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CCP! Please clarify the future plans for WiS!

First post
Author
Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#2661 - 2012-01-19 05:21:22 UTC
Flamespar wrote:
DeMichael Crimson wrote:
Sad

So much negativity in this thread, on both sides of the fence.




I think the speculation on what CCP can and can't do is probably not helping. Like an earlier poster who speculated that they can't have two avatars in the same space, there is no reason why this can't happen, it's just a matter of priority and resources.

Personally I think enabling the ability to invite avatars into your CQ is a good initial goal, as long as it is expressed to be a 'beta' feature. They could even make it something that players have to opt into, the same as they were going to do for the old 'new' neocom previously.


I agree with something simple, other folks in your CQ for example, or as I suggested a corp meeting room. I worry that waiting to come up with "new compelling game play" = never.

Issler
Sedstr
#2662 - 2012-01-19 05:47:11 UTC
FiS is important, more important than WiS. Please complete all the FiS work that has been started and not completed.

The main thing I always wanted from WiS above all else, was a window to outside the station, so when I don't have time to do productive stuff, I can just watch ships docking and undocking... and check for camps on the undock.

The avatar system is nice and all, but until there is some interaction between avatars, its just a fancy way of producing a portrait.

Do I really want more mini games? Isn't ship spinning enough? Will I be interested in playing chess, going bowling, playing pool, or flying little spaceship's onto balloons in a station that is filled with other people doing the same thing? Would this detract from the actual game of FiS?

WiS... the method of interaction between EVE and DUST players... Will this be the unlocking of happiness? I'm not sure...
Will the majority of WiS features end up supporting the non-highsec community (booster trading/PI actions)...
Will WiS end up being as useful as ship spinning in highsec...






...

Indahmawar Fazmarai
#2663 - 2012-01-19 07:50:34 UTC
Flamespar wrote:
DeMichael Crimson wrote:
Sad

So much negativity in this thread, on both sides of the fence.




I think the speculation on what CCP can and can't do is probably not helping. Like an earlier poster who speculated that they can't have two avatars in the same space, there is no reason why this can't happen, it's just a matter of priority and resources.

Personally I think enabling the ability to invite avatars into your CQ is a good initial goal, as long as it is expressed to be a 'beta' feature. They could even make it something that players have to opt into, the same as they were going to do for the old 'new' neocom previously.


Well, that could be a first goal. The point is, they don't have that technology yet. As Mashie put it, the CQ currently is a client-side feature and the only functionality it haves is the in-world UI (holograms).

it's kinda puzzling to try to figure what they did expect to do with Incarna, actually, provided it is a single player client side environment and they don't even have the foundations to make it multiplayer.

A long while ago i stated that the Minmatarr CQ looked like a tech demonstrator for WoD. And that's apparently what it was. Something to show to investors so they buy your idea. But now CCP is very likely running on their own resources, has sacrificed a lot of workforce to get through the October 28th loan return ("I fire 120, you give me X months to finish paying you back"), and without investors there is no room left for developing WoD, WiS, nor anything non-essential -aka DUST 514 and keeping subscribed the noisier EVE customers... which certainly are not the ones slowly turning their backs to the same old drill once it becomes the same old drill to them.

Doh, I would pay to know how's the average lifespan of an account...
CCP Bayesian
#2664 - 2012-01-19 09:06:12 UTC
Flamespar wrote:
Will there be anything WiS related to get excited over at Fanfest?


We definitely want to do a roundtable session and of course will all be there to chat with anyway.

EVE Software Engineer Team Space Glitter

CCP Bayesian
#2665 - 2012-01-19 09:14:01 UTC
Indahmawar Fazmarai wrote:
Well, that could be a first goal. The point is, they don't have that technology yet. As Mashie put it, the CQ currently is a client-side feature and the only functionality it haves is the in-world UI (holograms).

it's kinda puzzling to try to figure what they did expect to do with Incarna, actually, provided it is a single player client side environment and they don't even have the foundations to make it multiplayer.


There is a lot more there on the technology side than is visible in the current Incarna feature set. There's also a lot more work to do though. To ease some of the more worried minds I can say that we have had multiple avatars walking around in the same environment together.

EVE Software Engineer Team Space Glitter

Rek Seven
University of Caille
Gallente Federation
#2666 - 2012-01-19 09:15:00 UTC
@ CCP Bayesian

Just out of interest, if CCP were to give you unlimited resources - what sort of features would you like to see implemented, first in CQ and later in the more open public area (area).

Just looking for your (team avatar's) persnoal wishlist not any promises Big smile
Mashie Saldana
V0LTA
WE FORM V0LTA
#2667 - 2012-01-19 10:16:50 UTC
Rek Seven wrote:
Just looking for your (team avatar's) persnoal wishlist not any promises Big smile

Well if the meat locker for storing corpses isn't at the top of the list I will be greatly dissappointed. Blink

Also good to hear that multi avatar support is in there somewhere, maybe we can get CQ visitors before 2013 after all.
Sakura Imoru
Perkone
Caldari State
#2668 - 2012-01-19 10:24:26 UTC  |  Edited by: Sakura Imoru
Just noticed that our more vocal WiS-trololol-SpaceBarbie-Haters haven't trolled for 5 pages in a row now. Team Avatar's first major success Big smile

fake ninja edit for typo *whistles innocently*
DeMichael Crimson
Republic University
Minmatar Republic
#2669 - 2012-01-19 11:04:42 UTC  |  Edited by: DeMichael Crimson
Sakura Imoru wrote:
Just noticed that our more vocal WiS-trololol-SpaceBarbie-Haters haven't trolled for 5 pages in a row now. Team Avatar's first major success Big smile


Fixed it for you.

Yeah, props to Team Avatar for that. \o/

I wish them all good luck and much success in the future development of WiS.
CCP Spitfire
C C P
C C P Alliance
#2670 - 2012-01-19 12:06:00 UTC
Inappropriate posts removed. Please behave and post constructively.

CCP Spitfire | Marketing & Sales Team @ccp_spitfire

Vera Algaert
Republic University
Minmatar Republic
#2671 - 2012-01-19 13:25:35 UTC  |  Edited by: Vera Algaert
Issler Dainze wrote:

I am very happy we are being talked to but I'm disappointed in what I am hearing because I interpret the response as not much different that WiS is dead.

the response is "WiS is back to preproduction", not "WiS is dead"

and that's the only response that makes sense:

CCP developed WiS tech because they had to do it for WoD anyways. However, they lacked an achievable vision for what WiS would actually be in terms of gameplay.
Now they have half-finished tech and still no actual gameplay concept; so it's time to go back and catch up on the preproduction phase they missed (or messed up) the first time.

This video talks informatively about the problem:

http://penny-arcade.com/patv/episode/the-pre-production-problem

there is no point to get more people involved until WiS is back to actual production.

edit:
CCP Bayesian wrote:

A little from column A and a little from column B. What we are doing differently is setting up a strong direction and goal for Incarna through prototyping. A lot of our issues in the development effort of the last year stem from not realising as a company what we actually needed in terms of technology, time and resources but still needing to hit firm dates. Working through a proper pre-production cycle allows us to make those known unknowns more clear as well as proving our gameplay features.

haha, should have read this post before wasting time to write my reply but nice to see my reading of the situation was almost spot on. P

.

Ciar Meara
PIE Inc.
Khimi Harar
#2672 - 2012-01-19 13:27:59 UTC
Mashie Saldana wrote:
Rek Seven wrote:
Just looking for your (team avatar's) persnoal wishlist not any promises Big smile

Well if the meat locker for storing corpses isn't at the top of the list I will be greatly dissappointed. Blink

Also good to hear that multi avatar support is in there somewhere, maybe we can get CQ visitors before 2013 after all.


I vote a small but stylish gallery of favorite corpses to be displayed inside the privacy of the pod room as shown in the Incarna trailer.

A more extensive, "freezer" could be located where the current pod resides or something or underneath the walkway. But then only in your "homestation" I assume, where you actually keep all your corpses!

Either way, seconded.

- [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow]

DarkAegix
Center for Advanced Studies
Gallente Federation
#2673 - 2012-01-19 13:38:42 UTC
If CCP had unlimited resources, then WiS would be the best damned thing ever.

I propose that CCP build a base within the Eyjafjallajökull volcano. Then, they threaten the world with eruption of the volcano, by use of a Device(TM).
After a tidy 5 x 10^4500 ISK donation, CCP will buy out the world, and direct all international production towards EVE.

Finally, we will have exotic dancers and a corpse room.
Indahmawar Fazmarai
#2674 - 2012-01-19 13:57:05 UTC
CCP Bayesian wrote:
Indahmawar Fazmarai wrote:
Well, that could be a first goal. The point is, they don't have that technology yet. As Mashie put it, the CQ currently is a client-side feature and the only functionality it haves is the in-world UI (holograms).

it's kinda puzzling to try to figure what they did expect to do with Incarna, actually, provided it is a single player client side environment and they don't even have the foundations to make it multiplayer.


There is a lot more there on the technology side than is visible in the current Incarna feature set. There's also a lot more work to do though. To ease some of the more worried minds I can say that we have had multiple avatars walking around in the same environment together.


Oh, that's good news! Thank you! Smile
Mashie Saldana
V0LTA
WE FORM V0LTA
#2675 - 2012-01-19 14:49:30 UTC  |  Edited by: Mashie Saldana
Ciar Meara wrote:
Mashie Saldana wrote:
Rek Seven wrote:
Just looking for your (team avatar's) persnoal wishlist not any promises Big smile

Well if the meat locker for storing corpses isn't at the top of the list I will be greatly dissappointed. Blink

Also good to hear that multi avatar support is in there somewhere, maybe we can get CQ visitors before 2013 after all.


I vote a small but stylish gallery of favorite corpses to be displayed inside the privacy of the pod room as shown in the Incarna trailer.

A more extensive, "freezer" could be located where the current pod resides or something or underneath the walkway. But then only in your "homestation" I assume, where you actually keep all your corpses!

Either way, seconded.

What I really want is a miniprofession to convert corpses to heads in pickle jars. I mean we can already get various NPCs heads in jars, now we just need to have a podpilot option as well. Twisted
Sakura Imoru
Perkone
Caldari State
#2676 - 2012-01-19 14:51:54 UTC
Mashie Saldana wrote:
Ciar Meara wrote:
Mashie Saldana wrote:
Rek Seven wrote:
Just looking for your (team avatar's) persnoal wishlist not any promises Big smile

Well if the meat locker for storing corpses isn't at the top of the list I will be greatly dissappointed. Blink

Also good to hear that multi avatar support is in there somewhere, maybe we can get CQ visitors before 2013 after all.


I vote a small but stylish gallery of favorite corpses to be displayed inside the privacy of the pod room as shown in the Incarna trailer.

A more extensive, "freezer" could be located where the current pod resides or something or underneath the walkway. But then only in your "homestation" I assume, where you actually keep all your corpses!

Either way, seconded.

What I really want is a miniprofession to convert corpses to heads in pickle jars. I mean we can already get various NPCs heads in jars already, now we just need to have a podpilot option as well. Twisted


Liked, just for the epicness of this idea Big smile
Bloodpetal
Tir Capital Management Group
#2677 - 2012-01-19 16:18:45 UTC


I think an interesting establishment would be the "Trading Floor".


Market Exchange/Stock Exchange/Fruit Market style establishment where there's a very fluid sense of "trading" rather than just from brokers.


There could be a few ways to visualize this, but basically you would need to develop some pretty interesting trading system - where maybe you have a Broker NPC who basically "flashes" on a LCD screen a product for 10 seconds and everyone on the "floor" can bid on the items. Then the transaction is completed.


Alternately, you can then have ways for people to do an "open trading" mechanism - where let's say there's a "Trading table" where you can lay down "items" (represenations of items) and then people can put down offers by clicking and dragging to what they want to do.


So let's say I put down A raven, a rifter and a dominix navy issue - 2 other people join my table. One puts on the trading table 3 Large Shield Extenders, and a Caldari Navy Invulnerability and the other puts on the table Republic Fleet Gyrostabilizer.

I can "circle" around the objects I want to trade for my objects. So I circle the Caldari navy Invulnerability and 2 of the 3 LSE's and then offer him 1 raven. It'd become a fluid trading axis, where people can layout interesting trades for each other and see who accepts what and where.

Just a couple interesting ideas for different establishments.

Where I am.

CCP RedDawn
C C P
C C P Alliance
#2678 - 2012-01-19 17:52:26 UTC
I have to worry about the sheer amount of corpse chat in this thread.

You are a bunch of dark but lovely people.

On a more serious note though, we will be releasing a dev blog soon to formally introduce Team Avatar and our plans, goals, hopes, fears and our honest optimism towards Incarna v2.

For now though, please keep this amazing thread going with your ideas.

Cheers!

Team Genesis

Sakura Imoru
Perkone
Caldari State
#2679 - 2012-01-19 17:55:15 UTC  |  Edited by: Sakura Imoru
CCP RedDawn wrote:
I have to worry about the sheer amount of corpse chat in this thread.

You are a bunch of dark but lovely people.

On a more serious note though, we will be releasing a dev blog soon to formally introduce Team Avatar and our plans, goals, hopes, fears and our honest optimism towards Incarna v2.

For now though, please keep this amazing thread going with your ideas.

Cheers!


\\o DEVBLOG \o/ gief nao o//

Hey, what did you expect in a dystopia like New Eden? Twisted
Vertisce Soritenshi
The Scope
Gallente Federation
#2680 - 2012-01-19 18:01:50 UTC
CCP Spitfire wrote:
Inappropriate posts removed. Please behave and post constructively.

All 135 pages worth? I applaud you...that must have been a whole day of work...

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821