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why does it seem like CCP is castrating high sec content creators

First post
Author
Shae Tadaruwa
Science and Trade Institute
Caldari State
#941 - 2016-10-10 04:12:35 UTC  |  Edited by: Shae Tadaruwa
Mara Rinn wrote:
Shae Tadaruwa wrote:
Mara Rinn wrote:
The reason hisec exists is because players were being griefed out of the game. Fallacy away though.

Highsec existed even by the Castor release. It's been in the game since 2003. You might need to reframe that claim.


TIL EVE never had a Beta.

Sure it did and as far as I know, that even had highsec. You claiming highsec exists because of griefing even before the beta, which was causing people to leave?

Seems strange, but ok then.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Mara Rinn
Cosmic Goo Convertor
#942 - 2016-10-10 04:39:42 UTC  |  Edited by: Mara Rinn
At one point it was possible to fit cruise missile launchers to frigates. That got fixed.

At one point there was no hisec or lowsec, just people shooting each other day in and day out. Hisec was added to the game because it simply was not fun for pilots who could only afford a frigate to be kerb stomped by other pilots in more powerful ships. This is also where tracking, falloff, sensor resolution, signature radius etc come from. Sure my memory may be flaky but this is the story that I was told by beta players and devs.

At one point wardecs were terribly broken so CCP "fixed" them (from memory, a keyword is "moo"), but then a bunch of carebear alliances rode shotgun on a defender to a Goon wardec, so that got fixed (again from memory, "Honda Accord").

Then there was boomerang ganking where the ganker would warp about on grid, firing a salvo with artillery, warp to a different point on grid before CONCORD got a scram on, reload during warp, and continue until the target was dead. It was clearly an exploit, but oh my the salty tears from gankers claiming that CCP was breaking their game when they simply stopped ships with criminal flags from warping anywhere!

All kinds of stuff has happened and been fixed. You wouldn't believe how broken it was.

Oh: modifying tracking in certain unknown systems so that tracking went negative, meaning autocannons could hit with critical hits at infinite range. Modifying resistances so that deep space transports would explode after taking 1 point of damage. Wiring POS reactors up so that you would continue to produce moon goo products even though there was no moon goo. Arranging fleets to exploit grids so that your logistics were invisible to the enemy, with your damage dealing craft entering and leaving the enemy's grid to shoot POSes but leaving grid a few moments later to receive heals from logistics. Blap titans. Blap dreads. Refitting in combat to maximise survivability and damage output.
Ima Wreckyou
The Conference Elite
The Conference
#943 - 2016-10-10 06:43:15 UTC
Mark Marconi wrote:

At least CCP are siding with the fact they need to get subs back, especially now that log ins are at 2006 levels. (Sorry factual, so you can just ignore this like every fact so far)

This game needs those Hi-sec PvE players whether you like it or not.

That makes absolutely no sense at all. The game was growing fastest when Highsec was a lot more dangerous than today. There where a lot more people engaged in Highsec crime than today.

People come to EVE because they hear about those epic battles and how deep the game is, yet what they find when they join is a bleak Highsec where nothing of that is even possible and people mine and PvE away in total safety. I don't blame them if they think this looks totally stupid and boring and then quit again.

People like you who probably play for a while and think you need to grind mindlessly for years in total isolation before they should be ready for the real action are the real problem here. The only thing you do is to make this game boring because you somehow think grinding ISK in isolation is somehow a requirement to even play EVE. It is not, it is what makes EVE look boring, repetitive and is as far away from the promised epic battles as it gets.

And yes I think CCP finally got the message, and they finally do the right thing, by directing the new players to fw/lowsec after the tutorial. The community has told them this for years.

I am glad they actually started to look into why people quit now and make evidence based decisions and not just adopt the carebear mindset of some vocal minority who thinks shooting spacships in a spaceship shooting game is somehow a RL war crime.
Black Pedro
Mine.
#944 - 2016-10-10 08:05:51 UTC
Nevyn Auscent wrote:
Also get off the 'carebear' rant. It's just a label pushed by certain groups to degrade, dehumanise and belittle people they don't like. All groups whinge & whine over something at some stage. Some of the biggest whinging I've ever seen in EVE comes from the PvP groups when something doesn't go their way.
Perhaps most groups whine from time-to-time, but most groups don't whine over the fundamental design of the game they have chosen to play like the carebear does.

You (not you Nevyn, you in the general sense) are suppose to be vulnerable to me. You are suppose to be my content, just like I am suppose to be vulnerable to you and be your content. That is how the core game is designed. Yet the carebear comes here and proclaims that this is unfair, and they should be able to isolate themselves from the other players so they can accumulate imaginary assets at no risk, yet still be able to influence our shared economy with their activities on their terms. They selfishly assert that their PvE/Industry-only life-style is valid and should be catered to, despite the fact this violates the main core design pillar of the game and they are always suppose to be at risk.

I am sorry, but I have no more patience for that. Eve is a full-time, open-world PvP sandbox game. If you want to come here and complain say for example, that there is no easy and effective counter to bump-tackling in highsec for haulers, then fine, as rightly or wrongly you are at least trying to improve the game. But if you come here and say that bump-tacking is broken because highsec should be safe, or the game is broken because there is no way you can remove any possibility for another player to attack you or your corp or your structures (or that it is 'unfair' that they can in the first place and you should have the ability to opt-out of PvP), I am going to rightly call you out as a carebear and suggest you go and play something else (note: again this is in general and not a personal call out directed at you).

Every buff to highsec safety just means less and less happens in the space new players are first exposed to. No wonder there are problems integrating them into and retaining them in the game after how much content and conflict has been removed and how lifeless highsec has become. Let's hope this new voice-acted NPE works as intended and gives new players the basics in safe environment, before releasing them into the more vibrant environment of faction warfare where they can actually see players interacting with each other, and not into a sector of space overflowing with silently multiboxing invulnerable Skiff fleets, and solo mission runners where nothing interesting is likely to ever happen to them.
Teckos Pech
Hogyoku
Goonswarm Federation
#945 - 2016-10-10 08:37:57 UTC
Mark Marconi wrote:
Shae Tadaruwa wrote:


Carebears don't want balance. They want complete, 100% safety with no possibility of being attacked. So yeah, **** that.

The game is 13 1/2 years old and did well when it was much less safe than it is now. Fallacy away though.

No gankers dont want balance.

Risk vs reward, it means you take a risk and you get a possible reward. Yet if they actually upgraded the ehp on freighters and exhumers to match their price tag and possible reward then the gankers would be whining and rage quitting.

It is not the PvErs who want everything. It is the PvPers, fortunately the reality that CCP is a business is actually starting to dawn on CCP and the place is starting to get a bit fairer.

Oh as for being more dangerous in the past here is a hi-sec kill mail from a freighter in 2010
https://eve-kill.net/index.php?a=kill_detail&kll_id=7136995
(frigate, 3 battle cruisers and a battleship)
vs a freighter now
http://www.eve-kill.net/:3?a=kill_detail&kll_id=524627 (10 Catalysts)
Difference in 2010 that took naerly 20 minutes, 2016 its over in half the time.


Oh STFU.

No seriously, just STFU and STFD or just leave the game. We won't miss Bads™ like you.

If you overload your freighter you are asking to be ganked. If you are prudent, that is do not overload your freighter and use a scout you'll be fine.

I am so sick and tired of bad players like you going on and on about risk vs. reward when in truth you are talking out of your a$$. You do not understand risk, risk vs. reward or what it means to be risk averse or risk seeking. Here let me help you, if you load up 8+ billion ISK in your freighter you are risk SEEKING. Yes you are SEEKING risk you stupid fool.

So how about you have a nice cup of STFU and then STFD...or if that is not to your liking GTFO. No seriously, quit. Go play some other game where you can be a dumbass and it will cost you nothing for being a dumbass.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

March rabbit
Aliastra
Gallente Federation
#946 - 2016-10-10 09:09:26 UTC
Teckos Pech wrote:
Mark Marconi wrote:
Shae Tadaruwa wrote:


Carebears don't want balance. They want complete, 100% safety with no possibility of being attacked. So yeah, **** that.

The game is 13 1/2 years old and did well when it was much less safe than it is now. Fallacy away though.

No gankers dont want balance.

Risk vs reward, it means you take a risk and you get a possible reward. Yet if they actually upgraded the ehp on freighters and exhumers to match their price tag and possible reward then the gankers would be whining and rage quitting.

It is not the PvErs who want everything. It is the PvPers, fortunately the reality that CCP is a business is actually starting to dawn on CCP and the place is starting to get a bit fairer.

Oh as for being more dangerous in the past here is a hi-sec kill mail from a freighter in 2010
https://eve-kill.net/index.php?a=kill_detail&kll_id=7136995
(frigate, 3 battle cruisers and a battleship)
vs a freighter now
http://www.eve-kill.net/:3?a=kill_detail&kll_id=524627 (10 Catalysts)
Difference in 2010 that took naerly 20 minutes, 2016 its over in half the time.


Oh STFU.

No seriously, just STFU and STFD or just leave the game. We won't miss Bads™ like you.

If you overload your freighter you are asking to be ganked. If you are prudent, that is do not overload your freighter and use a scout you'll be fine.

I am so sick and tired of bad players like you going on and on about risk vs. reward when in truth you are talking out of your a$$. You do not understand risk, risk vs. reward or what it means to be risk averse or risk seeking. Here let me help you, if you load up 8+ billion ISK in your freighter you are risk SEEKING. Yes you are SEEKING risk you stupid fool.

So how about you have a nice cup of STFU and then STFD...or if that is not to your liking GTFO. No seriously, quit. Go play some other game where you can be a dumbass and it will cost you nothing for being a dumbass.

WoW.... Shocked

... just WoW ...

calm down, you can hurt yourself

The Mittani: "the inappropriate drunked joke"

Mark Marconi
Ministry of War
Amarr Empire
#947 - 2016-10-10 09:18:56 UTC
Teckos Pech wrote:


Oh STFU.

No seriously, just STFU and STFD or just leave the game. We won't miss Bads™ like you.

If you overload your freighter you are asking to be ganked. If you are prudent, that is do not overload your freighter and use a scout you'll be fine.

I am so sick and tired of bad players like you going on and on about risk vs. reward when in truth you are talking out of your a$$. You do not understand risk, risk vs. reward or what it means to be risk averse or risk seeking. Here let me help you, if you load up 8+ billion ISK in your freighter you are risk SEEKING. Yes you are SEEKING risk you stupid fool.

So how about you have a nice cup of STFU and then STFD...or if that is not to your liking GTFO. No seriously, quit. Go play some other game where you can be a dumbass and it will cost you nothing for being a dumbass.

Seriously this is just a game. I am lobbying a point of view, while others lobby theirs.

So please seek professional help, that was way off the charts. That wasn't a sarcastic comment or anything else, I think you need professional help.

The CSM gets in the way of CCP communicating properly with the players of this game.

After all we are not just players, we are customers.

Time for the CSM to be disbanded.

Mark Marconi
Ministry of War
Amarr Empire
#948 - 2016-10-10 09:30:24 UTC
Ima Wreckyou wrote:

People like you who probably play for a while and think you need to grind mindlessly for years in total isolation before they should be ready for the real action are the real problem here. The only thing you do is to make this game boring because you somehow think grinding ISK in isolation is somehow a requirement to even play EVE. It is not, it is what makes EVE look boring, repetitive and is as far away from the promised epic battles as it gets.

Actually I like the endless grind and the accumulation of ISK. Traders like trading and suckering some idiot out of goods cheap so they can make more isk. Different strokes.
Ima Wreckyou wrote:

And yes I think CCP finally got the message, and they finally do the right thing, by directing the new players to fw/lowsec after the tutorial. The community has told them this for years.

I will admit I too think this is a great idea, this game has so much to offer that you can never really see it all or do it all, I have been a miner, trader, gate camper, wormholer, small gang in null, etc... I still haven't got any where close to having done it all.

The NPE needs to let people know there is more out there based on their time requirements and personality. Yes my current time and temperament means I like to mine in high sec and write huge spreadsheets working out production costs. Everyone is different any everyone should experience what they can out of this game.

So I think it is great they are telling the new players more.

The CSM gets in the way of CCP communicating properly with the players of this game.

After all we are not just players, we are customers.

Time for the CSM to be disbanded.

Shae Tadaruwa
Science and Trade Institute
Caldari State
#949 - 2016-10-10 09:46:55 UTC
Nevyn Auscent wrote:

Except for you know, the direct quotes CCP have made that have shown that mining is moving to Null.

Link them.

Quote:
Also get off the 'carebear' rant. It's just a label pushed by certain groups to degrade, dehumanise and belittle people they don't like. All groups whinge & whine over something at some stage. Some of the biggest whinging I've ever seen in EVE comes from the PvP groups when something doesn't go their way.

Carebear, nullbear, gankbear, rapist, ********, etc. etc. etc.

Labels are used by everyone. I'll use those I want.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Jonah Gravenstein
Machiavellian Space Bastards
#950 - 2016-10-10 11:15:24 UTC  |  Edited by: Jonah Gravenstein
Marcus Binchiette wrote:
Your claims that CODE is somehow serving some higher and noble purpose are lost on me.
I never claimed that they serve a higher or noble purpose; and you're right, something is lost on you, it's not what you think though.

Quote:
In simple biological terms, CODE is a parasite and I will always regard them as such.
You're entitled to your opinion.

Quote:
As for your comments on war, and how it would likely work, it is clear to me from your comments that you don't understand how this might work. Or at least that such a thing hasn't happened yet.
Except that it has happened, many many times; wars put little or no dent in their operations.

Quote:
I am well aware that CODE uses many short lived ships and is fully prepared to loose them - but you also need to understand that any hypothetical opponent is also going to understand this as well.
Well duhh.

Quote:
Perhaps we should leave this theory-crafting until we have more experiences to work with.
Perhaps you should post on a character that's older than a month and a bit before making comments on others experience and understanding of how things work.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Jonah Gravenstein
Machiavellian Space Bastards
#951 - 2016-10-10 11:18:01 UTC  |  Edited by: Jonah Gravenstein
Mark Marconi wrote:
So hand picked google found them.
Apples and oranges there mate, there being a very very good chance that the mechanics at play in those kills were different.

The first kill you linked is almost certainly a wardec kill, not a suicide gank. The combatants being AAA, a nullsec group, and a merc corp, The Orphanage.

The second is far more likely to have been a suicide gank, Ganktime being former members of the CODE. alliance and the victim being in an NPC corp.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Mark Marconi
Ministry of War
Amarr Empire
#952 - 2016-10-10 11:22:49 UTC
Jonah Gravenstein wrote:
Mark Marconi wrote:
So hand picked google found them.
Apples and oranges there mate.

The first kill you linked is almost certainly a wardec kill, not a suicide gank. The combatants being AAA, a nullsec group, and a merc corp, The Orphanage.

The second is far more likely to have been suicide gank, Ganktime being former members of the CODE. alliance.

The main thing I took from them and other kills in 2010 was the time it took to kill a freighter compared to now.

Ok I will admit having looked at this months kill mails on freighters there are a lot of ummm....numbty pilots with 3 cargo expanders on freighters or various items to make them enter warp faster rather than tanking them but it is still hideously unbalanced that we have gone from cruisers and battle cruisers to kill freighters to cheap destroyers. And the warping faster might work if not for the bumping they are taking care of next month.

I have no problem as long as the pilots are putting up a reasonable risk to gain the reward but 10 mill in destroyers is pathetic.

The CSM gets in the way of CCP communicating properly with the players of this game.

After all we are not just players, we are customers.

Time for the CSM to be disbanded.

Jonah Gravenstein
Machiavellian Space Bastards
#953 - 2016-10-10 11:40:56 UTC  |  Edited by: Jonah Gravenstein
Mark Marconi wrote:
The main thing I took from them and other kills in 2010 was the time it took to kill a freighter compared to now.
That's all well and good, but wardec kills and suicide ganks have differing mechanics at play.

Quote:
Ok I will admit having looked at this months kill mails on freighters there are a lot of ummm....numbty pilots with 3 cargo expanders on freighters or various items to make them enter warp faster rather than tanking them but it is still hideously unbalanced that we have gone from cruisers and battle cruisers to kill freighters to cheap destroyers. And the warping faster might work if not for the bumping they are taking care of next month.

I have no problem as long as the pilots are putting up a reasonable risk to gain the reward but 10 mill in destroyers is pathetic.
Cruisers and battlecruisers still get used, they lost 4 Talos' to Concord last week; if you have the numbers to effectively field them Catalysts are probably the most isk efficient way of suicide ganking though.

I won't knock them for using the best tool for the situation at hand, regardless of the isk discrepancy in cost of tool vs cost of whatever is being destroyed.

I lolled at numpty P

In the beginning there was nothing, which exploded.

New Player FAQ

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Marcus Binchiette
Federal Vanguard
#954 - 2016-10-10 14:42:59 UTC  |  Edited by: Marcus Binchiette
Jonah Gravenstein wrote:
...You're entitled to your opinion....

...Except that it has happened, many many times; wars put little or no dent in their operations...

..Well duhh.


Well, it would seem that the penny hadn't dropped yet.


Quote:
Perhaps you should post on a character that's older than a month and a bit before making comments on others experience and understanding of how things work.


I'm not so much commenting on your understanding of how things work. I'm commenting on your understanding of what I'm saying... Though, TBH I actually think it might be better if you didn't understand. While I might be new to this game, I am not new to strategy games - and so my experience might count for more than you might think. Essentially, what I am trying to say is that CODE has not yet experienced the kind of war which would be likely do to harm.
Jonah Gravenstein
Machiavellian Space Bastards
#955 - 2016-10-10 14:59:25 UTC
Marcus Binchiette wrote:
Essentially, what I am trying to say is that CODE has not yet experienced the kind of war which would be likely do to harm.
Pray do enlighten us with your, no doubt new and refreshing, thoughts on what kind of war would do them harm.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Ima Wreckyou
The Conference Elite
The Conference
#956 - 2016-10-10 15:08:26 UTC
Jonah Gravenstein wrote:
Marcus Binchiette wrote:
Essentially, what I am trying to say is that CODE has not yet experienced the kind of war which would be likely do to harm.
Pray do enlighten us with your, no doubt new and refreshing, thoughts on what kind of war would do them harm.

So I better update my threat matrix then.. Marcus Binchiette.. can't wait to hear what he has in store for us.
Giaus Felix
Doomheim
#957 - 2016-10-10 15:54:13 UTC
Ima Wreckyou wrote:
So I better update my threat matrix then.. Marcus Binchiette.. can't wait to hear what he has in store for us.
I'm going with "somebody else should do it", whatever it actually is.

I came for the spaceships, I stayed for the tears.

Ralph King-Griffin
New Eden Tech Support
#958 - 2016-10-10 16:06:36 UTC
Jonah Gravenstein wrote:
Marcus Binchiette wrote:
Essentially, what I am trying to say is that CODE has not yet experienced the kind of war which would be likely do to harm.
Pray do enlighten us with your, no doubt new and refreshing, thoughts on what kind of war would do them harm.

Yeah I've been holding off on this thread waiting to see what his idea is.
Ima Wreckyou
The Conference Elite
The Conference
#959 - 2016-10-10 16:12:06 UTC
Giaus Felix wrote:
I'm going with "somebody else should do it", whatever it actually is.
Or everyone will get upset eventually and then do something™.
Lulu Lunette
Savage Moon Society
#960 - 2016-10-10 16:22:56 UTC
It feels like you're castrated because you are! Highsec PvPers are steers and PvPers anywhere else are bulls. Smile

Beef lol

@lunettelulu7