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[November] Rorqual Changes

First post First post First post
Author
Aliana Heartborne
Center for Advanced Studies
Gallente Federation
#41 - 2016-10-04 18:56:45 UTC
Obil Que wrote:
Grimulfr Meinfertr wrote:
This still does nothing to address large scale fleet boosting for newer players just getting into the game. This is a huge boost for players with 10 accounts mining in high sec (aka locust fleets) but useless for open mining fleets such as CASMA as it completely cripples the ability of their fleet boosters to provide a boost to all of their miners (unless players all crowd into one asteroid belt and the boosters constantly micromanage the whole thing). This is going to make life far more difficult for new players to get the isk necessary to get started in the game. This is a SAD day for the solo single account miner.


Boosters are part of the active fleet. Instead of 1 person benefiting a whole system, now you have an opportunity to provide *active* gameplay for CASMA with multiple people filling that role for each mining operation in progress. Seems like a much better role for an actual EVE player to fill vs. someone who logs on in the morning and sits AFK all day...


The problem with casual/social fleets like CASMA is that the skills are low for most people as they are new players, so a lot of the job falls to a few people, not just in terms of boosting but also helping the new people not leave in a rage because they get murdered at every corner. In my case i don't have the time to or energy to be active much, so for me personally ill just drop down to alpha clone most likely and do nothing but help people with information in terms of chat which really takes out a bit of the fun

The largest thing CCP fails to realise is that it is a social/casual fleets doesnt have any tools to help lessen the load of boosters and organizers, like we cant even see how much stuff how much a single person mines reliably as the fleet history log is a joke, and if you DC these horrible logs are lost as well because no autosaving like every other log.

Now CCP please improve the new player experience ;s
SurrenderMonkey
The Exchange Collective
Solyaris Chtonium
#42 - 2016-10-04 18:57:54 UTC
Grimulfr Meinfertr wrote:
This still does nothing to address large scale fleet boosting for newer players just getting into the game.


Did you think it was going to? The intent of completely removing system-wide boosting, and all the consequential changes implied therein, was made absolutely crystal clear.

It wasn't addressed because it's intended. Not everything that gets changed or removed gets a replacement.


Quote:
This is going to make life far more difficult for new players to get the isk necessary to get started in the game. This is a SAD day for the solo single account miner.


If you really care about the welfare of the solo single account newbie, maybe steer them toward something other than the most dreadfully boring and horrendously slow means of making isk available.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Aker Krane
OMEGADYNE LABS
Rising Darkness
#43 - 2016-10-04 18:59:13 UTC
Sal Askiras wrote:
Aker Krane wrote:
If a Rorqual can fit through a WH with similar mass to a freighter....then it is possible to bring them into HS. Is that intentional?

Cap ships can already jump though some WH, and are still unable to enter HS.



True, but the largest ship you can get through a HS hole is a freighter 1 B jumpable mass. Other capitals (Current Rorq included) cannot pass through to get into HS (they are greater than 1B jumpable mass). A Rorqual at 800M jumpable (new stats) mass can come through those holes.

Frankly I think this is awesome. By making these changes to the Rorqu, you have to allow them in HS also. If you did not, high end mats would collapse and low ends would skyrocket.

Well played Fozzie!
Zappity
Aliastra
Gallente Federation
#44 - 2016-10-04 18:59:57 UTC
I wish the Rorqual super drones were fighters. The fighter interface is soooo much better than the drone interface and is much more fun to use.

Zappity's Adventures for a taste of lowsec and nullsec.

Soldarius
Dreddit
Test Alliance Please Ignore
#45 - 2016-10-04 19:00:07 UTC
CCP Fozzie wrote:
Milla Goodpussy wrote:
rofl the panic button is a consumable.

It's not a consumable. It burns out like an overheated module and can be repaired with nanite paste, for free with a structure tether, or in a station.


You cannot repair burned out modules with nanite paste. But I get your point. It can be repaired.

Also, 6000m3 drone bay? Holy crap. What in the name all that is holy are you gonna do with a 6000m3 drone bay, when you can only field 125Mb of it at a time? Sure that's not a typo? 600 maybe?

http://youtu.be/YVkUvmDQ3HY

Syrias Bizniz
some random local shitlords
#46 - 2016-10-04 19:00:24 UTC
Aker Krane wrote:
Sal Askiras wrote:
Aker Krane wrote:
If a Rorqual can fit through a WH with similar mass to a freighter....then it is possible to bring them into HS. Is that intentional?

Cap ships can already jump though some WH, and are still unable to enter HS.



True, but the largest ship you can get through a HS hole is a freighter 1 B jumpable mass. Other capitals (Current Rorq included) cannot pass through to get into HS (they are greater than 1B jumpable mass). A Rorqual at 800M jumpable (new stats) mass can come through those holes.

Frankly I think this is awesome. By making these changes to the Rorqu, you have to allow them in HS also. If you did not, high end mats would collapse and low ends would skyrocket.

Well played Fozzie!



Why would lowends skyrocket?
Ncc 1709
Fusion Enterprises Ltd
Reckless Contingency.
#47 - 2016-10-04 19:01:27 UTC  |  Edited by: Ncc 1709
Please Increase Heavy water in nullsec ice and reduce the ozone
these changes just make the balance worse.

please!
SurrenderMonkey
The Exchange Collective
Solyaris Chtonium
#48 - 2016-10-04 19:04:45 UTC
Soldarius wrote:
CCP Fozzie wrote:
Milla Goodpussy wrote:
rofl the panic button is a consumable.

It's not a consumable. It burns out like an overheated module and can be repaired with nanite paste, for free with a structure tether, or in a station.


You cannot repair burned out modules with nanite paste. But I get your point. It can be repaired.

Also, 6000m3 drone bay? Holy crap. What in the name all that is holy are you gonna do with a 6000m3 drone bay, when you can only field 125Mb of it at a time? Sure that's not a typo? 600 maybe?


I don't really see any reason why there would have to be an inherent relationship between m3 and MB, even if they normally are the same value. Excavators could have substantially larger volume, would be my guess.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Grace Tolentino
You Do Note
#49 - 2016-10-04 19:05:34 UTC
Adaahh Gee wrote:
Also, will the Rorqual still be limited to carrying only industrial ships in it's ship hanger? As a good defense option is for people to reship to combat ships if you get jumped.


I would also like a change to grant the Rorqual the ability to carry other ship types. Is there a reason why they shouldnt ?

It would also give the Rorq the added value of being a ship transporter; something every other capital ship can do.
Skia Aumer
Sebiestor Tribe
Minmatar Republic
#50 - 2016-10-04 19:09:45 UTC
Tiercide: full speed astern!
With that mining yield, all other ships are outright useless.
Zappity
Aliastra
Gallente Federation
#51 - 2016-10-04 19:09:58 UTC  |  Edited by: Zappity
PANIC absolutely must allow a cyno to be lit. Why would you restrict a response fleet to subcaps? It doesn't make sense for a capital ship's defence to be limited to subcaps. Just silly to not allow a max defence.

Have you considered bringing back mining sigs? Being stationary for 5 min at an anomaly or belt is a hell of an ask. As someone who is more onto PvP than mining (as in no mining at all) I would like to see them return. Mining sigs would strongly encourage use of the siege module and be more interesting for hunters as well as miners.

Zappity's Adventures for a taste of lowsec and nullsec.

Aldran Gentlharp
Unidentified Murderers and Young Hack Offenders
#52 - 2016-10-04 19:12:53 UTC
Soldarius wrote:

Also, 6000m3 drone bay? Holy crap. What in the name all that is holy are you gonna do with a 6000m3 drone bay, when you can only field 125Mb of it at a time? Sure that's not a typo? 600 maybe?


I think 6000 is a good ammount you need to think about that the drones are the rorquals dps. and 3 or 4 sets of combat drones are fast killed
TheSmokingHertog
Julia's Interstellar Trade Emperium
#53 - 2016-10-04 19:13:57 UTC  |  Edited by: TheSmokingHertog
TheSmokingHertog wrote:
cant we get the Rorq in HS without core support?


Or maybe a TII orca that approaches it.

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

Skia Aumer
Sebiestor Tribe
Minmatar Republic
#54 - 2016-10-04 19:14:31 UTC
And you folks seriously under-estimate the safety of deep nullsec.
The drone regions once supplied dirt-cheap minerals, and looks like the history's repeating.
Joten Koldani
Independence Construction
#55 - 2016-10-04 19:15:45 UTC
But FC:

Can it mine gas?
Vivace Naaris
Deep Core Mining Inc.
Caldari State
#56 - 2016-10-04 19:17:22 UTC
How does CCP intend to balance large fleets of Rorquals such that attackers don't land to a gang of Rorquals that can essentially perma-P.A.N.I.C. each other?

It sounds a little over the top in my train of thought but... well miners will be miners.
Aldran Gentlharp
Unidentified Murderers and Young Hack Offenders
#57 - 2016-10-04 19:18:52 UTC
the panic doesn't affect other rorquals
Skia Aumer
Sebiestor Tribe
Minmatar Republic
#58 - 2016-10-04 19:23:27 UTC
Samantha Udan wrote:
Has there been any review with allowing the Rorqual into High sec?

Oh yeah. And mine in NPC corp with 100% defense from wardecs, suicide gankers and even bumpers. Ah, the dreams!
MicDeath Titan
No Mans Corp
incendia equus
#59 - 2016-10-04 19:25:14 UTC
With the mining super drones being drones, it allows for large scale multiboxing, if they are switched to mining fighters instead, it would limit how many a single person can reasonably field. During the introduction of fighters it was shown ships can have both fighters and drones out at once and function just fine. for the overall health of the mining industry please switch the super drones to fighters.


On another side of the coin, thank you for giving the mining drones high mining volume for the rorqual, this will average out and function just fine due to the nature of mining drones of distance traveled, dump ore state, return to mining state, and orbiting. On paper the amount seems absurd, but real world use will see the numbers average out to lower amounts. If players wish to get the most and best of the best, hugging 'roids at 0m just gives attacking forces a means of locking down a Rorqual by pinning it against the 'roid. A great example of risk vs reward in play. As a Rorqual pilot I do approve of these changes.


Slots
5 lows instead of 4 would open a much larger spectrum of fitting options. Armor fits, super hulk tankers, extra regen items to support logi functions, etc. With 3 or 4 it really limits it down to a select few modules. Reducing the high slots to compensate for the 5th would work great.
Obil Que
Star Explorers
Solis Tenebris
#60 - 2016-10-04 19:29:01 UTC
Aliana Heartborne wrote:
Obil Que wrote:
Grimulfr Meinfertr wrote:
This still does nothing to address large scale fleet boosting for newer players just getting into the game. This is a huge boost for players with 10 accounts mining in high sec (aka locust fleets) but useless for open mining fleets such as CASMA as it completely cripples the ability of their fleet boosters to provide a boost to all of their miners (unless players all crowd into one asteroid belt and the boosters constantly micromanage the whole thing). This is going to make life far more difficult for new players to get the isk necessary to get started in the game. This is a SAD day for the solo single account miner.


Boosters are part of the active fleet. Instead of 1 person benefiting a whole system, now you have an opportunity to provide *active* gameplay for CASMA with multiple people filling that role for each mining operation in progress. Seems like a much better role for an actual EVE player to fill vs. someone who logs on in the morning and sits AFK all day...


The problem with casual/social fleets like CASMA is that the skills are low for most people as they are new players, so a lot of the job falls to a few people, not just in terms of boosting but also helping the new people not leave in a rage because they get murdered at every corner. In my case i don't have the time to or energy to be active much, so for me personally ill just drop down to alpha clone most likely and do nothing but help people with information in terms of chat which really takes out a bit of the fun

The largest thing CCP fails to realise is that it is a social/casual fleets doesnt have any tools to help lessen the load of boosters and organizers, like we cant even see how much stuff how much a single person mines reliably as the fleet history log is a joke, and if you DC these horrible logs are lost as well because no autosaving like every other log.

Now CCP please improve the new player experience ;s


There was a lot of information in the devblog but if you are looking at newer players, the Porpoise does appear to fill that role with a lower skill requirement than an Orca for high-sec boosting. CCP is handing you a progression by which players can train and provide a valuable skill while participating in the mining fleet. I can appreciate the position as organizier looking to provide a service to new players but a better service is being provided by CCP by giving players in the boosting role an active role thereby filling it with an active player instead of a passive organizer.