These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Upcoming Feature and Change Feedback Center

 
  • Topic is locked indefinitely.
 

[November] Rorqual Changes

First post First post First post
Author
Kole Rollard
Aliastra
Gallente Federation
#21 - 2016-10-04 18:15:52 UTC
I love this change, the booster pilot will actually have to play the game to some extent.

couple of things.

1. What is the bandwith of the ‘Excavator’ Mining Superdrones ? I assume 25mbits?

2. Does the panic button make the rorqual invulnerable too?

3. I don't really understand the need to freeze the mining ships, surely they warp out quickly enough to make it a moot point? Unless of course you are not watching intel/local etc. If someone warps into your mining fleet in a belt you must be doing something wrong right?

Zintex
Dead Council's Revenge
Askaantiuul Logistics
#22 - 2016-10-04 18:16:03 UTC
when will it be on the test server for players to play around with the new stuff
Frostdragon Dallocort
Jarlhettur's Drop
United Federation of Conifers
#23 - 2016-10-04 18:20:43 UTC
The problem with the changes is that it only helps large corporations as they will have the resources and combat pilots to help a besieged Rorqual. Most large corporations also have large regions of space that they control and should have ample warning to get their operations to safety. Smaller corporations that have Rorquals in places like Syndicate are screwed. Basicically CCP is charging ahead regardless of smaller organizations just as long as they please the Sov corps.

So will smaller corps get refunds on their Rorquals and skill points. I can hit the "panic " button all I want in syndicate but no helps coming.
Grimulfr Meinfertr
CAS Traitors
CAStabouts
#24 - 2016-10-04 18:20:48 UTC
This still does nothing to address large scale fleet boosting for newer players just getting into the game. This is a huge boost for players with 10 accounts mining in high sec (aka locust fleets) but useless for open mining fleets such as CASMA as it completely cripples the ability of their fleet boosters to provide a boost to all of their miners (unless players all crowd into one asteroid belt and the boosters constantly micromanage the whole thing). This is going to make life far more difficult for new players to get the isk necessary to get started in the game. This is a SAD day for the solo single account miner.
Rowells
Blackwater USA Inc.
Pandemic Horde
#25 - 2016-10-04 18:21:26 UTC
Hold up guys...you hear that? It's the sound of a thousand Russian renters stripping entire regions clean in a day.
Evira Ryuken
Space.Parts.Assembly
#26 - 2016-10-04 18:26:39 UTC
When we can try the changes on sisi?
Lord Bistro Ullr
Juggernauts Of Annihilation
#27 - 2016-10-04 18:26:43 UTC
This is the way i thought mining worked when i got my first Orca. When we got hotdropped i learned you did not have to boost on grid. Now things are going back to the way i thought they were when i trained for capital industry. Thank you CCP for getting the Orcas and Rorquals out of the POS. Now i might actually need to use my cap industry ships, instead of bumming boosts out of a POS.

About the cyno. If the PANIC module stops miners from lighting cyno it should stop EVERYONE from lighting a cyno. A Rorqual fleet should not have to watch 100 capitals/cov ops jump in while their friends can't. How would the mining fleet keep a cyno up after that? It does not take long for a few supers to destroy everything on grid. Cyno lighting should be equal for both parties, not one sided.

Thanks
-Lord Bistro Ullr
Adaahh Gee
Dark Venture Corporation
Kitchen Sinkhole
#28 - 2016-10-04 18:28:22 UTC
One option for high sec would be the reduction/removal of some bonuses if operated in high sec, taking it below Orca for bonus, but allowing it to gate jump to high sec for moving ships around or passing from region to region.
xioshin kaiire
OpSec.
Wrong Hole.
#29 - 2016-10-04 18:29:30 UTC
Are you guys going to allow the Rorqual in HighSec?
There's a drastic difference between a drone Orca mining yield being the equivalent of an exhumer and a drone Rorqual mining yield being the equivalent of 5 exhumers.

** Yes, mining in NS/LS is higher risk so should = higher reward. But looking over the numbers, an Orca = 1 exhumer yield vs a Rorqual = 5 exhumer yield is a pretty large gap!
Adaahh Gee
Dark Venture Corporation
Kitchen Sinkhole
#30 - 2016-10-04 18:29:45 UTC
Also, will the Rorqual still be limited to carrying only industrial ships in it's ship hanger? As a good defense option is for people to reship to combat ships if you get jumped.
Sal Askiras
Pie Family Rock Farming INC
#31 - 2016-10-04 18:29:54 UTC
Aker Krane wrote:
If a Rorqual can fit through a WH with similar mass to a freighter....then it is possible to bring them into HS. Is that intentional?

Cap ships can already jump though some WH, and are still unable to enter HS.
Syrias Bizniz
some random local shitlords
#32 - 2016-10-04 18:31:45 UTC
Frostdragon Dallocort wrote:
The problem with the changes is that it only helps large corporations as they will have the resources and combat pilots to help a besieged Rorqual. Most large corporations also have large regions of space that they control and should have ample warning to get their operations to safety. Smaller corporations that have Rorquals in places like Syndicate are screwed. Basicically CCP is charging ahead regardless of smaller organizations just as long as they please the Sov corps.

So will smaller corps get refunds on their Rorquals and skill points. I can hit the "panic " button all I want in syndicate but no helps coming.



Rorqual Insurance Payout after cost: ~1.8b.
Rorqual hull price: ~2.3b.
Rorqual fit n such: ~500m?
Rorqual Yield: ~250-400m ISK/hr or something like that

Time to pay it off, calculating it's gonna explode sooner or later: 3 hours.


"Buh-huh, little people can't use it!"
Samantha Udan
Rubicon Mining and Manufacturing
#33 - 2016-10-04 18:35:11 UTC
Adaahh Gee wrote:
One option for high sec would be the reduction/removal of some bonuses if operated in high sec, taking it below Orca for bonus, but allowing it to gate jump to high sec for moving ships around or passing from region to region.



What's the point on using a Rorqual then if a Orca has better boosts and cheaper? I would like to see it be able to come to high sec because without having a large defence fleet to back it up you would have to be crazy to use this on grid in null.
Joten Koldani
Independence Construction
#34 - 2016-10-04 18:37:51 UTC  |  Edited by: ISD Max Trix
Never not mine at zero. Stuff like this happens: *snip* Killboards are not permitted.*Snip* ISD MAX TRIX
Obil Que
Star Explorers
Solis Tenebris
#35 - 2016-10-04 18:40:10 UTC
Grimulfr Meinfertr wrote:
This still does nothing to address large scale fleet boosting for newer players just getting into the game. This is a huge boost for players with 10 accounts mining in high sec (aka locust fleets) but useless for open mining fleets such as CASMA as it completely cripples the ability of their fleet boosters to provide a boost to all of their miners (unless players all crowd into one asteroid belt and the boosters constantly micromanage the whole thing). This is going to make life far more difficult for new players to get the isk necessary to get started in the game. This is a SAD day for the solo single account miner.


Boosters are part of the active fleet. Instead of 1 person benefiting a whole system, now you have an opportunity to provide *active* gameplay for CASMA with multiple people filling that role for each mining operation in progress. Seems like a much better role for an actual EVE player to fill vs. someone who logs on in the morning and sits AFK all day...
Adaahh Gee
Dark Venture Corporation
Kitchen Sinkhole
#36 - 2016-10-04 18:43:52 UTC
Samantha Udan wrote:
Adaahh Gee wrote:
One option for high sec would be the reduction/removal of some bonuses if operated in high sec, taking it below Orca for bonus, but allowing it to gate jump to high sec for moving ships around or passing from region to region.



What's the point on using a Rorqual then if a Orca has better boosts and cheaper? I would like to see it be able to come to high sec because without having a large defence fleet to back it up you would have to be crazy to use this on grid in null.


It would give it the same option as a jump freighter, where you cyno to a high sec gate and jump through, or to a low sec station and warp to high sec gate. Useful for logistics of moving ore/mining fleet between areas, but not used as an OP miner in high sec.
Leeloo Killik
Fweddit
Free Range Chikuns
#37 - 2016-10-04 18:46:04 UTC
So, If I mine the best null ice, I can basically make 1.7B per hour with just Rorqual Cool
xioshin kaiire
OpSec.
Wrong Hole.
#38 - 2016-10-04 18:46:21 UTC
Sue Post wrote:
Really would like to see this ship in High sec too - or give the orca / or a new style high sec mining capital - the same stats for mining in high sec.


Yeah I'm having a hard time agreeing with the Rorqual having the mining yield of 5 exhumers and the Orca having the mining yield of 1 exhumer. While the Rorqual isn't allowed in HS. I understand the needed gap between NS and HS mining but 5:1 is a broken gap differential.
Zifrian
The Frog Pond
Ribbit.
#39 - 2016-10-04 18:47:30 UTC  |  Edited by: Zifrian
All these changes really aren't any different than what you said a few months ago. Why the long wait to get a dev blog out?

Anyway, I wasn't really impressed then and not now either. The jump changes and orca buffs are nice but, maybe I'm missing something but the Rorq is still pretty boring to fly and doesn't support a dedicated pilot to use. Most people will still use Alts due to the cost and literal boring gameplay. While the drone bonus is nice, it still just sitting there doing little (Yes, I get that mining isn't exciting already).

As far as the core, if you are set on five minutes of immobility, then at least reduce the timer to 3-4min on a tech 2 variant. I doubt anyone is going to use it much because it's an easy kill.

You should be able to cyno under the effect of panic. Hot drop fleets are common, and defending against one should be common also. If you mine seven systems away from friendly fleets, they'll never make it to you to defend in time but a hostile fleet could jump on you immediately.


Overall, I guess I was hoping for more but this is about what I expected, changes to existing items and bonuses but not much else. Not interested in mining anymore honestly and this doesn't nothing for me.

Maximze your Industry Potential! - Download EVE Isk per Hour!

Import CCP's SDE - EVE SDE Database Builder

Zifrian
The Frog Pond
Ribbit.
#40 - 2016-10-04 18:55:14 UTC
Leeloo Killik wrote:
So, If I mine the best null ice, I can basically make 1.7B per hour with just Rorqual Cool

Until several people do it and the markets crash.

All this bonus yield to mining will just be ate in the market and we'll all reach a new price equilibrium. There needs to be more skill involved in mining yield and these changes don't do it.

Maximze your Industry Potential! - Download EVE Isk per Hour!

Import CCP's SDE - EVE SDE Database Builder