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119.3 - Issues (PC)

First post
Author
CCP Phantom
C C P
C C P Alliance
#1 - 2017-03-14 10:17:06 UTC  |  Edited by: CCP Falcon
The release 119.3 has been deployed on March 14. To report issues with the expansion on PC, please post in this thread.



Enjoy an improved scanning system, interesting tweaks to dangerous nullsec space, a rebalance of the industrial behemoth, the Rorqual, beautiful new ship designs, improvements to player controlled Upwell structures, and much more!

EVE Updates with high level info
Patch notes with full details

For general discussion and feedback please use the thread 119.3 - General feedback (PC).
For Mac users, there is a thread on the Mac forums 119.3 - General feedback and issues (Mac).

CCP Phantom - Senior Community Developer

CCP Phantom
C C P
C C P Alliance
#2 - 2017-03-14 10:37:31 UTC  |  Edited by: CCP Phantom
=== Known issues ===

Scanning windows

You might experience an issue when logging on where the scanning windows will reopen after undocking from stations or citadels, jumping or restarting the client. If you experience this problem you can fix it by following these steps:

1. Undock and the Directional Scanner and Probe Scanner panels from the solar system map.
2. Redock the Directional Scanner and Probe Scanner panels with the solar system map.
3. Close the solar system map with the docked panels.

This should resolve the issue, if you continue to experience problems please submit a bug report through the F12 menu in-client and we’ll investigate further.

Upwell Structures
A bug blocks characters from undocking from Upwell structures in high sec, if enrolled in factional warfare. We are aware of this issue and are working on a fix (hopefully to be deployed within the next few hours). WORKAROUND: Right click on ship → Undock
- FIXED

* Anomaly filter in the Probe Scanner is reset after a client restart.

* Tech 3 scanning subsystem is not being shown in the Scan Strength tooltip, but the bonus is being applied

CCP Phantom - Senior Community Developer

Sartrain Tazinas
Doomheim
#3 - 2017-03-14 12:03:07 UTC
Very unpleasant contrast flicker when zooming in view over high intensity light color items such as stars or light color gas planets. Screen image unstable and flickers to sometimes near complete screen whiteout conditions. Annoying. Happening across 4 accounts since 119.3 patch. Noticed same on test server pre patch.
Circumstantial Evidence
#4 - 2017-03-14 12:09:41 UTC
patch notes wrote:
Removed references to EVElopedia from in-game texts.
The rare and scandalous item Pax Ammaria has a link in the description, to the EVElopedia. The solution is obvious: resurrect the EVElopedia. "Gone, but never forgotten."
Sykes Makar
State War Academy
Caldari State
#5 - 2017-03-14 12:33:37 UTC
Moving the vertical bars in d-scan that keep the categories split don't show a 'preview' during moving, only when you let the mouseklick go, unlike the normal overview.
Buga Buga
State War Academy
Caldari State
#6 - 2017-03-14 12:35:08 UTC  |  Edited by: Buga Buga
The probe resizing via scroll is inverted now. When using alt+scroll to resize the probes they will not follow the general zoom settings (ie scroll up will be zoom in in space but will make the probes bigger instead of smaller).

There is no option to mess with the scanning sounds (or Im too blind to see it).

Scanning above 99.5% triggers the 100% sound, although you cannot warp yet (tested with a standard sleeper).
TigerXtrm
KarmaFleet
Goonswarm Federation
#7 - 2017-03-14 12:37:19 UTC
The Rorqual's ore belts are jammed again :(

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Porucznik Borewicz
GreenSwarm
#8 - 2017-03-14 12:40:17 UTC  |  Edited by: Porucznik Borewicz
Using the mouse scroll to change the DS scanning range while hovering over the "Range" slider is still an issue. You can scroll it all down to 1 AU but can't scroll it up again all the way to 14,3 AU. Why is that exactly? It is this way since a while now. Was never an issue in the old system... Also, the "Range" never got this problem too. Please fix.

Also this...
Buga Buga wrote:
The probe resizing via scroll is inverted now. When using alt+scroll to resize the probes they will not follow the general zoom settings (ie scroll up will be zoom in in space but will make the probes bigger instead of smaller).
WHY????
Whippy Whip
Vanishing Point.
The Initiative.
#9 - 2017-03-14 12:51:57 UTC  |  Edited by: Whippy Whip
dscan windows appears to always be in focus, using number keys for anything always changes the the filters

please remove the stupid hotkkeys 1-0 on dscan, they are useless and now bugged
Awkward Pi Duolus
Pator Tech School
Minmatar Republic
#10 - 2017-03-14 12:59:36 UTC
The directional cone does not change direction when my ship changes direction.
Cephei Kells
Collapsed Out
Pandemic Legion
#11 - 2017-03-14 13:06:12 UTC
Old D scan doesnt show anything that isn't on grid.
Satanka Stone
Aliastra
Gallente Federation
#12 - 2017-03-14 13:40:32 UTC
Sartrain Tazinas wrote:
Very unpleasant contrast flicker when zooming in view over high intensity light color items such as stars or light color gas planets. Screen image unstable and flickers to sometimes near complete screen whiteout conditions. Annoying. Happening across 4 accounts since 119.3 patch. Noticed same on test server pre patch.



Had same issue. Went to Settings and turned off Dynamic Camera and it fixed.
ParkerJ
State War Academy
Caldari State
#13 - 2017-03-14 13:51:29 UTC
There is currently an issue with markets in citadels I have found that the search believes no item is available when it is within the Keepstar. In addition the group view will only list items available in an outpost and not within a citidel.

I have created a bug report for this.
TigerXtrm
KarmaFleet
Goonswarm Federation
#14 - 2017-03-14 14:13:02 UTC
Also dunno how you did it. But Excavators are, once again, randomly stopping at stupid intervals. Almost after every single cycle. It's incredibly annoying.

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Vidork Drako
The Myth Phantom
#15 - 2017-03-14 14:32:11 UTC  |  Edited by: Vidork Drako
Problem 1 :

Unless there is something I dont get ... there is an issue on Scan strengh calculation in the *new* Probe scanner window.

Value in the window : 84
Value in probes properties : 167

https://i.imgur.com/8Ai14hs.png

Regards.

NB : The problem come from the ship bonus
https://i.imgur.com/4BMfFvR.png
In that case its a Tengu. (If it can help)

the link has been updated
Vidork Drako
The Myth Phantom
#16 - 2017-03-14 14:33:01 UTC
Problem 2 :

Even if show anomalies is uncheck. It show anomalies sometimes :

https://i.imgur.com/bBtnCFG.png

Vidork Drako
The Myth Phantom
#17 - 2017-03-14 14:34:32 UTC  |  Edited by: Vidork Drako
PROBLEM 3 : DSCAN sound .. and scanning *liitle* add sound

Are you crazy ? Do you know we dscan every second in WH space. This sound is already a nightmare. So make a way to dissable it or at least to get back to the old one.

Seriously .. do you play the game ?

Regards.

NB : for now if you want to dissable that sound you have to put down *UI interaction* in audio / advanced.



please read that closed thread in ISSUE :
https://forums.eveonline.com/default.aspx?g=posts&t=514068&find=unread
Sol Arisa Ke'aide
Star Onions Brigade
#18 - 2017-03-14 14:34:41 UTC  |  Edited by: Sol Arisa Ke'aide
TigerXtrm wrote:
Also dunno how you did it. But Excavators are, once again, randomly stopping at stupid intervals. Almost after every single cycle. It's incredibly annoying.


I can second that. It's been an issue before, but since the update it got so bad that I stopped my ice mining operations now until it (hopefully) gets fixed. Total nightmare.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#19 - 2017-03-14 14:55:31 UTC
'In the probe scanner window the scan range slider does not update properly if you use custom patterns. When I reduce the radius to, for instance, 1AU and then click on my custom pattern that has an 8AU radius per probe, the slider stays at 1AU.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Sp3ktr3
The Regency
The Monarchy
#20 - 2017-03-14 14:56:53 UTC
Gong 2.0 is actually making it so I can't play the game now. It needs to be changed or disabled asap.
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