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Let's talk about Suitonia's suggestions to improve FW

Author
X Gallentius
Black Eagle1
#141 - 2017-03-02 14:58:11 UTC  |  Edited by: X Gallentius
X Gallentius wrote:
Cearain wrote:

So you are now committed to chasing rabbits if your proposed changes go through?


I posted what would change above. I don't think I can make it any simpler. I am sorry you can't understand.

BTW when you were claiming a close relationship between vp and pvp, I asked you if you all your plexing alts were in your main character's corp 2 times. You never answered. Are all your plexing alts in in Justified Chaos?
My alts are not in JUSTK.

Now please either answer whether or not you will commit to chasing plexing rabbits if your proposals are implemented.
Cearain
Plus 10 NV
#142 - 2017-03-02 16:50:29 UTC  |  Edited by: Cearain
Master Sergeant MacRobert wrote:


I think you are pushing too hard on this particular idea Caerain, when there is wider support for a number of other iterations that could have significant impact. ….

CCP need to look at conflict drivers and a better balance to the "be in militia / be outside militia" ratio - which should include long terms targets/rewards for Militiamen gone career, ie: - [some work on ranks and how they are achieved (once again another mechanism sourced LP farming) and what benefits to holding a higher rank]

Those posting that LP farmers and the sov effects of LP farmers do not have an impact on FW population are ignoring the wider picture and likely looking too much at themselves and not at the different types of player styles that FW has drawn.



Everyone is entitled to their opinion. My opinion is that as long as you win sov by running away, fw will remain a joke for the vast majority of people. There are only 2 proposals that address that and those are the only 2 proposals that will significantly change fw for the better. Those 2 changes are the only ones that actually make fighting for sov fun instead of "grunt work" or "soul crushing" as has been described in this very thread and hundreds of threads like it. If there are other changes that will change what I, Bienator II or so many others have repeatedly said is the underlying problem then I am happy to listen.

It’s not like these 2 changes including the intel idea have not had decent support over the years. It has had as much support as just about any faction war idea. And that is why ccp has even promised to make both changes. But they dropped the ball. Now Fozzie in a podcast said he was aiming at fw plexxers with the navy maulus bonus.

But there are the same few people who have been in fw for a long time and never really understood why anyone would leave, shouting both proposals down and saying only people who like faction war enough to participate should have a voice. They are there with their plexing alts oblivious as to why people think what they have been doing so long is moronic. Those same few (I used to call XG crosi and alucard, mo larry and curly) are not going to keep me from expressing my own views. Yes they have posted quite a bit on these forums to preserve the system we now have. They will continue to deny that maybe they were wrong. They will refuse to admit that maybe people are leaving faction war because the basic sov mechanic where you win by running away sucks.

Have you read what they claim and looked at the data. What do you think of the data as to XGs claim that vp and pvp go hand in hand? More vets need to call these guys out as the same people who have argued extensively for the bad system we have now. I realize that may not come from the fw community for diplomatic reasons. But people just need to have some backbone and recognize the nonsense they spew for what it is. (This isn’t really directed at you as you have spoken out but I think your view that we can put this critical issue to one side and talk about minor tweaks is doing the same thing and expecting different results.)

If anyone has a legitimate question like the one above I will answer it. (alucard posted this question before and I gave him the same answer and he is almost always a troll, so I don’t think he was legitimately asking, but to the extent others might wonder I answered.)

I am sorry but I highly doubt adjusting anything with fw ranks is going bring more people into eve so long as the fw sov mechanic is junk. Getting a high rank playing a horrible game will never be something rational people care about. As far as rewards CCP has had the game give no consequences,(pre inferno) tons of consequences (inferno) and then moderate consequences (now) and none of this really changed the underlying problem.

Sure throwing lots of isk at fw will get more characters (likely alts) into faction war just like throwing lots of isk at incursions will get lots of characters running those. But that will not make eve as a whole any better.

As Bienator II pointed "none of the changes addressed the underlying issue that running away or hiding is LP efficient"

Its true many of the people who understand this is the underlying problem no longer do fw or frequent this forum, but sadly many of the trolls remain here. But don't confuse that with consensus of faction war players, let alone eve players.

As long as you win sov by running away fw will remain a joke for the vast majority of players. You can agree or disagree. But if you agree, then understand we need to change that. You might think the 2 changes I propose won’t change it, that’s fine. I gave my reasons and if anyone wants to discuss them I am open to that. But any changes that fail to deal with the bold sentence is ignoring the elephant in the room.

If ccp is going to give any time to faction war we all know this only happens a few times a decade. So we shouldn’t waste opportunities like we did in the past by asking them to polish a turd. Let’s get them to finally fix the real issue that has existed since fw came out.

X Gallentius wrote:

My alts are not in JUSTK.

Now please either answer whether or not you will commit to chasing plexing rabbits if your proposals are implemented.


I am not surprised your plexing alts are in a different corp. You know we want to keep the façade that vp and pvp are related.

As to what I and others will do if we have a real time intel tool I posted my answer here:
https://forums.eveonline.com/default.aspx?g=posts&m=6855913#post6855913
and here:
https://forums.eveonline.com/default.aspx?g=posts&m=6855603#post6855603

If you read that as me saying I will just start chasing rabbits in Teimo, I can’t help you.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

X Gallentius
Black Eagle1
#143 - 2017-03-02 16:54:37 UTC  |  Edited by: X Gallentius
Cearain wrote:
.. multiple paragraphs of stuff... and then this....

If you read that as me saying I will just start chasing rabbits in Teimo, I can’t help you.
Give us the tl;dr version. Are you going to commit to chasing rabbits or not?


If not, then your proposals are pretty much worthless because the main justification you use for them is to get rid of rabbit plexers. Afterall, if you're not going to spend the time doing it, then nobody else is.

Also, if not, please apologize for saying I put words in your mouth when I said that you previously stated you wouldn't chase rabbit plexers.
ALUCARD 1208
Digital Ghosts
Sedition.
#144 - 2017-03-02 19:11:43 UTC  |  Edited by: ALUCARD 1208
Cearain wrote:


It’s not like these 2 changes including the intel idea have not had decent support over the years. It has had as much support as just about any faction war idea. And that is why ccp has even promised to make both changes. But they dropped the ball. Now Fozzie in a podcast said he was aiming at fw plexxers with the navy maulus bonus.

But there are the same few people who have been in fw for a long time and never really understood why anyone would leave, shouting both proposals down and saying only people who like faction war enough to participate should have a voice. They are there with their plexing alts oblivious as to why people think what they have been doing so long is moronic. Those same few (I used to call XG crosi and alucard, mo larry and curly) are not going to keep me from expressing my own views. Yes they have posted quite a bit on these forums to preserve the system we now have. They will continue to deny that maybe they were wrong. They will refuse to admit that maybe people are leaving faction war because the basic sov mechanic where you win by running away sucks.

.


You have the source for ccps promise of this exact method of intel? all i ever remember them saying is better intel tools and never elaborated on them.... CCP do this for every part of the game mention an idea so people are in awe of them at round tables like they are going to add super new features that never materialise

I do like the rollback idea i just think the realtime intel is ****

I didnt leave FW due to any mechanic the reason i left is that after 6 years service i wanted to do something different, leaving SPDR and the FW community in general was one of the hardest things id done (in Game) but i was given the opportunity to Join DHSJ and work with my longtime friend Pred Elite if this option hadnt arose i would still be were i was
Cearain
Plus 10 NV
#145 - 2017-03-02 20:32:20 UTC  |  Edited by: Cearain
ALUCARD 1208 wrote:
Cearain wrote:


It’s not like these 2 changes including the intel idea have not had decent support over the years. It has had as much support as just about any faction war idea. And that is why ccp has even promised to make both changes. But they dropped the ball. Now Fozzie in a podcast said he was aiming at fw plexxers with the navy maulus bonus.

But there are the same few people who have been in fw for a long time and never really understood why anyone would leave, shouting both proposals down and saying only people who like faction war enough to participate should have a voice. They are there with their plexing alts oblivious as to why people think what they have been doing so long is moronic. Those same few (I used to call XG crosi and alucard, mo larry and curly) are not going to keep me from expressing my own views. Yes they have posted quite a bit on these forums to preserve the system we now have. They will continue to deny that maybe they were wrong. They will refuse to admit that maybe people are leaving faction war because the basic sov mechanic where you win by running away sucks.

.


You have the source for ccps promise of this exact method of intel? all i ever remember them saying is better intel tools and never elaborated on them.... CCP do this for every part of the game mention an idea so people are in awe of them at round tables like they are going to add super new features that never materialise



You are right they did not elaborate on what the intel tool would be. Nor did they gives specifics on the form of rollbacks they promised. But they said it was in response to player feedback on fw and I am not aware of any other intel tools being proposed for fw. I also am not proposing any specific type of intel tool other than it would let us know where and when complex timers are being run. The more accessible the better.

Everyone leaves fw for their own reasons. But one thing is clear. The fw sov system is keeping very few of them. Plenty of people join ready to get sov for their faction. Then they find out how most sov is won and quickly lose interest. IMO it could and should be a huge draw for eve and CCP is not coming close to achieving its potential.

I tended to fly solo but Pred was always good guy and fc to fly with when he was in amarr. I can see wanting to be in a corp with him.


X Gallentius wrote:
Cearain wrote:
.. multiple paragraphs of stuff... and then this....

If you read that as me saying I will just start chasing rabbits in Teimo, I can’t help you.
Give us the tl;dr version. Are you going to commit to chasing rabbits or not?



Who is "us"? You seem to be the only interested in knowing if I will chase rabbits.

I will continue to operate as I do now only much more efficiently. That is if I see someone in a plex that is in my engagement envelope I will go in to fight them. If they warp out I might give a chase to another plex or something 1-3 times. But I do not go chasing them system to system. Sometimes I hang out in the system or plex to see if they have friends etc. Thats what I do and that is what I will likely continue to do. If you think that is "chasing rabbits" then yes I will chase rabbits - Just like I do now.

The point is everyone who does what I do - finding fights in plexes - would simply be more efficient at it and that would mean rabbits need to warp out more often. This reduces their efficiency. The rollbacks will further reduce their efficiency. And if ccp continues to tweak the intel and the rollbacks rabbits can be a thing of the past.

I mean if we take the most extreme rollback where you lose all your time every time you warp out then can you see how that would end rabbit plexing? The intel will allow us to eliminate rabbits with a less draconian rollback. I suggest ccp might start with something like a 3 minute deduction off the timer (capped at neutral) and then maybe a slow count back. That way if you have plexers who have 2 alts in different plexes in the same system then if they keep bouncing back and forth to their plexes then they will soon lose all their time. But whatever we can just tweak it as needed. I agree we shouldn't fight over minutia.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Crosi Wesdo
War and Order
#146 - 2017-03-02 21:00:51 UTC  |  Edited by: Crosi Wesdo
Cearain wrote:
ALUCARD 1208 wrote:
Cearain wrote:


It’s not like these 2 changes including the intel idea have not had decent support over the years. It has had as much support as just about any faction war idea. And that is why ccp has even promised to make both changes. But they dropped the ball. Now Fozzie in a podcast said he was aiming at fw plexxers with the navy maulus bonus.

But there are the same few people who have been in fw for a long time and never really understood why anyone would leave, shouting both proposals down and saying only people who like faction war enough to participate should have a voice. They are there with their plexing alts oblivious as to why people think what they have been doing so long is moronic. Those same few (I used to call XG crosi and alucard, mo larry and curly) are not going to keep me from expressing my own views. Yes they have posted quite a bit on these forums to preserve the system we now have. They will continue to deny that maybe they were wrong. They will refuse to admit that maybe people are leaving faction war because the basic sov mechanic where you win by running away sucks.

.


You have the source for ccps promise of this exact method of intel? all i ever remember them saying is better intel tools and never elaborated on them.... CCP do this for every part of the game mention an idea so people are in awe of them at round tables like they are going to add super new features that never materialise



You are right they did not elaborate on what the intel tool would be. Nor did they gives specifics on the form of rollbacks they promised. But they said it was in response to player feedback on fw and I am not aware of any other intel tools being proposed for fw. I also am not proposing any specific type of intel tool other than it would let us know where and when complex timers are being run. The more accessible the better.

Everyone leaves fw for their own reasons. But one thing is clear. The fw sov system is keeping very few of them. Plenty of people join ready to get sov for their faction. Then they find out how most sov is won and quickly lose interest. IMO it could and should be a huge draw for eve and CCP is not coming close to achieving its potential.

I tended to fly solo but Pred was always good guy and fc to fly with when he was in amarr. I can see wanting to be in a corp with him.


X Gallentius wrote:
Cearain wrote:
.. multiple paragraphs of stuff... and then this....

If you read that as me saying I will just start chasing rabbits in Teimo, I can’t help you.
Give us the tl;dr version. Are you going to commit to chasing rabbits or not?



Who is "us"? You seem to be the only interested in knowing if I will chase rabbits.

I will continue to operate as I do now only much more efficiently. That is if I see someone in a plex that is in my engagement envelope I will go in to fight them. If they warp out I might give a chase to another plex or something 1-3 times. But I do not go chasing them system to system. Sometimes I hang out in the system or plex to see if they have friends etc. Thats what I do and that is what I will likely continue to do. If you think that is "chasing rabbits" then yes I will chase rabbits - Just like I do now.

The point is everyone who does what I do - finding fights in plexes - would simply be more efficient at it and that would mean rabbits need to warp out more often. This reduces their efficiency. The rollbacks will further reduce their efficiency. And if ccp continues to tweak the intel and the rollbacks rabbits can be a thing of the past.

I mean if we take the most extreme rollback where you lose all your time every time you warp out then can you see how that would end rabbit plexing? The intel will allow us to eliminate rabbits with a less draconian rollback. I think ccp might start with something like a 3 minute deduction off the timer (capped at neutral) and then maybe a slow count back. That way if you have plexers who have 2 alts in different plexes in the same system then if they keep bouncing back and forth to their plexes then they will soon lose all their time. But whatever we can just tweak it as needed.


I asked pages ago, how you expect intel of farmers in systems, that pvpers already know are haunted by famers, will incentivise pvpers to now go chase them. When they already know that farmers are there before any free intel.

I think XG was just trying to personalise that problem for you, to see if you perform the mental gymnastics to bridge your 'issue-solution-outcome' postulation here.

Im going to assume you cannot connect the dots of your argument on the bases of you getting suddenly defensive and accusing other people of dishonesty, instead of smugly explaining exactly why pvpers would suddenly want to chase farmers around in systems they dont and will continue not to care about.
X Gallentius
Black Eagle1
#147 - 2017-03-02 21:53:27 UTC
Crosi Wesdo wrote:


I think XG was just trying to personalise that problem for you, to see if you perform the mental gymnastics to bridge your 'issue-solution-outcome' postulation here.
Cearain has a problem with "us", so let's generalize to prove the point by opening up the question to everybody reading this thread.

Will any of you reading this thread commit to chasing rabbits if Cearain's proposals are implemented?
Crosi Wesdo
War and Order
#148 - 2017-03-02 22:56:16 UTC  |  Edited by: Crosi Wesdo
Ill take it to a practical level.

Ive not undocked this character in months. If any of you are not already aware of the location of farmers in your locality. But if you were would like to chase them around systems that dont matter.. EVEmail me and ill give you their almost certain locations.
Cearain
Plus 10 NV
#149 - 2017-03-03 02:14:14 UTC
Rollbacks and real time intel will work to eliminate or greatly reduce rabbits even if people won't "commit to chasing rabbits."

I think you will find that most people will use common sense and see that that letting pvpers know where plexes are being attacked will lead to more defenses of those complexes. Its not really that complicated. That this will make life harder on those who do not want combat should also not be so difficult to follow.

Im sorry you cant connect the dots. Despite my trying to explain it in the simplist terms possible in 2 different lengthy posts.

https://forums.eveonline.com/default.aspx?g=posts&m=6855603#post6855603

and

https://forums.eveonline.com/default.aspx?g=posts&m=6855913#post6855913

I think you have a mental block.

Your corpmate doesn't have english as a first language and he somehow could see the obvious:


Perkutor Jakuard wrote:

The notification system will do lp farming quite more difficult,


Maybe ask him if he is going to commit to chasing rabbits.


In any event I am sure he will fall in line when you tell him he is reaching the unpopular conclusion on this.

X Gallentius wrote:
+1 It's amazing how members of JUSTK have the best insight into FW.



Perkutor Jakuard wrote:
Clap Clap Clap.

It's amazing of how well X G, explained and knows what is the beuty of fw. :)



Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

X Gallentius
Black Eagle1
#150 - 2017-03-03 02:24:10 UTC
Still waiting on anybody to commit to running rabbits in the new "Cearain FW"....
Master Sergeant MacRobert
Red Sky Morning
The Amarr Militia.
#151 - 2017-03-03 14:11:46 UTC
X Gallentius wrote:
Still waiting on anybody to commit to running rabbits in the new "Cearain FW"....



You are a dog with a bone.

Whilst, I am not entirely behind the importance of the intel tool proposal by Caerain, I support the timer rollback / dual timer fix and the widely supported fixes on the lists that have circulated for a few years.

To answer your question directly, because you seem to think it is an important part of your character assassination attempt to discredit an idea you don't agree with:

I have chased off "rabbits" in the system I choose to live in.
I have chased off "rabbits" in the systems I chose to live whilst I was CalMil with PYRE.
I have chased off "rabbits" in the system I sometimes live in even now whilst I am a neutral.
I would continue to chase off "rabbits" from the system I chose to live in should I return to FW.



Whilst a number of you assume (incorrectly) that "nobody cares about" all the backwater systems, I have and might again choose to care about my corner of the warzone.

Just because as system has low traffic volume and can be quiet does not mean that someone is not interested in fighting for their Militia there. Some people choose a quieter corner so they can have the option of flying around solo, in pairs or threes, whilst avoiding insta gate camps and fleets that they cannot compete with in low numbers. It is usually tied in with good PvE content in the same system to maintain the wallet.

Often different types of PvPers come to these systems looking for the kind of fights they set off on a roam to find.

Whilst I fully expect that casual players and small groups should find it impossible (or at least extremely difficult) to hold sovereignty in a FW system, it should be possible for them to log in for their TZ and find that they can make an attempt to hold the system or go out and get fights.

I've heard countless complaints from good active corp members in an active corp complain about TZ farmers reducing their gameplay to counter farming just to keep the contested level down. They always end up in "Why don't we just take the corp neutral and we wont take any faction standings hits and can shoot both sides".

You seem to have lost the big picture....

It currently remains too easy for "rabbits" to at minimal risk, acquire large values of isk, in a mechanism that had a predetermined intention of driving conflict, without engaging or defending their reward. If you think this does not extrapolate to have an affect to cause frustration, to push players into boring gameplay (deplexing is not always done afk as some people do not have multiple accounts) and ultimately to reduce Militia popluations, you are effing crazy.

I've seen you all go on and on about this is the best system FW has ever had. You might be correct but, Eve has a reducing total active subscription base and an aging (in RL) player base (on which RL pressures become greater than the time demanded by Eve Online). If you do not accommodate players under these considerations and provide game play to support the different play styles, you will lose more subs (I do not think an insignificant number).

Eve is already bleeding numbers.

Give FW a good review and implement smart changes and you would find it to be a subscription growth area.

"Remedy this situation or you shall live out the rest of your life in a pain amplifier"

Master Sergeant MacRobert
Red Sky Morning
The Amarr Militia.
#152 - 2017-03-03 14:15:24 UTC
X Gallentius wrote:
Still waiting on anybody to commit to running rabbits in the new "Cearain FW"....


One day I might just see a post from you that "adds" something to the ideas around for FW rather than just "takes away" from someone else.

Perhaps you have been involved heavily in discussions in your "closed circle" which is possible considering most of your posts tend to be "exclusive" rather than "inclusive" in attitude. I don't see you publically making any suggestions...

Or is it that you think there is absolutely no need for any change?


"Remedy this situation or you shall live out the rest of your life in a pain amplifier"

Crosi Wesdo
War and Order
#153 - 2017-03-03 14:59:51 UTC  |  Edited by: Crosi Wesdo
You dont have to come up with your own idea in order to question someone elses.

Its perfectly valid to question someone ideas, specially when there is not clear way they lead to solving the issues he claims them to.

Saying otherwise is absurd.

I cant speak for XG, but i have said in this thread that in terms of mechanics, FW is in a very good place. Than posted a good list of tweaks and actual issues that could be looked at to imporve on what we have.

Cerains suggestions are either destructive (Cash out systems) or antithetical to EVE in general (free, presumably instant intel of player locations).

All the problems in FW could be solved with a more active player base. Thats player corps responsibility to recruit and retain players to create an active warzone.


As for backwater systems. Its not about if you care about them or not. Its about if free intel will make people who dont currently care about them (most people) care enough to go chase farmers around, that they were already aware were likely there. Cerain sees a problem and presents a solution. Unfortunately, he has no explanation of the ???? step between free intel and no more evasion farming.
Cearain
Plus 10 NV
#154 - 2017-03-03 16:35:03 UTC  |  Edited by: Cearain
XG supports the minor tweaks that marathon put forth. I think we can all pretty much agree on those, they are good so far as they go. But I think most agree they are mostly quality of life and other relatively minor improvements. (maybe citadels is a big one but he doesn't actually say what should happen there and its unclear we will get much agreement there) The criticism of the list is basically that they do not address the brokenness of fw sov at all. And if CCP is going to work on faction war we have to assume that they will not touch it again for another 3 to 4 years. So everytime they do work on it we better have a clear message as to what we want or they won’t make changes that deal with the core problem of rabbit plexers.

Hans pushed for intel and rollbacks when he was on csm. But they got buried in all the discussions about lp and rats so we still have a fundamentally broken sov system.

With Crosi and XG, understand, some people can disagree with someone without feeling the need to vilify them. That is not the case with everyone. Also you need to understand the history with XG and Crosi to how they got where they are now. They have pretty consistently argued that farming had been fixed when ccp boosted the tank of the npcs and that rollbacks or other measure were no longer needed. They are unlikely to admit they were wrong. Crosi - to his credit is at least now saying perhaps some sort of rollback might be nice but for years they have always been against the any sort of direct anti-rabbit measures. (And Crosi’s rollback is probably the weakest rollback I ever heard and probably won't change much if that is all ccp does.) But really he is going to continue to side with XG in their stance that they were right all along. No reasoning, no data, no discussion will change that. Some people can't get over their biases.

They will say things like “look at all the pvp I got yesterday!” “No one cares about those other 90% of systems anyway”, “It’s the players fault for not being more active.” They will also misrepresent those who disagree (BTW I never said I want ccp to reinstate the cash out system, and I never said the intel needs to be "free") etc etc and round and round. This has been the state of these forums whenever talk of fw changes comes up these guys come in and derail and obfuscate.

I mean I do think strong rollbacks and a good real time intel will solve the problem. But if ccp did those proposals and the problem still existed as strong as ever 6 months out then I would say ok maybe I was wrong and we need to take a different approach. But as of now I don't think any other approaches will work. Not allowing stabs will not change much since people can just warp out long before you land on grid and get in point range. Having the whole area bubbled has some other undesirable issues.

It seems to me we can look at the npc corps and see what their vp to kill ratio is to gauge this. The npc corps are always in the top for both and therefore listed. Last I checked the FDU had like 86000 vp for the week and 429 kills. That is 1 kill per 200 vp. (although even there the top killers in FDU which accounted for about half of the kills were not even listed as one of the top 100 vp gainers so even that disgustingly low number of kills per vp is probably more like 1 per 4-600 vp.) If rollbacks and real time intel do not work to change that ratio to more kills per vp after 6 months I will give both of them a carrier.

Crosi and XG,
Players already chase rabbits. It happens every day. You hear about it on the forums on how the rabbits just warp off. No one needs to commit to doing it more than they already do. But intel and rollbacks will make the rabbits less efficient. If you see someone is running a plex one system nearby you won’t know if they are a rabbit or not and you might go there when otherwise you would have gone to a different system. If they are a rabbit then you will have chased a rabbit and forced them to go through a rollback of some form. Without the intel you might have just gone to a different system and never bothered the rabbit. This really isn’t hard to understand. And lots of smaller scale pvpers will converge on plexes if tthey can easily see where they are being taken. Especially if they know the player will suffer a rollback if they warp out. The two ideas work very well together.

Hell if you know all of the enemy militia knows where you are running a plex then you might sit and stay in a plex yourself instead of roaming because you will find more people will come to you. The rabbit that was in that system will lose all his time while you gain your time. It will be like you just ran 2 plexes. If he goes next door to run a plex you can likely finish your plex and then immediately kick him out of that new one and again run a different plex in the system and effectively run 2 plexes. But none of this will be as effective if you don’t know where the plexes are being run.

And do you think players will need to commit to chasing more rabbits for rollbacks to work?

Crosi:
Intel about sov relevant events happening is not anti-eve. Your saying this just demonstrates your lack of knowledge of the game as a whole.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

X Gallentius
Black Eagle1
#155 - 2017-03-03 16:39:24 UTC
Master Sergeant MacRobert wrote:

One day I might just see a post from you that "adds" something to the ideas around for FW rather than just "takes away" from someone else.

See previous posts: Fix the low hanging fruit that's been on the table for years.

Perkutor Jakuard
Los violentos de Kenny
#156 - 2017-03-04 02:47:10 UTC  |  Edited by: Perkutor Jakuard
We have expent four pages of posts just talking about a proponsal that most people think is not optimal, it would produce some benefits but will produce more negative than positive results to the whole enviroment in the factional warzone. I think we can descrive the last 4 pages of this thread like that.

We end up in a situation that Master Sergeant MacRobert describes like "a dog with a bone", because basically there are 4 pages of posts trying to explain cearein our point of view which is basically what you MSM exposed in your first post in this page, and cereain explining us his point of view too. I've got the feeling that MSM was not following the thread totally, correct me please if I'm wrong.

I think everybody here must respect the position of everybody else, but honestly we can't continue typing another bunch of pages about the intel tool, it is not productive. Basically we are not convincing Cearein and Cearein is not convincing us.

Cearein what you want to achieve with the intel tool, reducing the influence of pure farmers in fw sov making defenders life easier, maybe could be done in other ways. I'm sure is possible. But not sure if CCP will do as they design the current system to be driven by the isk/lp and oplexing/dplexing asymetric rewards, motivating people to attack more than defend, that's my feeling.

I think we should be productive and start to work from the proponsals that everybody see as positive, the list that Thanathos compiled from other posts coiñd be a good starting point, looks that everybody agree those points.

What could we add to such list ?

Do you think guys that farmers plexing influence should be reduced ?

If ok, which other ways would you think are positive to the whole community of fw.

My proponsal: the conquer ratio per plex - 0.3 per plex - could be reduced to 0.15 and a plexer could donate a fixed amount of the just earned lps to conquer/defend the system instead of putting the lps in their pocket, so the offensive/defensive ratio would be converted from 0.15 to 0.3 if thre is a "donation".

Pure farmers, rabbits or people not interested in sov will not donate so sov influence would be reduced, defender's life will be easier, people is still motivated to atack, pure farmers would get their lps, etc...

EDITED: to correct my wording, sorry about my english, not my first language.
Crosi Wesdo
War and Order
#157 - 2017-03-04 13:12:53 UTC  |  Edited by: Crosi Wesdo
Cearain wrote:

I mean I do think strong rollbacks and a good real time intel will solve the problem. But if ccp did those proposals and the problem still existed as strong as ever 6 months out then I would say ok maybe I was wrong and we need to take a different approach.


For the millionth time over several years, you have not yet explained WHO is going to go farmer chasing??? If that is the content pvpers wanted, they already know perfectly well where to find it lol.

There should be NO real time advantage given to people who sit in stations. Intel is traditionally gathered by players and is an important role. There is macro intel in the FW window and killboards, some would argue that is already too much.

What would actually make a difference is looking at the risks and rewards that will actually drive player behaviours.

Fixing the farmer problem is easy. Just remove LP from plexing. If farming is the biggest problem in FW this is the most important solution./s

TBH, i think the simplest first step towards creating more risk for those purely interested in farming LP, would be for ships fitted with warp core stabs to be unable to activate an acceleration gate. Perhaps the same with a T1 cloak but there are legitimate reasons to use that so perhaps the cloak exclusion zone inside the plex will have to do..

This will make farming significantly less passive, and pvpers might actually try more often to chase farmers out of plexes since their tackle will be effective. You know? A change that drives a change in behaviour. May need a change to the ability to deploy or use a mobile depot inside a plex.

Im not against timer rollbacks but i think there is a much simpler and less disruptive solution. As i said earlier. I think that if you persuade a farmer to stop farming in a particular plex, that plex should just stay as it is for 10-25 minutes (size dependant) after the last opposite faction pilot was running the timer, then reset. Perhaps even taking it out of the system scanner as a 'failed attack' for 30 mins until it respawns. It might be necessary to have it respawn immediately though to prevent 'gaming' that system.

So there, 2 presumably easy changes to implement that subtly rebalance the incentives to farm and to chase farmers. Rewards undocking rather than staying docked. And that also address the result of 'winning' against a farmer. As in you no longer have to sit in a plex, but you will have to remain vigilant.
Alesandros Mornhavon
Science and Trade Institute
Caldari State
#158 - 2017-03-05 01:05:03 UTC
Somethings to get out of the way first:

1. Capsuleers who enter FW complexes get a suspect timer. No more security status hit for FW pilots who have to shoot neutrals first.

2. Tier / LP rewards... as previously discussed ad nausea.



What I'd like to see implemented is a change to how system sieges/takeovers are achieved in FW. I'm drawing from mechanics / material from other areas of Eve to include Incursions.

System Contested Dynamics:

- The current mechanics of plexing from 0% to 100% (vulnerable) is mind-numbingly tedious. Each plex captured increases/reduces the system contested level by 0.7%. With little or no action by the opposing force, you can generally only get 3-4% per hour... about 1 full day of continuous plexing to make the system vulnerable. This is 24 hours of endlessly circling a beacon and shooting a re-spawning rat... mind-numbingly awful.

Recommendation: Provide alternative means of increasing the System Contested Levels.

- Establish a certain x% (say 50%), that when the system reaches it certain optional/additional FW sites open up which provide more varied/diverse completion. Sort of like Incursions, these sites require specific objectives to be accomplished before the site can be completed... and a larger system % (5-10%) increase/decrease awarded to the FW pilots. Inside of these sites, the opposing militias will need to contend with each other while seeking to completing objectives/prevent the other militia from completing objectives. ONLY FW PILOTS CAN ENTER THESE SPECIFIC SITES (NO NEUTRALS/PIRATES).

- Example: Galmil, after sufficient plexing gets a Calmil system to 50% contested. Upon this occurring, a special FW Event Site appears. Seeing this new site become available, both Calmil and Galmil direct their pilots to enter these sites, hoping to successfully complete it, netting both a hefty system % increase and large LP payout (and/or isk payout like incursions).

- FW Event Site Mechanic:
(a) These sites can only be entered by FW pilots (those enlisted in FW NPC corp or in a corp enlisted in FW). The entrances to these sites can only be accessed by their respective militia personnel.
(b) Inside of these sites, each force will be pitted against the other to accomplish objectives that will result in the site being completed by one side or the other.
(c) There will be different kinds of sites, with different objectives to provide variety.
(d) There will be different entrances to this site, Militias can only enter their race-specific gate. These gates will take pilots to different beacons within the site (basically allowing re-spawn/reinforcement locations for each side).
(e) There can be restrictions on ships numbers/types. I.e. each side can bring unlimited frigates/destroyers, 20 cruisers, 10 BC/BS, 3 capital ships, etc
(f) These events sites could be mandatory in order to get a system to 100%... or they could just be optional for attackers/defenders to try to more quickly raise/lower the system's contested level.
(g) Only one of these sites spawns at a given time. Maybe the first site spawns at 50%, the second spawns at 70%, and a third spawns at 90%... or some similar mechanic.

- Some FW Event Site Scenarios Possibilities:
(a) Invading Fleet vs Defending Fleet:
*There are 2 NPC fleets inside the site. Members of each militia must destroy the other militia's NPC fleet in order to complete the site. You have to destroy your enemy's fleet while simultaneously preventing him from destroying yours. NPC Fleet + Militia Fleet vs NPC Fleet + Militia Fleet. Have the fleets spawn 100-200km from each other and prevent on grid warping (like in other FW/deadspace plexes).

(b) Invading Fleet Assaulting Defending Station:
*An NPC invasion fleet is assaulting a space station (with a smaller NPC fleet). The objective of the attackers is to destroy the defender's space station. The objective of the defenders is to destroy the flag ship of the attacking fleet (maybe something like a Titan). Defend your base... destroy your enemy's!

(c) Space Station / Capital Ship Sabotage
- There is a structure of some kind, ship, or some other kind of target, when a force will need to deliver an item to the target to achieve victory. Sort of like reverse-capture the flag. Something similar to hacking/data analyzing mechanics on the target, etc.

(d) Retrieve/Capture Important Item/VIP
- In contrast to scenario (c), opposing forces would have to capture something/someone and bring it back to a specific location to achieve victory. Opposing forces would essentially be engaging in a capture the flag game of sorts... but with space ships... and trying not to get blown up.

---

TLDR:

I'm tired of orbiting a beacon for days on end just to magically make a system more contested... give militias an alternative means to affect contested levels in a system... make these require teamwork to do (be well beyond solo-ing) and make it so that the militias face off against one another.

*I HATE PLEXING.





Crosi Wesdo
War and Order
#159 - 2017-03-05 01:13:20 UTC  |  Edited by: Crosi Wesdo
No one can make a militia fight.

If you are bored of orbiting buttons with no contest from the opposite militia, perhaps you were in the wrong systems?

If you want to capture systems no one cares about due to an overarching objective of pushing higher tier levels. At the same time the opposing militia neither cares about those systems nor actively opposes your objective to gain a higher tier, then its going to be boring,

If you feel entitled to action, even though your immediate objectives are to increase LP flow and to capture systems no one cares about, then i question your entitlement to be entertained by the opposite militia.

Perhaps try baiting, showing a little leg. Making it interesting. Every option is available to you.

Remember, you are dealing with other people, not NPCs.
Alesandros Mornhavon
Science and Trade Institute
Caldari State
#160 - 2017-03-05 02:30:54 UTC
Crosi Wesdo wrote:
No one can make a militia fight.

If you are bored of orbiting buttons with no contest from the opposite militia, perhaps you were in the wrong systems?

If you want to capture systems no one cares about due to an overarching objective of pushing higher tier levels. At the same time the opposing militia neither cares about those systems nor actively opposes your objective to gain a higher tier, then its going to be boring,

If you feel entitled to action, even though your immediate objectives are to increase LP flow and to capture systems no one cares about, then i question your entitlement to be entertained by the opposite militia.

Perhaps try baiting, showing a little leg. Making it interesting. Every option is available to you.

Remember, you are dealing with other people, not NPCs.



Surely your comments weren't directed to me?

If so, you might've missed the intent of my post. As most of the other FW pilots have said here, plexing sucks, it's ridiculously boring and tedious. Most fights follow these two formulas:

(a) Kitey Doctrine & get inside plex first (hold the high ground)
(b) Have a bigger blob

PvP is the tactical consideration of FW (the immediate and often shortsighted perspective). Capturing systems is the operational consideration of FW. Taking the warzone is the strategic goal of FW (at least by definition).

I suggested some variations to the current system contesting mechanics that would provide a much needed "change of pace" to current plex fighting (aka king of the hill) for the tactical level of FW as well as providing alternatives to the long grind of operational objectives. Most of my recommendations use ideas already present in game.


FYI: I get plenty of action in FW space when I undock: https://zkillboard.com/character/96259200/