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Dev Blog: Introducing Clone States & the Future of Access to EVE

First post First post First post
Author
George Svipul
FAST L0VE
#261 - 2016-08-31 17:13:42 UTC  |  Edited by: George Svipul
Great move CCP i genuinly think it is :) Ive been playing for 8 years and will continue to subscribe both accounts but this will freshen the game up , a game held to ransom by bitter vets decsions goes no where !! Hope fully much broader range of players/feedback /wants and money for developement , i think only positive can come of this just maybe limit the gank abiltites safety for alphas in high ;)

Also add walking in stations :))
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#262 - 2016-08-31 17:14:50 UTC  |  Edited by: Nana Skalski
I dont think it will end well.

CCP, stop until it will be too late. You will not gain money on this.
It will not solve problems. It will cause many new ones.
Eli Stan
Center for Advanced Studies
Gallente Federation
#263 - 2016-08-31 17:15:35 UTC
Maekchu wrote:
Eli Stan wrote:
Irregessa wrote:
Restricting skill extractors shouldn't be an issue, since you need 5.5m sp on a character to use one to begin with. As long as the Alpha clones can't reach that level of sp, skill extractors are moot.
An Alpha can reach more than 5.5m SP by spending a little bit of time as an Omega. Once over 5.5m SP, the Alpha could then train and extract Alpha skills over and over, so limiting Extractions is still needed.

So you extract those 500k SP and the training is paused again, cause you are back to 5M. Would you plex it again just to extract another 500k? Doesn't sound viable at all.
I'm assuming the 5m SP limit is a result of the skill limits, not a hard cap on SP that can be trained.

Quote:
The real issue with these things is still the multiboxing issue.
Agreed.
IChooseYou
Tradors'R'us
IChooseYou Alliance
#264 - 2016-08-31 17:15:48 UTC
CCP - as an established sp farmer, can we limit the amount of simultaneous accounts being trained to 5mil sp?
Arkoth 24
Doomheim
#265 - 2016-08-31 17:16:06 UTC
CCP Falcon wrote:
Alpha clones will be accessible for free...

And so the horde of retаrded kids is coming.

Great. Just keep it in some locked, separated, forgotten part of space. No one welcome 'em in this cluster.

Yes, really.
Swiftstrike1
Swiftstrike Incorporated
#266 - 2016-08-31 17:16:31 UTC
Have you totally abandoned the "Upcoming Features and Changes" sub-forum??

Back to the point... Do you have any plans for an Alpha Clone Tournament akin to the AT?

Fewer ships and skills to choose from and use would make player skill more significant due to there being less opportunities for hard counter match ups.

Also, more EVE-Sports FTW! Cool

Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

Denavit
The Scope
Gallente Federation
#267 - 2016-08-31 17:17:21 UTC
This is a great and needed idea. I'm a veteran and i really think this is cool in all ways, just limit the active alpha accounts and that's it.

And please guys, stop crying and asking for SP reimbursement, be constructive and also go and read the full blog before making already answered questions. cheezzus..

George Svipul
FAST L0VE
#268 - 2016-08-31 17:18:31 UTC
Arkoth 24 wrote:
CCP Falcon wrote:
Alpha clones will be accessible for free...

And so the horde of retаrded kids is coming.

Great. Just keep it in some locked, separated, forgotten part of space. No one welcome 'em in this cluster.

Yes, really.




we alreadyhave them they are called code lol
Cearain
Plus 10 NV
#269 - 2016-08-31 17:18:50 UTC  |  Edited by: Cearain
Could someone from CCP please explain how this will effect PI?

Assume I train omega characters in pi skills and set up planets then let them go unpaid. Will they still be able to manage several planets and all the factories based on the omega skill? Or will the factories offline?

edit: personally I hope you won't be able to do any pi on an alpha account.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Dolorous Tremmens
The Scope
Gallente Federation
#270 - 2016-08-31 17:18:58 UTC  |  Edited by: Dolorous Tremmens
free electronic warfare mobs for all, i see your solution to the logi. I also see in this the solution to big fights,: make them more horrible with more f2wreck the server via tidi.

ed* Eves eternal september has begun, and its amusing that it is indeed starting at the very very end of august

Get some Eve. Make it yours.

Zozoll Neblyn
Aliastra
Gallente Federation
#271 - 2016-08-31 17:19:16 UTC  |  Edited by: Zozoll Neblyn
. If alpha state is not viewable, then soon killboards will lose their meaning. Just create an endless cascade of alphas and then gank them yourself.

The only way to tell real kills from fake kills will be to see how expensive the ships were.


Also if any of my alts is lacking in a skill on the alpha list, I'll probably unsub them for a month to train those skills for free. So there could be a sudden drop in subscriptions when this rolls out.
Eli Stan
Center for Advanced Studies
Gallente Federation
#272 - 2016-08-31 17:19:41 UTC  |  Edited by: Eli Stan
Lunarstorm95 wrote:
These is much better ways to pull in players then going this f2p system

The big fights of eve past is what drew people in. News exposure, media, eve in its glory. Without big fights anymore less people are hearing about the game. This isn't what eve needs. Being unlike any other MMO is what people love about the game. Not just a space skinned run of the mill MMO
Big fights require a lot of characters to participate in them. This system is designed to increase the number of people flying in New Eden, which will make it more likely for big fights to happen ("10,000 Players Battle At Once in EVE Online, Largest Online Fight Ever For Any Game!") which will then draw in even more players, etc. etc.
Roenok Baalnorn
Baalnorn Heavy Industries
#273 - 2016-08-31 17:19:51 UTC
motie one wrote:
Roenok Baalnorn wrote:
Im honestly speechless. This is going to completely change Eve and im not so sure that its going to make it better. Going F2P has never been a good thing for any game ive ever played. Its always ended with the game being flooded with a year or two by all the trash that us paying Eve players pay to keep out of our game.

And thats what happens. You get a bunch of kids and trash and the people that actually pay to play the game get sick of dealing with them and just stop playing. Then the game tanks because all the paying players quit and the free players suck up everything and never invest money in the game.

This is a social game and WHO you play with is as important to most people here as what you are playing. If the social aspect of this game becomes like F2P games, ive played in the past, i likely wont stick around. I dont want to try to relax in the middle of Daycare Online.


I think your worries are valid, but I do not believe it will be as bad as you fear.

At the end of the day, we spend our time talking to our corp and alliance members, that will not change, and many corps will not accept these players for membership.

EVE is full of great players and people, and also full of complete idiots. Nothing will change, we just choose who we talk to.


It may not be, but some effects i see of this:

1) High sec is going to become flooded with new players. Thats going to make shopping lag central. The silver lining to this cloud is most of the free players will likely stay in high sec, and may push some paying players into null and low for more pew pew.

2) Im sure this will increase pvp targets. But you know how crafty eve players are. I can almost promise you that some alliance is going to become the blob of T1 ships and be like a swarm of locust. It doesnt matter if you kill 50 or 100 of them because there are thousands. Your tossing a cup of water on a forest fire.

3) The price of minerals are going to go through the roof because now you have masses of people buying t1 frigs> cruisers. This is going to cause everything that uses these minerals to also increase in price.

4) The price of plexes are going to go increase probably by 20-30% at least as the free players attempt to plex their account.

5) These free players are going to suck up resources that are already heavily competed for. Specifically exploration sites. As it catches on we are going to have to compete more and more with free players to the point where grinding is going to become so grindy thats literally all you can do in game is try to grind a few million isk. So CCP will have to increase the amount of resources seeded in the game to match the demand, and honestly they havent been impressing me lately. I feel like they are concentrating a lot of revenue generation and not so much on making the game entertaining. I feel like what is done for upgrades in game is a rush job that is usually delayed multiple times and still buggy as hell when it comes out but revenue generation seems to be in nearly every major update.

CCP seems to of taken more of an interest in generating revenue and less interest in providing a quality product as time goes on.



Rapala Armiron
Arton Yachting and Angling Club
Domain Research and Mining Inst.
#274 - 2016-08-31 17:19:52 UTC
Whats everybody playing after eve?
Liang Nuren
No Salvation
Divine Damnation
#275 - 2016-08-31 17:20:20 UTC  |  Edited by: Liang Nuren
Let me be very clear about my objections to this: I play Eve for the "arcade" aspect of frigate PVP. I really appreciate the thrill of how balanced that kind of PVP has become, and even how little impact OGBs have had on it. I have thousands of T1 frigs stationed in the Amarr/Minnie FW war zone. I'm very disappointed that I will no longer have that arcade challenge to the PVP. A paid player will utterly destroy free players because of the limits you've chosen for skill points. Paid players in faction/pirate frigates will be able to destroy these players effortlessly.

I would instead encourage the following model for free to play:
- Skill training any skill becomes free to play
- Add "entitlements" to ships and modules based on your sub level and based on microtransaction purchases.
- Create a rotation of ship entitlements for free players (this requires timed entitlements like ship skins). T1 frigates, destroyers, and cruisers can all be permanently free (suits my play style fine. :P)
- Don't create entitlements for faction/T2 versions of modules - do it at the base module level.

I'm unsure how to handle the industry side of things, but I'm sure the industry people have some ideas that are a bit more reasonable than "don't". Thanks for listening.

-Liang

Ed: BTW, you're making a change big enough to the nature of the game that you may want to consider ending suicide ganking entirely.

I'm an idiot, don't mind me.

Captain Panther
Development institute
C A M E L O T
#276 - 2016-08-31 17:22:29 UTC
My greatest concern about this change is how it will affect FW space as anyone can just sign into militia and start spinning the beacons. Literally we can get LP farmers plague at the much worse scale than it is now.

I'm up to additional restrictions for Alphas in FW. Lower income or some other stuff.

SATRO - канал рекрутинга ФВ ПвП корпы Space Traffic Control альянса Heiian Conglomerate. Ведем набор пилотов соответствующего направления для роумов по лоусеку в составе флота Альянса и форматного просева рядов галлов! :)

Linus Gorp
Ministry of Propaganda and Morale
#277 - 2016-08-31 17:22:38 UTC
Zozoll Neblyn wrote:
. If alpha state is not viewable, then soon killboards will lose their meaning. Just create an endless cascade of alphas and then gank them yourself.

The only way to tell real kills from fake kills will be to see how expensive the ships were.


Also if any of my alts is lacking in a skill on the alpha list, I'll probably unsub them for a month to train those skills for free. So there could be a sudden drop in subscriptions when this rolls out.

Killboards have meaning?

When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.

Kleb Zellock
Caldari Provisions
Caldari State
#278 - 2016-08-31 17:23:17 UTC  |  Edited by: Kleb Zellock
BRAVE and CODE will now become FREEdot

free2PandemicHorde

KarmaFleet can now be called AlphaGoons

We can all go watch the Alpha Tournament

Other than some questions around ganking and multiboxing that have already been brought up; why so much salt?
Zozoll Neblyn
Aliastra
Gallente Federation
#279 - 2016-08-31 17:23:20 UTC

You can train frigate skills, sure. But you can only train a few skills to level 5. So a frigate flying alpha is always less powerful than a well trained omega on the same ship.
Tipa Riot
Federal Navy Academy
Gallente Federation
#280 - 2016-08-31 17:24:07 UTC
Well, unexpected ... I have to think about how to abuse the hell out of it, stay tuned.

A more general concern ... the game will be flooded with new players making us, the paying subscribers, a minority ... will you be able to resist adjusting the game more and more towards the new majority of F2P folks?

I'm my own NPC alt.