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8 Golden Rules for EVE Online

First post First post First post
CCP Phantom
C C P Alliance
#1 - 2016-08-22 13:25:22 UTC

These are based on Akita T's Golden rules for new players, originally published on the old forums.

Be able to afford a loss

* Never fly something (or with something in the cargo) you can't afford to lose. Yes, not even in highsec. Meaning that you should not fly a ship you cannot afford to replace and refit.

Consent to PvP

* You consent to PvP when you click "undock".
* You are not safe in 1.0 security space. CONCORD is there to punish, not to protect. Get used to the idea.
* In most cases, the only way to be 100% safe from aggression inside the game is to be docked in a station. Being cloaked in a secret safespot could work too.

Everyone can scam - and so can you

* Never grant corporation rights to stuff you can't afford to lose either. No exceptions.
* People offering free stuff? Probably traps. Be cautious.
* Free stuff usually isn't. Not even minerals you mine yourself.
* If it sounds too good to be true, it probably is. Paranoia pays off here. Double-check everything.
* Scamming and unethical behavior some would consider griefing is not only allowed, it is encouraged and rewarded by the game mechanics.
* Harassment or real-life threats are not ok, and you can get a shiny ban for them. Learn the difference.

Experience matters, not ISK or Skills

* Just because some character is just a few minutes old doesn't mean he's a newbie. Many people have alts. The reverse is also possible, people come back after very long breaks, and characters are sold. You could see year-old newbies around too.
* Skills that take less than 1 day to train are short skills. Over one week is long.
* You're in this game for the long haul. Don't expect to do something meaningful in the grand scheme of things in the first day of your first trial account ever.
* All other things being equal (experience, skills), superior numbers more often win a fight rather than superior ship value. However, things are hardly ever equal.
* Total skillpoints count doesn't matter much either, it's level of relevant skills to the current situation that does. Yes, that does mean a 2 mil SP combat-oriented newbie could badly beat up a 60 mil SP industry-oriented veteran.

Bigger is not always better

* More expensive stuff is not always better stuff.
* Slightly better stuff usually costs many times more than slightly worse stuff. Choose wisely.
* Tech-2 is usually cheaper and better, but harder to fit. Sometimes it's not better. Other times it's not cheaper. And occasionally, neither cheaper nor better.
* There are no "solopwnmobiles" in EVE. Everything you can fly blows up if it's shot hard enough.
* With enough skills and experience, ship size really doesn't matter all that much.

Use the in-game info

* Show Info and Variants->Compare are your best friends. Use it on all stuff you can.
* Always check your ship insurance before you undock. If it's a T2 ship however... not that important.

Unfair circumstances?

* There is no such thing as "a fair fight" or "an unfair fight". There's only a fight. Circumstances are irrelevant.
* Just because you can fly something doesn't mean you should.

You will lose stuff, don't worry!

* If you PvP long enough, you will lose your ship. It's only a matter of where and when.
* If you logoff in space without a PvP timer, you're only safe after 1 minutes... and then only until you log back in. If you logoff with a PvP timer, it's at least 15 minutes. Bottom line, once a fight started, don't logoff. You'll only die anyway.
* Somebody, somewhere has better skills than you, more experience than you, is smarter than you, has more friends than you and can stay online longer than you. Just pray he's not out to get you.
* If you lose stuff, it's almost always your fault. Really, only yours.

CCP Phantom - Senior Community Developer

Taishoku Mayaki
Feeling Cute Today
#2 - 2016-08-22 13:39:58 UTC  |  Edited by: Taishoku Mayaki
First like, best like?!

New link to send to people. Lol

"Right-O, lets get undocked and see what falls off the ship"

Henry Plantgenet
Center for Advanced Studies
Gallente Federation
#3 - 2016-08-22 13:43:27 UTC  |  Edited by: Henry Plantgenet
You consent to PVP when you hit register more like.
Even while docked Players can ruin your day especially if you're a station trader or hanging around in trade hubs with all that trash in local.
"Don't give corp rights to anyone who you can't nutshot/cause bodily harm to/sue/etc. in real life" :D

and also sometimes if you lose your stuff it's CCP's fault ^_^ (only sometimes, though.)
The Scope
Gallente Federation
#4 - 2016-08-22 13:51:49 UTC  |  Edited by: Sroasa
CCP Phantom wrote:

Unfair circumstances?

If you're in a fair fight then at least one side has made their first mistake.
Winter Archipelago
Autumn Industrial Enterprises
#5 - 2016-08-22 14:43:10 UTC
CCP Phantom wrote:
Skills that take less than 1 day to train are short skills. Over one week is long.

Oh, my sweet summer child...
Cambridge Mountain Rescue
#6 - 2016-08-22 15:17:13 UTC
Feawen likes this.
Bonsi Scott
Deep Space Exploration and Research Group
#7 - 2016-08-22 15:17:19 UTC  |  Edited by: Bonsi Scott
Ah, nice rules :)

As a suggestion: These need to be linked into the MOTD of Help, Hilfe and so on. :)
Solu Terona
Alexylva Paradox
#8 - 2016-08-22 15:20:01 UTC
Winter Archipelago wrote:
CCP Phantom wrote:
Skills that take less than 1 day to train are short skills. Over one week is long.

Oh, my sweet summer child...

Logi V pilots unite!

Also caps.

Humans must eventually break out from the limits of biology, its not radical to accept the inevitable.

Garoun Investment Bank
Gallente Federation
#9 - 2016-08-22 15:20:52 UTC
Adding to my new bro copy/pasta :)
Mike Hunt Rockz
The Clown Shoe Crew
#10 - 2016-08-22 15:22:05 UTC
CCP Phantom wrote:

Bigger is not always better

* More expensive stuff is not always better stuff.

Balanced Legion
Yuri Oorlov
Backwater Redux
Tactical Narcotics Team
#11 - 2016-08-22 15:23:05 UTC
This has to be one of the best things i have read from CCP since the Chronicles. they should make this part of the training tutorials.
Bahama Investments
#12 - 2016-08-22 15:27:14 UTC
CCP Phantom wrote:

Consent to PvP

* You consent to PvP when you click "undock".

PvP in eve does not require undocking. It is very much possible lose a billion or two by station trading.

How many bittervets does it take to change a lightbulb? It doesnt matter, bittervets like the lightbulb as it is: broken.

Amak Boma
Dragon Factory
#13 - 2016-08-22 15:31:33 UTC
just dont build dyson sphere with shield hardeners in your pos around ship maintenance array because when you launch capital ship it will endless bump from structure to structure
Rivr Luzade
Coreli Corporation
Pandemic Legion
#14 - 2016-08-22 15:50:19 UTC
Impressive. Useful and to the point information. And most importantly no overly flowery language to get people right away into the correct mindset. Looks good.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Ralph King-Griffin
New Eden Tech Support
#15 - 2016-08-22 15:52:44 UTC  |  Edited by: Ralph King-Griffin
Love it , this post will see a lot of linkadge
Daichi Yamato
Jabbersnarks and Wonderglass
#16 - 2016-08-22 16:18:01 UTC
Ralph King-Griffin wrote:
Love it , this post will see a lot of linkadge

Indeed. Bookmarked.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

#17 - 2016-08-22 16:35:45 UTC
Hi, I am Xenuria.
These are good rules to live by.
Liam Geo
Brutor Tribe
Minmatar Republic
#18 - 2016-08-22 16:36:43 UTC
In space, no one can hear you whine Lol
Pax Sex
#19 - 2016-08-22 16:43:59 UTC
noble gas rules! don't forget towel
CowRocket Void
Of Tears and ISK
#20 - 2016-08-22 16:44:05 UTC
This needs to become a threadnought.

bleeding shadow darkness > did i just saw a red procurer? :P

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