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CCP! Please clarify the future plans for WiS!

First post
Author
Gummy Plaude
Doomheim
#2561 - 2012-01-16 15:19:35 UTC
Indahmawar Fazmarai wrote:

And maybe developing FiS will never allow CCP to develop WiS w/o sacrificing too much playerbase...


The thing is, if we could use crucible as an indicator of the efficiency and the amount of content we could expect in the next expansion given a full work cycle, it may give CCP a break from all the FiS junkies that could be used to work on WiS.

I really think that most of the complains and requests from FiS proponents are quite legit but there's a small portion of veterans whose demands may be toxic for EVE's growth. Dust may sound risky, but it's a risk that I, for one, am willing to take with CCP and the same goes with WiS.
Jhagiti Tyran
Caldari Provisions
Caldari State
#2562 - 2012-01-17 05:03:52 UTC
BOOM HEADSHOT Space Barbies defeated. They will get thrown a bone of a few space pants and will have to be happy with that.
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#2563 - 2012-01-17 05:29:31 UTC
Jhagiti Tyran wrote:
BOOM HEADSHOT Space Barbies defeated. They will get thrown a bone of a few space pants and will have to be happy with that.


You know the problem with that analogy?

Round 2....

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Jhagiti Tyran
Caldari Provisions
Caldari State
#2564 - 2012-01-17 05:49:26 UTC
Asuka Solo wrote:
Jhagiti Tyran wrote:
BOOM HEADSHOT Space Barbies defeated. They will get thrown a bone of a few space pants and will have to be happy with that.


You know the problem with that analogy?

Round 2....


You go and get your wallet ready, CCP will suck the cash from it and you can wear your nice new space pants.
Arcathra
Technodyne Ltd.
#2565 - 2012-01-17 06:49:17 UTC
Jhagiti Tyran wrote:
BOOM HEADSHOT Space Barbies defeated. They will get thrown a bone of a few space pants and will have to be happy with that.

Good. Now we finally can expect real WiS content in the future P. The one we are talking about since the dawn of this thread... you may have missed it Blink.
Jhagiti Tyran
Caldari Provisions
Caldari State
#2566 - 2012-01-17 06:53:47 UTC
Arcathra wrote:
Jhagiti Tyran wrote:
BOOM HEADSHOT Space Barbies defeated. They will get thrown a bone of a few space pants and will have to be happy with that.

Good. Now we finally can expect real WiS content in the future P. The one we are talking about since the dawn of this thread... you may have missed it Blink.


I've been here for every step of this terrible thread, it is most amusing. The despair coming from the space barbies was palpable when CCP confirmed (yet again) there where no real plans for the fashion parade.
Arcathra
Technodyne Ltd.
#2567 - 2012-01-17 07:50:24 UTC
Jhagiti Tyran wrote:
Arcathra wrote:
Jhagiti Tyran wrote:
BOOM HEADSHOT Space Barbies defeated. They will get thrown a bone of a few space pants and will have to be happy with that.

Good. Now we finally can expect real WiS content in the future P. The one we are talking about since the dawn of this thread... you may have missed it Blink.


I've been here for every step of this terrible thread, it is most amusing. The despair coming from the space barbies was palpable when CCP confirmed (yet again) there where no real plans for the fashion parade.

I also find the opposition in many cases most amusing Blink. We got the clear answer we asked for originally so this thread served its purpose, despite the haters doing their best to hamper it and demoralize the supporters. The opposers havn't "won", as they tend to picture it.
Instead the thread has become a very nice collection of visions, suggestions and ideas about what WiS should or could be in general. We even managed to get a lot of useful feedback from some of the opposition and were shown the problems of some of these ideas and visions. I think a lot of valuable information from the supporters and opposers alike can be gathered from this thread.

But time and again the thread derails a bit into stupid rants by people who don't really have anything to say. Like you.

Now some of the supporters have decided that they will cancel their accounts. Nothing wrong about that. I heard there were quiet a few who did the same as they found out that the game might not develop in the direction they liked last summer.
Jhagiti Tyran
Caldari Provisions
Caldari State
#2568 - 2012-01-17 09:40:48 UTC
Arcathra wrote:
But time and again the thread derails a bit into stupid rants by people who don't really have anything to say. Like you..


I made plenty of constructive posts, I gave up when the space Barbies refused to listen to reason. They demanded that CCP repeat what they had allready said on several occasions (WiS is on the back burner) and demanded that CCP reply on "their" terms. In the face of irrational shiptoasting why bother being constructive?

I lowered myself to their level of posting thats all.
Arcathra
Technodyne Ltd.
#2569 - 2012-01-17 10:02:29 UTC
Jhagiti Tyran wrote:
Arcathra wrote:
But time and again the thread derails a bit into stupid rants by people who don't really have anything to say. Like you..


I made plenty of constructive posts, I gave up when the space Barbies refused to listen to reason. They demanded that CCP repeat what they had allready said on several occasions (WiS is on the back burner) and demanded that CCP reply on "their" terms. In the face of irrational shiptoasting why bother being constructive?

I lowered myself to their level of posting thats all.

We asked for a more detailed clarification and we finally got one from CCP Guard. It wasn't so unreasonable or irrational after all, was it? Smile
CCP Bayesian
#2570 - 2012-01-17 10:37:26 UTC  |  Edited by: CCP Bayesian
Time for some new information on our plans.

Incarna is not dead, it is however on a slight hiatus with much less development effort being put towards it. This is partly due to the refocus on to spaceship gameplay and the War expansion. Mainly it's because we want to take the time to do the gameplay in Incarna right and learn from the mistakes we made in creating the initial release.

The effort is being led by a new, small team inventively named Team Avatar. We're tasked with maintenance and improvement of existing systems, developing new features for the Captains Quarters, NeX Store and Character Creator and prototyping multiplayer gameplay for Incarna. Our top priority after dealing with defects that are live on TQ is to come up with a solid vision and find the gameplay for future work on a multiplayer Incarna release.

We are interested in your ideas and will trawl this epic thread to see what you guys have been discussing. Any more suggestions would be good to put in the Features & Ideas Discussion forum just so that they are more visible to us.

We'll be coming out with more concrete information on what this all entails soonish but fire away with questions.

EVE Software Engineer Team Space Glitter

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#2571 - 2012-01-17 10:53:19 UTC  |  Edited by: Salpun
Thanks for the update.
What is the current state of the multi avatar CQ? 3 characters plus hopefully. What do you want to get to before release to Sisi:?:].
What improvements are we getting in Crusible 1.1?
When are the rest of the clothes going to be available in the nex store and will the price be droping any time soon?

Think that hits the high pointsTwisted

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

CCP Bayesian
#2572 - 2012-01-17 11:12:39 UTC  |  Edited by: CCP Bayesian
Salpun wrote:
Thanks for the update.
What is the current state of the multi avatar CQ? 3 characters plus hopefully. What do you want to get to before release to Sisi:?:].

A Sisi release of any new multiplayer gameplay content is sadly a long way off, our team is currently only five people. Ideally though we want compelling avatar gameplay that has you interacting with other people in a way that is complementary to EVE's existing spaceship gameplay. To that end and as I said above we're mostly going to be concentrating on getting a solid vision and using the time to prototype gameplay features. This not only lets us have a pretty good idea that we're making something good but when the time comes we'll have a much better understanding of the technical and time requirements involved. We'll of course keep the community filled in on what we're doing via Devblogs and the forums. We're at the early stages right now so there is sadly not much meat to add to the bones.

Salpun wrote:
What improvements are we getting in Crusible 1.1?

For the Incarna features it's more bug-fixes. The team has literally only been together for a week or so at this point so we're mostly planning right now. Prior to that it was just me fixing things in an even smaller team!

Salpun wrote:
When are the rest of the clothes going to be available in the nex store and will the price be droping any time soon?

This is definitely high on our list of things to look at, no firm dates as yet but we don't want to leave all these clothing items sitting around. We'll be taking a look at the pricing structure at the same time.

EVE Software Engineer Team Space Glitter

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#2573 - 2012-01-17 11:16:07 UTC
Thanks for the responseBig smile

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Sakura Imoru
Perkone
Caldari State
#2574 - 2012-01-17 11:20:03 UTC  |  Edited by: Sakura Imoru
Jhagiti Tyran wrote:
BOOM HEADSHOT Space Barbies defeated. They will get thrown a bone of a few space pants and will have to be happy with that.


CCP Bayesian wrote:
Time for some new information on our plans.

Incarna is not dead, it is however on a slight hiatus with much less development effort being put towards it. This is partly due to the refocus on to spaceship gameplay and the War expansion. Mainly it's because we want to take the time to do the gameplay in Incarna right and learn from the mistakes we made in creating the initial release.

The effort is being led by a new, small team inventively named Team Avatar. We're tasked with maintenance and improvement of existing systems, developing new features for the Captains Quarters, NeX Store and Character Creator and prototyping multiplayer gameplay for Incarna. Our top priority after dealing with defects that are live on TQ is to come up with a solid vision and find the gameplay for future work on a multiplayer Incarna release.

We are interested in your ideas and will trawl this epic thread to see what you guys have been discussing. Any more suggestions would be good to put in the Features & Ideas Discussion forum just so that they are more visible to us.

We'll be coming out with more concrete information on what this all entails soonish but fire away with questions.



Seems like that BOOM turned out to come from a barrel burst and not a headshot P

How are the chances to get a proper "Pod-Room" so we can emerge from our capsule more in private instead of the whole station watching us on the balcony in the buff?

Ninja-Edit:

A big cheer for the new Team Avatar \o/
Already <3 you guys ^^
Rek Seven
University of Caille
Gallente Federation
#2575 - 2012-01-17 11:20:56 UTC  |  Edited by: Rek Seven
CCP Bayesian wrote:
Time for some new information on our plans.

The effort is being led by a new, small team inventively named Team Avatar. We're tasked with maintenance and improvement of existing systems, developing new features for the Captains Quarters, NeX Store and Character Creator and prototyping multiplayer gameplay for Incarna. Our top priority after dealing with defects that are live on TQ is to come up with a solid vision and find the gameplay for future work on a multiplayer Incarna release.

We are interested in your ideas and will trawl this epic thread to see what you guys have been discussing. Any more suggestions would be good to put in the Features & Ideas Discussion forum just so that they are more visible to us.


I would be grateful if you could clarify...

I assume that you're main tasks for now will revolve around improvements to the performance and aesthetics of CQ/avatars but when you say that you will be prototyping multiplayer gameplay for incarna, are you talking about multiplayer features that with be brought to the existing CQ experience or are you referring to the creation of a new area specifically designed for multiplayer interaction?

This may help when we are making suggestions
Gilbaron
The Scope
Gallente Federation
#2576 - 2012-01-17 11:24:38 UTC  |  Edited by: Gilbaron
can we get a different source of clothes please ?

republic fleet general uniform only with +9 standing and for bazillions of SP

damsel in distress (very rarely) leaving her robe behind

"i shot a ccp employee and all i got was this lousy t-shirt" t-shirts when shooting down a ccp employee delivering party supplies

a veldspar shirt only for chribba

alliance tournament winners shirts

stuff like that :)

edit: more ideas
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#2577 - 2012-01-17 11:30:02 UTC
The CQ needs to change with the skills you aquire and be more a part of the new player experiance.

An item visualization of the ability mastered needs to show up in a shelf in the CQ. The certificates during the first part of the NPE would be a great start.

Also instead of the PI window make it the 10 rules for a new Capsule pilot screen or something similer so there is more wisdom guidance coming from the CQ for the new players. All options need the choice to turn them off or remove them as well.
Channels on the screens would be a great place to start.Twisted

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

CCP Bayesian
#2578 - 2012-01-17 11:37:21 UTC
Rek Seven wrote:
CCP Bayesian wrote:
Time for some new information on our plans.

The effort is being led by a new, small team inventively named Team Avatar. We're tasked with maintenance and improvement of existing systems, developing new features for the Captains Quarters, NeX Store and Character Creator and prototyping multiplayer gameplay for Incarna. Our top priority after dealing with defects that are live on TQ is to come up with a solid vision and find the gameplay for future work on a multiplayer Incarna release.

We are interested in your ideas and will trawl this epic thread to see what you guys have been discussing. Any more suggestions would be good to put in the Features & Ideas Discussion forum just so that they are more visible to us.


I would be grateful if you could clarify...

I assume that you're main tasks for now will revolve around improvements to the performance and aesthetics of CQ/avatars but when you say that you will be prototyping multiplayer gameplay for incarna, are you talking about multiplayer features that with be brought to the existing CQ experience or are you referring to the creation of a new area specifically designed for multiplayer interaction?

This may help when we are making suggestions


Basically, "our top priority after dealing with defects that are live on TQ is to come up with a solid vision and find the gameplay for future work on a multiplayer Incarna release". From my perspective anything we do has to be compelling and if we can find a compelling gameplay experience in expanding the CQ with multiplayer aspects then that is something we'd definitely look at. We are definitely going to be looking at letting you out of the CQ though as they'd get crowded pretty quickly. ;)

EVE Software Engineer Team Space Glitter

Rek Seven
University of Caille
Gallente Federation
#2579 - 2012-01-17 11:58:55 UTC  |  Edited by: Rek Seven
Sounds promising. I'll make some suggestions in the features and ideas forum as requested but, if you are interested, you can see some old suggestions i posted a couple months ago below:

Rek Seven wrote:

I think they should focus primarily on the core FIS content but i would like them to iterate on what we have now in Incarna.

CCP should dedicate a small team to further develop CQ's and then over time, they could implement the larger public areas (WIS).

Suggestions for CQ improvements:

Arrow Optimize the graphical performance

Arrow Add functions the the TV screen - It shouldn't just display random stuff. We should be able to choose what we want to see, display the IGB on it, watch eve related community videos like Clear skies, Alliance tournaments, etc.

Arrow Invite a player into your CQ

Arrow add the mini games to CQ and allow us to play them with friends either face to face or from our separate CQ

Arrow If your corp has an office in a station, this should be a CQ open to the corp

Arrow Allow us to upgrade our corp and personal CQ through the NEX store.

After all this is done, the technology should have been sufficiently developed and the concept properly thought out enough that CCP could implement WIS.


Granted, mini-games may not sound like compelling gameplay buy it could improve the sense of immersion and roleplay if people enjoy spending time in the CQ.
Jowen Datloran
Science and Trade Institute
Caldari State
#2580 - 2012-01-17 12:03:11 UTC  |  Edited by: Jowen Datloran
When we get new threads to wear, how we get them and the PLEX pricing struture are my main points of interest.

Oh, and it is great that one team is still on WiS. No more, no less.

EDIT: Forgot my "most important" secondary point; I need a way to operate the big screen. At least a way to jump to the next episode of whatever cartoon it is showing. At best it should have the same functionalities as the Jukebox.

Mr. Science & Trade Institute, EVE Online Lorebook