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EVE is a cold hard universe, yet players whine about super caps.

Author
Buff Jesus
#21 - 2012-01-20 06:25:28 UTC
I especially like the "go to WoW" part in a post that demands we have "leetgearftw!" WoW mechanics. Roll

New Favorite Eve Hobby: Bumping BS's with a Crow.

Lyrrashae
Hellstar Towing and Recovery
#22 - 2012-01-20 06:34:46 UTC
Ashera Yune wrote:
I am not a super pilot, nor do I desire one [...]

Shouldn't the players who dedicated money, time, and sacrifice a character into flying these ships get rewarded?

Of course.


Stop insulting our intelligence, and GTFO.

No sympathy for your ilk, you nulltard walking disease.

**** off!

Ni.

mkint
#23 - 2012-01-20 06:41:00 UTC
Valei Khurelem wrote:
I get the very same reaction whenever I see nerfs aimed at 0.0 alliances and players, then see 0.0 alliances and players railing against them purely because it will cause them to start losing stuff rather than just being able to stash it infinitely, how many of these people do you think have hundreds of ships put into 0.0 NPC stations just in case they lose their sovereignty?

These groups want favourtism not a balanced game, it's about time CCP started stepping on some necks and making everyones tears flow rather than just 'carebears'.

The problem is, supers are still broken.

To get sov You need supers

To get supers You need sov

Next they'll be making PVP flags except for sov... you can only lose your sov if you want to lose it. It'll happen just as soon as the particularly devfavoritermtbribe alliances conquer the specific systems they want.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Ashera Yune
Doomheim
#24 - 2012-01-20 10:13:53 UTC

I amuses me about how players throw around the world balance define things as broken when they don't like it.

Just like how evil is defined, because people don't agree on it. It is all subjective.

Balance? Who defines balanced, and balanced for whom. It is only "balanced" for that person when it benefits them.

So what if supers are nerfed and removed from the game? The game will change to favor capitals, nerf that then it will favor whatever comes next. Balance cannot be defined in this game. If you want balanced go play starcraft.

Who are you the say what is balanced and what is not? I bet those who are whining have never flown a supercap therefore they cannot claim what should be done to supercaps.

So what if everything gets nerfed, does that change anything? The answer is no, Nullsec Alliances has the skills, resources, and the numbers to achieve what they want. And there is Nothing you can do about it. What you can do they can do a thousand times more.

Super Capitals were created in players responses to how broken capitals were. Now I wonder what will come next since people are saying how broken supers are.

You are just simply jealous of the success of super capital pilots, you simply just want everything handed down to you on a platter rather than working for it.

Weakness breeds more Weakness, which this games needs less off.

"Yesterday we obeyed kings and bent our necks before emperors. But today we kneel only to truth."

 Kahlil Gibran

Tippia
Sunshine and Lollipops
#25 - 2012-01-20 10:31:24 UTC
Ashera Yune wrote:

Balance? Who defines balanced, and balanced for whom.
CCP. They say they're unbalanced, as shown by their massive popularity over the alternatives.

Quote:
If you want balanced go play starcraft.
Funnily enough, that's the same reasoning CCP uses, and as a result, supers are getting nerfed…

Quote:
So what if everything gets nerfed, does that change anything? The answer is no
Good. Then there is no harm in making supers sane again. Everyone wins.
Lexmana
#26 - 2012-01-20 10:34:41 UTC
You don't get it do you? it is a cold harsh universe. Now also available for super pilots.
seany1212
M Y S T
#27 - 2012-01-20 11:25:57 UTC
Ashera Yune wrote:

I amuses me about how players throw around the world balance define things as broken when they don't like it.

Just like how evil is defined, because people don't agree on it. It is all subjective.

Balance? Who defines balanced, and balanced for whom. It is only "balanced" for that person when it benefits them.

So what if supers are nerfed and removed from the game? The game will change to favor capitals, nerf that then it will favor whatever comes next. Balance cannot be defined in this game. If you want balanced go play starcraft.

Who are you the say what is balanced and what is not? I bet those who are whining have never flown a supercap therefore they cannot claim what should be done to supercaps.

So what if everything gets nerfed, does that change anything? The answer is no, Nullsec Alliances has the skills, resources, and the numbers to achieve what they want. And there is Nothing you can do about it. What you can do they can do a thousand times more.

Super Capitals were created in players responses to how broken capitals were. Now I wonder what will come next since people are saying how broken supers are.

You are just simply jealous of the success of super capital pilots, you simply just want everything handed down to you on a platter rather than working for it.

Weakness breeds more Weakness, which this games needs less off.


OP is part of the blob and feels that he is a 'leet' pvp'er in his mothership, fear not, there are people who will teach you to kill other ships with less ehp if your willing to learn, I however, am not one of those Lol

Cry moar?
J0HN RAMB0
Doomheim
#28 - 2012-01-20 12:32:02 UTC
The biggest problem that EVE currently has is that blobs of subcaps generally can be killed only if you have a bigger blob of subcaps. The only option left to beat a bigger blob with a smaller blob is to use super caps. If they nerf super caps even more subcap blobs will become unstoppable. All you would need to win battles is a massive blob of one year old subcap pilots. Basically that would mean that after playing this game for one year you could stop playing it because there are no goals left to play for.

There seem to be two groups of players. The first group is not interested to invest a reasonable amount of time into getting the ships that they fly. They want to log in to the game, have fun for 30 minutes and log out again. They don’t like planning ahead for more than a week. There is a considerable high risk that they won’t stay with EVE for several years.

The second group of players clearly likes to invest a reasonable amount of time into the game. They like to build up something. They actually want to feel a risk of losing the ship that they are flying. They want reasonable goals that keep them busy for years. They will stay with EVE for years.

It’s not possible to make all of EVE perfect for both groups at the same time. Hence I think CCP should optimize low sec and npc null sec for the first group and the rest of null sec for the second group. On the one hand it would no longer be possible to use super caps in low sec and npc null sec (only traveling through would be possible). On the other hand CCP should implement a whole set of new super capitals that will provide mainly more variety. In normal null sec it would be mandatory to use super caps. However, a super cap fleet would always need a subcap support fleet. A perfect set up subcap / super cap mixed fleet would be able to kill a pure subcap fleet that has 5 times more members.

Additionally CCP should heavily increase the focus on the rock-paper-scissors principle for all areas of the game. There should never be a cookie cutter fleet setup that beats everything else. Every optimal fleet should have at least 10 different ship types.
c4 t
Cosmic Psychedelics
#29 - 2012-01-20 12:35:51 UTC
Marlona Sky wrote:
Your dumb.


Possible trap detected.
Valei Khurelem
#30 - 2012-01-20 12:46:00 UTC  |  Edited by: Valei Khurelem
Quote:
The problem is, supers are still broken.

To get sov You need supers

To get supers You need sov

Next they'll be making PVP flags except for sov... you can only lose your sov if you want to lose it. It'll happen just as soon as the particularly devfavoritermtbribe alliances conquer the specific systems they want.



. PvP is broken as it is based on rock/paper/scissors rather than player skill, that doesn't make it a game, more an interactive movie where you pick out some icons then watch what happens when you attack an enemy

. Mining is broken because we've been priced out of the market by salvagers who get bigger rewards for what they do

. Incursions are broken because they are too rewarding ( apparently, don't do them myself )

. Exploration is interesting but there needs to be much more of it to compensate for the amount of players, I think this is the most interesting part of the game of all it's the only feature I've seen CCP introduce that worked on release properly

. Missions have become fairly useless as well, either they're too repetitive to play through for a long period of time because of how there are only a small number of them per faction or because they don't give very good rewards until late game

. Sound has been broken in EVE for years and CCP has never bothered to fix it

. WIS needs to be implemented properly

. ISK is a broken and inflationary currency that needs to be changed

. The Nex Store needs to die and any trace of data regarding it should be eradicated and burned with fire

What's your point exactly? You think you're somehow special and in need of attention if you're wanting to take 0.0 space? You think there aren't other problems in the game except for the parts you play? Try checking out other stuff for once.

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium

March rabbit
Aliastra
Gallente Federation
#31 - 2012-01-20 12:48:38 UTC
mkint wrote:

The problem is, supers are still broken.

To get sov You need supers

To get supers You need sov

me personally have never had sov. However i have Nyx....

what did i wrong? Shocked

The Mittani: "the inappropriate drunked joke"

March rabbit
Aliastra
Gallente Federation
#32 - 2012-01-20 12:51:56 UTC
Tippia wrote:
Ashera Yune wrote:

Balance? Who defines balanced, and balanced for whom.
CCP. They say they're unbalanced, as shown by their massive popularity over the alternatives.

have some details here? which alternatives have supers? and where are they "overused"?

The Mittani: "the inappropriate drunked joke"

Mr Kidd
Center for Advanced Studies
Gallente Federation
#33 - 2012-01-20 13:13:40 UTC  |  Edited by: Mr Kidd
Ashera Yune wrote:
I am not a super pilot, nor do I desire one, but I don't get people who whine about them.


Look, it's not hard to understand. If anything is real in Eve it's the cost of a supercap pilot and his supercap that to a large extent are funded through RL money instead of isk ground from game play. So, when people see their large cash investment in a game get nerfed, they whine!

This whine is, of course, the sweetest of them all because noone should be investing rl money into a game beyond the subscription. Such behavior promotes MT to which companies institute to the detriment of everyone who doesn't buy their way to win, this is just sweet justice. Moar supercap nerfs please!

Don't ban me, bro!

Christian Schneider
#34 - 2012-01-20 13:30:31 UTC
Quote:

. PvP is broken as it is based on rock/paper/scissors rather than player skill, that doesn't make it a game, more an interactive movie where you pick out some icons then watch what happens when you attack an enemy


Because of technological limitations EVE is not and will never be a game that is about piloting skills / the ability to physically respond fast. That’s what FPSs are for.

For EVE you need strategic skills in general, some sort of social skills if you want to be the leader of an alliance and a readiness of mind for being a good FC.
Hicksimus
Torgue
#35 - 2012-01-20 14:44:30 UTC
Yes, a very hard game in which a huge number of people can get a super elite ship that is hidden until it pops through a cyno on a usually unsuspecting enemy which has been chosen as the target by an NPC corporation alt. The game is so hard for ALL players that groups of at least 6 people( my own experience) spend all day dropping them on battlecruisers in lowsec because EvE is so incredibly hard that they do not have to worry at all about losing their giant win machines by doing so due to the infinite intelligence provided by killboards.

Oh, wait! You meant a cold hard universe for people who do not have the ability to deploy them......Yup, I agree with you.

Recruitment Officer: What type of a pilot are you? Me: I've been described as a Ray Charles with Parkinsons and a drinking problem.

Valei Khurelem
#36 - 2012-01-20 14:50:19 UTC  |  Edited by: Valei Khurelem
Quote:
Because of technological limitations EVE is not and will never be a game that is about piloting skills / the ability to physically respond fast. That’s what FPSs are for.


If there were technological limitations for making a game like EVE fun, then it should never have been attempted in the first place until they fixed the technological limitations, it's like saying if Skyrim hadn't been released now with all it's bugs, glitches and exploits we'd have been waiting for it to release in 2015.

I would rather they work on the game for a long time and bring it out as good as it possibly can be rather than rush out what is essentially an alpha version of the game they intended, we saw the list of things they wanted to put in on the old forums, the game we are playing now is clearly not something they wanted and we're all paying time and money for it.

I don't mind bugs and stuff all that much, since if there is a work around I'll find it, but when we're being used paying them money to be testers it pisses me off.

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium

Tub Chil
Deep Core Mining Inc.
Caldari State
#37 - 2012-01-20 14:53:55 UTC
Ashera Yune wrote:


EVE is a cold hard universe, whiners can go to WoW.

If cold and hard universe is your ultimate gaming goal, you could send me 80 % of your income
game is instantly harder for you
?
profit!
Tore Vest
#38 - 2012-01-20 15:03:17 UTC
CCP didnt want those supercaps/subs anyways.... Bear

No troll.

Shadowsword
The Scope
Gallente Federation
#39 - 2012-01-20 15:09:46 UTC
Ashera Yune wrote:
If I put more money, time, resources into a super cap than some schmucks put into their subcaps, than I should have an advantage.

...Shouldn't the players who dedicated money, time, and sacrifice a character into flying these ships get rewarded?

Of course.


You ARE already rewarded.

Name one subcap ship can that kill by itself a supercap.

There is none, which mean you have a huge advantage over the subcap players.


Now if a group of subcap players kill a supercap, this is no different from a BS being killed by a frigate wolfpack. I don't see you whining over that.
Mr Kidd
Center for Advanced Studies
Gallente Federation
#40 - 2012-01-20 15:57:46 UTC
Tore Vest wrote:
CCP didnt want those supercaps/subs anyways.... Bear



Lets see:

Subs $15/month or $180/year.
Supercap (I'm guess here on what I've seen discussed for costs) ~$900
Supercap pilot: No idea what the skill point requirement is but we'll assume for argument $450

Now, if you were CCP which would you rather have? $180 or $1,350?

So, now it's just a matter for CCP to create the next end all weapons platform that picks up where the SC was nerfed.

Don't ban me, bro!

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