These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

Dev blog: The future of probe and directional scanning UI

First post First post
Author
TEMPO Secheh
Royal Amarr Institute
Amarr Empire
#81 - 2017-02-15 20:06:33 UTC
Amarisen Gream wrote:
This looks more like a polish pass on the current new scanning system than what was assumed by many at the first announcement prior to o7 show.


Exactly my thoughs.
Arrek Lemmont
Center for Advanced Studies
Gallente Federation
#82 - 2017-02-16 04:57:24 UTC
Hi CCP, these refinements to the probe scanning interface will be great. Especially liking the double click.

While you're looking at this code, would you possibly refresh the Distance column in the probe scanner window more frequently? Presently, I need to hit F10 F10 to get it to refresh.

Also, I dislike the unconfigurable keyboard shortcuts on the probe scanner window. Keys 1 through 5 are used for just too many other things, and I don't want scan results to appear and disappear when I use them.
Elwha Lynx
The Icarus Expedition
Solyaris Chtonium
#83 - 2017-02-16 06:51:13 UTC
Arrek Lemmont wrote:
While you're looking at this code, would you possibly refresh the Distance column in the probe scanner window more frequently? Presently, I need to hit F10 F10 to get it to refresh..
Agreed been a peeve of mine for some time and sometimes really confuses knowing what site you're in or close to.


Really nice work on everything else--with better visibility and easier grabbing it's going to make scanning, in general, a lot more pleasurable.

Gurgeeh Daynar
Relentless Destruction
Immediate Destruction
#84 - 2017-02-17 21:49:05 UTC
A "snap-on" button for the probes to centre on a partially scanned signature could negate a lot of frustration for people in trying to centre probes on things.

Some may argue this is where speed and skill play a part and this is true but as a worm-holer it'd make sig scanning way faster, less onerous and free up more time for content as well as making combat scanning faster.

Jinn Serine
Federal Navy Academy
Gallente Federation
#85 - 2017-02-18 22:33:31 UTC  |  Edited by: Jinn Serine
Gurgeeh Daynar wrote:
A "snap-on" button for the probes to centre on a partially scanned signature could negate a lot of frustration for people in trying to centre probes on things.

Some may argue this is where speed and skill play a part and this is true but as a worm-holer it'd make sig scanning way faster, less onerous and free up more time for content as well as making combat scanning faster.



This is exactly why I read the comments and was the point I wanted to make. I assume they won't do this otherwise the stated changes would only be useful for a split signal or when there might be an advantage to making an educated guess - I sometimes scan the intersection of many signals as a first step. I think any time when you have to make battling with the controls part of the game it is because you are worried about lack of other game play. BTW I don't battle the controls as I've learnt to deal with them. It would also require no thought or real skill to copy a body of text but having copy and paste makes life simpler which is what a computer UI should do.

Extra game play could be that scannables are more likely to be somewhere relative to other system elements. More likely to be in the system plane or close to a moon, for instance. Then a knowledgeable scanner might center the scan away from the current signal mathematical best guess and gain an advantage. But if the best guess is simply mathematical (and where the marker is) then you might as well snap to it.

TLDR - 'snap to' but increase the gameplay so that snapping to is less optimal than using knowledge and centering according to that knowledge
Ix Method
Doomheim
#86 - 2017-02-22 12:33:32 UTC
While you're messing about with this stuff shoving the estimated value somewhere in the cargo scan window would just be ♥♥♥

Travelling at the speed of love.

Arts Dealer Rotsuda
The Lost and the Damned.
#87 - 2017-02-25 04:40:39 UTC
Just tried the new D-Scan, and it seems fine, apart from one glaring issue.

On the NEW scanner when you put the range slider to minimum, the range is set to 0. There seems to be literally no purpose to scanning at 0km.

On the OLD scanner, when you set the slider to minimum, the range was set to 1 million km. This was very useful. It allowed you to very quickly snap to a scan range that would detect things at the same celestial as you or on the other side of an acceleration gate.

If the new scanner could be fixed so that setting the slider to minimum retained a few hundred thousand km, it would be very helpful. You could still set the range to zero using the arrows or by typing if necessary.
Blazemonger Adoulin
BLAZE INC
#88 - 2017-02-25 11:09:36 UTC
Evescout did an extensive runthrough on the changes and all I can say, I am not impressed with the current state.. there is so much so bad about this, it's not even funny.. I'd strongly suggest CCP devs have a good look at his stream and make changes before going live..
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#89 - 2017-02-25 18:36:07 UTC  |  Edited by: Nana Skalski
I have two things that I would like to see now, with these changes being in place

1. Place the galaxy map inside this round "Scanners" menu, at the top
2. allow the system map to be minimized, there is no way it can be minimized now, there is no option anywhere, there is only F9 key and X to close it, and of couse selecting it from the scanners menu closes it too.

Ah, and doubleclick in the scan results doesnt center you on the result on system map, :(
I would like that feature to come back, it easily makes you go to the result you want, just clicking from the spreadsheet.
clone phenotye female
KarmaFleet University
#90 - 2017-02-26 01:08:38 UTC
how about something simple like

right click sig > center probes
Leila Crendraven
JP Heavy Industries
#91 - 2017-02-28 19:48:02 UTC
I have just seen the current state of the new UI on youtube and I came to 2 conclusions:
- I like the feel of the new UI. In my opinion it looks very clean (except maybe for the anon / sig list window, but OK) and it seems moving probes around might get a lot more stress-free
- but since I am red/green colorblind the now even dimmer red colors break scanning and thus exploring and many other activities for me. Not as in: it gets a little more fiddly but as in: I am physically unable to use it. If I squint my eyes really hard right in front of the screen it might work, but that's nothing to do with anything I call fun. This change just removes an entire branch of the game for me and, I suppose, a rather large portion of the colorblind population.

You can change the colorscheme of the entire UI. I like this. It's easy and pretty. I chose a grey / blue option because that is easy for me. Please please please introduce an option that basically replaces everything that is red in the new scanner UI with blue / yellow / orange / whatever. World of Tanks for example does a pretty good job doing exactly this, and they also replace what was originally blue with yellow, iirc. Battlefield 3 did a good job, Battlefield 4 even has 3 distinct colorblind correction options. I am sure there are more games doing this. And you don't need to implement options for every kind of anopia. I am not even asking for having what would suit me personally best. But if there are options, everyone may chose what works even a little better for them. I am sure even quite some non-colorblind people would chose the option because they may find it easier, better fitting their general UI scheme or flat-out prettier. I know quite a lot of non-impaired World of Tanks players do chose the option, so this might not only appeal to a small fraction of the player base, but potentially lots more.
Pleease? Big smile
Alicia Dnari
Dnari Mining and Manufacturing
#92 - 2017-03-04 17:31:45 UTC
A question: on the example probe scanner windows in the blog, unknown sigs (they're all at 0%) have one of two red icons: a filled in circle, or an X. What's the difference?
Ikserak tai
Ghengis Tia Corp
#93 - 2017-03-06 16:53:25 UTC
All my characters explore, the sense of discovery exceeds the knowledge that more Isk can be gained doing other things.

How alphas can get into scan sites a few days after entering the game is baffling to me.

The only upside in the current system is that scanning requires a lot of focus and patience, traits on the wane nowadays, thus a negative incentive to persons requiring immediate gratification.

Only time will tell if the new system introduces a whole slew of new explorers going after a finite amount of sites. So, you grizzled, sore-eyed current scan types, let us ramp up our scanning efforts to discourage this inevitable influx of site junkies.

Ecrir Twy'Lar
University of Caille
Gallente Federation
#94 - 2017-03-12 20:21:39 UTC  |  Edited by: Ecrir Twy'Lar
CCP Claymore wrote:
Timothyr Black wrote:
Special request, don't think this is implemented, so hope it will

Doublepress on the map, making you align in that direction?
A shortcut on keyboard available for letting map "align with camera" direction toggle

now having to press the button on top all the time, time consuming for hunters ( https://puu.sh/u1olu.jpg )


Double clicking on the map has been taken by the camera angle change, however we have pulled out the "Align with camera" option to a single click object in the Directional Scanner window. Give it a try once it gets to Singularity in about a week and see how it is then. I will raise it with the team about a shortcut.


Along these lines... The last time you made changes to the scan ui I brought up something that I thought would be a great change. I was told that it was a "known issue" and was going to be changed here:

https://forums.eveonline.com/default.aspx?g=posts&m=6434869#post6434869

*Edit*
Nevermind! I just noticed that in the new scanner we can do a "V + click" and scan in the direction of stuff we click on in the map. So far this seems to be working exactly as I had hoped! Thank you!
Tonto Auri
Vhero' Multipurpose Corp
#95 - 2017-03-13 17:31:49 UTC
Hours before release, probes UI still unusable.
http://project.rootdir.org/gallery/web/?view=2017.03.13.17.17.30.jpg

Two most common elements in the universe are hydrogen and stupidity. -- Harlan Ellison

Jeremiah Saken
The Fall of Leviathan
#96 - 2017-03-14 13:15:00 UTC
We need bigger "recover active probes" button.
Probes formation buttons, scan range and "scan" button moved to the top where all other buttons are.
Solar system map button back.

Icons are good.
Circle scan progress on signature is good.
Double click option to change perspective need a explorers annual award. Whoever thought about this has my eternal gratitude.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Shadowlance
Damsel Industries
#97 - 2017-03-14 14:22:14 UTC  |  Edited by: Shadowlance
Arts Dealer Rotsuda wrote:
Just tried the new D-Scan, and it seems fine, apart from one glaring issue.

On the NEW scanner when you put the range slider to minimum, the range is set to 0. There seems to be literally no purpose to scanning at 0km.

On the OLD scanner, when you set the slider to minimum, the range was set to 1 million km. This was very useful. It allowed you to very quickly snap to a scan range that would detect things at the same celestial as you or on the other side of an acceleration gate.

If the new scanner could be fixed so that setting the slider to minimum retained a few hundred thousand km, it would be very helpful. You could still set the range to zero using the arrows or by typing if necessary.

This ^^

Also about D-Scan, as i've told here before - add "use overwiev profile" EvilCHECKBOXEvil near the scan button as it was before! That is simply equivalent to "show all" when unchecked, and return back to my scan profile when it's checked.

Now It takes unacceptable long time to scroll all the overview presets to find one u need. And is located on the opposal side of the scan button = totally bad design.

P.S. Yes i've found 1-9 shortcuts to choose scan profile from overview tabs and it's good. BUT i don't use any of my tabs for direct scannig - so it's useless for me, i still forced to scroll my 20+ presets(and many people have much more) every time i need to check something not shown on current D-Scan profile Sad

P.P.S. Maybe there's no need in returning of old checkbox, but make it'll "show all" when you rightclick(or middleclick) the scan button without resetting the scan profile.
Daniel Alpena
Stay Frosty.
A Band Apart.
#98 - 2017-03-14 15:22:16 UTC
Jeremiah Saken wrote:
We need bigger "recover active probes" button.
Probes formation buttons, scan range and "scan" button moved to the top where all other buttons are.
Solar system map button back.



All of this. Please. Especially allow us to put the control sliders/buttons back at the top.

The ability to adjust scanner sound effect volume would be nice, too.
Noxisia Arkana
Deadspace Knights
#99 - 2017-03-14 15:30:38 UTC
Yo Homeslice, we need a way to turn off the d-scan sound effect. I hit dscan like 20 times a minute in wormhole space - I'm about to ******* lose my mind on this.

Also, moving the d-scan angle/range to the bottom of the window was not a good idea... it makes it slightly more annoying to hunt targets using d-scan. Can we get the beta map button added back to the probe launcher?
CowRocket Void
Of Tears and ISK
ISK.Net
#100 - 2017-03-14 16:29:36 UTC
Noxisia Arkana wrote:
Yo Homeslice, we need a way to turn off the d-scan sound effect. I hit dscan like 20 times a minute in wormhole space - I'm about to ******* lose my mind on this.

Also, moving the d-scan angle/range to the bottom of the window was not a good idea... it makes it slightly more annoying to hunt targets using d-scan.


This, please this.

bleeding shadow darkness > did i just saw a red procurer? :P