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Pirate Battleships & Absurd Ganker Arguments

First post
Author
Hiasa Kite
Brutor Tribe
Minmatar Republic
#301 - 2017-02-27 18:17:54 UTC
Salvos Rhoska wrote:
Black Pedro wrote:
Ok, let's try to dissect a little better on what is going on in your clouded thought processes here:

1) What is the correct cost for intel? If you were designing the game from scratch how much risk is appropriate for using local? Dscan? Cargo scanner? Combat probes? How much should each method of gathering intel about your opponent cost?

2) How did you determine the value you arrived at in 1?

3) Related to that, should should some types of intel cost more than others? If so, should the cost/risk of that intel be based on the "value" of the intel, or the "invasiveness" of the intel, or someting else entirely? What metrics would you use to measure "value" and "invasiveness"?

I fail to see how cargo scanning is anymore invasive, any more riskless, or without cost as pretty much any other intel gathering tool. This is a non-problem you are fixated on. There are bigger fish to fry.


1) Fit/cargo scanning should apply suspect timer, Loca ID is free (but shpuld not be in P,ayer Sov). D-Scan requires constant use, Combat probes require time to ascertain position.

2) The values are dependent on effort/cost/risk to acquire that valuable data.

3) They should be determined on the value of that data. The invasiveness is determined by system metrics. Scanning a war target, or a target in NS, does not trigger s suspect timer in my proposal.

4) Scanning, is integrally and incontrovertibly invasive. You get get data you otherwise wouldnt have, for purposes of making an aggression choice you otherwise wouldnt have.

5) If you make the choice to acquire this data from a target, they should be able to retaliate.

Suicide gankimg id met by 100% fatality from CONCORD.
Hauling the loot is met by a suspect timer.

Yet scanning hundreds of ships, incurs no risk or cost.
These ships provide seminal crucial data to the gankers, yet they themselves carry nonrisk.

To meet your requirements, I suppose a scanner could trigger a limited engagement timer for the target, allowing their retaliation but without effectively killing HiSec piracy.

Of course, thus assumes such a change is necessary in the first place.

"Playing an MMO by yourself is like masturbating in the middle of an orgy." -Jonah Gravenstein

CowQueen MMXII
#302 - 2017-02-27 18:50:25 UTC
Salvos Rhoska wrote:
CowQueen MMXII wrote:
Snip

I read your post 3 times over, but I still cannot ascertain its meaning.
I expect likewise, that you read my posts and did not completely understand them either.

We have a language barrier here.
Lets both try to keep it very simple, and build off that.

My point:
-I collect valuable fit/cargo data off your ship, I should have to pay a cost (suspect timer)

And your point is...?


Oh, i totally understood you. Your arguments are simply flawed on many levels.

Let me try again:

1. Scanning does not hurt anyone by itself.
2. Scanning does not generate any Isk-value by itself.

3. Your argument that scanning is only used as preparation for ganking is simply false - there are other usages.

4 As long as you argue that the usage of passive targeter has to be looked upon isolated and without context, you also have to look isolated on scanning. Treating both modules differently make your whole arguments look a little bit ridiculous.
-> This leads back to 1. and 2.

5. In a world where scanning is penalized in any form and therefore not done anymore, the most probable result will be more arbitrary ganking. This makes the whole ganking situation worse for everyone.

I spare you the rest for now.




Moo! Uddersucker, moo!

Ima Wreckyou
The Conference Elite
The Conference
#303 - 2017-02-27 18:51:51 UTC
Salvos Rhoska wrote:
Ima Wreckyou wrote:
Actually I said it will have no effect since it has an easy workaround. It is a waste of time and just another 'one more nerf and it will be fixed' bs. Even frekin Infinity Ziona who would jump on every idea which makes ganking harder told him it's a stupid idea. If that isn't a clear sign I don't know what will be.


The value of fit/cargo data, as ascertained by a scanning ship, has been established.
The capacity to do so, is not in dispute.
But the cost/risk of that action, is.

The scanning ships must suffer equivalent risk to their action.
Currently, they suffer none,

If you want that fit/cargo data, which is so important, then suffer a cost as well.


1) Risk/reward is a metric to balance NPC drop rates and has nothing to do with player interaction.
2) To make a special rule for just one of many scanning technics where you suddenly go suspect is unintuitive and not obvious from a gameplay perspectve, which is bad.
3) It only affects people who would circumvent it with alts 10s after the patch is deployed. To think a suspect noobship with a t1 cargo scanner fitted will add any content is just stupid.

As some already demonstrated all your pro arguments could basically be made for something completely different like shooting NPCs, which just shows how bad those arguments are.
zedicus zule zorrander
Imperial Academy
Amarr Empire
#304 - 2017-02-27 19:19:21 UTC
Why do people call suicide ganking griefing?

The suicide gankers are most likely not doing it to upset you, to think they deliberately set out to ruin your day is probly just you thinking your more important that you really are. I'm sure they have there reasons but to think its just to ruin your day is wrong.

Eve is a PVP game and suicide ganking is just one form of the pvp in my opinion. Some PVE activity are available but even them involves competing with other player for the better PVE. I mean if suicide ganking is griefing then what isn't. Is the guy who sits in the hub and adjust his price to be 0.1 isk lower than mine griefing me? Can the guy who warps to a belt to find you've killed the rats say your griefing him by killing what he wanted too?

Ganking is a part of the game, engage in the PVP and take steps to win!






Salvos Rhoska
#305 - 2017-02-27 19:22:42 UTC
Hiasa Kite wrote:
To meet your requirements, I suppose a scanner could trigger a limited engagement timer for the target, allowing their retaliation but without effectively killing HiSec piracy.

Of course, thus assumes such a change is necessary in the first place.

A suspect timer on a scanning ship, doesnt break HS mechanics.
It fixes them
Herzog Wolfhammer
Sigma Special Tactics Group
#306 - 2017-02-27 20:10:34 UTC  |  Edited by: Herzog Wolfhammer
It's the stagnation of PVe that drives players away. PVe has suffered three hits:

- it's the same old crap but at the same time, "new crap" is team or multiple account driven. This means you either use multiple accounts - which is a chore to people who just want to play a game, or team up, meaning at least half of that scant playtime you have it spent waiting for fleet as people are like "hold on gotta walk the dog/put the kid to sleep". Removal of casual play means the casuals can't play (NOT: the casuals become the kind of people who can make the game the center if their life).
- stuff that was interesting and more difficult in the past was turned into "easy mode". Exploration was probably the best casual game there was. You can spend a half hour on it (for many that's all they have) and in that time it's feast or famine. Thing is: you had no idea. Now exploration is predictable canned "grind" content.
- New AI makes for twists and turns in the missions, but it seems arbitrary and it's still the same old mission. Imagine a running track where they park a truck right on the path. Sure it's "new" but it's just irritating.


There have always been ganking, scamming, awoxing. But the game seems far less lively today because the "big draw" was never the PVP. It's always there, and many a player would partake in it from time to time, if they had time. What this really all amounts to is that people who take on PVP as their "thing" want to self-aggrandize and inflate their ego. PVP may be a thing here, but the real draw was the PVe and it's neglected, old, and just boils down to "grind" in the end.


While the game looks better than it has ever been, neglecting the casuals is a huge detriment. Today's casual might be the next day's fleet roamer, ganker, gankee, pirate, gate crasher, stealth bomber, spy, CEO, logi, etc. , or such time comes for example that the player is between jobs or careers, or other changes in familial obligations occur, that someone who had only an hour to play gets several, and then decides to play the game more. But drive that player out in the meantime and they won't be there later.

Bring back DEEEEP Space!

Ashterothi
The Order of Thelemic Ascension
The Invited
#307 - 2017-02-27 20:13:01 UTC
The real issue here is that ganking has no impact on the price of pirate battleships. Given the pirate battleships are almost universally sourced outside of high security.

1) As some have pointed out, increases of the availability of pirate BPCs has driven down the cost of the largest cost-component of the Pirate Battleships.

2) The changes of the economics of nullsec and the changes in sov mechanics means that larger empires source less isk from things like moon cartels, and more towards things like pirate BPCs making them EVEN more common (notice as Imperium move around, the pirate ships shift in cost), where as faction ships come from the much more stable FW community.
Herzog Wolfhammer
Sigma Special Tactics Group
#308 - 2017-02-27 20:31:03 UTC
Salvos Rhoska wrote:
Black Pedro wrote:
Snip.

None of which argues why the act of ship/cargo scanning should not incur a suspect timer.

Its an invasive action taken to ascertain otherwise private data, for the purposes of determining whether to attack them via suicide gank, or not. Its action taken for the specific purpose of committing a crime.

Suicide gank ships are subject to 100% fatality from CONCORD.
Hauling ships for the loot, are subject to suspect timers.
Scanning ships, however, have no consequence for their action, though they are implicit in determining the metrics of a suicide gank.

It is not unreasonable, considering the invasiveness of scanning, and the direct intent behind that to suicide gank a ship, that there should be recourse for action against the scanning ship as well.

PS: "It would be suspicious sure"
This fulfills the suspect tag requirement in EVE.
CONCORD (ergo, law enforcement) will not intervene, but players will.




Bro.

You are arguing with people who already freely aggress other ships without any flagging or penalty and they claim it's not a broken mechanic.
You know of what I speak.


Bring back DEEEEP Space!

Amojin
Doomheim
#309 - 2017-02-27 20:48:09 UTC
Salvos Rhoska wrote:
[A suspect timer on a scanning ship, doesnt break HS mechanics.
It fixes them



Oh, my goodness! Tweety flew around the room and saw a putty tat!

How hostile!

How, honestly, are you going to explain a hostile timer, not because I did anything, but because I saw you do it?
Galaxy Pig
New Order Logistics
CODE.
#310 - 2017-02-27 20:50:42 UTC
Ima Wreckyou wrote:
To think a suspect noobship with a t1 cargo scanner fitted will add any content is just stupid.


That needed repeating.

This thread has taught me that carebears really do just want everything handed to them.

Highsec is owned by players now. Systems 0.5-1.0 are New Order Territory. All miners and other residents of Highsec must obey The Code. Mining without a permit is dangerous and harmful to the EVE community. See www.MinerBumping.com

Amojin
Doomheim
#311 - 2017-02-27 20:56:25 UTC  |  Edited by: Amojin
Galaxy Pig wrote:
This thread has taught me that carebears really do just want everything handed to them.


Oh, please. I can't even tank my miner without a great deal of cross training. Am I carebear? I suppose so, but one who has tried a **** load of fitting, and usually let's you waltz off when you lose. Unlike you, I don't pin you down with a warp scrambler, and pay the piper for a killmaill.

Since THE GAME, and THE PLAYERS, WON'T LET ME tank my CAREBEAR SHIP?

Well, isn't it you that want's my ass handed to you, on a platter, in all reality?
Galaxy Pig
New Order Logistics
CODE.
#312 - 2017-02-27 21:17:12 UTC
^ After reading the above post serveral times over, I've given up trying to extract meaning from it.

Try again, only with coherent thoughts this time.

Highsec is owned by players now. Systems 0.5-1.0 are New Order Territory. All miners and other residents of Highsec must obey The Code. Mining without a permit is dangerous and harmful to the EVE community. See www.MinerBumping.com

Amojin
Doomheim
#313 - 2017-02-27 21:21:16 UTC  |  Edited by: Amojin
Galaxy Pig wrote:
^ After reading the above post serveral times over, I've given up trying to extract meaning from it.

Try again, only with coherent thoughts this time.


No, I won't bother. I can hit world of warcraft. I can also work on my PennMUSH code with a custom hspace hardcode modfication. I intend to see a return of intellect to online games. And in due time, I expect your progeny, your cell phone generation, to get sick of you.

I have my own projects to play with.
Cade Windstalker
#314 - 2017-02-27 21:35:15 UTC
Amojin wrote:
Galaxy Pig wrote:
This thread has taught me that carebears really do just want everything handed to them.


Oh, please. I can't even tank my miner without a great deal of cross training. Am I carebear? I suppose so, but one who has tried a **** load of fitting, and usually let's you waltz off when you lose. Unlike you, I don't pin you down with a warp scrambler, and pay the piper for a killmaill.

Since THE GAME, and THE PLAYERS, WON'T LET ME tank my CAREBEAR SHIP?

Well, isn't it you that want's my ass handed to you, on a platter, in all reality?


Three and a half days of training for T2 Invulns and Extenders is not "a great deal of cross training" Roll

If you want a game where every fight is purely consensual then yeah, WoW is probably more your speed.
Amojin
Doomheim
#315 - 2017-02-27 21:40:17 UTC
Cade Windstalker wrote:
Amojin wrote:
Galaxy Pig wrote:
This thread has taught me that carebears really do just want everything handed to them.


Oh, please. I can't even tank my miner without a great deal of cross training. Am I carebear? I suppose so, but one who has tried a **** load of fitting, and usually let's you waltz off when you lose. Unlike you, I don't pin you down with a warp scrambler, and pay the piper for a killmaill.

Since THE GAME, and THE PLAYERS, WON'T LET ME tank my CAREBEAR SHIP?

Well, isn't it you that want's my ass handed to you, on a platter, in all reality?


Three and a half days of training for T2 Invulns and Extenders is not "a great deal of cross training" Roll

If you want a game where every fight is purely consensual then yeah, WoW is probably more your speed.


I agree, Cade, it is. When we have you graveyard camped in a bg, rated or gutterscum, you're it, dude.

You brought your team. I understand how summoning a whole other team, to take your nuts out of the fire, well, that's more your speed, but it's not really a good game design.

Don't worry, Cade. Most of you never broke 2000 in chess, either. You NEED help to arrive. I get it. But that doesn't make it fair, and it doesn't make you 'great' when someone arrives to pull your nuts out of the fire.
Galaxy Pig
New Order Logistics
CODE.
#316 - 2017-02-27 21:53:08 UTC
^ It's like he's speaking in tongues.

Highsec is owned by players now. Systems 0.5-1.0 are New Order Territory. All miners and other residents of Highsec must obey The Code. Mining without a permit is dangerous and harmful to the EVE community. See www.MinerBumping.com

Amojin
Doomheim
#317 - 2017-02-27 21:59:09 UTC  |  Edited by: Amojin
Galaxy Pig wrote:
^ It's like he's speaking in tongues.


No, that's a charismatic theme, foursqaure and pentecostals. Morrmons and the burning in the bosom. I just kick your ass, in absentia, in warcraft, as a healer. I keep alive those that kill you.

Like the Borg told Janeway, our survival is your survival. She rallied to the cause. 'I'm not going to be caught tinkering with the deflectors when species 8472 attacks.'

'We're going to fight them, in FULL cooperation, WITH the Borg!'
Hiasa Kite
Brutor Tribe
Minmatar Republic
#318 - 2017-02-27 22:00:57 UTC
Salvos Rhoska wrote:
Hiasa Kite wrote:
To meet your requirements, I suppose a scanner could trigger a limited engagement timer for the target, allowing their retaliation but without effectively killing HiSec piracy.

Of course, thus assumes such a change is necessary in the first place.

A suspect timer on a scanning ship, doesnt break HS mechanics.
It fixes them

How does effectively ending for-profit piracy in the major trade routes fixing HS mechanics? How is that a good thing for the game?

"Playing an MMO by yourself is like masturbating in the middle of an orgy." -Jonah Gravenstein

Hiasa Kite
Brutor Tribe
Minmatar Republic
#319 - 2017-02-27 22:04:50 UTC
Amojin wrote:
Galaxy Pig wrote:
This thread has taught me that carebears really do just want everything handed to them.


Oh, please. I can't even tank my miner without a great deal of cross training. Am I carebear? I suppose so, but one who has tried a **** load of fitting, and usually let's you waltz off when you lose. Unlike you, I don't pin you down with a warp scrambler, and pay the piper for a killmaill.

Since THE GAME, and THE PLAYERS, WON'T LET ME tank my CAREBEAR SHIP?

Well, isn't it you that want's my ass handed to you, on a platter, in all reality?

Um, what? It literally takes a matter of minutes to train up the relevant skills to put together a formidable tank on the procurer/skiff. In the case of the procurer, you can easily force any gankers that want you dead to spend more killing you than you'd lose in a gank.

"Playing an MMO by yourself is like masturbating in the middle of an orgy." -Jonah Gravenstein

Amojin
Doomheim
#320 - 2017-02-27 22:09:03 UTC
Hiasa Kite wrote:
Amojin wrote:
Galaxy Pig wrote:
This thread has taught me that carebears really do just want everything handed to them.


Oh, please. I can't even tank my miner without a great deal of cross training. Am I carebear? I suppose so, but one who has tried a **** load of fitting, and usually let's you waltz off when you lose. Unlike you, I don't pin you down with a warp scrambler, and pay the piper for a killmaill.

Since THE GAME, and THE PLAYERS, WON'T LET ME tank my CAREBEAR SHIP?

Well, isn't it you that want's my ass handed to you, on a platter, in all reality?

Um, what? It literally takes a matter of minutes to train up the relevant skills to put together a formidable tank on the procurer/skiff. In the case of the procurer, you can easily force any gankers that want you dead to spend more killing you than you'd lose in a gank.


True. And I have done that. It's the only ship I have that uses shields.

'I'm not going to be caught tinkering with the deflectors when species 8472 attacks. We're going to fight them, in FULL cooperation, WITH the Borg!'

I can do that better when you let me use what I can do best. No matter. In this one role of the game, it's not fair.