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Dev Blog: Introducing Clone States & the Future of Access to EVE

First post First post First post
Author
Drazz Caylen
Team-Pyro Industries
#361 - 2016-08-31 18:17:39 UTC
Iowa Banshee wrote:
So with free accounts you could have 30 or 40 Cyno alts logged off in every system in your region.

Read the list in the devblog, will you. Or better, use the browser search and put in "cyno"
You're welcome.
Sheesh.
Asgard 2
Aliastra
Gallente Federation
#362 - 2016-08-31 18:17:43 UTC
CCP Falcon,

I have friends who have stopped playing ages ago, and who have let their accounts run out while sitting inside their Super Capitals. What happens if they log back in on an Alpha Account inside a Super Cap?

Shae Tadaruwa
Science and Trade Institute
Caldari State
#363 - 2016-08-31 18:18:13 UTC  |  Edited by: Shae Tadaruwa
Iowa Banshee wrote:
Neva Second wrote:
In an effort to increase players I think its a great concept, if I hadn't purchased a 6mo subscription out of the gate I would not still be playing years later. Eve takes time to wrap your head around and see how the game differs from other MMO's. Having time to train up some basic skills and experience it without hitting your wallet is a good thing for everyone.

*However: As a bitter vet who uses capitals pretty frequently I would love CCP to reconsider the Cyno skill exclusion. Many players like me have 1-2 accounts with nothing but cyno alts to help move their caps around the board.




So with free accounts you could have 30 or 40 Cyno alts logged off in every system in your region.

On the bright side hunting capitals would become a thing again ... although much much easier

The only way is that these 30-40 accounts would have to first be subscribed and then reactivated every time you want to use them to cyno. In that case, so what?

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Teckos Pech
Hogyoku
Goonswarm Federation
#364 - 2016-08-31 18:18:55 UTC
Ryzhik Belka wrote:
Swarms of ventures will drive mineral costs to zero.


Yeah, no.

Back when we were routinely hitting 45,000 people logged in we did not see this. Now we are typically around 25,000. How many people do you think are going to logging in?

These kind of histrionics are just foolish.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Blastil
Aideron Robotics
Aideron Robotics.
#365 - 2016-08-31 18:21:27 UTC
Doc Fury wrote:
Lunarstorm95 wrote:
I feel im the only one that sees how this could turn into micro transactions SUPER quick....



That's the entire purpose of this.




i'm not entirely sure what's wrong with that. Having two parallel subscription models isn't a bad thing. If someone wants to play fremium where they pay for the game they want and choose to play the 'small' eve universe for free, I can't fault them for buying SKINS, or maybe paying a little extra $$ to unlock a specific part of the game like a ship class, or maybe T2 modules. And then paying a little extra $$ to buy plex for skill injectors to train instantly instead of over time. Considering that you already pay $100 or more every year on this game, whats crazy about someone paying $80 for a hacked down version of the game?
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#366 - 2016-08-31 18:22:29 UTC
Vic Jefferson wrote:
Quality product almost always sells.

Why not focus all these efforts on making the product better, rather than simply opening up more avenues to selling it?

I can't say this is wholly a terrible idea, but CCP isn't simply aren't addressing attrition enough, thus it leaves a terrible suspicion in the player base that you are just hoping to burn out the life of this game in an ungracious manner, milking it for all the worth that is left in it.

Yes, this may get new blood in, but the past years have just had terrible and sweeping changes which leave left persistent subscribers scratching their heads as to why they are even subbing any more. Hilariously emotional balancing on capitals, draconian changes to jump drives, a gutting of sov mechanics and content seeds, a stale and brittle ship meta, etc.

Work on the NPE driving players to seek other players. Make holding space actually worth something. Fix the dinosaur standings mechanics so joining FW isn't a life long 90s MUD era grind to fix.

Throw a bone to the veteran, persistent subscribers, and soon.

Amen.
Marsha Mallow
#367 - 2016-08-31 18:22:39 UTC
Noga Taranogas wrote:
-to have omega players creating alphas for quick attack fleets that no one can id will be a problem. 600 players in an alliance create 600 alphas all in cruisers even with skill limits is still 600 untraceable players back to the alliance. These 600 alphas who are really alliance X can be used to harass alliance X blues without alliance X being exposed. Keep the system in place that if you have an Omega logged in, you can't have an Alpha running -great and all, but you just don't have your Omega running...

To prevent abuse of meta-alpha'ing -

Might just be me but this sounds hilarious. Btw any group that does this will get it repaid in turn. There are several alliances now capable of pulling very high numbers. I doubt they'd even ninja about pretending it isn't them, they'll be chestbeating and falling all over the forums smugging in no time. If it became seriously exploited CCP can always smack the alliance leaders with a temp ban to curb the practice. But for all you know it might end up being a content generator rather than a griefing tool. Although it does seem like a workaround to the fatigue changes that would allow armies to be stationed in multiple spots, which is probably a legit concern.

Jenn aSide wrote:
Some are surprised that there is not more anger at the announcement. I think that can be summed up by 1 thing, "anger fatigue". We've been slapped around so much the last couple years, everything from jump fatigue to skill injection and all the rest, that it's almost hard to get angry anymore lol. I mean, who wasn't expecting this?

To be fair tho Jenn, most of the complainers who tried to block these changes were hardcore forumites playing Skill Queue Online themselves, who had set themselves up as rabid gatekeepers on a range of topics and simply couldn't handle being contradicted by CCP. The sky has not fallen because tradable SP was introduced. Even the people who yelled the loudest over the Isabotter ban are still around. Phoebe was probably mistimed and should have been introduced in conjunction with the cap changes so that people didn't mass unsub their cap alts in the interim, granted. Hindsight is always clearer - but in reality a lot of us did support the change at the time to try shake things up - and it worked for areas like lowsec and WH space.

The complaint that I don't get here is the 'oh god we're going to be overrun by kiddies and gold sellers and bots.' Uhm, this isn't the type of game that is likely to attract or retain kiddies. They'll be a nuisance at best - and we could request the ability to block Alphas entirely from ingame chat if we personally find them so annoying. 5+ years ago Jita was overflowing with temp gold sellers - and they have dwindled partly because they struggle to compete with Plex prices, and partly because CCP gave us an insta report block button that appears to be acted upon super fast. It's true if that behaviour is evident CCP may need to hire more GMs, but that would be the result of a massive influx of completely new players.

From comments I've seen in the past the vast majority of new subs actually come from the existing pool of unsubbed players, of which there are millions. If anything, unless there's a dramatic marketing strategy that actually works to pull in completely fresh players, chances are the majority of Alphas will be returning players. How is this a bad thing?

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day

Teckos Pech
Hogyoku
Goonswarm Federation
#368 - 2016-08-31 18:23:11 UTC
Henry Plantgenet wrote:

"How many greek letters can we squeeze between alpha and omega? As many as we can divise payment schemes for muahaha"


22

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Captain Torlek
Nocturnal Romance
Cynosural Field Theory.
#369 - 2016-08-31 18:23:14 UTC
most of the devblogs i have posted on i have been quite negative

usually i think the proposals are quite crazy, See fozziesov and jump fatigue

but i think alsong as this is implemented correctly with some restrictions it should be ok

i would say change the trial system so that 1 alpha account can be used with other omega accounts logged in (us bitter vets like our unknown alts) would really like cynosural field generator skill but fully understand the reasons why that won't be included and support them


would like to see in highsec the alpha clones be restricted to amber safety level, so this would not allow for a massive increase in ganking. and require new players to venture into lowsec/nullsec for pvp (just a thought)

not sure about limiting it to specific races as new players would not know which race they would like so might be best to leave it available to try out all the different ships and weapon systems.

i don't see this as a change to eve in terms of the main mechanics, its still internet spaceships.

just don't want to see specialised blueprints that are purchased for real life money, entering the game and providing a big advantage to real life wallet warriors.

o7
Drazz Caylen
Team-Pyro Industries
#370 - 2016-08-31 18:24:20 UTC
Asgard 2 wrote:
I have friends who have stopped playing ages ago, and who have let their accounts run out while sitting inside their Super Capitals. What happens if they log back in on an Alpha Account inside a Super Cap?


Let's sing the reprise of;
"Read the devblog,
will you,
you're welcome."


It's a fantastic song. I should write it.

Quote:
Q: What happens if I log in as an Alpha but I’m in a ship with required Omega skills?
A: You will be allowed to fly the ship until the next time you dock, but any ship bonuses or attributes will not gain the benefits of Omega skills.

So basically, fly a hunk of junk with no bonus attributes and likely all modules being offline. Good luck.
Grapez
Moviintti
#371 - 2016-08-31 18:25:35 UTC
The reason for this change, the ONLY REASON, is to get more players. It's clear that the PCU number will increase, but CCP won't get money from all of those.

This is dumb, IMO. The max daily PCU right now is about 25k. That's more than when I started this account over 10 years ago, and back then I certainly didn't get the feeling that Eve was empty or needed more players.

If CCP wants there to be more players, then focus on making the game better. Loading up Eve (and your petition queues...) with players who aren't even paying you is straight stupid.
Voxinian
#372 - 2016-08-31 18:25:51 UTC
Doc Fury wrote:
Lunarstorm95 wrote:
I feel im the only one that sees how this could turn into micro transactions SUPER quick....



That's the entire purpose of this.




Any company needs to make changes to survive. Good or bad, micro transactions have become a normal thing on the gaming market and it is proven to work (most of the time). If that will make the game/product better or not is an other discussion. In the end it's about CCP having a profitable game. Without profit, no EVE.
Teckos Pech
Hogyoku
Goonswarm Federation
#373 - 2016-08-31 18:28:07 UTC
Drazz Caylen wrote:
Asgard 2 wrote:
I have friends who have stopped playing ages ago, and who have let their accounts run out while sitting inside their Super Capitals. What happens if they log back in on an Alpha Account inside a Super Cap?


Let's sing the reprise of;
"Read the devblog,
will you,
you're welcome."


It's a fantastic song. I should write it.

Quote:
Q: What happens if I log in as an Alpha but I’m in a ship with required Omega skills?
A: You will be allowed to fly the ship until the next time you dock, but any ship bonuses or attributes will not gain the benefits of Omega skills.

So basically, fly a hunk of junk with no bonus attributes and likely all modules being offline. Good luck.


Or just pay your sub for that account. Log in, get your stuff safe. If you don't plan on using that account...then don't and it remains safe. If want to use the account, but not the super, then sell the super, extract all the omega skills, sell it all for lots of ISK, let your sub expire and play as an alpha with a fat wallet.

Anything else you need my help on? Making toast? Pouring a cup of coffee? Tying your shoes? P

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Tynian Erath
Ministry of Furious Retribution
Fraternity.
#374 - 2016-08-31 18:28:34 UTC
Will apis show what kind of account people have active?
So it will be easy to see that its a alpha or an omega at a glance when you do recuitment.
Iowa Banshee
Fenrir Vangard
#375 - 2016-08-31 18:29:04 UTC
Drazz Caylen wrote:
Iowa Banshee wrote:
So with free accounts you could have 30 or 40 Cyno alts logged off in every system in your region.

Read the list in the devblog, will you. Or better, use the browser search and put in "cyno"
You're welcome.
Sheesh.


Was a reply to someone request cyno be added to list of skill ...read the posts...Sheesh
tasman devil
Puritans
#376 - 2016-08-31 18:29:14 UTC
Fine, great.

Team Size Matters wrote:
The CSM heard about this concept just a couple days ago--basically the same time you are, but we are communicating now specifically so that they can help gather your feedback and bring it to us for the summit in September, where we will be flying out the entire CSM for the first time. If you would rather talk to us directly, the forum thread for this blog is a great place to start and we will be opening up other channels, such as a Reddit AMA, in the coming weeks.


But do please tell me why the hell do we vote for CSM again when they aren't even notified of this.

I mean English may be a second language to me but it does seem to me that you neither thought nor really wanted to bring in on such a game-changing decision.

Also they are now relegated to "ticket counters". Nice work!

I don't belive in reincarnation I've never believed in it in my previous lives either...

Ima Wreckyou
The Conference Elite
The Conference
#377 - 2016-08-31 18:29:15 UTC
"Let's alpha that miner!", totally new meaning!

Joke aside, let's look at the real problem:

To every new player coming from a classic f2p MMO this will look like the most greedy over-the-top pay2win MMO of all time:

- Can only use ships to run level 2 missions? Buy a PLEX with $ and get more ISK!
- Only extremely slow SP accumulation? Buy more PLEX with $ and get more SP!
- Only crappy ships and modules? Pay 15$ a month to access all the other toys!
- Paid those 15$ and now you need even more SP and ISK? Get some more PLEX for $!!!

This just looks really horrible for a new player and they will look at the game and say: "No way I can play competitive without throwing money at CCP! What kind of monument to the pay2win gods is that?!!"

Now before you all cry "but it still needs player skill to fly so it's not pay to win". Every game needs player skill, so this argument is just dumb so there are either no p2w games or this is one of the worst and I hope you are glad I told you that so you did not make a fool out of yourself by brining that argument. yw.
TheSmokingHertog
Julia's Interstellar Trade Emperium
#378 - 2016-08-31 18:30:07 UTC
Great. Lower entry barrier. Limit alpha clones to 1 client next to omega client.

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

EvilSource
Noir.
Shadow Cartel
#379 - 2016-08-31 18:30:33 UTC  |  Edited by: EvilSource
Suggestion Time!

At 5m SP give a free month of Omega automatically, this will encourage people to stay until 5m, at this point they well get a month of premium skills, they will then have them disabled after 1 month which will encourage then to sub to keep them and continue tip fly there shiny new BC or whatever.

Thanks!

I love this F2P idea!
tasman devil
Puritans
#380 - 2016-08-31 18:32:51 UTC
Ima Wreckyou wrote:
"Let's alpha that miner!", totally new meaning!

Joke aside, let's look at the real problem:

To every new player coming from a classic f2p MMO this will look like the most greedy over-the-top pay2win MMO of all time:

- Can only use ships to run level 2 missions? Buy a PLEX with $ and get more ISK!
- Only extremely slow SP accumulation? Buy more PLEX with $ and get more SP!
- Only crappy ships and modules? Pay 15$ a month to access all the other toys!
- Paid those 15$ and now you need even more SP and ISK? Get some more PLEX for $!!!

This just looks really horrible for a new player and they will look at the game and say: "No way I can play competitive without throwing money at CCP! What kind of monument to the pay2win gods is that?!!"

Now before you all cry "but it still needs player skill to fly so it's not pay to win". Every game needs player skill, so this argument is just dumb so there are either no p2w games or this is one of the worst and I hope you are glad I told you that so you did not make a fool out of yourself by brining that argument. yw.

There is one bit that you don't have to fork out immediately 100€ for a Tirpitz.

You'll fork out 12x15€ to get to a BS that you'll lose in an instant. To 100 catalysts, oh! The humanities! TwistedRoll

I don't belive in reincarnation I've never believed in it in my previous lives either...