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Missions & Complexes

 
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Burner Mission - Ship advice to solo them including fittings

First post
Author
Chainsaw Plankton
FaDoyToy
#1401 - 2017-03-28 08:27:24 UTC
guigui lechat wrote:
actually no damage difference with/without activating the second (non-scripted) missile guidance vs the enyo and its repers.

yea I don't see a huge damage difference, I have mostly lv 4/5 missile skills and seem to apply as much as I can with just a painter. that said I think the minmatar ones go a bit faster so the extra application might be more important there.

@ChainsawPlankto on twitter

guigui lechat
the no fock given
#1402 - 2017-03-28 10:56:59 UTC  |  Edited by: guigui lechat
It's me again.

Every time I kill a burner I copypaste the burner type, system security, loot(s) in my notes.

I made a program to parse it and get the Jita BO value of each drop.

here is the result, ordered by average loot value decreasing , in the form group : averageBO : number

https://pastebin.com/srnz57TK

the first line base-serpentis-0.9 : 9,78 : 4 means I killed 4 base serpentis in .9 security, and the average BO value was 9.78M.

I grouped the burners by type, faction, security status, and combinations (eg base-serpentis-0.8 means base talos in sec 0.8).

eg burner : 0,66 : 182 means I killed a whole 182 burners for a 0.66 BO average
maybe I should not take the BO value ?


(I incidentaly learnt eve-central does not accept request of more than 2048 caracters)

the burnerparser code is here : https://github.com/guiguilechat/EveOnline/blob/master/Database/src/main/java/fr/guiguilechat/eveonline/database/loot/BurnerParser.java
Zarek Kree
Lunatic Legion Holdings
#1403 - 2017-03-28 14:23:23 UTC
guigui lechat wrote:
It's me again.

Every time I kill a burner I copypaste the burner type, system security, loot(s) in my notes.

I made a program to parse it and get the Jita BO value of each drop.

here is the result, ordered by average loot value decreasing , in the form group : averageBO : number

https://pastebin.com/srnz57TK

the first line base-serpentis-0.9 : 9,78 : 4 means I killed 4 base serpentis in .9 security, and the average BO value was 9.78M.

I grouped the burners by type, faction, security status, and combinations (eg base-serpentis-0.8 means base talos in sec 0.8).

eg burner : 0,66 : 182 means I killed a whole 182 burners for a 0.66 BO average
maybe I should not take the BO value ?


(I incidentaly learnt eve-central does not accept request of more than 2048 caracters)

the burnerparser code is here : https://github.com/guiguilechat/EveOnline/blob/master/Database/src/main/java/fr/guiguilechat/eveonline/database/loot/BurnerParser.java


This is potentially pretty interesting. Does the security of the space in which the burner is killed impact the loot drops? I can't really tell. My assumption has always been that the only system security value that matters is the one the agent resides in - at least that's the only thing that impacts LP and isk rewards. I'd never thought about loot drops.

The other thing it would be useful for (with some modification) is to track the rate of faction loot drops over time. It feels like I get substantially fewer faction drops now than I used to, but I've never tracked the numbers to be sure.
guigui lechat
the no fock given
#1404 - 2017-03-28 16:13:02 UTC
I started it precisely for this reason : I noticed a drop in the burners' loot around january. Since I can't affirm something without having a minimum of facts, I started keeping records and now that I have acces to SDE and evecentral I can process those records.

Of course it does not mean anything about data before I started recording.
Zarek Kree
Lunatic Legion Holdings
#1405 - 2017-03-28 16:36:53 UTC
guigui lechat wrote:
I started it precisely for this reason : I noticed a drop in the burners' loot around january. Since I can't affirm something without having a minimum of facts, I started keeping records and now that I have acces to SDE and evecentral I can process those records.

Of course it does not mean anything about data before I started recording.


So it's not just me who thinks faction drop rates have changed. At least your work can provide a new baseline going forward.
guigui lechat
the no fock given
#1406 - 2017-03-28 16:47:45 UTC
I still need to understand how the SDE actually works, but yeah the next step is to count the number of non-ammo faction drops.

However, on 182 runs this is too small of a number, I need to get moar data (and moar LP !! )
Lrrp
Republic Military School
Minmatar Republic
#1407 - 2017-03-28 23:06:22 UTC
Been on a two year hiatus from game. I got the Ashimmu base and was looking at your Gila setups. Seems the Gila only has 3 lows now instead of 4. Drop a amp or the bcu ?
Zarek Kree
Lunatic Legion Holdings
#1408 - 2017-03-29 00:02:12 UTC  |  Edited by: Zarek Kree
Lrrp wrote:
Been on a two year hiatus from game. I got the Ashimmu base and was looking at your Gila setups. Seems the Gila only has 3 lows now instead of 4. Drop a amp or the bcu ?


Honestly, I think it can go either way. After running the numbers on Pyfa, the BCU provides the most damage on paper, but it was really close and different skills can change the numbers. When it comes to applied damage, I'm not sure which is better. The Ashimmu targets drones so aggressively that your applied drone damage is going to be much lower, but you spend 35 seconds reloading your missiles during the fight. I'm running a BCU, but I need to try it with a third DDA and compare my completion times. My suspicion is that there won't be a significant difference.
Chainsaw Plankton
FaDoyToy
#1409 - 2017-03-29 01:20:13 UTC
I start with 2 dda 1bcu, and when I'm on reload swap to 3dda. yay mobile depots!

@ChainsawPlankto on twitter

guigui lechat
the no fock given
#1410 - 2017-03-29 11:01:51 UTC
Chainsaw Plankton wrote:
I start with 2 dda 1bcu, and when I'm on reload swap to 3dda. yay mobile depots!

smartboy !
guigui lechat
the no fock given
#1411 - 2017-03-29 22:04:33 UTC
BTW can we reload the rapid light in 0s with the mobile depot ?




I rework my statistics presentations, it is now in 4 tables :
- looted faction
- categories to number of drops
- average cost
- %faction drop for categories with 10+ entries.

here is the result :
https://pastebin.com/kzExw2Yr
Jori McKie
Hedion University
Amarr Empire
#1412 - 2017-03-30 07:23:28 UTC  |  Edited by: Jori McKie
Pirate Burner

Burner Dramiel - Angel Agent
Time to kill: ~45sec
DPS: 361 Void+hot ~2:30min
- OH both hardeners while in warp.You may have to OH your repair module. OH your guns at optimal
Quote:
[Daredevil, Burner Dramiel - Daredevil Unified]
Corpii A-Type Small Armor Repairer
Core B-Type Armor EM Hardener
Magnetic Field Stabilizer II
Core B-Type Armor Explosive Hardener

Stasis Webifier II
Small Electrochemical Capacitor Booster I, Navy Cap Booster 400
Stasis Webifier II

Light Neutron Blaster II, Void S
[empty high slot]
Light Neutron Blaster II, Void S

Small Auxiliary Nano Pump II
Small Auxiliary Nano Pump I
Small Nanobot Accelerator I


Burner Succubus - Sansha Agent
Time to kill: 1:17min
DPS: 432 Void+hot ~2:30min
- You need a web that has 16 km range with OH.
- OH your hardener while in warp. On landing OH your web and OH your AB, close the distance and OH guns at optima
Quote:
[Daredevil, Burner Succubus - Daredevil Unified]
Corpii A-Type Small Armor Repairer
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Core B-Type Armor EM Hardener

Coreli A-Type 1MN Afterburner
Small Electrochemical Capacitor Booster I, Navy Cap Booster 400
Federation Navy Stasis Webifier

Light Neutron Blaster II, Null S
[empty high slot]
Light Neutron Blaster II, Null S

Small Auxiliary Nano Pump II
Small Auxiliary Nano Pump I
Small Nanobot Accelerator I


Burner Worm - Gurista Agent
Time to kill: 1:58min
DPS: 361 Void+hot ~2:30min
Speed: 4641m/s, hot 6683m/s
- You may use a scram (reduces Burner Worm’s speed to ~???) with more range or use a 60% web to reduce Burner Worm’s speed to ~360m/s.
- OH both hardeners while in warp. On landing align for 2s and then start your MWD, OH your MWD in the 2nd cycle. Be very careful while closing in you have to OH your repair module. Shut down your MWD after the 2nd cycle and scram or web the Burner Worm. After your are in optimal adjust your speed +10% to the Burner Worm and keep at range in optimal. OH guns at optimal.
Quote:
[Daredevil, Burner Worm - Daredevil]
Corpii A-Type Small Armor Repairer
Shadow Serpentis Armor Kinetic Hardener
Magnetic Field Stabilizer II
Core B-Type Armor Kinetic Hardener

Coreli A-Type 1MN Microwarpdrive
Small Electrochemical Capacitor Booster I, Navy Cap Booster 400
Faint Epsilon Warp Scrambler I

Light Neutron Blaster II, Void S
[empty high slot]
Light Neutron Blaster II, Void S

Small Auxiliary Thrusters II
Small Auxiliary Thrusters I
Small Ancillary Current Router I


Burner Cruor Blood Agent
Time to kill: 3:15min
DPS: 311 Fusion, 347 Hail
- Just switch to a T2 repair module and you have a cheap version.
- The time to kill difference between using Fusion or Hail is negligible. Fusion has little more falloff and better tracking. Hail the better DPS
-Slow boat straight away and a webbed Cruor should stay at ~3.7km, best DPS is always in 1/3 of falloff adjust you Ammo/layout to that. OH your repair module while you have cap. You may have to OH your cap booster.
- Alternative cap stable layouts by Zarek Kree and Zekir Shardani
Quote:
[Wolf, Burner Cruor - Wolf]
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Corpii A-Type Thermal Plating
Corpii A-Type Small Armor Repairer

Stasis Webifier II
Small Electrochemical Capacitor Booster I, Navy Cap Booster 400

200mm AutoCannon II, Hail S
200mm AutoCannon II, Hail S
[empty high slot]
200mm AutoCannon II, Hail S
200mm AutoCannon II, Hail S

Small Anti-Thermal Pump II
Small Projectile Collision Accelerator II


Burner Daredevil Serpentis Agent
Time to kill: ~1:06min
EFT DPS: 268 Scourge Rage Rocket; 315 hot ~54s
Real DPS on the Burner Daredevil ~115 DPS
- You have to OH your shield booster from time to time
- You may want to use a mobile depot and switch 1x web for an AB or 2x webs for a MWD to get the loot faster.
- You may switch the webs for cheaper 55% or expansive 60% webs but make sure you have enough range 12km without overheat.
- Small Warhead Calefaction Catalyst II vs Small Bay Loading Accelerator II, 4 DPS difference is negligible but with a WCC you need less Rockets.
- Alternative hawk layout with T2 rockets read this old post and adapt the layout
- Alternative cap stable layout by Zarek Kree
Quote:
[Hawk, Burner Daredevil - Hawk]
Caldari Navy Ballistic Control System
Ballistic Control System II

Pithum C-Type Medium Shield Booster
Small Electrochemical Capacitor Booster I, Navy Cap Booster 400
Caldari Navy Stasis Webifier
Caldari Navy Stasis Webifier
Caldari Navy Stasis Webifier

Rocket Launcher II, Caldari Navy Scourge Rocket
Rocket Launcher II, Caldari Navy Scourge Rocket
200mm AutoCannon II, Barrage S
Rocket Launcher II, Caldari Navy Scourge Rocket
Rocket Launcher II, Caldari Navy Scourge Rocket

Small Warhead Calefaction Catalyst II
Small Warhead Rigor Catalyst I

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." - Abrazzar

Jori McKie
Hedion University
Amarr Empire
#1413 - 2017-03-30 07:24:13 UTC  |  Edited by: Jori McKie
Pirate Burner Alternative layouts

Burner Dramiel - Daredevil Cheap Alternative
Quote:
[Daredevil, Burner Dramiel - Daredevil Cheap Alternative]
Shadow Serpentis Armor Explosive Hardener
Shadow Serpentis Armor EM Hardener
Small Armor Repairer II
Armor Explosive Hardener II

Stasis Webifier II
Small Electrochemical Capacitor Booster I, Navy Cap Booster 400
Stasis Webifier II

Light Neutron Blaster II, Void S
[empty high slot]
Light Neutron Blaster II, Void S

Small Auxiliary Nano Pump II
Small Auxiliary Nano Pump I
Small Nanobot Accelerator I
Time to kill: <1 min
OH both explosive hardeners while in warp.You may have to OH all hardeners and your repair module.
DPS: 294 Void+hot ~2:30min


Burner Succubus - Daredevil Cheap Alternative
Quote:
[Daredevil, Burner Succubus - Daredevil Cheap Alternative]
Shadow Serpentis Armor EM Hardener
Armor EM Hardener II
Magnetic Field Stabilizer II
Small Armor Repairer II

1MN Afterburner II
Small Electrochemical Capacitor Booster I, Navy Cap Booster 400
Federation Navy Stasis Webifier

Light Neutron Blaster II, Void S
[empty high slot]
Light Neutron Blaster II, Void S

Small Auxiliary Nano Pump II
Small Auxiliary Nano Pump I
Small Nanobot Accelerator I
Time to kill: < 2min
You need a web that has 16 km range with OH.
OH both hardeners while in warp. On landing OH your web and OH your AB, while closing in you have to OH your repair module.
DPS: 361 Void+hot ~2:30min


Burner Worm - Daredevil Cheap Alternative
Quote:
[Daredevil, Burner Worm - Daredevil Cheap Alternative]
Shadow Serpentis Armor Kinetic Hardener
Small Armor Repairer II
Small Ancillary Armor Repairer, Nanite Repair Paste
Armor Kinetic Hardener II

5MN Y-T8 Compact Microwarpdrive
Small Electrochemical Capacitor Booster I, Navy Cap Booster 400
Faint Epsilon Scoped Warp Scrambler

Light Ion Blaster II, Void S
[empty high slot]
Light Neutron Blaster II, Void S

Small Auxiliary Thrusters II
Small Auxiliary Thrusters I
Small Ancillary Current Router I
Time to kill: < 3min
Warning use this layout at your own risk. You need very good cap and heat management skills. If you don’t like the mixed guns use 2x Light Ion Blaster II.
You may use a scram (reduces Burner Worm’s speed to ~???) with more range or use a 60% web to reduce Burner Worm’s speed to ~360m/s.
OH both hardeners while in warp. On landing align for 2s and then start your MWD, OH your MWD in the 2nd cycle. Be very careful while closing in you have to OH your Small Ancillary Armor Repairer and run your repair module. Shut down your MWD after the 2nd cycle and scram or web the Burner Worm. After your are in optimal adjust your speed +10% to the Burner Worm and keep at range in optimal.
DPS: 285 Void+hot ~2:30min
Speed: 4538m/s, hot 6529m/s

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." - Abrazzar

Jori McKie
Hedion University
Amarr Empire
#1414 - 2017-03-30 07:25:09 UTC  |  Edited by: Jori McKie
Team Burner
- All Burner warp in at 40km, all Burner Logis and Burner Assault Ships have standard ingame resistance profiles. Always and i mean always kill at least 1x Logi Burner first.
- Using a brawling setup AB+web is mandatory, make sure your webbed+heated AB speed is at least +200 m/s faster than a webbed Burner Logi. In case you can't match the Burner speed with your AB use a T2 speed rig or an A-Type AB or speed imps like Zor's Hype
- Using Kiting setup special advise
Be advised one mistake in range control aka getting webbed (web range is ~14km) by Burner Assault Ships = instant death, no escape. Use the kiting setups on your own risk.

Team Burner
Notes:
- Works vs every Team Burner
- Make sure your orbit is at least 20km and vs Burner Jaguar at least 25km better 30km because of the very rare wrecking shots.
- Missile range with standard faction is 29.7km in case you need more use T2 Javelins against Logis or against the Jaguar
- Missile usage:
Mjolnir vs Hawk, Bantam, Burst
Nova vs Enyo, Navitas, Inquisitor
Inferno vs Vengeance
Scourge vs Jaguar

DPS 321 hot ~1:21min
Quote:
[Garmur, Team Burner pimped]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System

Missile Guidance Computer II, Missile Range Script
Missile Guidance Computer II, Missile Range Script
5MN Y-T8 Compact Microwarpdrive
Phased Scoped Target Painter

Polarized Rocket Launcher, Caldari Navy Nova Rocket
Polarized Rocket Launcher, Caldari Navy Nova Rocket
Polarized Rocket Launcher, Caldari Navy Nova Rocket

Small Hydraulic Bay Thrusters II
Small Rocket Fuel Cache Partition II
Small Warhead Flare Catalyst I



Quote:
[Garmur, Team Burner cheap]
Ballistic Control System II
Ballistic Control System II
Co-Processor II

Missile Guidance Computer II, Missile Range Script
Phased Scoped Target Painter
5MN Y-T8 Compact Microwarpdrive
Missile Guidance Computer II, Missile Range Script

Polarized Rocket Launcher, Caldari Navy Nova Rocket
Polarized Rocket Launcher, Caldari Navy Nova Rocket
Polarized Rocket Launcher, Caldari Navy Nova Rocket

Small Rocket Fuel Cache Partition II
Small Hydraulic Bay Thrusters II
Small Warhead Flare Catalyst I

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." - Abrazzar

Jori McKie
Hedion University
Amarr Empire
#1415 - 2017-03-30 07:26:02 UTC  |  Edited by: Jori McKie
Team Burner Alternative layouts

Burner Hawk - Daredevil
Quote:
[Daredevil, Burner Hawk - Daredevil Unified]
Core B-Type Armor Kinetic Hardener
Magnetic Field Stabilizer II
Corpii A-Type Small Armor Repairer
Shadow Serpentis Armor Kinetic Hardener

Coreli A-Type 1MN Afterburner
Small Electrochemical Capacitor Booster I, Navy Cap Booster 400
Federation Navy Stasis Webifier

Light Neutron Blaster II, Void S
[empty high slot]
Light Neutron Blaster II, Void S

Small Auxiliary Nano Pump II
Small Auxiliary Nano Pump I
Small Nanobot Accelerator I
Time to kill: ~3:22min
On landing no OH needed, log the closest Logi and burn to it with OH AB when in range OH web. Same with the 2nd Logi or kill the Hawk.
DPS: 361 Void+hot ~2:30min


Burner Vengeance - Daredevil
Quote:
[Daredevil, Burner Vengeance - Daredevil Unified]
Core B-Type Armor EM Hardener
Magnetic Field Stabilizer II
Corpii A-Type Small Armor Repairer
Shadow Serpentis Armor EM Hardener

Coreli A-Type 1MN Afterburner
Small Electrochemical Capacitor Booster I, Navy Cap Booster 400
Federation Navy Stasis Webifier

Light Neutron Blaster II, Void S
[empty high slot]
Light Neutron Blaster II, Void S

Small Auxiliary Nano Pump II
Small Auxiliary Nano Pump I
Small Nanobot Accelerator I
Time to kill: ~2:20min
On landing OH 1x Hardener, log the closest Logi and burn to it with OH AB when in range OH web. Kill the Vengeance next no need to kill the 2nd Logi.
DPS: 432 Void+hot ~2:30min


Burner Enyo - Enyo
Quote:
[Enyo, Burner Enyo - Enyo]
Core A-Type Armor Kinetic Hardener
Magnetic Field Stabilizer II
Corpii A-Type Small Armor Repairer
Core A-Type Armor Thermal Hardener

Coreli A-Type 1MN Afterburner
Small Electrochemical Capacitor Booster I, Navy Cap Booster 400
Federation Navy Stasis Webifier

Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
[empty high slot]
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S

Small Auxiliary Thrusters II
Small Auxiliary Thrusters II

Warrior II x1
Time to kill: ~3:28min
On landing no OH needed, log the closest Logi and burn to it with OH AB when in range OH web. Use your Drone. Kill the the 2nd Logi or kill the Enyo.
DPS: 377 Void+hot ~1:23min
Speed: 1178m/s, hot 1556m/s; under web 471m/s, hot 622m/s


Burner Jaguar - Retribution
Quote:
[Retribution, Burner Jaguar - Retribution]
Shadow Serpentis Armor Kinetic Hardener
Corpii A-Type Small Armor Repairer
Imperial Navy Heat Sink
Heat Sink II
Core B-Type Armor Explosive Hardener

Small Electrochemical Capacitor Booster I, Navy Cap Booster 400
Khanid Navy Stasis Webifier

Small Focused Pulse Laser II, Scorch S
Small Focused Pulse Laser II, Scorch S
[empty high slot]
Small Focused Pulse Laser II, Scorch S
Small Focused Pulse Laser II, Scorch S

Small Auxiliary Nano Pump II
Small Energy Locus Coordinator II
Time to kill: < 4min

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." - Abrazzar

Jori McKie
Hedion University
Amarr Empire
#1416 - 2017-03-30 07:26:49 UTC  |  Edited by: Jori McKie
Base Burner

Burner Ashimmu Blood Base - Gila
- You will lose Drones so TII Drones setups aren't cost-efficient. TI Drones work fine on the Gila and are cost and time efficient.
- As usual NPC AI is weird there is no guarantee that the AI behaviour will last. Be warned if the AI changes you might lose this Gila setup because tank isn't sustainable. Again this setup works only because Drones will be targeted and DPS taken away from your Gila.
- After warp in align away from the Ashimmu to buy time, kill the Sentinels first.
- You don't have to avoid the NOS/Neut on the Ashimmu as your Omnidirectional Tracking Link II only need 0.1 cap, you can always switch it back on.
- You may want to use a mobile depot and start with 2x INDDA and 1x CNBC when you are in reload switch to 3x INDDA. Switch to a MWD after if you want to loot.

Time to kill avrg. 3:06
DPS
403 with Vespa I + 229 (with reloads 157) Caldari Navy Inferno Light Missile vs Sentinel
403 with Vespa I + 280 (with reloads 192) Caldari Scourge Fury Light Missile vs Ashimmu
Tank
63.5k EHP with 13844 shield hitpoints vs 72:28 EM:The
261 DPS passive recharge at peak
Speed 244m/s
Quote:
[Gila, Burner Ashimmu pimped]
Caldari Navy Ballistic Control System
Imperial Navy Drone Damage Amplifier
Imperial Navy Drone Damage Amplifier

Omnidirectional Tracking Link II, Tracking Speed Script
Pithum B-Type EM Ward Amplifier
Pithum B-Type EM Ward Amplifier
Large Shield Extender II
Large Shield Extender II
Large Shield Extender II

Rapid Light Missile Launcher II, Scourge Fury Light Missile
Rapid Light Missile Launcher II, Scourge Fury Light Missile
Small Tractor Beam II
Rapid Light Missile Launcher II, Scourge Fury Light Missile
Rapid Light Missile Launcher II, Scourge Fury Light Missile

Medium Core Defense Field Purger II
Medium Core Defense Field Purger II
Medium Anti-Thermal Screen Reinforcer II

Vespa I x10



Burner Talos Serpentis Base - Vagabond
- Do not approach any Talos directly, always use a zig-zag course to get close to ~60km then get into orbit. Never shut down your repair modul while approaching, shut it down when you are in orbit.
- Cap managment is most important make sure you inject your charges in time.
- Put some nanite paste in your cargo, OH your MWD/AB while approaching and repair while in orbit killing the Talos. Do the same with guns just vice versa.
- The most difficult thing is to get into orbit, shut down your MWD early enough and use Ctrl+Spacebar to set speed to 0. Try to avoid overshooting with your ship, you will get a feeling for that, it is just trial and error.
- The pimped Vagabond works very well but be aware that you have to actively manage your tank and cap. That makes the rep, OH and cap managment more stressful.
- The Vagabond has less DPS than the Deimos but way better speed, you need less time to close the range but more time to kill the Talos. In the end you gain ~1min.
- To get close use orbit 5km and immediately switch to keep at range 5km, align to and slowboat to 1.5km. Only heat your 425mm when you are aligned and if you don't have to reapir your MWD. The close range makes looting more easier too.

Time to kill avrg. 5:22min (includes looting)
DPS
623 Hail + 99 Hobgoblin II
696 Hail hot ~1:05min + 99 Hobgoblin II
Tank
EHP 17.6k
792 perma vs Spike L
Speed 2759m/s hot 3931m/s
Quote:
[Vagabond, Burner Talos pimped]
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Overdrive Injector System II
Damage Control II

Corelum B-Type 10MN Microwarpdrive
Pith X-Type Kinetic Deflection Field
Pith X-Type Large Shield Booster
Medium Electrochemical Capacitor Booster I, Navy Cap Booster 800

425mm AutoCannon II, Hail M
425mm AutoCannon II, Hail M
220mm Vulcan AutoCannon II, Hail M
Rocket Launcher II, Nova Rage Rocket
425mm AutoCannon II, Hail M
425mm AutoCannon II, Hail M

Medium Core Defense Capacitor Safeguard II
Medium Anti-Thermal Screen Reinforcer II

Hobgoblin II x5



Burner Escort Dramiel Angel Base - Vigilant
- Small Drones will be targeted immediately, you can use TI Drones (Hornets) as sacrifice to lower the DPS on you or Acolyte to do extra DPS. Initial DPS to tank is ~450 without using sacrificial Drones. Using sacrificial Drones you don't need tank at all but i won't recommend that.
- This setup is based on not using Drones at all. The Acolyte will do extra DPS and are sacrificial Drones if you want to use them.
- You can use a full T2 setup but then you have to overheat your armor rep and hardener at the start while using sacrificial Drones otherwise your tank will be not sufficient.
- Use a mobile depot and start with 3x T2 webs after you finished the Dramiels switch 1x web for a MWD.

Time to kill ~2:35min
DPS
762 + 66 Acolyte I
877 Void hot ~1:20min + 66 Acolyte I
Tank
EHP 27.3k
484 perma vs Escort Dramiel
Speed 2104m/s hot 3012m/s

Quote:
[Vigilant, Burner Angel pimped]
Corpum B-Type Medium Armor Repairer
Imperial Navy Energized Adaptive Nano Membrane
Shadow Serpentis Armor Explosive Hardener
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Core B-Type Armor Explosive Hardener

Medium Electrochemical Capacitor Booster I, Navy Cap Booster 800
Stasis Webifier II
Stasis Webifier II
Stasis Webifier II

Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M

Medium Auxiliary Nano Pump II
Medium Nanobot Accelerator I
Medium Anti-EM Pump II


Acolyte I x10

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." - Abrazzar

Jori McKie
Hedion University
Amarr Empire
#1417 - 2017-03-30 07:27:41 UTC  |  Edited by: Jori McKie
Base Burner - Alternative layouts

Burner Ashimmu - Cerberus Alternative
Quote:
[Cerberus, Burner Ashimmu - Cerberus Alternative]
Damage Control II
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System

X-Large Ancillary Shield Booster, Navy Cap Booster 400
Pithum B-Type EM Ward Amplifier
Pithum B-Type EM Ward Amplifier
Caldari Navy Large Shield Extender
Caldari Navy Large Shield Extender

Rapid Light Missile Launcher II, Scourge Fury Light Missile
Rapid Light Missile Launcher II, Scourge Fury Light Missile
Rapid Light Missile Launcher II, Scourge Fury Light Missile
Rapid Light Missile Launcher II, Scourge Fury Light Missile
Rapid Light Missile Launcher II, Scourge Fury Light Missile
Rapid Light Missile Launcher II, Scourge Fury Light Missile

Medium Warhead Rigor Catalyst II
Medium Ancillary Current Router II

Hornet I x3
Time to kill: < 4:30min
After warp in align away from the Ashimmu to buy time, kill the Sentinels first.
The tank calculation is tricky because Ashimmu and Sentinel have a different DPS Profile. These are minimum numbers and work only if you kill the Sentinels first and fast.
X-Large ASB + minimum 48k EHP better 52k EHP vs Ashimmu profile with a large shield buffer
X-Large ASB + minimum 38k EHP better 42k EHP vs Combined Profile with a large shield buffer
If you don't have these tank numbers with your skills the setup do not work as you won't survive the ASB reload. Always OH your ASB and make sure your shield is as close to 100% as possible when you used your last ASB charge so you will survive the reload.
Always kill the Sentinels first and OH your RLML, launch your Drones after you are aggroed by the Ashimmu+Sentinel. Make sure that the 1st Sentinel dies with the 20 charges on your RLML + Drones, if not you won't survive the reload as the DPS is too high.
Try to orbit the Ashimmu as good as possible.
Very safe version switch Medium Warhead Rigor Catalyst II to Medium Core Defense Field Extender II
DPS:
532 (with reloads 309) Caldari Navy Scourge Light Missile with 24 explo radius vs Sentinel + 42 Hornet I
650 (with reloads 378) Scourge Fury Light Missile with 41.4 explo radius vs Ashimmu + 42 Hornet I
Tank:
56.5k EHP vs Ashimmu DPS
33.1k EHP vs Sentinel DPS
42.9k EHP vs combined and 1045 EHP/s OH shield boost
Speed 275m/s


Burner Talos - Deimos cap stable Alternative
Quote:
[Deimos, Burner Talos - Deimos cap stable Alternative]
Core B-Type Armor Thermal Hardener
Federation Navy Magnetic Field Stabilizer
Damage Control II
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Corpum B-Type Medium Armor Repairer

Corelum B-Type 50MN Microwarpdrive
True Sansha Cap Recharger
Cap Recharger II
Phased Scoped Target Painter

Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M

Medium Capacitor Control Circuit II
Medium Nanobot Accelerator II

Valkyrie II x5
Time to kill: ~6:38min (includes looting)
Do not approach any Talos directly, always use a zig-zag course to get close to ~60km then get into orbit. Never shut down your repair module while approaching, shut it down when you are in orbit.
The most difficult thing is to get into orbit, shut down your MWD early enough, use Ctrl+Spacebar to set speed to 0. Try to avoid overshooting with your ship, you will get a feeling for that, it is just trial and error. To get close use orbit 5km and immediately switch to keep at range 5km, align to and slowboat to 1.5km. Only heat your Blaster when you are aligned and if you don't have to repair your MWD. The close range makes looting more easier too. Put some nanite paste in your cargo, OH your MWD/AB while approaching and repair while in orbit killing the Talos. Do the same with guns just vice versa.
DPS:
904 Void + 129 Valkyrie II
1021 Void hot ~1:15min + 129 Valkyrie II
Tank:
35k EHP
923 EHP/s cap stable vs Spike L
Speed 1977m/s hot 2822m/s


Burner Escort Dramiel - Vigilant Cheap Alternative
Quote:
[Vigilant, Burner Angel - Vigilant Cheap Alternative]
Armor Explosive Hardener II
Magnetic Field Stabilizer II
Energized Adaptive Nano Membrane II
Magnetic Field Stabilizer II
Armor Explosive Hardener II
Medium Armor Repairer II

Medium Electrochemical Capacitor Booster I, Navy Cap Booster 800
Stasis Webifier II
Stasis Webifier II
Stasis Webifier II

Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M

Medium Auxiliary Nano Pump II
Medium Nanobot Accelerator I
Medium Anti-EM Pump II

Hornet I x10
Time to kill: < 3min
This setup is based on using sacrificial Drones. This full T2 setup requires to overheat all hardener and both repair modules at the start while Drones are targeted otherwise your tank will be not sufficient. 4x Burner Escort Dramiel are attacking you, initial DPS: to tank is ~450 without using sacrificial Drones. Each Dramiel does ~112 DPS after you killed the first one, tanking is easy.
Double or triple web with your 90% webs one Dramiel and use keep at range at optimal DPS.
Use a mobile depot and start with 3x T2 webs after you finished the Dramiels switch 1x web for a MWD.
DPS:
730 + 70 Hornet I
840 Void hot ~1:20min + 70 Hornet I
Tank:
25k EHP
266 EHP/s perma vs Escort Dramiel

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." - Abrazzar

Lrrp
Republic Military School
Minmatar Republic
#1418 - 2017-03-30 21:28:42 UTC  |  Edited by: Lrrp
Skimmed posts but didn't see any fits for the Gurista base with supercarrier. Did find a you tube using a Cerberus:

https://www.youtube.com/watch?v=_qKOZwrbpIE

Seemed the ship was tanked properly but I can't see what the mods are. Any help?

Oh wait, I see at start of vid he shows fittings. comments?
Zarek Kree
Lunatic Legion Holdings
#1419 - 2017-03-30 22:10:32 UTC
Lrrp wrote:
Skimmed posts but didn't see any fits for the Gurista base with supercarrier. Did find a you tube using a Cerberus:

https://www.youtube.com/watch?v=_qKOZwrbpIE

Seemed the ship was tanked properly but I can't see what the mods are. Any help?

Oh wait, I see at start of vid he shows fittings. comments?



I've seen it done with a couple of different fits (including a Vigilant and even a Gila), but that's a mission that most people only run for the challenge. Unlike all of the other burner missions, it's length and payout make it highly inefficient if you're only in it for the isk.

If you want to take a crack at it, I highly recommend trying it on the test server first though.
Lrrp
Republic Military School
Minmatar Republic
#1420 - 2017-03-30 23:00:48 UTC
Thanks for the reply. I did notice it took a long time to do it and all the guy got was some faction missiles, so I'll put that mission in the pass col.