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Dev blog: Skill level complete - A new character sheet for EVE Online

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CCP Phantom
C C P
C C P Alliance
#1 - 2016-10-13 16:21:50 UTC  |  Edited by: CCP Phantom
With the arrival of the huge expansion "EVE Online: Ascension" on November 8 we will also see a full revamp of the character sheet and skill training related UI elements.

Skill training will become more intuitive (especially regarding skills that you already have/still lack in order to train for a item/ship), the character sheet will become more accessible, and you will be much better informed via tooltips and other small, yet significant improvements.

Check out the latest dev blog from our UI team Skill level complete - A new character sheet for EVE Online!

Please remember, this is work in progress. All your constructive feedback is most welcome!

CCP Phantom - Senior Community Developer

Sentient Blade
Crisis Atmosphere
Coalition of the Unfortunate
#2 - 2016-10-13 16:27:16 UTC  |  Edited by: Sentient Blade
Good god man... why are you taking up half the vertical screen real-estate (the most important in a UI) on such pointless information as how many skills you've trained in each group and a giant head?

You're aware you've left what appears to be about 150px to show the actual *substantial* functional part of the skill queue, right?

The previous (current TQ) layout is _much_ more functional and intuitive.

You've already been shown the way to go about it by player-made mockups, get that list stacked in a vertical single-column down the left hand side, give much more room for the training queue, get rid of that horrible 3-column layout when a table is much more appropriate, especially with all the vertical space you would regain from fixing that godawful skill-type list.

Regards, a frustrated UI designer banging his head on the desk.

Edit:
I apologise if this came across as unduly aggressive, rest assured it's not meant to be. It's more venting frustration, I am concerned that the UI team have maybe gone down the route of "People hated it, let's make minor tweeks" vs re-evaluating if their initial decision on placement was the right one in the first place.

I, personally, feel their initial layout decision was a bad one, and even though tweeks have make it better, it's only gone from "Terrible" to "fairly awful" when they should be aiming for "Great".
Jew Jew Binks
Doomheim
#3 - 2016-10-13 16:29:02 UTC  |  Edited by: Jew Jew Binks
please alow us to have the current skill queue with skills and their category in left part and skill queue on the right side. this new merged "thing" is an abomination.

that's my honest opinion after testing it on sisi.

thanks
Winter Archipelago
Autumn Industrial Enterprises
#4 - 2016-10-13 16:30:41 UTC
I still feel that having the skill categories in the same column as the skills and queue is taking up far too much room. The categories aren't the important part. The skills in the category and the queue itself are what matter. Please, push the skill categories to the side and give us all that extra vertical space to work with in the skills and queue.
Circumstantial Evidence
#5 - 2016-10-13 16:39:27 UTC
The character portrait area at the top can be collapsed, by clicking the small up-arrow in the upper right corner.
Cristl
#6 - 2016-10-13 16:39:54 UTC
Winter Archipelago wrote:
I still feel that having the skill categories in the same column as the skills and queue is taking up far too much room. The categories aren't the important part. The skills in the category and the queue itself are what matter. Please, push the skill categories to the side and give us all that extra vertical space to work with in the skills and queue.

Exactly this.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#7 - 2016-10-13 16:41:16 UTC
Sentient Blade wrote:
Good god man... why are you taking up half the vertical screen real-estate (the most important in a UI) on such pointless information as how many skills you've trained in each group and a giant head?

You're aware you've left what appears to be about 150px to show the actual *substantial* functional part of the skill queue, right?

The previous (current TQ) layout is _much_ more functional and intuitive.

You've already been shown the way to go about it by player-made mockups, get that list stacked in a vertical single-column down the left hand side, give much more room for the training queue, get rid of that horrible 3-column layout when a table is much more appropriate, especially with all the vertical space you would regain from fixing that godawful skill-type list.

Regards, a frustrated UI designer banging his head on the desk.



You can shrink both of those down with the little triangle in the top right, if you have limited screen real estate.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Makalu Zarya
Rage and Terror
Against ALL Authorities
#8 - 2016-10-13 16:41:26 UTC
While I realize that I barely log in these days still...

Please enlighten me why are you fixing something that DOES NOT need fixing?
There are plenty of things that do and character sheet isn't one of them.
Frankly I'd say you are making it worse.
Obidiah Kane
Black Rebel Rifter Club
The Devil's Tattoo
#9 - 2016-10-13 16:41:39 UTC
Sentient Blade wrote:
Good god man... why are you taking up half the screen on such pointless information as how many skills you've trained in each group and a giant head?

You're aware you've left what appears to be about 150px to show the actual *substantial* functional part of the skill queue, right?

The previous (current TQ) layout is _much_ more functional and intuitive.

You've already been shown the way to go about it by player-made mockups, get that list stacked in a vertical single-column down the left hand side, give much more room for the training queue, get rid of that horrible 3-column layout when a table is much more appropriate, especially with all the vertical space you would regain from fixing that godawful skill-type list.

Regards, a frustrated UI designer banging his head on the desk.



I think it looks great - it is a computer game, they are wanting it to appeal to new players - to ensure the future of said game and their careers. This is meant to get rid of the spreadsheet in space stigma, retain demographics other than the entitled neckbeard. The current layout is mid-90s, and needs sorting, badly (are you really in UX???!!)

It is also wholly disconnected from your ego, although I don't think you will appreciate that (this game isn't here to satisfy just you, dearest) - but your condescending arrogance and attitude toward this team of devs is still a bit shocking; I am guessing you would react pretty badly to similar criticism.

Please bang harder, way harder, for a long time.
Lasisha Mishi
A Blessed Bean
Pandemic Horde
#10 - 2016-10-13 16:42:27 UTC
CCP Phantom wrote:
With the arrival of the huge expansion "EVE Online: Ascension" on November 8 we will also see a full revamp of the character sheet and skill training related UI elements.

Skill training will become more intuitive (especially regarding skills that you already have/still lack in order to train for a item/ship), the character sheet will become more accessible, and you will be much better informed via tooltips and other small, yet significant improvements.

Check out the latest dev blog from our UI team Skill level complete - A new character sheet for EVE Online!

plz don't mess with my character picture......

i worked hard to get her in this pose, this lighting. perfectly...
Valencia Blackheart
Epicentre Syndicate
#11 - 2016-10-13 16:42:33 UTC  |  Edited by: Valencia Blackheart
Well this is certainly a good step forward from what was on SiSi yesterday, the requirements tab is actually usable now without getting a headache for starters

Totally Inconspicuous and Definitely Not A Pirate

Winter Archipelago
Autumn Industrial Enterprises
#12 - 2016-10-13 16:44:54 UTC
Steve Ronuken wrote:

You can shrink both of those down with the little triangle in the top right, if you have limited screen real estate.

Being able to collapse the character portrait is helpful, but in the skill queue, collapsing the categories removes access to information you need to effectively work with the skill queue (unless you do everything via the search box, but not everybody is that good at typing). It's also a nuisance to have to slide the divider between the skills and queue up and down when you want to go between them.

Moving the categories to the side in a vertical window and giving that extra vertical space to the skills and queue would be ideal.
Sentient Blade
Crisis Atmosphere
Coalition of the Unfortunate
#13 - 2016-10-13 16:47:54 UTC  |  Edited by: Sentient Blade
Steve Ronuken wrote:
You can shrink both of those down with the little triangle in the top right, if you have limited screen real estate.


Are they no longer used as the primary navigation buttons? Because if they are you'd still want them always accessible, but you'd still want them not taking up vertical real-estate.

With an extremely common 16:9 aspect it's almost always better to claim that little bit of extra horizontal space because you have nearly an extra 100% more of it, even more if you consider standard windows title bars and the system tray. Realistically you have to design to work on 720p so with the Windows UI taken into account you're down to about 660px.

This is a problem I run into frequently and the most important rule is never wasted vertical space for the sake of looking pretty.

Scott Ormands wrote:
Collapsing the categories does not remove your ability to filter skills it just collapses the list into a row of icons for each type of skill

http://puu.sh/rHIcr/5cfce70ffb.jpg


Space-time breaking quote:

This at least appears to give more usable space, however, I would say that, even as a veteran, I struggle to associate icons with their functions (when my neocom gets disordered, eugh!) so I do prefer the text labels, but as stated regionally, not where they were.
Ms Michigan
Aviation Professionals for EVE
#14 - 2016-10-13 16:56:33 UTC
Thank you for fixing the GLARING Omega Clone symbol into something less in your face to Alphas! :) Very tastefully done CCP!

Good job all. :)
Scott Ormands
Federal Navy Academy
Gallente Federation
#15 - 2016-10-13 16:56:38 UTC  |  Edited by: Scott Ormands
Winter Archipelago wrote:
Steve Ronuken wrote:

You can shrink both of those down with the little triangle in the top right, if you have limited screen real estate.

Being able to collapse the character portrait is helpful, but in the skill queue, collapsing the categories removes access to information you need to effectively work with the skill queue (unless you do everything via the search box, but not everybody is that good at typing). It's also a nuisance to have to slide the divider between the skills and queue up and down when you want to go between them.

Moving the categories to the side in a vertical window and giving that extra vertical space to the skills and queue would be ideal.



Collapsing the categories does not remove your ability to filter skills it just collapses the list into a row of icons for each type of skill

http://puu.sh/rHIcr/5cfce70ffb.jpg
Mercer Nen
Summicron Holdings
#16 - 2016-10-13 16:59:04 UTC  |  Edited by: Mercer Nen
That initial panel with all the groups and icons is likely to be overwhelming to new players (not to mention us veterans). And for what? Is it useful? What purpose does it serve? What's the user need?

The previous comments about how much space it takes up are also dead on. It's prominence suggests importance, when in fact it's the least important part of this screen.

About the icons, and this is painful to say, there are too many. I love cool icons. They are cool. But after a certain threshold you are bordering on creating you're own runic language that no one will use or understand. Personally I think there are too many groups to begin with. Regardless, with that many groups the need for icons, or the practicality of having icons, is severely diminished.

I hate myself for trashing the use of icons. They are cool.

:(

Edit: By first panel I mean the area directly below the profile picture with the skill groups.
Rainus Max
Fusion Enterprises Ltd
Pandemic Horde
#17 - 2016-10-13 17:00:16 UTC  |  Edited by: Rainus Max
It looks great but a few suggestions/queries:

Why aren't the skill groups alphabetical? Looks like they are just random at this point and seems pointless spending time looking for a particular group.

Flip the skills & queue 90 degrees and go back to vertical.

I'd suggest either ditching the race logo or shift it to the left and put you attritbutes there instead (possibly even with a remap button).

Can we get an option to hide the Alpha/Omega tags - as an omega and almost certainly going to remain that way I don't care what isn't usable by alphas
RainReaper
RRN Industries
#18 - 2016-10-13 17:02:20 UTC
I will say! I think this new character UI looks sweet! will look forward to having that on TQ!



PS #formom
Raphendyr Nardieu
Avanto
Hole Control
#19 - 2016-10-13 17:08:19 UTC  |  Edited by: Raphendyr Nardieu
I think it looks amazing, though I still need to say that I prefer searching items from (sorted) list instead of grid (searching with my eyes).

Search function is "nice", but I don't remember the names for the skills. So I personally prefer filter tools (e.g. KDE Dolphin filter visible files) over searching As I already know in what folder (category) the searchable thing is in. E.g. Open armor skills and filter with "comp".

In addition to those, the training queue is really small. I can see only few skills and if I have 50 or so, it's really hard to get what I'm training

EDIT: there is no top border for the character sheet. I can't drag it... or close it! Do not do this to me!
Random Interrupt
Hedion University
Amarr Empire
#20 - 2016-10-13 17:08:35 UTC
I like how pretty it is. Looks nice, shows you what you need to know, and doesn't look like a spreadsheet. Seriously looks sharp.

I am always pro-pretty!
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