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Dev blog: Skill level complete - A new character sheet for EVE Online

First post First post
Jeylin Alland
Empire Assault Corp
Dead Terrorists
#41 - 2016-10-13 18:12:13 UTC
Nice work in general.... but the animated portrait looks weird. As it is, I would prefer to have the portrait I made instead of that standard animated one with the factional space background. Trivial maybe, but if you're going to go for something like that it needs to be made much better.
Scotsman Howard
S0utherN Comfort
#42 - 2016-10-13 18:22:10 UTC
Was anyone else initially confused as to why a Maulus was showing as needing an Omega clone lol? I stared at it for a while before I figured the alpha was probably an Amarr clone.

Might consider redoing that screenshot to a t2 ship or make a caption that states this is an Amarr clone.
Vincent Pelletier
Pelletier Imports and Exports
#43 - 2016-10-13 18:29:46 UTC
I don't have issues with the skill window UI itself, but those popup mouseover windows are going to get annoying ASAP. It's the same thing again as earlier changes that got changed/shot down right after their release: It looks really cool but it's detrimental to gameplay.

People who don't actually play the game will think it looks fine, people who DO play the game with lots of PVP will be hindered by all the graphical silliness as it actually fcks over quick &easy "at a glance" access.
Duramora Kado
#44 - 2016-10-13 18:37:37 UTC
Just took a look at it on SiSi. First, noticed that my two active accounts were showing as Alpha Clones- whatever.

Then looked at the Skills interface.

While showing what skills I could train was very nice, the way the current skills were displayed took up way more usable space.

Maybe turning that bar Vertically as it is now would take up less space?

Overall, I am not impressed.
Garoun Investment Bank
Gallente Federation
#45 - 2016-10-13 18:41:22 UTC
Have you thought about doing something like this instead? The vertical skill queue should not have more horizontal space than vertical.
Julia's Interstellar Trade Emperium
#46 - 2016-10-13 20:10:07 UTC
Timers everywhere!, I like it. that became time.

Now look at the skill lists in Mastery tab. They really need some work.

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

Current Habit
The Scope
Gallente Federation
#47 - 2016-10-13 21:16:17 UTC
Still garbage.
utec asmo
School of Applied Knowledge
Caldari State
#48 - 2016-10-13 21:20:32 UTC
CCP Sharq wrote:

Upgrade to omega links and omega skill level restrictions (gold boxes) in the skill bars will only show for the Alpha players

So we have just have the omega **** in EVERY other window of the game. As if there was not enough flashy thrash in the windows already.
Keyran Tyler
Bionesis Technologies
#49 - 2016-10-13 21:25:16 UTC  |  Edited by: Keyran Tyler

The front bar look weird with that portrait cutted. You forgot to display information about bounty and background somewhere.

Policy for button below is too smal.

Skills category button vertically is very annoying and don't allow to show them fully. It would be better to have them horizontally on the left side.

"Copy" option on the "current skills" is not something than you can forget without consequence! And it's missing at the moment. Evil

Too much popup. You can't move your cursor on that window without opening a popup. It's very upset.

Training queue should be in a separated window.
Vald Tegor
Empyrean Guard
Tactical Narcotics Team
#50 - 2016-10-13 21:31:07 UTC  |  Edited by: Vald Tegor
I have always preferred a minimalist UI approach with the ability to put exactly what I want, where I want, as big or small as I want. (CCP PLS ui scaling and transparency settings on a per-window basis, with options for both bigger and smaller than the current global ui scaling options)

This new sheet makes me cringe. It reminds me of the industry interface. Sure, it looks fancy and pretty in 1080p while docked in a station. But the realistic application of using it on an undocked character in a 1024x768 window is pure frustration - mainly at the aforementioned waste of vertical space in that interface as well. I can see all of 6 blueprints / jobs at a time and it takes up literally the entire screen, preventing me from interacting with the world. Having to toggle important elements of the interface on and off, ones I will be using in the process of the activity, is also a horrible approach.

This looks to have the exact same design, and the flaws that come with it.

The skill categories NEED to be on the left. The vertical line separating them from the right column can then be adjusted by the user. This will effectively let you slide it to show only the skill group icons, include only the first letter or two if you're not quite familiar with them, or show the entire name for a new user.
Algarion Getz
Aideron Corp
#51 - 2016-10-13 22:07:10 UTC
Invisusira wrote:

what do all these different color boxes (white, blues, yellow, dark yellow, pale yellow) mean? what are they white boxes and white triangles on the other page?

make this consistent, and FFS leave the trained/not trained/training colour scheme the way it already is on TQ.

Soleil Fournier
The Scope
Gallente Federation
#52 - 2016-10-13 23:50:21 UTC  |  Edited by: Soleil Fournier
Turn off the omega item tooltips and let players find that information when they right-click -> show info.

The constant upgrade spam is going to push players away fast. It would help significantly if they weren't spammed at every tool-tip to upgrade. You don't want players feeling like this is a cheap quality money-grab F2P game. Bsides, that popup gets in the way when you just want to interact with that item like normal.

I promise you, less is more here.
Nosum Hseebnrido
#53 - 2016-10-13 23:56:33 UTC
CCP Phantom wrote:

Please remember, this is work in progress. All your constructive feedback is most welcome!

I've just log in to SiSi, alfa clone by default.

All I have to skill up with 4,467,629 is Mining and Distrubution Connections to lvl 2. There is also Capital Remote Hull Repair Systems lvl 1 but I can not train it, because I do not have prerequisite skill on lvl5 with can be trained only up to lvl3 on AC.

Personally I do not like look of new UI, and I would appreciate it if you would leave old one for players who wish so. Thanks.

Halliburton Heavy Industries
#54 - 2016-10-14 00:05:39 UTC
Adding my 2c to the ones above:

On first glance this looks very pretty. Combining the queue with the actual skills is a great idea. However, you have to realize that after the 10th time you have looked at it, you just want to get the right skill, make the right change and get back to what you were doing. This is not where folks will spend the majority of their time, let's make it easy & quick to find things:

1) Please make this fit into a smaller sized client. Some of us run smaller window sizes
2) Are you seriously asking me to memorize the titles of all the icons or do you want me read the text that's rotated 90 degrees? This must be a UI no-no...
3) Can we pretty please have the categories (e.g. Armor, shield, Navigation etc) as a vertical list on the left hand side with a separate panel on the right when they are opened? That would help the situation.
4) Can we please delay the pop-ups? it's annoying to have to move the mouse around to get the pop-up to disappear altogether.
5) Please include a legend at the bottom with what all the colors/types of boxes mean.
6) Can you show skins by ship as well?

Looking forward to the next iteration.
Soleil Fournier
The Scope
Gallente Federation
#55 - 2016-10-14 00:09:54 UTC
Oxigun wrote:

3) Can we pretty please have the categories (e.g. Armor, shield, Navigation etc) as a vertical list on the left hand side with a separate panel on the right when they are opened? That would help the situation.

I think this would work nicely.
Mara Rinn
Cosmic Goo Convertor
#56 - 2016-10-14 01:18:13 UTC  |  Edited by: Mara Rinn
Tool tips are okay. Pop up interactively are literally the work of the devil. They obscure stuff I am looking at, meaning I have to figure out how to dismiss them to continue browsing. The intention behind them was good (present skill information another way), but I fear this is a case where the road to Hell is paved with good intentions.

Gold is a highlight colour. There must be a better way to illustrate skill levels that require citizenship … sorry subscription.

(though I guess gold is used specifically to highlight skills that the player could obtain if only they subscribed, right?)
Nosum Hseebnrido
#57 - 2016-10-14 03:25:39 UTC
Oxigun wrote:

4) Can we please delay the pop-ups? it's annoying to have to move the mouse around to get the pop-up to disappear altogether.
This, and when it pop-up it usually cover horizontal UI with is important.

If I may suggest, could you please reduce appearance of less useful information on UI.

- When we decide to shrink animated avatar section with little triangle button, first thing on top now is our name - I know that we have it on current UI, yet it is still useless information. If you really want to keep name move it to "Character Sheet" line, so it is something like "Character Sheet of Nick Name" thing, and triangle button button should be next to pin at top; see it already taking less space.
- Character category is missing medical clone information. If we decide to hide animated part, this is the first needed information in this part.
- That horizontal skills category tree.. I hop deeply inside that who ever idea was it, will retain some of reason and allow players to turn it by 90 degrees. I can not read it, and btw if did not notice the longest words are cut off.
- I tried to expand the window in order to fit all of my gunnery skills, and I fail on it. On this UI expanding window size expand empty space between columns and nothing more. There are some filters, but I think that we should not resign from hide level 5 or untrained skills. On old UI we could also open entire branch in new window. If I would have option to add to this something new I would divide skill in the branch by the turret size, and another idea: add filter that allow to see only skills that req selected atributes.
- Ship tree icon is not needed.
- Pop-up information telling that for example: gunnery skills req per/wil only, is a miss understanding, in fact this entire information window is not so much needed at all, with just one exception how many skill-pointsdo we have in it.
- It would be nice to have Skins category filter only for AC.

I do not write this to hurt someone. It look like that someone was trying to make character sheet look cool, with that little things like animated avatar or popups with attributes, and now they look to me like spam. But could we go step forward in this direction and instead of trying to put meaning into things, make something that is really useful AND cool at the same point? On today UI we can copy/past our current skills "Current Skills: 388 (Skill Points: 224,785,497)" but it is only text in the chat. Could we do it that this is actual link to our skill tree, that was drag and drop in to the chat? In my 10yrs career many times I was talking with corp mates about skills we have like in 'leadership' but we never seen each other skills in game. Would it not be awesome to be able drag to corp chat entire skill tree or selective branch and allow other corp mates or local suckers to see our skills?

Amarisen Gream
#58 - 2016-10-14 03:38:36 UTC
So. . . I can live with the new UI. needs polish, but I can live with it.

but what has me pissed off right now. i'm stuck in as an alpha clone. WTF. i wanna see my ships.
and i can't use a plex to upgrade. how do i go Omega on SISI?

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

Mark Marconi
Ministry of War
Amarr Empire
#59 - 2016-10-14 04:57:43 UTC
Very well done.

That looks impressive, usable and down right cool.

Thank you CCP that is great.

The CSM gets in the way of CCP communicating properly with the players of this game.

After all we are not just players, we are customers.

Time for the CSM to be disbanded.

Tactical Narcotics Team
#60 - 2016-10-14 05:21:59 UTC
Digging pretty much everything about the new character sheet UI re-design

Except the wide character portrait at the top. It looks like a lot of wasted space.

I do like the idea of the character portrait using the actual carbon character models and being animated, but I feel the space could better utilised and designed better.

The current character sheet that displays the basic character portrait is simple and elegant, I'd like to see the new character sheet keep this simple character portrait layout, but keep the carbon character models.

I have mentioned in another post that having the character portrait on the Neocom be a carbon character model with animations would be cool.



"i will pop your wreck with faction loot"