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Citadel defenses are pathetic.....why bother?

Author
Nevyn Auscent
Broke Sauce
#41 - 2017-01-09 11:20:08 UTC
SurrenderMonkey wrote:
Can't imagine what point you think you're making.

You basically just described citadel defense working exactly as intended, which is to say that it is a force multiplier, and not a replacement for actually showing up to defend your assets.

Except in high sec, they aren't. They are worth maybe 1 BS worth of force, they don't multiply.
They have a couple of nice tricks, but they are incredibly weak, far weaker than they should/could have been.
Null/WH's they are ok because of the bombs.
But CCP dropped the ball in high sec, High Sec Citadels are vastly easier to kill than a POS was/is.
Dracvlad
Taishi Combine
Astral Alliance
#42 - 2017-01-09 11:22:36 UTC
Neuntausend wrote:
Dracvlad wrote:
Well I can say the same about bumping, and AFK Cloaky camping can't I?

1. You can. And now?


Dracvlad wrote:
The simple fact of the matter is that I as a player can no longer setup a tough to take structure as I did before, the Citadel defences in hisec are just weak and they purely rely on the sheer number in space not to be attacked, that is not good game play either...

2. Have did you see how much the CO2 Citadel killed? You certainly can set up a tough to take Structure, you just need to put in a bit of effort.

3. If you just poop out a 2.5B Astrohouse somewhere in Highsec, why would it be expected to be able to stand up to a whole fleet of people?


Ralph King-Griffin wrote:
Just want to interject,
I've personally shot at more medium and large towers than I'd care to remember.
We use cap changed Navy geddons as they'll hit a large tower easily and have a sizable chunk of drone DPS that a dickstar can't jam out.

My one is called "Ian".
You can check our KB if you want.

4. Yup. As I wrote earlier - taking down a large POS is not hard, just time consuming and annoying.


1. For Eve that is not a justifiable reason where a lot of gameplay is based around boring your opponent into submission
2. You cannot make it tough in hisec, in the thread about this in F&I it was clearly felt that the ability to deal with sub caps in hisec was sub par.
3. Define whole fleet, if you say two DPS and a logi I start to get twitchy...
4. Taking into account a dickstar and last nights Fortizer there is no comparison

I like the fact that you need to have a fleet, but I find hisec structures too damn weak

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Neuntausend
Republic Military School
Minmatar Republic
#43 - 2017-01-09 11:28:41 UTC
Can you actually kill a manned Astrohouse with two DPS and one Logi? I find that rather difficult to believe.
Neuntausend
Republic Military School
Minmatar Republic
#44 - 2017-01-09 11:30:44 UTC
Dracvlad wrote:
For Eve that is not a justifiable reason where a lot of gameplay is based around boring your opponent into submission

Again, you make that sound like a good thing, when it's really not. It's just how things are or used to be. That does not mean every mechanic in Eve needs to be "no fun allowed" forever.
Nevyn Auscent
Broke Sauce
#45 - 2017-01-09 11:33:34 UTC
Neuntausend wrote:
Can you actually kill a manned Astrohouse with two DPS and one Logi? I find that rather difficult to believe.

Yes, you can. You don't even need the logi really. Local tank keeps up with the sub cap DPS just fine once you burn the fighters down. And with no skills helping the fighters that isn't hard.
Dracvlad
Taishi Combine
Astral Alliance
#46 - 2017-01-09 11:44:36 UTC  |  Edited by: Dracvlad
Neuntausend wrote:
Can you actually kill a manned Astrohouse with two DPS and one Logi? I find that rather difficult to believe.


That is what I was told and it was manned, but had no defending fleet, again it could be someone telling tales on the forums.

I had a look and found one on the 29th November in Oisio with three DPS, no idea if it was defended by an active player but it was setup sort of...

Gulfonodi 13th November was 3 DPS and a Logi, though again it was not fully set up.

Iluin 13th November had two DPS one was a drake, would love to know if it was defended...

Ishisomo 18th October 3 DPS again fully setup hard to say if manned.

Most are blown up in that initial on-lining period which I have to say is really silly, which is another design aspect that annoys me.

All of those would have been a lot easier then a Large **** star or a death star.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Dracvlad
Taishi Combine
Astral Alliance
#47 - 2017-01-09 11:48:14 UTC  |  Edited by: Dracvlad
Neuntausend wrote:
Dracvlad wrote:
For Eve that is not a justifiable reason where a lot of gameplay is based around boring your opponent into submission

Again, you make that sound like a good thing, when it's really not. It's just how things are or used to be. That does not mean every mechanic in Eve needs to be "no fun allowed" forever.


I never said it was a good thing, it is what I get told by HTFU players all the time and people saying Eve is not for you go back to WOW or some other such pap when I try to say there is an issue with balance in some areas. I accept that Eve is a hang tough sort of game and for me is part of its appeal but there are limits if you want a vibrant player base...

It is sad to me that players like Hir Miriel are not even going to bother with this game play when it could be so much fun for them.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Black Pedro
Mine.
#48 - 2017-01-09 12:18:28 UTC
Lothar Mandrake wrote:
Cien Banchiere wrote:
You're getting the answers you're asking for from several people so far.



Agreed. Good discussion people. Whatever CCP chooses to do is what will happen. My last words.....

If something doesn't change to keep new "paying" members none of this will matter anyway. Last May, I brought in 11 "paying" members and 9 are gone due to them saying the "game sucks but the graphics are great", "leans too much toward big corps" and "doesn't give a solo player a chance to survive on their own". New money is the only thing that will keep this game alive.
Eve Online grew the fastest when the game was much harsher and solo-player unfriendly. CCP has spent much of the past 6 or so years making the game easier, safer and less cuthroat, only to have PCU numbers fall with each buff to highsec, and each nerf to non-consensual PvP.

Now this is just a correlation and there are many other confounding factors and game changes that have influenced the PCU, but these numbers certainly do not support your view that removing the conflict from the game is a path to long-term growth of Eve. If anything, they would suggest CCP might consider a change in development direction and start making things less safe and try to nurture meaningful large-scale conflict between players instead of the consensual small-gang 'honour-fights' the developers seem to have been favouring the last half-decade or so.

In any case, invoking CCP financials as a reason to change the game to what you personally want it to be is getting tiresome. Eve is an open-world sandbox game and always has been. CCP is not going to, this late in the development cycle of the game, change it into some sort of single-player themepark MMO where solo players are on equal footing with organized groups of thousands of people. CCP will continue to develop Eve Online as a single nowhere-is-safe virtual universe, which by definition means that larger groups will always have an advantage over smaller groups and solo players. That may mean Eve is not the game for you or your "new money" players, but I wouldn't worry too much for CCP as people have been claiming that Eve will die if their personal wants aren't catered to pretty much since the servers went live and the game is still chugging along just fine.
Dracvlad
Taishi Combine
Astral Alliance
#49 - 2017-01-09 12:24:40 UTC  |  Edited by: Dracvlad
Black Pedro wrote:
Lothar Mandrake wrote:
Cien Banchiere wrote:
You're getting the answers you're asking for from several people so far.



Agreed. Good discussion people. Whatever CCP chooses to do is what will happen. My last words.....

If something doesn't change to keep new "paying" members none of this will matter anyway. Last May, I brought in 11 "paying" members and 9 are gone due to them saying the "game sucks but the graphics are great", "leans too much toward big corps" and "doesn't give a solo player a chance to survive on their own". New money is the only thing that will keep this game alive.
Eve Online grew the fastest when the game was much harsher and solo-player unfriendly. CCP has spent much of the past 6 or so years making the game easier, safer and less cuthroat, only to have PCU numbers fall with each buff to highsec, and each nerf to non-consensual PvP.

Now this is just a correlation and there are many other confounding factors and game changes that have influenced the PCU, but these numbers certainly do not support your view that removing the conflict from the game is a path to long-term growth of Eve. If anything, they would suggest CCP might consider a change in development direction and start making things less safe and try to nurture meaningful large-scale conflict between players instead of the consensual small-gang 'honour-fights' the developers seem to have been favouring the last half-decade or so.

In any case, invoking CCP financials as a reason to change the game to what you personally want it to be is getting tiresome. Eve is an open-world sandbox game and always has been. CCP is not going to, this late in the development cycle of the game, change it into some sort of single-player themepark MMO where solo players are on equal footing with organized groups of thousands of people. CCP will continue to develop Eve Online as a single nowhere-is-safe virtual universe, which by definition means that larger groups will always have an advantage over smaller groups and solo players. That may mean Eve is not the game for you or your "new money" players, but I wouldn't worry too much for CCP as people have been claiming that Eve will die if their personal wants aren't catered to pretty much since the servers went live and the game is still chugging along just fine.


You are missing in that answer the numerous nerfs to solo casual play styles and also the continuous and growing harassment of that casual solo player base. Hunting during the period I have been playing has been made much easier then it was, with different faster warp speeds, and bubble nullification and even ships that do not even show on D-scan when uncloaked. Herzog had his WH fun destroyed during this period and my fun from gun mining belt ratting in Stain was also destroyed in that period. When CCP made it really easy to gank by giving destroyers a huge amount of DPS they also killed that casual player base.

You can continue to cherry pick, but the casual solo players have been royally screwed by CCP with the results we see with player numbers now.

When you look at this in terms of solo casual players, before they had a fairly secure cheap manufacturing structure called a POS which had strategic flexibility based on being able to take it down if needed, now they don't and defences are worse too, but it gets worse, if you can't have your own you can use another but then you rely on someone to fuel it or not deliberately stop the fuel when you have a big job running and you lose all the materials if that is the case.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Ralph King-Griffin
New Eden Tech Support
#50 - 2017-01-09 12:29:37 UTC
Neuntausend wrote:
Can you actually kill a manned Astrohouse with two DPS and one Logi? I find that rather difficult to believe.

If it's not doing anything to disrupt the cap chain then yes, absolutely.
It's a poorly thought out plan granted.
However all it takes to make that an extremely poorly thought out plan is a single falcon.
The citadel will kill anything worth bringing if you can keep the logi off for long enough.

But If it's undefended, it'll cap out eventually and it will burn.
Black Pedro
Mine.
#51 - 2017-01-09 13:14:25 UTC
Dracvlad wrote:
You are missing in that answer the numerous nerfs to solo casual play styles and also the continuous and growing harassment of that casual solo player base. Hunting during the period I have been playing has been made much easier then it was, with different faster warp speeds, and bubble nullification and even ships that do not even show on D-scan when uncloaked. Herzog had his WH fun destroyed during this period and my fun from gun mining belt ratting in Stain was also destroyed in that period. When CCP made it really easy to gank by giving destroyers a huge amount of DPS they also killed that casual player base.

You can continue to cherry pick, but the casual solo players have been royally screwed by CCP with the results we see with player numbers now.
Solo players, especially highsec solo players, have never been mechanically safer. Highsec has been repeatedly buffed removing such storied and entertaining player-content creation activities like highsec awoxing and can-flipping, while the costs on both legal (war declaration) and illegal (ganking) have both been raised twenty-fold or more. It's not surprising that players will leave the game when you make it more difficult to create player-driven stories by patching out, or making more costly, the methods for creating that content, especially those suited for solo/small group antagonists who prefer to operate in highsec.

While I am not convinced that casual players are experiencing significantly higher rates of ganking or war declarations, if they are feeling more pressure than in the past it is likely because the predators have followed the prey back into highsec. The risk/reward balance of highsec is so out of whack much of the player resource generation and just general activity in this game goes on in highsec, even by players that regularly operate elsewhere.

A less lucrative highsec would be better for everyone. Risk tolerant players who already fly outside of highsec would leave to make a better income in a more dangerous space and serve as targets there and many of the predators would follow them and the wealth. If highsec casuals were poorer, they would make much less desirable targets and the hunters would leave them alone. As it is, when the richest players in the game are flying around highsec with billions of ISK in their ship, often not even at the keyboard, it is not surprising they attract so much attention.

Highsec casuals cannot be both wealthy and left alone in a game like Eve. They need to pick one.

Let's hope CCP gets this new space they keep hinting at right and it provides real game reasons for players to leave highsec and move there better than the bragging rights that seem to be the primary motivation for taking and defending space in nullsec right now.
Dracvlad
Taishi Combine
Astral Alliance
#52 - 2017-01-09 13:40:01 UTC  |  Edited by: Dracvlad
I see you decided not to respond to this:

Quote:
When you look at this in terms of solo casual players, before they had a fairly secure cheap manufacturing structure called a POS which had strategic flexibility based on being able to take it down if needed, now they don't and defences are worse too, but it gets worse, if you can't have your own you can use another but then you rely on someone to fuel it or not deliberately stop the fuel when you have a big job running and you lose all the materials if that is the case.


And instead went on a distorted rant about hisec and a cry about can flipping, that was the definition of risk averse, before the can flipper had the risk of the person he can flipped, often a noob in a ship that could not shoot back, now they have the risk of being suspect and being shot by others, and you know what, they stopped doing it because they are too risk averse, what stops people from can flipping now? I see people suspect baiting, why don't people can flip now, serious damn question, the answer for me is that the people doing it like baltec1 were risk averse.

And all this about risk reward being out of kilter in hisec, casual players do not want to spend their time in low or nullsec, they cannot be bothered with the camping type rubbish in those areas of space, no mater what you do they will still reject it.

I am wealthy and I make it so no one can get me in this game, because I am good at the game I have to have my game play ruined, yeah great game balance mate. I don't do stuff that makes me an easy kill so I have to be punished for it by CCP, who is the entitled one here, me or you? I have stopped doing stuff where there is no counter, my choice, so that is bad and you must punish me for it, great gameplay mate.

And this is why these citadels are a bit naff, the ones for hisec are not fit for purprose, because no one in hisec doing indy is able to defend them. That being said I am interested if this does change the makeup of hisec, but hisec is so bad in terms of apathy I can't see it, we have had this conversation before by the way

Let me detail some advanatges you have gained, like loot scooping through DST's, the massive incease in freighter wreck EHP which occurred as soon as AG started to blow the wrecks up, can't have that can we as the gankers had no counter, funny how that does not work the other way round, or am I missing something... Shocked You still have the no consequence bumping which became a major thing once CCP Falcon gave it a green light with the allowing of hyperdunking and on which we still wait and wait for a fix, so they can move fast on freighter EHP but not on bumping, wonder why that is?

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Omar Alharazaad
New Eden Tech Support
#53 - 2017-01-09 14:03:51 UTC
In all of the bashes I've ever participated in, only twice did anyone ever bother to show up to try and defend it.
In both cases it was one lone soul.

These things, both POS'es and Citadels tend to die alone and afraid in high sec.
Nobody should realistically expect the structure to be able to defend itself alone from a fleet that came for the specific reason of removing it.

That's just silly.

Come hell or high water, this sick world will know I was here.

Dracvlad
Taishi Combine
Astral Alliance
#54 - 2017-01-09 14:11:33 UTC
Omar Alharazaad wrote:
In all of the bashes I've ever participated in, only twice did anyone ever bother to show up to try and defend it.
In both cases it was one lone soul.

These things, both POS'es and Citadels tend to die alone and afraid in high sec.
Nobody should realistically expect the structure to be able to defend itself alone from a fleet that came for the specific reason of removing it.

That's just silly.


If that fleet is less than what was needed to kill a large properly set up POS then perhaps it is not so silly? After all two dps and a logi makes me snigger, come on that is pathetic...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Black Pedro
Mine.
#55 - 2017-01-09 14:28:42 UTC
Dracvlad wrote:
I see you decided not to respond to this:

Quote:
When you look at this in terms of solo casual players, before they had a fairly secure cheap manufacturing structure called a POS which had strategic flexibility based on being able to take it down if needed, now they don't and defences are worse too, but it gets worse, if you can't have your own you can use another but then you rely on someone to fuel it or not deliberately stop the fuel when you have a big job running and you lose all the materials if that is the case.


And instead went on a distorted rant about hisec and a cry about can flipping, that was the definition of risk averse, before the can flipper had the risk of the person he can flipped, often a noob in a ship that could not shoot back, now they have the risk of being suspect and being shot by others, and you know what, they stopped doing it because they are too risk averse, what stops people from can flipping now? I see people suspect baiting, why don't people can flip now, serious damn question, the answer for me is that the people doing it like baltec1 were risk averse.

And all this about risk reward being out of kilter in hisec, casual players do not want to spend their time in low or nullsec, they cannot be bothered with the camping type rubbish in those areas of space, no mater what you do they will still reject it.

I am wealthy and I make it so no one can get me in this game, because I am good at the game I have to have my game play ruined, yeah great game balance mate. I don't do stuff that makes me an easy kill so I have to be punished for it by CCP, who is the entitled one here, me or you? I have stopped doing stuff where there is no counter, my choice, so that is bad and you must punish me for it, great gameplay mate.

And this is why these citadels are a bit naff, the ones for hisec are not fit for purprose, because no one in hisec doing indy is able to defend them.
I'm am not sure what you are going on about. I was responding to a post by the OP where he was lamenting the fact that several of the people he brought to the game decided not to stay because the game favours large groups over solo players. I didn't mention citadels or POSes at all nor did I suggest you should be punished for playing the game in a hyper-conservative way. Certainly the current game mechanics make earning an income in highsec the most optimal way to gather resources so who can blame you for living there and using the excess of safety there to avoid any losses. I know I do so I would be a hypocrite to suggest you shouldn't. Play how you want.

That doesn't mean a less lucrative highsec wouldn't be better for the game in general, and for the small-fry casuals, but you have to play the hand you were dealt. Right now, that means highsec is the focus for both resource generation and the farming of those grinding those resources and so it will stay until CCP fixes the risk vs. reward balance across the sectors of space. However, this risk vs. reward imbalance will become of even more importance when the new star gates come online if they want this new space to be deemed a success by having players actually move and live there.

But back to my actual point, the game, by design, favours large groups over solo players and always has and this will never change. This is also true for citadels by design. Personally, I derive much satisfaction and entertainment playing this game outside the large groups but if the OP or his associates cannot get over this inherent power imbalance, they should look for a game more suited to their tastes with balanced PvP. There are plenty out there to choose from.
Scotsman Howard
S0utherN Comfort
#56 - 2017-01-09 14:44:19 UTC
Lothar Mandrake wrote:


Last week, I watched a guy alone in a Raitaru who with missiles flying couldn't fight off 2 battleships. It was so pathetic to see the impotence of ASML-LD missiles in action. My stomach turned at the sight.



To be fair, if this was the same video I watched, that citadel was not fit properly for defense, and I am pretty sure he mentioned this in the video. All he was trying to do was annoy them and make it take as long as possible because he knew there was nothing he could do.

1. He drained his cap using the ECM mods. While he may have had passive mods hidden, there are ways to help this.

2. He had no point to keep things on grid.

3. There were three neut gaurdians on grid. With a point and his two ecm mods, he could have held things down to prevent reps.

4. A raitaru is not meant to fight on its own (no citadel really is, but the indy arrays definitely need to be defended).
Dracvlad
Taishi Combine
Astral Alliance
#57 - 2017-01-09 14:45:31 UTC
Black Pedro wrote:
I'm am not sure what you are going on about. I was responding to a post by the OP where he was lamenting the fact that several of the people he brought to the game decided not to stay because the game favours large groups over solo players. I didn't mention citadels or POSes at all nor did I suggest you should be punished for playing the game in a hyper-conservative way. Certainly the current game mechanics make earning an income in highsec the most optimal way to gather resources so who can blame you for living there and using the excess of safety there to avoid any losses. I know I do so I would be a hypocrite to suggest you shouldn't. Play how you want.

That doesn't mean a less lucrative highsec wouldn't be better for the game in general, and for the small-fry casuals, but you have to play the hand you were dealt. Right now, that means highsec is the focus for both resource generation and the farming of those grinding those resources and so it will stay until CCP fixes the risk vs. reward balance across the sectors of space. However, this risk vs. reward imbalance will become of even more importance when the new star gates come online if they want this new space to be deemed a success by having players actually move and live there.

But back to my actual point, the game, by design, favours large groups over solo players and always has and this will never change. This is also true for citadels by design. Personally, I derive much satisfaction and entertainment playing this game outside the large groups but if the OP or his associates cannot get over this inherent power imbalance, they should look for a game more suited to their tastes with balanced PvP. There are plenty out there to choose from.


I just do not see this imbalance you talk about, you earn so much more in null sec it is silly, lets look at mining, Rorquals are just so good and I have mates who smart bomb massive amounts of ISK in certain Sanctums, they earn as much as they did in WH space...

CCP has continuously nerfed the earning abilities and fun of small group and solo players while making it easier to catch and kill them, people do not want all the rubbish around being camped and that bull, they cannot be bothered with it, so just nerfing hisec will nerf them out of the game.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Othran
Route One
#58 - 2017-01-09 14:56:02 UTC
You get to set your (very limited) vuln timers, you get an artificial limit on incoming dps, 250km scrams & people want the thing to auto-gank too?

FS get a grip peeps, an astrahaus is like 2 PLEX or so fitted. Edit - and all your stuff gets saved too!
Omar Alharazaad
New Eden Tech Support
#59 - 2017-01-09 14:59:08 UTC
Dracvlad, kind of yes, kind of no.
In that past I've heard of a single pilot offlining POSes, but I really don't recommend anyone trying this. It can go badly, especailly if you've been drinking copious amounts of bourbon. Technically, though, it's feasible.

POS'es took longer in one sitting to down, then the reinforcement timer.
Now you've got citadels with multiple timers, requiring in the case of war for it to drag out for more than a week. That means that by default they're going to be costing the aggressors a MINIMUM of 50mil extra to make it go away, oftentimes more.
Either way there's a certain amount of commitment involved in making it go away.
Either way the thing is doomed if a determined enough crew is willing to invest the time in making it go away...
IF nobody bothers to try to protect it.
The citadels are pricey for a reason, and they do some cool stuff also for a reason.
CCP wants us to defend them. If we don't, they go away.
The citadel fight I was in a bit ago that the ONE guy showed up to try to save got a great deal more intersting when he manned the EWAR on the thing and was directing fire and whatnot.
If his corp had bothered to log in and muster a fleet to save it then things might have gone differently.
At the very least they would have stood a very real chance of getting some lumps in before going down.

Come hell or high water, this sick world will know I was here.

Black Pedro
Mine.
#60 - 2017-01-09 15:18:12 UTC  |  Edited by: Black Pedro
Dracvlad wrote:
I just do not see this imbalance you talk about, you earn so much more in null sec it is silly, lets look at mining, Rorquals are just so good and I have mates who smart bomb massive amounts of ISK in certain Sanctums, they earn as much as they did in WH space...

CCP has continuously nerfed the earning abilities and fun of small group and solo players while making it easier to catch and kill them, people do not want all the rubbish around being camped and that bull, they cannot be bothered with it, so just nerfing hisec will nerf them out of the game.
Unlikely. Look at a properly balanced profession like exploration. No professional explorer confines themselves to only highsec sites. They roam all around New Eden, serving as content and creating activity in all the spaces and are rewarded for taking those risks. Similarly PI and gas mining work well at drawing players out of highsec and the massive increase in rewards easily offsets the odd lost ship.

CCP has taken steps in recent years to make nullsec mining a thing with some success although the effort vs reward of highsec AFK mining is still too high. They will have a great opportunity with the Drilling Platform to build on this and get this sorted, perhaps with a nerf to AFK mining and/or a buff to active mining. Industry is also not properly incentivized to be done in more dangerous spaces so is done overwhelmingly in highsec, but perhaps the added risk of the EC over the POS will fix this once POSes are deprecated.

I will agree with you that nullsec AFK ratting is a terrible mechanic and honestly out of control now. It is overdue for both a nerf in value as well as a complete rethink of how it is done, but the problem is that it is the only real reason to take sov now (especially if moon mining goes away). There really needs to be another, more active replacement for income generation for sov holders (as well as more diversity), one that isn't eclipsed by just running the totally beaten and min-maxed highsec incursions.

Players should always be able to play in the relative safety of highsec, but this should not be the most lucrative way to play as it is often the case. There needs to be reasons to take risks and spend the effort to secure/defend space or the game just degenerates into a boring consensual space battle game, the virtual universe CCP is trying to create drowned in all this safety.

Eve isn't ever going to die because there are too many explosions. It's more likely to suffer a long descent into boredom hastened by well-meaning devs who listen to the constant bleating for more safety from much of the player base.