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[MAY] Blood Raider Capitals

First post First post
Author
Mr Rive
Sniggerdly
Pandemic Legion
#141 - 2017-03-30 00:06:16 UTC
Also, another thing, why do they need to cost so bloody much?

If you look at any other faction ship in game, including faction titans, theyre like 2-3 times the cost of a t1 variant.

They aren't super OP, so making them cost that much just means people won't use them as anything other than a space penis.

If they cost closer to the 5b mark, they might actually be viable and practical ships to use, even though that would still be expensive, it would be great to actually be able to use them.
sens1
Republic University
Minmatar Republic
#142 - 2017-03-30 04:56:50 UTC
Is it intended that the dread does not have the armor or turret capacitor bonuses the revelation does? Without these its basically a useless, capless, anemic brick.
Reaver Glitterstim
The Scope
Gallente Federation
#143 - 2017-03-30 07:47:26 UTC  |  Edited by: Reaver Glitterstim
Ncc 1709 wrote:
I was hoping for Doomday on the dread :(

The nos bonus on the Fax isnt enough

It needs to be 50% or 100% per level to make it properly useful

Better yet, a Blood Raiders faction capital nosferatu.
edit: OMG these exist


The titan needs a doomsday that sucks ships capacitor dry and then causes them to deal damage around themselves based on the capacitor they lost.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Justin Cody
War Firm
#144 - 2017-03-30 08:30:07 UTC
sens1 wrote:
Is it intended that the dread does not have the armor or turret capacitor bonuses the revelation does? Without these its basically a useless, capless, anemic brick.


Use the force...erm Nos I mean use the nos!
Aleverette
Bag ol' Dciks
#145 - 2017-03-30 11:08:51 UTC
sens1 wrote:
Is it intended that the dread does not have the armor or turret capacitor bonuses the revelation does? Without these its basically a useless, capless, anemic brick.


Because the best use of it is a full buffer fit. Forget about turrents, noses, neuts and the siege module.

The mission of this ship is to drag as much as firepower as possible.




----Trash talk created by CCP's bad game design.
Tara Read
Blackwater USA Inc.
Pandemic Horde
#146 - 2017-03-30 11:22:06 UTC
Reaver Glitterstim wrote:
Ncc 1709 wrote:
I was hoping for Doomday on the dread :(

The nos bonus on the Fax isnt enough

It needs to be 50% or 100% per level to make it properly useful

Better yet, a Blood Raiders faction capital nosferatu.


The titan needs a doomsday that sucks ships capacitor dry and then causes them to deal damage around themselves based on the capacitor they lost.


So an AOE DD mutiplied by the flat capacitor they lose? An interesting concept but not something I think CCP will impliment. It would be an awesome weapon though!
Reaver Glitterstim
The Scope
Gallente Federation
#147 - 2017-03-30 16:08:51 UTC
Tara Read wrote:
So an AOE DD mutiplied by the flat capacitor they lose? An interesting concept but not something I think CCP will impliment. It would be an awesome weapon though!

It could have an effect pattern determined by the weapon, and all damage done to a given ship in the DD path would be dealt based on the capacitor lost by the previous ship in its path. So the first ship hit would take no damage, and the last ship hit would deal no damage.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Cade Windstalker
#148 - 2017-03-30 17:22:24 UTC
Frostys Virpio wrote:
Cade Windstalker wrote:
Spc One wrote:
Not really, max in eve is 99.9% you can't go past that and even that is impossible to achieve.
Same with hardeners, you can't go past 99% resists no matter what you do.


Actually, funny thing, you can!

The caps are soft, not hard, except in very specific and hard-coded circumstances. If they roll over (generally due to rounding) you end up with, um, 'funny' results.

Like the DST that infamously managed to get over 100% resists, got shot, and took infinite damage and exploded!

Presumably without a similar hard limit on web speed reductions a Vindi-bonused grappler would result in a ship very briefly going infinity miles per hour, shooting out of web range, and slowing down somewhere around the next star system over... Lol


That's a whole new level of "slingshot it into warp".


I'm now imagining a ship aligning, getting webbed, shooting to Plaid, finally slowing down on the *other* side of the warp destination, and having to either stop and turn around to warp or literally warping backwards as it hits the velocity required to enter warp finally and the original warp algorithm kicks in...

CCPls let me test this on Sisi! Please!?!!?!?! Big smilePirate
HandelsPharmi
Pharmi on CharBazaar
#149 - 2017-03-30 19:37:56 UTC
Well on the one side, the Molok needs more capacitor compared to the Avatar (up to 50 % reduction in cap use for energy turrets) and on the other side, for Cap NEUTs, it will need much more capacitor to be effective.

Capacitor pool is close to the Avatar (145 TJ compared with 135 TJ) at the same recharge time
= around 7 % higher recharge rate
Cade Windstalker
#150 - 2017-03-30 21:04:25 UTC
HandelsPharmi wrote:
Well on the one side, the Molok needs more capacitor compared to the Avatar (up to 50 % reduction in cap use for energy turrets) and on the other side, for Cap NEUTs, it will need much more capacitor to be effective.

Capacitor pool is close to the Avatar (145 TJ compared with 135 TJ) at the same recharge time
= around 7 % higher recharge rate


Don't forget that the Molok has 4 turrets to power while the Avatar has 6. That's an effective 33% reduction in cap use (or 33% more than the Avatar uses, aren't fractions fun). Also it can run 1 Neut and 1 NOS for the value of (about) two regular Neuts on another ship for less total cap per effective neut, or just run NOS.

And yeah, there's the higher cap pool plus recharge time, plus how both of those interact with skills and stuff.

Just pointing that out. Big smile
Luna Le Fey
KarmaFleet
Goonswarm Federation
#151 - 2017-03-30 21:55:05 UTC
Off topic but anyone else disapointed that the unique blood raider ship design stopped at the Ashimmu ?
Atomic Virulent
Embargo.
#152 - 2017-03-30 22:52:47 UTC  |  Edited by: Atomic Virulent
It's funny. The replies to this are very telling. Before even reading any of them I thought to myself... "Wow, content for 3 groups. Goons, PL, and NC."

This is just documented proof. Nearly all comments are from those 3, almost like they know as well that they are sanctified by CCP.

Thanks CCP for providing content to 1% of the 1% of the 1% of those who keep your lights on.

Meanwhile, the rest of us will never see one on the field, much less have access to one. But we're ok being abused and harrassed out of the game by bulk-wardeccing bullies who ultimately have zero ambition in the game other than destroy the experience for as many as possible for giggles.

Well done yet again CCP, well done. You continue to amaze.
Querns
Science and Trade Institute
Caldari State
#153 - 2017-03-31 01:56:52 UTC
Atomic Virulent wrote:
It's funny. The replies to this are very telling. Before even reading any of them I thought to myself... "Wow, content for 3 groups. Goons, PL, and NC."

This is just documented proof. Nearly all comments are from those 3, almost like they know as well that they are sanctified by CCP.

Thanks CCP for providing content to 1% of the 1% of the 1% of those who keep your lights on.

Meanwhile, the rest of us will never see one on the field, much less have access to one. But we're ok being abused and harrassed out of the game by bulk-wardeccing bullies who ultimately have zero ambition in the game other than destroy the experience for as many as possible for giggles.

Well done yet again CCP, well done. You continue to amaze.


I mean, if you want one, just get one. You don't have to be in a specific alliance to own the shiny, as long as you have the ISK to pay for it. You sure as hell don't need to be in a specific alliance to get ISK.

Also, "bulk-wardeccing?" Is this some sort of tangent or something? We don't wardec folks -- suicide ganking is our forte.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Penance Toralen
School of Applied Knowledge
Caldari State
#154 - 2017-03-31 03:17:10 UTC
Querns wrote:
We don't wardec folks -- suicide ganking is our forte.

since Star Alliance, eh? Lol
Reaver Glitterstim
The Scope
Gallente Federation
#155 - 2017-03-31 08:41:21 UTC  |  Edited by: Reaver Glitterstim
I can assure you my alliance is one of the ones getting constantly wardecced.


Probably major capital alliances will be best able to put these ships to use, but anyone who can field capitals can field these capitals. It's just ISK vs risk, and these will probably cost more ISK.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Cade Windstalker
#156 - 2017-03-31 13:48:00 UTC
Luna Le Fey wrote:
Off topic but anyone else disapointed that the unique blood raider ship design stopped at the Ashimmu ?


Yes, but if CCP will remodel my bloody Basilisk hull to stop it looking like crushed luggage then I'll forgive them for waiting a few years to rework the Pirate hulls which currently don't look too bad.

Everything we know indicates that CCP's art pipeline is pretty full, so it's not surprising that they're not investing hugely in new models for these ships until they're certain they won't break the game.
Panther X
Destructive Influence
Northern Coalition.
#157 - 2017-04-01 13:12:29 UTC
CCP Larrikin wrote:
Frostys Virpio wrote:
Any comment on the hangar size debate so we can put it to rest?


Sure, we're happy with the existing fleet hanger size. Its the same as the Vanquisher.


Vanquisher doesn't have corpse bay, does it? Reduce the corpse bay a little more and merge it to the fleet hangar/cargo bay so it can carry /swap out that extra module.

My Titan smells of rich Corinthian Leather...

Cade Windstalker
#158 - 2017-04-01 17:55:19 UTC
Panther X wrote:
CCP Larrikin wrote:
Frostys Virpio wrote:
Any comment on the hangar size debate so we can put it to rest?


Sure, we're happy with the existing fleet hanger size. Its the same as the Vanquisher.


Vanquisher doesn't have corpse bay, does it? Reduce the corpse bay a little more and merge it to the fleet hangar/cargo bay so it can carry /swap out that extra module.


The corpse bay is fun flavor, it's not a balance parameter....
Atomeon
Federal Navy Academy
Gallente Federation
#159 - 2017-04-01 23:04:50 UTC
Cade Windstalker wrote:
Panther X wrote:
CCP Larrikin wrote:
Frostys Virpio wrote:
Any comment on the hangar size debate so we can put it to rest?


Sure, we're happy with the existing fleet hanger size. Its the same as the Vanquisher.


Vanquisher doesn't have corpse bay, does it? Reduce the corpse bay a little more and merge it to the fleet hangar/cargo bay so it can carry /swap out that extra module.


The corpse bay is fun flavor, it's not a balance parameter....


Then give fun to the others too? Shocked
Cade Windstalker
#160 - 2017-04-01 23:13:35 UTC
Atomeon wrote:
Cade Windstalker wrote:
The corpse bay is fun flavor, it's not a balance parameter....


Then give fun to the others too? Shocked


The non-Bloodraider factions aren't crazed bloodthirsty maniacs. It would be weirdly out of character for anyone else to have a corpse bay (except maybe the Sleepers/Drifters)