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Pirate Battleships & Absurd Ganker Arguments

First post
Author
Black Pedro
Mine.
#281 - 2017-02-27 14:57:13 UTC
Salvos Rhoska wrote:


1) We have all agreed, that the scanned fit/cargo data is very valuable.

2) We have all agreed, that we want more pvp in HS.

3) We have all agreed, that fit/cargo data is central to evaluating the effort/profit of engaging a target.

4) We all agree that acquiring value, should involve risk/cost.

Correct?


1) Sure. It has value. It is integral to making cost-benefit decisions as a highsec pirate among other uses.

2) Sure. More player interaction is desirable.

3) Sure. See 1.

4) No we don't. There are a multitude of systems and tools that provide information of value to players that come with no risk or no cost. They include but are not limited to: local, dscan, api data, map data, scanning probes, locator agents, looking at a ship model (zoom function), zKillboard, contract histories, and the overview. Further, scanning already has a time cost, an in-game asset cost (the scanning ship/character), and a risk comparable to other highsec activities and therefore cannot be characterized as risk-free or cost-free.

What is your point?

Salvos Rhoska
#282 - 2017-02-27 15:00:02 UTC
Chopper Rollins wrote:
Salvos, you really sound like you want to make it harder for haulers to be ganked and you're just squirming around arguing about it.
Ship and cargo scanners, backed by passive targeting arrays, are not hostile or aggressive any more than a yellowbox is: they may be the first step that enables aggro, but they aren't aggro.
There are counters and actions to take to avoid trouble.
Working as intended, your ideas are untenable.


As a result of my proposal, haulers are no harder to gank than before.
Their stats dont change.

Passive targeters only function as a means to obtain an undetected lock.
What you do with that lock, is a separate issue.
My proposal does not change lock mechanics.
My proposal does not change the recourse available to a target to hide their cargo.

My proposal merely makes scanning ships, which generate valuable data, responsible for that, in cost/risk.
Salvos Rhoska
#283 - 2017-02-27 15:15:49 UTC  |  Edited by: Salvos Rhoska
Black Pedro wrote:
Salvos Rhoska wrote:


1) We have all agreed, that the scanned fit/cargo data is very valuable.

2) We have all agreed, that we want more pvp in HS.

3) We have all agreed, that fit/cargo data is central to evaluating the effort/profit of engaging a target.

4) We all agree that acquiring value, should involve risk/cost.

Correct?


1) Sure. It has value. It is integral to making cost-benefit decisions as a highsec pirate among other uses.

2) Sure. More player interaction is desirable.

3) Sure. See 1.

4) No we don't. There are a multitude of systems and tools that provide information of value to players that come with no risk or no cost. They include but are not limited to: local, dscan, api data, map data, scanning probes, locator agents, looking at a ship model (zoom function), zKillboard, contract histories, and the overview. Further, scanning already has a time cost, an in-game asset cost (the scanning ship/character), and a risk comparable to other highsec activities and therefore cannot be characterized as risk-free or cost-free.

What is your point?


1) We agree.

2) We agree.

3) We agree.

4) "There are a multitude of systems and tools that provide information of value to players that come with no risk or no cost. They include but are not limited to: local, dscan, api data, map data, scanning probes, locator agents, looking at a ship model (zoom function), zKillboard, contract histories, and the overview."

These are distinct, separate instances, with distinctt qualities, many of which I have issue with.

But they are not what we are discussing here. Referring to other wrongs, does not make your argument right here, now..

I will be glad to argue/debate those with you, but not as an excuse to ignore the current issue, here, now.

Furthermore, I specifically asked you if value should be met by cost/risk to acquire it.
That was the actual question. You responded "no" and then raised issues beyond the context of this discussion.
I will hold you to that. You said "no" to value being met by cost/risk to acquire it. Sooner or later, you will have to defend that.

5) My point, is that invasively gaining data on a ships fit/cargo, a) which we have agreed is valuable. b) which we have agreed is valuable to suicide ganking so as to acquire it, should be matched with commensurate cost/risk by the player obtaining that data.

A suspect timer fulfills that, without CONCORD intervention, as a purely player pvp interaction system.

6) If I choose to investigate the fit/cargo of a potential targets setup, so as to ascertain them as a target, I am prepared to accept the cost/risk of going suspect for doing so.

Are you not? If not, why so?
NofriendNoLifeStilPostin
State War Academy
Caldari State
#284 - 2017-02-27 15:33:05 UTC  |  Edited by: NofriendNoLifeStilPostin
baltec1 wrote:
Salvos Rhoska wrote:
baltec1 wrote:
NofriendNoLifeStilPostin wrote:


quoted for hilarity


Now quote the rest.

No, she was right.
It was laughable.
Also you didnt quote her in completion either.

Arguing that a scanning ship should incur no risk, whereas the target of their scans has their data intrusively investigated, so as to increase their risk of a suicide gank AND the profits from that gank effort makes no sense.

There is no equity there.

If you want data so as to inform the profit/cost of a suicide gank, you should accept reciprocal risk.
The suicide gank itself incurs fatal CONCORD loss.
The haulers incur a suspect timer.

Yet the scanner incurs no loss, risk or cost.

That is not rational, and goes against EVE principles.


Its perfectly rational, you just want this nerf because you want to kill ganking. Just like all of your other anti-ganking nerfs you have come up with.


nobody wants to kill ganking, doofus. We just want it to actually have some costs associated with it so that not so many people are willing to do it and instead will look for pvp in null and low.

As a solo pvper you can take your pick of roaming low and null in hopes of getting a fight which could take hours or you can simply camp a gate in high sec with all your alts and pick and chose your targets, which are many, sometimes carrying very expensive items, and be in practically no danger risking next to nothing ezmode driving away new players.

You have to be a total moron to not see the issue here.
Galaxy Pig
New Order Logistics
CODE.
#285 - 2017-02-27 15:38:42 UTC
They don't want to kill ganking, they just want it to be an extremely rare event that never happens to them.

Highsec is owned by players now. Systems 0.5-1.0 are New Order Territory. All miners and other residents of Highsec must obey The Code. Mining without a permit is dangerous and harmful to the EVE community. See www.MinerBumping.com

CowQueen MMXII
#286 - 2017-02-27 15:54:06 UTC  |  Edited by: CowQueen MMXII
Salvos Rhoska wrote:

It hurts and violates the target, and makes them susceptible to attack..


No, it does neither of those things.
Scanning causes cancer or where do you think happens the hurting? Maybe feelings get hurt or privacies "violated", but obiviously there aren't any laws against both of these things or there would be any kind of penalty to scanning people. And let's be serious for a moment: who really cares about hurt internet-spaceship-feelings due to a someone looking into another person's cargo without asking - this alone doesn't do any harm.

The hurting might happen afterwards, but, as you already stated before, might as well happen without any scans at all. And as there are things one could do against being scanned, it is basically free choice if someone wants to ride with an open cargo policy or not.

"We" already know that the majority of potential targets before scanning is ruled out due to the scanning results resulting in much less potential targets afterwards. Actually scanning makes most targets less susceptible to attack and only very few (those that didn't take precautions) more susceptible.


Salvos Rhoska wrote:

That is the whole purpose of fit/cargo scanning.


I scanned ships and cargo dozens of times, never to gain intel for ganks. There are other uses for scanners.

Salvos Rhoska wrote:

To acquire valuable data so as to ascertain the means necessary, and the profits possible, from suicide ganking the target.

They should be able to defend themselves at the point of such an intrusion intended to inform a suicide gank on them, not only when/if the suicide gank occurs.


In theory, there is nothing that can give you a 100% effective gank protection, because they will just bring the +1 catalyst that is needed to blow you up.
In reality, there are a lot of things that actually work against being ganked - many people just ignore them. If you follow the two most obvious ones for example (don't overload on isk value and always fly your freighter max tank), being scanned actually helps you to survive, because you will be ruled out as attrative target.

Salvos Rhoska wrote:

The scanning ship itself is implicit in the effort, and provides crucial data to the gank effort, and should share risk/cost for doing so.

Wormhole scouts, scouts in null sec intel, roaming scouts, people that actually read and understand items infos, people scanning roids or moons, they are all gathering key information for other potententially dangerous activities, but are not necessarily at risk themselves. By your logic, all those and many more activities should be penalized.



Now let's assume, scanning will result in a suspect timer. What will happen? Some possibilities:

- Ganking will become less, because less valuable targets can be identified in the same time. Many profit gankers go mining.
- Ganking for profit changes from actually ganking to threaten to gank and blackmailing while picking up random or soft targets (this is basically the code "business" model).
- Gankers realize that catalysts are cheap and just gank anyway without looking at Isk profits - tears are profit enough.

There are many more possible outcomes, but I have troubles coming up with one that has actually some real benefit to it.

Moo! Uddersucker, moo!

Hazel TuckerTS
Doomheim
#287 - 2017-02-27 16:03:01 UTC
Galaxy Pig wrote:
They don't want to kill ganking, they just want it to be an extremely rare event that never happens to them.



Mine your butts off code is dead

kiss kiss bang bang

Salvos Rhoska
#288 - 2017-02-27 16:14:09 UTC
Galaxy Pig wrote:
They don't want to kill ganking, they just want it to be an extremely rare event that never happens to them.


So you agree and accept that the data from scanning a ships fit/cargo is extremely valuable?

Should not then the ships involved in scanning carry commensurate risk/cost for obtaining that data?

I want as much pvp as possible in HS
Suicide ganking is a niche, and has to follow the same rules and equity as everyone else.

The pvp rate will only increase, if scanning ships are made suspect.

It doesnt matter whether its scanning ships, or target ships, that are destroyed.
Both are the result of pvp.
Salvos Rhoska
#289 - 2017-02-27 16:35:11 UTC  |  Edited by: Salvos Rhoska
CowQueen MMXII wrote:
Snip

I read your post 3 times over, but I still cannot ascertain its meaning.
I expect likewise, that you read my posts and did not completely understand them either.

We have a language barrier here.
Lets both try to keep it very simple, and build off that.

My point:
-I collect valuable fit/cargo data off your ship, I should have to pay a cost (suspect timer)

And your point is...?
Galaxy Pig
New Order Logistics
CODE.
#290 - 2017-02-27 16:46:38 UTC
Salvos Rhoska wrote:
Galaxy Pig wrote:
They don't want to kill ganking, they just want it to be an extremely rare event that never happens to them.


So you agree and accept that the data from scanning a ships fit/cargo is extremely valuable?

Should not then the ships involved in scanning carry commensurate risk/cost for obtaining that data?

I want as much pvp as possible in HS
Suicide ganking is a niche, and has to follow the same rules and equity as everyone else.

The pvp rate will only increase, if scanning ships are made suspect.

It doesnt matter whether its scanning ships, or target ships, that are destroyed.
Both are the result of pvp.


I'm sorry, but you're confused. I wasn't actually joining the discussion. I was just making fun of you.

Highsec is owned by players now. Systems 0.5-1.0 are New Order Territory. All miners and other residents of Highsec must obey The Code. Mining without a permit is dangerous and harmful to the EVE community. See www.MinerBumping.com

Black Pedro
Mine.
#291 - 2017-02-27 16:46:44 UTC  |  Edited by: Black Pedro
Salvos Rhoska wrote:
Black Pedro wrote:
Salvos Rhoska wrote:


1) We have all agreed, that the scanned fit/cargo data is very valuable.

2) We have all agreed, that we want more pvp in HS.

3) We have all agreed, that fit/cargo data is central to evaluating the effort/profit of engaging a target.

4) We all agree that acquiring value, should involve risk/cost.

Correct?


1) Sure. It has value. It is integral to making cost-benefit decisions as a highsec pirate among other uses.

2) Sure. More player interaction is desirable.

3) Sure. See 1.

4) No we don't. There are a multitude of systems and tools that provide information of value to players that come with no risk or no cost. They include but are not limited to: local, dscan, api data, map data, scanning probes, locator agents, looking at a ship model (zoom function), zKillboard, contract histories, and the overview. Further, scanning already has a time cost, an in-game asset cost (the scanning ship/character), and a risk comparable to other highsec activities and therefore cannot be characterized as risk-free or cost-free.

What is your point?


1) We agree.

2) We agree.

3) We agree.

4) "There are a multitude of systems and tools that provide information of value to players that come with no risk or no cost. They include but are not limited to: local, dscan, api data, map data, scanning probes, locator agents, looking at a ship model (zoom function), zKillboard, contract histories, and the overview."

These are distinct, separate instances, with distinctt qualities, many of which I have issue with.

But they are not what we are discussing here. Referring to other wrongs, does not make your argument right here, now..

I will be glad to argue/debate those with you, but not as an excuse to ignore the current issue, here, now.

Furthermore, I specifically asked you if value should be met by cost/risk to acquire it.
That was the actual question. You responded "no" and then raised issues beyond the context of this discussion.
I will hold you to that. You said "no" to value being met by cost/risk to acquire it. Sooner or later, you will have to defend that.

5) My point, is that invasively gaining data on a ships fit/cargo, a) which we have agreed is valuable. b) which we have agreed is valuable to suicide ganking so as to acquire it, should be matched with commensurate cost/risk by the player obtaining that data.

A suspect timer fulfills that, without CONCORD intervention, as a purely player pvp interaction system.

6) If I choose to investigate the fit/cargo of a potential targets setup, so as to ascertain them as a target, I am prepared to accept the cost/risk of going suspect for doing so.

Are you not? If not, why so?
I said "no" to your preposterous assertion that all sources of intel had to require a cost or a risk. That is clearly not the case from my examples. Further, I asserted that there is a small cost/risk associated with using a scanning alt, comparable to the current cost risk for most other sources of intel, actually quite a lot more than some of the truly free and truly riskless ones that exist in the game. There is no glaring imbalance that needs addressing here, so I again fail to see why the use of this particular source of intel needs to be punished for what seems to be some sort of personal ideological grounds here.

You propose to waste developer time on fixing a non-problem for nebulous reasons based on some personal view of how the game should work you are unable to articulate beyond this is how you think is how it should be. A fix, that in my estimation would do nothing but decrease the ability to find the already rare "profitable" targets in highsec thus reducing player interaction with no benefit for the game.

This game is not built around how Salvos Rhoska thinks intel should work, nor what risks Salvos Rhoska is personally willing to take on. Neither of those are arguments to change the game. The game has been engineered by CCP as a sandbox game where players should interact. Part of that interaction requires intel tools so players can find each other, and find reasons to shoot one another. So we have tools to find each other, and find reasons to shoot each other.

Why should we waste time on "fixing" probably the most niche source of intel in the game in terms of the percentage of players who use it? A source of intel that has the same level of risks and costs as the rest of the on-board scanning and probing systems on a ship? First you said it was because any other way would be "irrational", and now you are changing your tune and going with "every source of intel must have a cost" despite that not being anywhere close to a universal premise of Eve, nor does scanning another ship with a cargo scanner have zero cost or zero risk. Every ship in space is at risk, and every ship and pilot there has an associated cost, while the act of systematically scanning potential targets has a significant time cost.

Ok, let's try to dissect a little better on what is going on in your clouded thought processes here:

1) What is the correct cost for intel? If you were designing the game from scratch how much risk is appropriate for using local? Dscan? Cargo scanner? Combat probes? How much should each method of gathering intel about your opponent cost?

2) How did you determine the value you arrived at in 1?

3) Related to that, should should some types of intel cost more than others? If so, should the cost/risk of that intel be based on the "value" of the intel, or the "invasiveness" of the intel, or someting else entirely? What metrics would you use to measure "value" and "invasiveness"?

I fail to see how cargo scanning is anymore invasive, any more riskless, or without cost as pretty much any other intel gathering tool. This is a non-problem you are fixated on. There are bigger fish to fry.
Ima Wreckyou
The Conference Elite
The Conference
#292 - 2017-02-27 16:54:22 UTC
Another thread got Salvoshed
Salvos Rhoska
#293 - 2017-02-27 17:02:18 UTC
Galaxy Pig wrote:
I wasn't actually joining the discussion.


Ok then
Disregarded..
Salvos Rhoska
#294 - 2017-02-27 17:04:48 UTC
Ima Wreckyou wrote:
Another thread got Salvoshed


Im not the only one here, sis.
Teckos Pech
Hogyoku
Goonswarm Federation
#295 - 2017-02-27 17:08:18 UTC  |  Edited by: Teckos Pech
Haven't we already had the "risk vs. reward" discussion in regards to freighter ganking? Oh yeah, we did. Overall conclusion: If you take on too much risk in this game it is your own damn fault.

As for suicide ganking driving away new players....

CCP's has looked at the effect of suicide ganking on new players. Here is what they did.

They took 80,000 accounts.
They looked to see which of those 80,000 were killed in their first 15 days (old length of a trial).
They then classified the deaths thusly:

--Killed illegally--i.e. there was a CONCORD response.
--Killed legally--i.e. no CONCORD response.
--Not killed at all.

Then CCP looked at retention. How long did players stay with the game in each category?

It went like this:

--Killed illegally stayed the longest.
--Killed legally stayed almost as long.
--Not killed at all stayed the shortest.

Implication: suicide ganking actually helps retention.

Now, here is what we don't know about the study:

1. Was the 80,000 a random sample?
2. Were those retention statistics statistically significant.

What this analysis was not. It was not a mother fecking survey. If you start talking about a survey, STFU. They selected 80,000 accounts without the account holders knowledge. Somebody replying in this thread might have been selected for all we know. Since it was not a survey, nobody was asked any questions.

At the end of the presentation CCP Rise tossed in a "fun fact' from the questionnaire when they leave the game an noted less than 1% of players cite ship loss as a reason for quitting. This was not part of the analysis.

And 80,000 is alot of observations. Where I work we have about 5 million customers and when we do an analysis we often use 50,000 customers and even that is more than we need. We pick a sample that large so we can also answer questions about sub-groups. Yes we could use a stratified sample, but often times the questions come well after the sample is taken, so we go big knowing there will be additional questions later.

Now, even if the differences between those killed and not killed in terms of how long they stayed with the game is not statistically significant, this does not mean suicide ganking is bad for the game. At best it means suicide ganking has little to no effect on retention, at least for new players. Now maybe it is different if you lose 6 billion ISK due to a freighter gank, but there is no evidence for that one way or the other. But again what is the number one rule in EVE: Don't fly what you cannot afford to lose.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Ima Wreckyou
The Conference Elite
The Conference
#296 - 2017-02-27 17:24:12 UTC
Salvos Rhoska wrote:
Ima Wreckyou wrote:
Another thread got Salvoshed


Im not the only one here, sis.

On your side of the argument, yes you are
Mr Mieyli
Doomheim
#297 - 2017-02-27 17:25:45 UTC
You know, as an outside observer it seems pretty clear that some in this thread are incredibly biased. Making scanning ships suspect would of course increase the overall risk involved in ganking, though I'm sure gankers would adapt. It would make obvious sense that scanning ships going suspect would increase the number of them killed. But gankers don't want scanning ships to die, they want gank targets to. So when they say, making scanners suspect would reduce pvp, they actually mean 'making scanners suspect would reduce ganking'.

This post brought to you by CCP's alpha forum alt initiative. Playing the eve forums has never come cheaper.

Salvos Rhoska
#298 - 2017-02-27 17:30:07 UTC  |  Edited by: Salvos Rhoska
Black Pedro wrote:
Ok, let's try to dissect a little better on what is going on in your clouded thought processes here:

1) What is the correct cost for intel? If you were designing the game from scratch how much risk is appropriate for using local? Dscan? Cargo scanner? Combat probes? How much should each method of gathering intel about your opponent cost?

2) How did you determine the value you arrived at in 1?

3) Related to that, should should some types of intel cost more than others? If so, should the cost/risk of that intel be based on the "value" of the intel, or the "invasiveness" of the intel, or someting else entirely? What metrics would you use to measure "value" and "invasiveness"?

I fail to see how cargo scanning is anymore invasive, any more riskless, or without cost as pretty much any other intel gathering tool. This is a non-problem you are fixated on. There are bigger fish to fry.


1) Fit/cargo scanning should apply suspect timer, Loca ID is free (but shpuld not be in P,ayer Sov). D-Scan requires constant use, Combat probes require time to ascertain position.

2) The values are dependent on effort/cost/risk to acquire that valuable data.

3) They should be determined on the value of that data. The invasiveness is determined by system metrics. Scanning a war target, or a target in NS, does not trigger s suspect timer in my proposal.

4) Scanning, is integrally and incontrovertibly invasive. You get get data you otherwise wouldnt have, for purposes of making an aggression choice you otherwise wouldnt have.

5) If you make the choice to acquire this data from a target, they should be able to retaliate.

Suicide gankimg id met by 100% fatality from CONCORD.
Hauling the loot is met by a suspect timer.

Yet scanning hundreds of ships, incurs no risk or cost.
These ships provide seminal crucial data to the gankers, yet they themselves carry nonrisk.
Ima Wreckyou
The Conference Elite
The Conference
#299 - 2017-02-27 17:32:16 UTC
Actually I said it will have no effect since it has an easy workaround. It is a waste of time and just another 'one more nerf and it will be fixed' bs. Even frekin Infinity Ziona who would jump on every idea which makes ganking harder told him it's a stupid idea. If that isn't a clear sign I don't know what will be.
Salvos Rhoska
#300 - 2017-02-27 17:59:42 UTC
Ima Wreckyou wrote:
Actually I said it will have no effect since it has an easy workaround. It is a waste of time and just another 'one more nerf and it will be fixed' bs. Even frekin Infinity Ziona who would jump on every idea which makes ganking harder told him it's a stupid idea. If that isn't a clear sign I don't know what will be.


The value of fit/cargo data, as ascertained by a scanning ship, has been established.
The capacity to do so, is not in dispute.
But the cost/risk of that action, is.

The scanning ships must suffer equivalent risk to their action.
Currently, they suffer none,

If you want that fit/cargo data, which is so important, then suffer a cost as well.