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Law in EVE

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Author
Derran Blumberg
Doomheim
#1 - 2017-03-08 12:28:34 UTC
One can quite often read that New Eden is lawless and libertarian social darvinism is the only set of rules. But plenty of various corps and alliances have their own codes of rules without which they would scramble. Of course, the galaxy is gargantuan, so there are plenty of systems, where true a-cap can be practiced. In the rest of them however, after 14 years of game development, players have established state-like organisms that function on their own basis and effectively enforce their ways on those who don't want to obey these rules.

For example EVE University opens great range of new opportunities, but first one has to stick to its regulations and follow proper procedures. If one does not act properly, there is a range of sanctions the corp can enforce. If somebody messes EUni's system harmony it also reacts decisively. Plenty of different departments, campuses and institutions force the management to create efficiently working administration. It also runs its foreign politics. It creates an illusion of real-life working legal person. Or is it really an illusion?

I am new to EVE (about a month of active playing, also not very intensive), but basing on what I have read about it and what I see in-game, I am starting to think stronger and stronger that CCP's wonder child is not only one-of-a-kind game, but also a unique tool for exciting social experiments. We had economy scams, we can observe acts of masses of people that encounter a new variable. Everything lasting for more than a decade and still maintaining its continuity. But I didn't find any articles about Law in EVE. I mean in-game law, as there are some positions about relations between game cases solved by real-life law. I seek an answer on a question if people can create law in a virtual world, or it is insufficient to be called so?

I'm afraid I can't be clear about how I understand law. The problem with this concept is that everyone understands it, but when it comes to explaining, we encounter great dose of blockades. Let's begin with a set of rules, that are enforced by an entity that created them. It's pretty straight-forward, but makes it possible to generally differ it from ethics or savoir-vivre.

That's why I'd like to invite you to a discussion if players created something like legal systems in EVE? If yes, how do they look, what characerizes them? And even more interesting would be a question- how were they created? Is EULA kind of game's constitution, from which more concrete norms are derived? I think EVE can give us a little more data on why do we have law, why do we stick to it and how it was created.

For the mod- if I have chosen wrong place to start the thread I'm sorry, but I couldn't find better place for that.
Revis Owen
Krigmakt Elite
Safety.
#2 - 2017-03-08 13:08:03 UTC
Derran Blumberg wrote:
That's why I'd like to invite you to a discussion if players created something like legal systems in EVE


Yes. For example, nearly five years ago James 315 was democratically elected as Savior of Highsec. He successfully enacted the law of the New Halaima Code of Conduct. To this day, this law is enforced and Highsec is better for it.

It is a fully mature legal system. The legislature is James 315. The executive are His Agents. The judicial consists of forums for judging reimbursements or Agents' use of force.

Agent of the New Order http://www.minerbumping.com/p/the-code.html If you do not have a current Mining Permit, please contact me for issuance.

Derran Blumberg
Doomheim
#3 - 2017-03-08 13:15:45 UTC
I'll look it up, but I heard CODE is mor like a myth now and it's rule is not really visible.

By the way after consideration I think the thread is better for General discussion. And I have no Idea how to contact moderators to do something with it. I just misunderstood "ideas".
Do Little
Bluenose Trading
#4 - 2017-03-08 13:20:16 UTC
Eve has rules. Some imposed by CCP, others developed at the coalition, alliance or corporate level. You need to adhere to the rules if you want to remain a member of the group but the only penalty for breaking the rules is you get kicked out of the group. The CEO is judge, jury and executioner. One mouse click and you're gone.

Individual groups may have more democratic processes but they will be self imposed. Under game rules the CEO is an absolute monarch. Larger groups will need more management but the in-game tools insure this will be a hierarchy with the CEO at the top.

Law, as those of us who live in western liberal democracies understand it, will be hard to find.
Wolfgang Jannesen
Imperial Academy
Amarr Empire
#5 - 2017-03-08 13:35:24 UTC
The only rules eve should have are rules against exploits, then the conditions that will trigger CONCORD.
Derran Blumberg
Doomheim
#6 - 2017-03-08 14:01:00 UTC
Do Little wrote:
Eve has rules. Some imposed by CCP, others developed at the coalition, alliance or corporate level. You need to adhere to the rules if you want to remain a member of the group but the only penalty for breaking the rules is you get kicked out of the group. The CEO is judge, jury and executioner. One mouse click and you're gone.

Individual groups may have more democratic processes but they will be self imposed. Under game rules the CEO is an absolute monarch. Larger groups will need more management but the in-game tools insure this will be a hierarchy with the CEO at the top.

Law, as those of us who live in western liberal democracies understand it, will be hard to find.


It is, in my opinion, debatable. It depends on the concept of law you embrace- will it be legal positivism, or naturalism and how you understand it. Legal system defferent from liberal democracy system not necesarilly has no law. For example Vatican, as an absolute monarchy is completely not-democratic system in its principles but nobody would say it is not law. I think sole system in which law functions is irrelevant for calling something law. Of course one could not want to live in such absolute system, but it doesn't mean that imposed rules are not law.

Even if CEO has such broad and absolute rights, in big organisations they have to rely on managers, giving them some competences. And even if manager has no in-game ability to kick somebody out of corp, CEO, trusting in his assessment, can do it on their own, without closer look.

Wolfgang Jannesen wrote:
The only rules eve should have are rules against exploits, then the conditions that will trigger CONCORD.


Maybe it should have only these, but does it also have player-created rules?
ISD Chanisa Nemes
ISD Community Communications Liaisons
ISD Alliance
#7 - 2017-03-08 16:06:26 UTC
Thread has been moved to EVE General Discussion.

ISD Chanisa Nemes

Lieutenant

Community Communication Liaisons (CCLs)

Interstellar Services Department

Arthur Aihaken
CODE.d
#8 - 2017-03-08 17:32:27 UTC
https://youtu.be/MJiBjfvltQw

I am currently away, traveling through time and will be returning last week.

Ima Wreckyou
The Conference Elite
Safety.
#9 - 2017-03-08 17:41:12 UTC
Revis Owen wrote:
Yes. For example, nearly five years ago James 315 was democratically elected as Savior of Highsec. He successfully enacted the law of the New Halaima Code of Conduct. To this day, this law is enforced and Highsec is better for it.

It is a fully mature legal system. The legislature is James 315. The executive are His Agents. The judicial consists of forums for judging reimbursements or Agents' use of force.

Very true Agent Owen. I would even go as far as to say that the New Order of Highsec is probably the first true democracy in all of gaming. We are truly writing history here.
Ptraci
3 R Corporation
#10 - 2017-03-08 18:44:06 UTC  |  Edited by: Ptraci
There are always rules where humans try to interact with each other. Sometimes they're obvious. Sometimes they're unwritten. However without rules we are not civilized. And if you jump like a lemming when the FC said "Hold on gate"... there will be consequences. Those can range from losing your ship to having to sing for everyone in comms, to simply being ridiculed for the rest of the night.
Inxentas Ultramar
Ultramar Independent Contracting
#11 - 2017-03-08 19:17:09 UTC
The only two laws I respect in Eve are the codebase and (as crazy as that might sound) civility.

Apart from the obvious set of rules enforced by CONCORD, Crimewatch and Sovereignity, players can only implement rules that are reasonably enforcable. Anything that is not actively enforced is not "law" but some fellow players preference. In that sense Eve is feudalistic and grimdark. In due time however, things became more civil, players essentially defeated the primordial stages of the game collectively, by building an economy. Just like how tribal systems were replaced with more "civil" ones in the real world.

Player enforced rules are a result of diplomacy. They get torn apart by anarchy. As these agreements are reinforced or diminished over time, and the environment is subject to change (updates), a certain state of flux of "normalcy" is almost guaranteed. Player agreements are indeed analogous to real world law, but we all know transgressions are easily forgiven. Mainly because the results are often intended to be hilarious, and often are.
mkint
#12 - 2017-03-08 20:16:24 UTC
There is only ever 1 law: Actions have consequences. Beyond that it's just a matter of figuring out which actions have which consequences and administered by whom.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Keno Skir
#13 - 2017-03-08 20:26:42 UTC
Revis Owen wrote:
Derran Blumberg wrote:
That's why I'd like to invite you to a discussion if players created something like legal systems in EVE


Yes. For example, nearly five years ago James 315 was democratically elected as Savior of Highsec. He successfully enacted the law of the New Halaima Code of Conduct. To this day, this law is enforced and Highsec is better for it.

It is a fully mature legal system. The legislature is James 315. The executive are His Agents. The judicial consists of forums for judging reimbursements or Agents' use of force.


RP forum is thataway Arrow over next to the bronies, furries and that guy who wanted to make a government in EvE Pirate

To the OP, i think you answered your own question. Of course there are rules made up by players in EvE that have consequences. Not sure what the actual question was if it wasn't that..
Hir Miriel
Elves In Space
#14 - 2017-03-08 21:11:59 UTC
There's a familiar irony, iconic to MMO forums, that the rules of where to post are the laws most frequently referred to, on any post.

There's also another irony we are intimate with, EVE as the lawless wonderland.

Now, just read the EULA, and NPCs will CONCORD you if you misbehave in some places, and don't forget to form up into large groups and obey their laws to have the most success in EVE.

And there's probably some others rule sets I am missing. Call them rules of law perhaps, instead of rule sets I guess.

Enough people like a sense of law, a sense of the unchanging, that wherever people group, then laws spring up.

The law is comforting, that's it's main usage, a safety blanket.

The law isn't about justice, it's just about putting some safe boundaries up.

That's why CODE exists, that's why the EULA exists, and so forth.

Comforting words.

But mostly though, the law is an ass.

~ ~~ Thinking inside Schrodinger's sandbox. ~~ ~

Derran Blumberg
Doomheim
#15 - 2017-03-08 21:26:33 UTC
Ima Wreckyou wrote:
Very true Agent Owen. I would even go as far as to say that the New Order of Highsec is probably the first true democracy in all of gaming. We are truly writing history here.


Can you share some more data about CODE? I never encountered it, but some people seem to fear you. And is that in fact pure roleplay, like Keno says, or you are really well organized group?

Inxentas Ultramar wrote:
The only two laws I respect in Eve are the codebase and (as crazy as that might sound) civility.

Apart from the obvious set of rules enforced by CONCORD, Crimewatch and Sovereignity, players can only implement rules that are reasonably enforcable. Anything that is not actively enforced is not "law" but some fellow players preference. In that sense Eve is feudalistic and grimdark. In due time however, things became more civil, players essentially defeated the primordial stages of the game collectively, by building an economy. Just like how tribal systems were replaced with more "civil" ones in the real world.

Player enforced rules are a result of diplomacy. They get torn apart by anarchy. As these agreements are reinforced or diminished over time, and the environment is subject to change (updates), a certain state of flux of "normalcy" is almost guaranteed. Player agreements are indeed analogous to real world law, but we all know transgressions are easily forgiven. Mainly because the results are often intended to be hilarious, and often are.


That's exactly what's most fascinating. In most MMOs (as far as I know), these rules created by players are rarely exceeding game mechanics. Here we have limited, but well planned framework that makes it possible for people to organize their game in their own way. And writing "Law" I don't mean "only law created by the devs", but every aspect of institutionalized organization. Your observation about civil law and transformation from tribal system touches one of the most mysterious and interesting aspects of legal theory- the genesis of law. Concepts of tribal law were presented even in 17th Century by Hobbes or Locke (so-called nature state) and later in 20th Century by Friedrich von Hayek, but they are always speculations. Observing something like tribes transforming into civilised societies in EVE of course won't give us sure answers how law was created and from which point we have something to do with law. Is there any source I could read something about it?

Keno Skir wrote:
To the OP, i think you answered your own question. Of course there are rules made up by players in EvE that have consequences. Not sure what the actual question was if it wasn't that..


The question was strictly about existence of in-game law. Sole rules are not necesarily law. And EVE is incredibly complex system, which offers more opportunities for people organisation. Of course question: when rules begin to be legal rules? definitely isn't easy. When you are a member of, let's say, a golf club, it also has it's own rules, but you won't call them law. And this thread was created partially to indirectly answer the question about real law- basing on the experiences of EVE.

Shortly question is: From all these rules in EVE- are there some rules that resemble real-life legal rules?
Neuntausend
Republic Military School
Minmatar Republic
#16 - 2017-03-08 21:28:54 UTC
I think most legal systems found in Eve are rather rudimentary: Yes there are rules, and they are being enforced, but there are only very simple legal documents if any, no clear guidelines on how a certain offence is to be assessed and what the punishment should be. There are no judges, no juries, no attorneys and no prosecutors. (for the most part, that is. Exceptions probably exist).

Where I'm coming from, the rules basically boil down to "If you f\\k blues, you get f\\ked", and the severity of the f\\king is solely up to the responsible directors discretion. Examples for what exactly counts as f\\king blues are given, but the list is nowhere near exhaustive. There is order, but I wouldn't actually call it "law".

Most corps by far in are not states of law in the real world sense. Typically, there is a dictator or something akin to a military junta at the top, and they decide what is acceptable and what is not.
Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#17 - 2017-03-08 21:42:10 UTC
Technically all legal structures are illusory in nature if there is no force ready to uphold it and therefore anarchistic in nature due to might makes right. Eve is no different than this tbh. Each rule of law in game is an informal agreement between players or groups of players that like real life legal statutes change at will and are often ad hoc or archaic in nature.

From Hammurabi's Code and religious regulations of old right up to our modern legal statutes they are a constantly an ever evolving reality. But fall and fail everytime that enforcement is impossible for whatever reason or if vigilantism, aka Code, is present and cannot be rebutted or stopped.

Often corps or alliances will outline in MOTD, bios, or outlined in alliance information sections the rules and regulations that they live by, more often lately by websites with statutes and regulations posted in a sticky for players to read and understand and therefore abide by simply by being in that corporation/alliance/group much like being born into a country we are inherently protected and also punished, regardless of knowledge of said laws, by these legal frameworks. Yet like in real life in game laws and rules can be changed and are considered feudal or monarch in nature.

There are no real legal frameworks created by CCP for us players to influence beyond the CSM or simply politics by gunfire and our own Machiavellian wits or friendships. And tbh I dont think there should be given the actual illusory nature of even our own modern laws and the limits of application and enforcement as they mostly act as meaningful, or to some meaningless, deterrents.


Btw OP yes Eve is a great social simulator. The best I have ever seen so far with a far reaching implications and applications for real world situations. Twisted

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Derran Blumberg
Doomheim
#18 - 2017-03-08 21:47:38 UTC
But don't GOONS have like 10 corps, each one created for another purpose? How the organisation looks? EUni has quite impressing level of bureaucracy, it definitely is not based on simple orders, but of course they are foundament of fleet operations. But some activities have some requirements to take part in them. Law does not have to include any sanction. Sometimes there are articles that have obligation not enforceable by executive. In University I sometimes feel like Joseph K. from The Trial, as I have to dig for a long while for information I need on where to go and what to fulfill in order to get x. These procedures are not so simple rules.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#19 - 2017-03-08 21:55:26 UTC
Derran Blumberg wrote:
But don't GOONS have like 10 corps, ...

474 Corps:

http://evemaps.dotlan.net/alliance/Goonswarm_Federation
Bing Bangboom
DAMAG Safety Commission
#20 - 2017-03-08 21:56:32 UTC
Derran Blumberg wrote:
Ima Wreckyou wrote:
Very true Agent Owen. I would even go as far as to say that the New Order of Highsec is probably the first true democracy in all of gaming. We are truly writing history here.


Can you share some more data about CODE? I never encountered it, but some people seem to fear you. And is that in fact pure roleplay, like Keno says, or you are really well organized group?



Just go to the link on my signature and you will find out all there is to know about the New Order of Highsec and CODE. I suggest you start with The Code. Its the law of highsec.

Highsec is worth fighting for.

By choosing to mine in New Order systems, highsec miners have agreed to follow the New Halaima Code of Conduct.  www.minerbumping.com

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