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CCP! Please clarify the future plans for WiS!

First post
Author
CCP Bayesian
#2601 - 2012-01-17 17:41:46 UTC
Sakura Imoru wrote:
How are the chances to get a proper "Pod-Room" so we can emerge from our capsule more in private instead of the whole station watching us on the balcony in the buff?


Sorry that wasn't intentional. That sort of cosmetic change is pretty low priority at the moment as it would require a large amount of our artists time. We're more focused on working out what the compelling vision and gameplay for Incarna in general should be so our art support is minimal.

EVE Software Engineer Team Space Glitter

Doc Fury
Furious Enterprises
#2602 - 2012-01-17 17:45:17 UTC
How about moving this thread to Features and Ideas Discussion, and replacing it with a sticky here in GD directing interested players over to F&I?



There's a million angry citizens looking down their tubes..at me.

Beaches
#2603 - 2012-01-17 17:49:09 UTC
Doc Fury wrote:
How about moving this thread to Features and Ideas Discussion, and replacing it with a sticky here in GD directing interested players over to F&I?





Don't mind him he's just an over eager forum posting try-hard who hasn't gotten enough attention yet today. Hi Doc Fury your ideas about how the mods should do their job are both edgy and insightful. Now go run along, it's almost the top of the hour and new cartoons are coming on.
Sakura Imoru
Perkone
Caldari State
#2604 - 2012-01-17 17:49:46 UTC
CCP Bayesian wrote:
Sakura Imoru wrote:
How are the chances to get a proper "Pod-Room" so we can emerge from our capsule more in private instead of the whole station watching us on the balcony in the buff?


Sorry that wasn't intentional. That sort of cosmetic change is pretty low priority at the moment as it would require a large amount of our artists time. We're more focused on working out what the compelling vision and gameplay for Incarna in general should be so our art support is minimal.


At least it IS on the list P. Being so exposed when a pod-pilot is at his/her weakest (at least according to all the chrons and the novels as well as the original Incarna-teaser, disorientation and stuff) just feels wrong.
Doc Fury
Furious Enterprises
#2605 - 2012-01-17 17:55:20 UTC
Beaches wrote:
Doc Fury wrote:
How about moving this thread to Features and Ideas Discussion, and replacing it with a sticky here in GD directing interested players over to F&I?





Don't mind him he's just an over eager forum posting try-hard who hasn't gotten enough attention yet today. Hi Doc Fury your ideas about how the mods should do their job are both edgy and insightful. Now go run along, it's almost the top of the hour and new cartoons are coming on.


Your fascination and fixation on my posting is quite telling, but by all means don't let me make you miss your cartoons.

There's a million angry citizens looking down their tubes..at me.

Deviana Sevidon
Jades Falcon Guards
#2606 - 2012-01-17 17:58:09 UTC  |  Edited by: Deviana Sevidon
CCP Bayesian wrote:
[

Sorry that wasn't intentional. That sort of cosmetic change is pretty low priority at the moment as it would require a large amount of our artists time. We're more focused on working out what the compelling vision and gameplay for Incarna in general should be so our art support is minimal.


You could ask the players about what could and should be included into the gameplay vision of incarna (ignoring the abandon WIS trolls of course).

....as if 10,058 Goon voices cried out and were suddenly silenced.

Beaches
#2607 - 2012-01-17 17:58:33 UTC
Doc Fury wrote:
Beaches wrote:
Doc Fury wrote:
How about moving this thread to Features and Ideas Discussion, and replacing it with a sticky here in GD directing interested players over to F&I?





Don't mind him he's just an over eager forum posting try-hard who hasn't gotten enough attention yet today. Hi Doc Fury your ideas about how the mods should do their job are both edgy and insightful. Now go run along, it's almost the top of the hour and new cartoons are coming on.


Your fascination and fixation on my posting is quite telling, but by all means don't let me make you miss your cartoons.




Don't use big words you don't understand, also echoing my suggestion to you is lazy and stupid.
Doc Fury
Furious Enterprises
#2608 - 2012-01-17 18:01:54 UTC
Beaches wrote:
Doc Fury wrote:
Beaches wrote:
Doc Fury wrote:
How about moving this thread to Features and Ideas Discussion, and replacing it with a sticky here in GD directing interested players over to F&I?





Don't mind him he's just an over eager forum posting try-hard who hasn't gotten enough attention yet today. Hi Doc Fury your ideas about how the mods should do their job are both edgy and insightful. Now go run along, it's almost the top of the hour and new cartoons are coming on.


Your fascination and fixation on my posting is quite telling, but by all means don't let me make you miss your cartoons.




Don't use big words you don't understand, also echoing my suggestion to you is lazy and stupid.


Then please explain it to me 11-day old shiptoasting alt?

There's a million angry citizens looking down their tubes..at me.

Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#2609 - 2012-01-17 18:11:21 UTC  |  Edited by: Asuka Solo
I've made tons of suggestions for WiS (more like walking on planets), that require a heavy mix of Incarna and PI. These ideas could easily be applied (introduced) to stations until PI and Dust do the merger thing and Incarna catches up. It might not be a bad place to start tbh.

Please note, the WiS parts of the idea is under the "Social PI" sections.

The F&I discussion topic is found here

The Assembly Hall proposal (with a more detailed version of this idea, in pdf format) is located here




I believe a good starting point would be to make the existing station services, item hangers (corporate and alliance) and ship hangers (player and corporate), explorable.

From there, we could add station slots, manufacturing lines, research lines, new buildings like bars, nex stores etc, building on the ideas listed in my Social PI concepts and slowly introducing WiS with actual game content and depth that would keep allot of space barbie advocates satisfied. I've seen many a suggestion regarding war rooms, corp rooms, market levels, food courts, casinos, lounges, promenades etc around and even lifted some of those ideas for PI based social PI that players would hopefully be able to explore someday in the not so distant future.

Once we have a functional Station side implementation of WiS going, we could just slowly start applying that to PI networks.

Maybe even Capital ships. Hallways, bridges, hangers, armories, CQs on your ships etc.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#2610 - 2012-01-17 18:50:34 UTC
CCP Bayesian wrote:
Rek Seven wrote:
CCP Bayesian wrote:
Time for some new information on our plans.

The effort is being led by a new, small team inventively named Team Avatar. We're tasked with maintenance and improvement of existing systems, developing new features for the Captains Quarters, NeX Store and Character Creator and prototyping multiplayer gameplay for Incarna. Our top priority after dealing with defects that are live on TQ is to come up with a solid vision and find the gameplay for future work on a multiplayer Incarna release.

We are interested in your ideas and will trawl this epic thread to see what you guys have been discussing. Any more suggestions would be good to put in the Features & Ideas Discussion forum just so that they are more visible to us.


I would be grateful if you could clarify...

I assume that you're main tasks for now will revolve around improvements to the performance and aesthetics of CQ/avatars but when you say that you will be prototyping multiplayer gameplay for incarna, are you talking about multiplayer features that with be brought to the existing CQ experience or are you referring to the creation of a new area specifically designed for multiplayer interaction?

This may help when we are making suggestions


Basically, "our top priority after dealing with defects that are live on TQ is to come up with a solid vision and find the gameplay for future work on a multiplayer Incarna release". From my perspective anything we do has to be compelling and if we can find a compelling gameplay experience in expanding the CQ with multiplayer aspects then that is something we'd definitely look at. We are definitely going to be looking at letting you out of the CQ though as they'd get crowded pretty quickly. ;)


There have been tons of suggestions about "compelling" experiences that don't require some major "gameplay". Corp meeting room, dock viewing platforms, war planning rooms..... the list goes on. This sounds like the kind of answer that allows CCP to rationalize years and years of us being locked in the captains cell with nothing but new NEX store items being added. Even just letting other players in your CQ.

"Sorry players, for the third year we are unable come up with compelling ambulation, but look, new pants with a matching hat for $17.95 RL!"

I find this a very unsettling "throw the WiS fans a bone to shut them up" kind of answer.

Issler
leich
Nocturnal Romance
Cynosural Field Theory.
#2611 - 2012-01-17 19:01:29 UTC
Im Hoping WIS is put on a list of 10,000 items and it is 10,001.

In it's current incarnation it should just be removed from game.

There is no need requirement or benafit for either the player base or CCP.

The whole project was and still is a massive waste of time and money and causes more players to leave the game than anything else ever introduced.

only WIS feature i want is away to highly pilots in space that use it so i can troll them for having the same mental capacity as a 4 year old girl.

Vertisce Soritenshi
The Scope
Gallente Federation
#2612 - 2012-01-17 19:16:44 UTC
I don't understand...CCP replies just as we asked them to...and everybody bitches about it. ******* be happy already...CCP is still working on WiS in a very limited form, thats it...there is no reason to badger them at this point. They have told us what they can at this time. If you want to get more involved and tell them how to do WiS put in an application after you get a degree in programming or game design.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Soulpirate
Caldari Provisions
Caldari State
#2613 - 2012-01-17 19:18:41 UTC
leich wrote:
Im Hoping WIS is put on a list of 10,000 items and it is 10,001.

In it's current incarnation it should just be removed from game.

There is no need requirement or benafit for either the player base or CCP.

The whole project was and still is a massive waste of time and money and causes more players to leave the game than anything else ever introduced.

only WIS feature i want is away to highly pilots in space that use it so i can troll them for having the same mental capacity as a 4 year old girl.


Sadly, due to the "hide posts" feature, I will no longer get to read any of
your thoughtfull, well worded and constructive posts.
Soulpirate
Caldari Provisions
Caldari State
#2614 - 2012-01-17 19:19:55 UTC
Vertisce Soritenshi wrote:
I don't understand...CCP replies just as we asked them to...and everybody bitches about it. ******* be happy already...CCP is still working on WiS in a very limited form, thats it...there is no reason to badger them at this point. They have told us what they can at this time. If you want to get more involved and tell them how to do WiS put in an application after you get a degree in programming or game design.

Have you read the DEV posts at all?
Vertisce Soritenshi
The Scope
Gallente Federation
#2615 - 2012-01-17 19:34:00 UTC  |  Edited by: Vertisce Soritenshi
Soulpirate wrote:
Vertisce Soritenshi wrote:
I don't understand...CCP replies just as we asked them to...and everybody bitches about it. ******* be happy already...CCP is still working on WiS in a very limited form, thats it...there is no reason to badger them at this point. They have told us what they can at this time. If you want to get more involved and tell them how to do WiS put in an application after you get a degree in programming or game design.

Have you read the DEV posts at all?

Yeah...so far they tell me that WiS is officially on hold with a 5 man team currently fleshing out ideas for it who are currently also reading through this thread for ideas.

The dev responses are sufficient.

Personally I want to thank Bayesian for taking the time to update us with this informaion. I encourage you to read this threadnaught as well as the many other threads out there with ideas for WiS. I also encourage you to ignore the WiS haters. Thank you very much for your time and all the hard work you are putting into EvE. Please make WiS great and release it when it is ready. Thank you.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Aquila Draco
#2616 - 2012-01-17 19:40:23 UTC  |  Edited by: Aquila Draco
Nice to see that WiS is a live... Big smileBig smileBig smile

Just... 5 people working on it is toooo low number. Sad
But... better that than nothing, for now.

P.S.
This thread is officially the biggest thread on this forum!
(until now the biggest was "Rate the Avatar above you" - and that's actually also WiS related thread P )
Soulpirate
Caldari Provisions
Caldari State
#2617 - 2012-01-17 19:43:54 UTC
Vertisce Soritenshi wrote:
Soulpirate wrote:
Vertisce Soritenshi wrote:
I don't understand...CCP replies just as we asked them to...and everybody bitches about it. ******* be happy already...CCP is still working on WiS in a very limited form, thats it...there is no reason to badger them at this point. They have told us what they can at this time. If you want to get more involved and tell them how to do WiS put in an application after you get a degree in programming or game design.

Have you read the DEV posts at all?

Yeah...so far they tell me that WiS is officially on hold with a 5 man team currently fleshing out ideas for it who are currently also reading through this thread for ideas.

The dev responses are sufficient.

Personally I want to thank Bayesian for taking the time to update us with this informaion. I encourage you to read this threadnaught as well as the many other threads out there with ideas for WiS. I also encourage you to ignore the WiS haters. Thank you very much for your time and all the hard work you are putting into EvE. Please make WiS great and release it when it is ready. Thank you.

Sorry, I thought you meant the continued suggestions were "badgering" My bad.
Vertisce Soritenshi
The Scope
Gallente Federation
#2618 - 2012-01-17 19:53:16 UTC
Issler Dainze wrote:


I find this a very unsettling "throw the WiS fans a bone to shut them up" kind of answer.



I was really responding to this...I find this to be uncalled for despite everything we have gotten from the Dev's at this point.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Destination SkillQueue
Doomheim
#2619 - 2012-01-17 19:55:50 UTC
I don't want to be overly critical of CCP, but It's a bit hard to give ideas when we don't know what you want to do with WiS and what your vision is or even what it's scale is. You could easily make an entire game based solely on WiS with strong ties to the space part, but there propably isn't any point suggesting anything of that scale, if you only see its entire potential as providing a planetery interaction type PvE minigame(s).

After saying that there are a few points that might be of interest to the team developing concepts for station gameplay.

1 - Don't force us to be on site to play minigames, if it isn't absolutely necessary. Having it as an option the creator of the game chooses is fine though. I'm referring to minigames like space poker games in establishments. Forcing people to physically be there would splinter the potential playerbase for those games to too many pieces and it's a huge pain to stop doing everything else just to play a minigame. It might be ok initially regardless, but when the novelty wears off functionality always comes back to center stage.

The point of minigames is often to enrichen and fill the slow parts of your normal gameplay anyway, so it makes sense to give the ability to participate in them without having to stop playing the main game. Instead make a lobby system for minigames where players can search and filter by criteria for available games to join. If such games require an establishment and the corresponding game table to start, you can solve possible immersion issues by creating a hologram of the participants, that sits at the table instead of the actual avatar.

2 - Try to avoid creating more pure kill all/fetch items line of activities in the game. It's the laziest form of PvE gameplay ever made and turns in to a boring grind very quickly. In addition to the stupid AI and lack of any challenge, it's one of the major reasons missioning in EVE is considered as one of the worst PvE activities in any MMO. If you provide PvE activities in WiS, do something different.

3 - You can easily tie potential gameplay to the spaceship part with the exploration spawn system and even create new gameplay for the space part that ties in with it. Basicly this would involve you making the station gameplay more about espionage and information gathering to get access to sites and PvE encounters in space. It would also open a great possiblity to offer new type of exploration, archeology and hacking sites, which aren't combat focused.

Another more interesting possibility is open, if you choose to increase NPC activities in space. There has been some talk about providing new PvE content in a new format. Basicly make world encounters like a NPC hauler traveling a route with escorts to make the world seem more alive while delivering PvE content in a new format. The WiS gameplay and information gathering could tie in with such initiatives in a way, that you could get details on a future hauler schedule(from where to where, escort strength and time of departure). Optionally such an world encounter could also spawn only because someone did a WiS espionage "mission".

Those are just a few general ideas from the top of my head. As said, depending on where you want to go they might be of some interest or totally useless to you. Either way I hope you can come up with some interesting things for us to do, that both fits well to EVE and enrichens the gameplay in space and in stations. What I don't want to see is a copypaste of a feature from another MMO that is juryrigged to EVE or something that has no connection the space part of the game.
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#2620 - 2012-01-17 20:04:06 UTC  |  Edited by: Asuka Solo
Destination SkillQueue wrote:
I don't want to be overly critical of CCP, but It's a bit hard to give ideas when we don't know what you want to do with WiS and what your vision is or even what it's scale is.


Let your imagination run free.

I say the same thing of FiS. All CCP know they want to do with FiS is blow stuff up, evident by the over focus of pew pew based content.

All they know they want from WiS, is to walk around stuff.

There's lots of room here.

Personally, I would prefer a life in Eve where I'm not forced to get into a space ship and I could still do everything or most of the stuff the spaceship people could do on stations and in space (like blow other avatars away with small arms in hallways etc). In addition, I want dedicated WiS stuff that spaceship people wont get to do unless they join the WiS bunch on stations.

Landing spaceships in space ports on cities on planets for example. GO Han Solo on somebodies butt on some planet. Go sit in a bar, enjoy a brewskie. Tip the dancing girls, grab missions from agents, get in cars and speeders, go exploring planets, jew sites, earn loot, make isk. Stuff. I mean rly, add Star Wars the Old Republic to Eve Online, mix it by making it like freelancer to allow seemless transition between WiS and FiS and we have the makings of something awesome.

Eve is about Capital ships, WiS, Boobs, PI and Isk!