain a sub anyways (plex or traditional).

If the barrier to entry is more than a AAA game then it will fail. (Guess what its quite a lot more in most cases for anything t2!)

It is hundreds of dollars to do anything from scratch. Very few free to play games have that kind of barrier when it comes right down to it. When it was a sub it all made sense, now really how many people will drop hundreds or thousands to play a game?

On top of this the constant nerfing of PVE income has made this game a cash grab at this point. Its unrealistic compared to when I started to pay your sub via in game income (300mil plex anyone?).

Sad really, this game is outstanding but the greed is killing it.

The alphas added up the cost to ACTUALLY play the game and noped out quick!
Bjorn Tyrson
Brutor Tribe
Minmatar Republic
#630 - 2017-04-05 05:22:19 UTC
Jita Baldness wrote:
Eve is just too expensive overall to do the free to play micro transaction model.

How many dollars (selling plex) worth of skill injectors would it take to fly anything fun? Plus I have to maintain a sub anyways (plex or traditional).

If the barrier to entry is more than a AAA game then it will fail. (Guess what its quite a lot more in most cases for anything t2!)

It is hundreds of dollars to do anything from scratch. Very few free to play games have that kind of barrier when it comes right down to it. When it was a sub it all made sense, now really how many people will drop hundreds or thousands to play a game?

On top of this the constant nerfing of PVE income has made this game a cash grab at this point. Its unrealistic compared to when I started to pay your sub via in game income (300mil plex anyone?).

Sad really, this game is outstanding but the greed is killing it.

The alphas added up the cost to ACTUALLY play the game and noped out quick!


Unrealistic to plex your accounts anymore? I remember the 300 mil plex days. And frankly it's a hell of a lot easier to get the 1.2b needed now than it was back then.

But what do I know, I only have 8 accounts I keep Plexed playing casually in HS.
Teckos Pech
Hogyoku
Goonswarm Federation
#631 - 2017-04-05 07:04:30 UTC
Jita Baldness wrote:
Eve is just too expensive overall to do the free to play micro transaction model.

How many dollars (selling plex) worth of skill injectors would it take to fly anything fun? Plus I have to maintain a sub anyways (plex or traditional).


Then obtain SP the old fashioned way. If you want to circumvent time you need to shell out...and increasing amounts. That has been CCPs position for quite some time.

Quote:
If the barrier to entry is more than a AAA game then it will fail. (Guess what its quite a lot more in most cases for anything t2!)


The price of the game has not changed since it began, hence in real terms it is cheaper than ever. And if you buy a year at a time it is $11/month.

Quote:
It is hundreds of dollars to do anything from scratch. Very few free to play games have that kind of barrier when it comes right down to it. When it was a sub it all made sense, now really how many people will drop hundreds or thousands to play a game?


Of course, if you want to skip 1 year of training it is going to be expensive. Working as intended. Stop whining free stuff.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Skelee VI
Appetite 4 Destruction
#632 - 2017-04-05 16:44:48 UTC
Get rid of security all together, anyone can be attacked anywhere anytime! Nowhere to hide!
Remove nullification from interceptors, biggest joke in eve.
limit the number of player owned assets in space in each system . too many citadels and astrahas out there.
Redo the SOV crap
Jita Baldness
Science and Trade Institute
Caldari State
#633 - 2017-04-05 17:38:20 UTC
Bjorn Tyrson wrote:
Jita Baldness wrote:
Eve is just too expensive overall to do the free to play micro transaction model.

How many dollars (selling plex) worth of skill injectors would it take to fly anything fun? Plus I have to maintain a sub anyways (plex or traditional).

If the barrier to entry is more than a AAA game then it will fail. (Guess what its quite a lot more in most cases for anything t2!)

It is hundreds of dollars to do anything from scratch. Very few free to play games have that kind of barrier when it comes right down to it. When it was a sub it all made sense, now really how many people will drop hundreds or thousands to play a game?

On top of this the constant nerfing of PVE income has made this game a cash grab at this point. Its unrealistic compared to when I started to pay your sub via in game income (300mil plex anyone?).

Sad really, this game is outstanding but the greed is killing it.

The alphas added up the cost to ACTUALLY play the game and noped out quick!


Unrealistic to plex your accounts anymore? I remember the 300 mil plex days. And frankly it's a hell of a lot easier to get the 1.2b needed now than it was back then.

But what do I know, I only have 8 accounts I keep Plexed playing casually in HS.


I also am running over 10 accounts at the moment, however I wouldn't be able to without skill extractions. If you seriously do exploration and missions (or incursions) and plex 8 then I commend your free time.

When it was 300 mil plex i ran 4 accounts. I missioned (L4) and explored in low sec and a good drop could be a plex immediately. I also would day trip into WH for Nanoribbons, it was a LOT less nanoribbons those days to pay for an account. I truly believe that it only became harder to plex until injectors were released, which for new players did not help at all unless you are dropping money. This is a thread about alphas right? Not set up legacy players who ride the extractor train.

Now I extract from 8 to "free to play" for 4. Luckily I had many accounts that were over 5 mil sp so I could easily transition to the new economy.

But I can honestly say that if I wanted to start today I would run some missions and quit quite quickly. I would not tough it out for months to be able to set up some kind of extraction farm to play, nor would I explore in HS for hours to plex multiple accounts.
Trading Shitposting Alt
Doomheim
#634 - 2017-04-05 19:11:22 UTC
Soel Reit wrote:
EvE is Dying
Soon™


Edit: you want big numbers back?
let the game go back to the true eve!
NO casuals
NO plex

ONLY sub
ONLY nerds and heavy farmer

#SkillsRequired #NoCreditCardAllowed

Cool


Edit2: the competition should be on how much you can do ingame, now how much plex you can buy with money Cool



Was reading this discussion, found only your comment having point just one thing "No plex" you would use that to erase using credit card to get ingame money, but what will you do with many hardocore players that have same views as you do but are plexing with isk because they can, how will you keep them playing with you, also trust me plex is not big of issue, think about it a bit you will come to understand me
Austin Blythe
Doomheim
#635 - 2017-04-05 19:23:39 UTC
Bjorn Tyrson wrote:
8 accounts


Bjorn Tyrson wrote:
playing casually


rofl
Bjorn Tyrson
Brutor Tribe
Minmatar Republic
#636 - 2017-04-05 19:34:53 UTC
Jita Baldness wrote:
Bjorn Tyrson wrote:
Jita Baldness wrote:
Eve is just too expensive overall to do the free to play micro transaction model.

How many dollars (selling plex) worth of skill injectors would it take to fly anything fun? Plus I have to maintain a sub anyways (plex or traditional).

If the barrier to entry is more than a AAA game then it will fail. (Guess what its quite a lot more in most cases for anything t2!)

It is hundreds of dollars to do anything from scratch. Very few free to play games have that kind of barrier when it comes right down to it. When it was a sub it all made sense, now really how many people will drop hundreds or thousands to play a game?

On top of this the constant nerfing of PVE income has made this game a cash grab at this point. Its unrealistic compared to when I started to pay your sub via in game income (300mil plex anyone?).

Sad really, this game is outstanding but the greed is killing it.

The alphas added up the cost to ACTUALLY play the game and noped out quick!


Unrealistic to plex your accounts anymore? I remember the 300 mil plex days. And frankly it's a hell of a lot easier to get the 1.2b needed now than it was back then.

But what do I know, I only have 8 accounts I keep Plexed playing casually in HS.


I also am running over 10 accounts at the moment, however I wouldn't be able to without skill extractions. If you seriously do exploration and missions (or incursions) and plex 8 then I commend your free time.

When it was 300 mil plex i ran 4 accounts. I missioned (L4) and explored in low sec and a good drop could be a plex immediately. I also would day trip into WH for Nanoribbons, it was a LOT less nanoribbons those days to pay for an account. I truly believe that it only became harder to plex until injectors were released, which for new players did not help at all unless you are dropping money. This is a thread about alphas right? Not set up legacy players who ride the extractor train.

Now I extract from 8 to "free to play" for 4. Luckily I had many accounts that were over 5 mil sp so I could easily transition to the new economy.

But I can honestly say that if I wanted to start today I would run some missions and quit quite quickly. I would not tough it out for months to be able to set up some kind of extraction farm to play, nor would I explore in HS for hours to plex multiple accounts.


back then very few people actually did exploration, and scanning wasn't nearly as "entry level" as it is now. they rebalanced things to make it easier to get into, arguably the easiest career that makes reasonable isk in fact. and it is inevitably one of the first careers we suggest to alphas and newbros.

same thing with nanoribbons, Wh's where not nearly as heavily farmed back then, which kept the prices higher.

datacore farming has also all but vanished.

on the reverse side of that though, manufacturing has become considerably more profitable and easier for a new player to compete in. and with the reduced price of pirate hulls, its easier and faster than ever to get into one for both lvl 4 missions or incursions. yes inflation has made it SLIGHTLY more difficult to plex your accounts, but most of your examples are just formerly high income activities that have been rebalanced and since become low-moderate income ones. which is more due to alphas and newbros actually running the content more, than it has to do with the overall price of plex.
Commander Spurty
#637 - 2017-04-06 16:02:46 UTC
What is the point of adding new players to a game where everybody just sets standings / gets absorbed by existing entities as there is no boundary here?

Just don't get how the act of "swelling existing entities" more, gets us from where we already are,to somewhere better.

Answer that and then come back to us.

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Scialt
Corporate Navy Police Force
Sleep Reapers
#638 - 2017-04-06 18:06:58 UTC
Frostys Virpio wrote:
Scialt wrote:
Honzas Krutas wrote:
Rosie Hazelcrush wrote:
seriously, reset everything. delete all skillpoints, all chars, all corps, all alliances, all blueprints, all citadels, every single isk and asset in the game. respawn all stations, belts (they should be random anyway), moons, agents, everything. re-link the stargates to create a new universe. open servers. boom. eve's persistence has reached a problematic status.

Hello mate.


I like this. I was playing diablo2 at battle.net for a long time and there was esxactly this mechanic and server was resetted every year.

However, there will always be players who like what they have and will quit if you take it away from them. While its true a fresh start would give many players a new motivation to return to eve or just to play further, it could also drive the other half player away as they will not be interested and willing to start over.

I feel like this has no chance of being ever implemented, but there is no reason not to discuss it so to make this suggestion viable, EVE online would have to borrow a second mechanics from diablo and thats a ladder and non-ladder. In diablo, characters a nd your assests were actually not deleted at the end of the season, but instead moved into so called non-ladder. You could still play those characters but there were limits. Only ladder characters could find/do many items and special activities which added motivations to start a ladder character each season as the items that could be found only in ladder were extremely valuable on non-ladder. A little problem might be that in diablo ladder and nonladder characters were separated from each other. I believe that its not possible to keep them in single server and there is a question then how many players would be interested in playing the second server... still something to think about.


I think a way to get both is to create another Sever.

Right now eve has two... Tranquility and Serenity.

So... imagine if they announced they were creating a new server... and everyone had to start from scratch. Some would stay on their current server. Some would move over. Some would play both. New players would have a universe to start in where they are not 15 years behind.

Each server would have smaller numbers individually... but the total would be higher. Not sure if that would be what they'd want or not.



This would not help. People already complain i's too hard to find content and you want to split the population over 2+ instance?


This would help overall subscriber numbers I think (at least in the short run). Many people (especially new players) would be more interested in a "start from scratch" location where everyone is beginning with a few hundred thousand isk... as opposed to sharing space with people who have hundreds of billions of isk when they have just a few hundred thousand.

In the long run... splitting the player base probably would be an issue. But I do think it will always be difficult to attract new players to a mature, 15 year old universe where people are already entrenched. I came back with the recent Alpha release... but I wasn't starting fresh. I had a 35 million SP and a 12 million SP toon to come back too with about 10 billion in assets. I'm nowhere near competitive with the long time players... but I'm not starting from scratch either. I'm not sure I would sub if I started from scratch.

Perhaps there's another solution than a new server to attract new players. The Alpha program gives people a taste and that has helped... but the trend is going to go back to a downward one soon I think. Perhaps some sort of gift can be created for a new subscriber to help new players feel like the gulf between them and established players is something that can be closed... without drastically messing up how new players learn to play the game.
Zarek Kree
Lunatic Legion Holdings
#639 - 2017-04-06 19:08:02 UTC  |  Edited by: Zarek Kree
Scialt wrote:
Frostys Virpio wrote:
Scialt wrote:
Honzas Krutas wrote:
Rosie Hazelcrush wrote:
seriously, reset everything. delete all skillpoints, all chars, all corps, all alliances, all blueprints, all citadels, every single isk and asset in the game. respawn all stations, belts (they should be random anyway), moons, agents, everything. re-link the stargates to create a new universe. open servers. boom. eve's persistence has reached a problematic status.

Hello mate.


I like this. I was playing diablo2 at battle.net for a long time and there was esxactly this mechanic and server was resetted every year.

However, there will always be players who like what they have and will quit if you take it away from them. While its true a fresh start would give many players a new motivation to return to eve or just to play further, it could also drive the other half player away as they will not be interested and willing to start over.

I feel like this has no chance of being ever implemented, but there is no reason not to discuss it so to make this suggestion viable, EVE online would have to borrow a second mechanics from diablo and thats a ladder and non-ladder. In diablo, characters a nd your assests were actually not deleted at the end of the season, but instead moved into so called non-ladder. You could still play those characters but there were limits. Only ladder characters could find/do many items and special activities which added motivations to start a ladder character each season as the items that could be found only in ladder were extremely valuable on non-ladder. A little problem might be that in diablo ladder and nonladder characters were separated from each other. I believe that its not possible to keep them in single server and there is a question then how many players would be interested in playing the second server... still something to think about.


I think a way to get both is to create another Sever.

Right now eve has two... Tranquility and Serenity.

So... imagine if they announced they were creating a new server... and everyone had to start from scratch. Some would stay on their current server. Some would move over. Some would play both. New players would have a universe to start in where they are not 15 years behind.

Each server would have smaller numbers individually... but the total would be higher. Not sure if that would be what they'd want or not.



This would not help. People already complain i's too hard to find content and you want to split the population over 2+ instance?


This would help overall subscriber numbers I think (at least in the short run). Many people (especially new players) would be more interested in a "start from scratch" location where everyone is beginning with a few hundred thousand isk... as opposed to sharing space with people who have hundreds of billions of isk when they have just a few hundred thousand.

In the long run... splitting the player base probably would be an issue. But I do think it will always be difficult to attract new players to a mature, 15 year old universe where people are already entrenched. I came back with the recent Alpha release... but I wasn't starting fresh. I had a 35 million SP and a 12 million SP toon to come back too with about 10 billion in assets. I'm nowhere near competitive with the long time players... but I'm not starting from scratch either. I'm not sure I would sub if I started from scratch.

Perhaps there's another solution than a new server to attract new players. The Alpha program gives people a taste and that has helped... but the trend is going to go back to a downward one soon I think. Perhaps some sort of gift can be created for a new subscriber to help new players feel like the gulf between them and established players is something that can be closed... without drastically messing up how new players learn to play the game.



The number of people who are influenced by the desire to operate at the extreme upper echelons of the game is so small as to be meaningless to general recruiting. I have less than a year in the game. I'll never be competitive with many of the long time players - but I never would have been to begin with regardless of when I started because I'd never commit myself to that degree. Will I ever be CEO of a major corporation? Nope. But there are no circumstances in which I ever would have been. That's not why I play the game and I don't think that's why most people play the game.

That said, I don't need or want a leg up. I already have to listen to snaggle-toothed old-timers complain about skill injectors - you think I want to give them another reason to tell me how easy I have it? Besides, I don't feel limited in what I can do. It strikes me that most of the leaders I've met in-game up to now have been people who came on board in the last several years. They're not all 2003 players (frankly I don't know any of those) or even 2007 players. But I know lots of players from 2011-2013 time frame who are leaders at every level. I can do anything I'd WANT to do.

By your philosophy, nobody ever would have joined after about 2005 - yet people obviously did and continue to.
Scialt
Corporate Navy Police Force
Sleep Reapers
#640 - 2017-04-06 20:05:34 UTC
Zarek Kree wrote:



The number of people who are influenced by the desire to operate at the extreme upper echelons of the game is so small as to be meaningless to general recruiting. I have less than a year in the game. I'll never be competitive with many of the long time players - but I never would have been to begin with regardless of when I started because I'd never commit myself to that degree. Will I ever be CEO of a major corporation? Nope. But there are no circumstances in which I ever would have been. That's not why I play the game and I don't think that's why most people play the game.

That said, I don't need or want a leg up. I already have to listen to snaggle-toothed old-timers complain about skill injectors - you think I want to give them another reason to tell me how easy I have it? Besides, I don't feel limited in what I can do. It strikes me that most of the leaders I've met in-game up to now have been people who came on board in the last several years. They're not all 2003 players (frankly I don't know any of those) or even 2007 players. But I know lots of players from 2011-2013 time frame who are leaders at every level. I can do anything I'd WANT to do.

By your philosophy, nobody ever would have joined after about 2005 - yet people obviously did and continue to.


I disagree with the first sentence strongly. I've seen a million people in the new pilots forum make posts about how it takes too long to get to (what they perceive) as the "end game" to be told by everyone here that Eve has no end game and that they should quit and go play WOW or something.

Now of course not everyone has the mindset of wanting to take part in the "upper echelons" of a game... but it's silly not to recognize that many do.

Second... while new players do join, we've been going in a negative direction for a while now in terms of total players (with an uptick with Alphas but not an upward trend overall). That means more people are stopping playing Eve than starting. While we don't have hard numbers on that, I wonder how many more of those who are stopping are people relatively new to the game (those who subbed for a few months to a year and didn't renew) vs those who had been longer term players. I'm enjoying myself a lot now... and I enjoyed myself a lot when I stopped in 2009 (I left due to out of game reasons, not due to lack of enjoyment). But even back in the 2006-2009 time period... I hit a lull period where the game stopped being new but I had to wait for a while to get to be able to do things I wanted to do. I stopped playing as much and nearly quit... but decided to give it another try (with another 6-9 months of AFK training)... and had a much better time. Perhaps I connected with a better group of players... but I'm not so sure. I've tried going back with alts and doing stuff with that level of skill points and isk rewards... and frankly I tolerate it less now than I did back then. I do think there's a period from after the game stops being new and before you start having enough skills and taking in enough isk to start thinking about strategic goals in the game as opposed to just "getting by" where Eve struggles most with retention.

Now keep in mind... CCP has done some good things to make it more palatable than it was when I went through that lull. For example, we don't have to worry about learning skills anymore (that was a horrible thing... waiting for learning skills to train so you could start actually training to do stuff... or suffering crappy training times by not training learning skills). But I still firmly believe there is a point (perhaps a different point depending on what you're doing) where you have to get past a grind to get to "the good stuff". And it usually hits at a point where the 600m skill injector cost is prohibitive in terms of what you can make with the skills you have at the time.

But again... my views are from my experience years ago and what I see as an older player who went back and tried to run lower level content in an alt. I could be totally off on what a 6-12 month player who's new to Eve is feeling.