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why does it seem like CCP is castrating high sec content creators

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Author
baltec1
Bat Country
Pandemic Horde
#721 - 2016-07-02 16:23:29 UTC  |  Edited by: baltec1
Aaron wrote:
It is the gankers tears we can see in the OP and not the miners. It is important we stay on topic here.



It was the carebear tears from miners, haulers and pacifists that have resulted in pvp in highsec getting over nerfed which means less content for everyone.
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#722 - 2016-07-02 17:35:08 UTC  |  Edited by: Brokk Witgenstein
Wouldn't call it "overnerfed" -- it's a system that balances itself.

When it's no longer worth mining, people stop doing it.
Same with cargo hauling: I wouldn't use a T2 if a T1 did the job just fine.

On my industry alt I, same as every other industrialist I'd wager, sat down and did the math. Can I fly X ship to perform Y task under Z circumstances? When math says no, I can either change the ship or the circumstances. (or stop doing Y altogether).

When barges have no tank and no means of defending themselves, we stop flying them.
When there is nothing I can *reasonably* do to protect my freighter, I don't fly it either.

Apparently, we're expected to have (a) a scout, (b) a webber, (c) avoid certain pipes even with a scout and a webber, (d) completely gimped fits to make the ordeal as unprofitable or uncomfortable as possible: any mod to increase cargo capacity, yield or speed is frowned upon. Essentially forcing me to take net losses even when there's no pirate around, just for protection.

That's okay.

What was not okay, is that even when I take those losses, game mechanics allowed pirates to keep me tackled for as long as they'd want, without concord interfering because no "official" crime was committed. They were, after all, only bumping right- ain't no harm in that?

So I do my math again- this time taking the 30 second window out of the equation. And all of a sudden, I find there is literally nothing I myself can do to protect myself. Now I need (e) a counterbumper, (f) a suicide alt of my own to gank your bumper, or (g) friends. I run the numbers again, frown in annoyance, and decide to ditch the T1 Freighters class as a whole. I've written it off as a bad idea, and happily run my cargo using Jump freighters and deep space transports.

So, after a fashion, I did take care of my problem.

Now you complain content is gone?

Well that, my friend, is Your problem. Not mine.
baltec1
Bat Country
Pandemic Horde
#723 - 2016-07-02 18:02:12 UTC  |  Edited by: baltec1
Brokk Witgenstein wrote:
Wouldn't call it "overnerfed" -- it's a system that balances itself.

When it's no longer worth mining, people stop doing it.
Same with cargo hauling: I wouldn't use a T2 if a T1 did the job just fine.

On my industry alt I, same as every other industrialist I'd wager, sat down and did the math. Can I fly X ship to perform Y task under Z circumstances? When math says no, I can either change the ship or the circumstances. (or stop doing Y altogether).

When barges have no tank and no means of defending themselves, we stop flying them.
When there is nothing I can *reasonably* do to protect my freighter, I don't fly it either.

Apparently, we're expected to have (a) a scout, (b) a webber, (c) avoid certain pipes even with a scout and a webber, (d) completely gimped fits to make the ordeal as unprofitable or uncomfortable as possible: any mod to increase cargo capacity, yield or speed is frowned upon. Essentially forcing me to take net losses even when there's no pirate around, just for protection.

That's okay.

What was not okay, is that even when I take those losses, game mechanics allowed pirates to keep me tackled for as long as they'd want, without concord interfering because no "official" crime was committed. They were, after all, only bumping right- ain't no harm in that?

So I do my math again- this time taking the 30 second window out of the equation. And all of a sudden, I find there is literally nothing I myself can do to protect myself. Now I need (e) a counterbumper, (f) a suicide alt of my own to gank your bumper, or (g) friends. I run the numbers again, frown in annoyance, and decide to ditch the T1 Freighters class as a whole. I've written it off as a bad idea, and happily run my cargo using Jump freighters and deep space transports.

So, after a fashion, I did take care of my problem.

Now you complain content is gone?

Well that, my friend, is Your problem. Not mine.


There used to be a time when big industrial corps held power and could go toe to toe with the PL, gons and russians of the day. This no longer happens because there is no need for industry players to group up anymore. At the same time merc groups are suffering incredibly badly due to mechanics changes. Piracy has equally been squeezed to breaking point.

Right now a miner faces just one threat and that threat only exists while people donate to code. You don't see the highsec wars or the hunting we used to find all over highsec and EVE is not better off without all of that content and story telling. We don't even have the old battle badgers prowling the space lanes.
Dracvlad
Taishi Combine
Astral Alliance
#724 - 2016-07-02 18:11:01 UTC
Brokk Witgenstein wrote:
Wouldn't call it "overnerfed" -- it's a system that balances itself.

When it's no longer worth mining, people stop doing it.
Same with cargo hauling: I wouldn't use a T2 if a T1 did the job just fine.

On my industry alt I, same as every other industrialist I'd wager, sat down and did the math. Can I fly X ship to perform Y task under Z circumstances? When math says no, I can either change the ship or the circumstances. (or stop doing Y altogether).

When barges have no tank and no means of defending themselves, we stop flying them.
When there is nothing I can *reasonably* do to protect my freighter, I don't fly it either.

Apparently, we're expected to have (a) a scout, (b) a webber, (c) avoid certain pipes even with a scout and a webber, (d) completely gimped fits to make the ordeal as unprofitable or uncomfortable as possible: any mod to increase cargo capacity, yield or speed is frowned upon. Essentially forcing me to take net losses even when there's no pirate around, just for protection.

That's okay.

What was not okay, is that even when I take those losses, game mechanics allowed pirates to keep me tackled for as long as they'd want, without concord interfering because no "official" crime was committed. They were, after all, only bumping right- ain't no harm in that?

So I do my math again- this time taking the 30 second window out of the equation. And all of a sudden, I find there is literally nothing I myself can do to protect myself. Now I need (e) a counterbumper, (f) a suicide alt of my own to gank your bumper, or (g) friends. I run the numbers again, frown in annoyance, and decide to ditch the T1 Freighters class as a whole. I've written it off as a bad idea, and happily run my cargo using Jump freighters and deep space transports.

So, after a fashion, I did take care of my problem.

Now you complain content is gone?

Well that, my friend, is Your problem. Not mine.


I would just like to quote the post again as it is truly excellent. When all mining ships had the tank of a wet paper bag so that a single Catalyst, or perhaps two could blow up all of them in any hisec system I stopped mining. I hardly used my Charon as the risk was too great, so two days ago I sold it. Well said Brokkk, damn fine post...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#725 - 2016-07-02 18:23:18 UTC
baltec1 wrote:

There used to be a time when big industrial corps held power and could go toe to toe with the PL, gons and russians of the day. This no longer happens because there is no need for industry players to group up anymore. At the same time merc groups are suffering incredibly badly due to mechanics changes. Piracy has equally been squeezed to breaking point.

Right now a miner faces just one threat and that threat only exists while people donate to code. You don't see the highsec wars or the hunting we used to find all over highsec and EVE is not better off without all of that content and story telling. We don't even have the old battle badgers prowling the space lanes.


Now this is sensible. And I think citadels are a good way to accomplish just that: because for a change, having assets becomes useful again. And where there are assets, there are people stepping up to defend them - that, and the fact you can't just bolt from under a wardec.

Then again, I'm from the school of thought that to provide boosts you need to be on grid, and preferably in the same corp. Far too often do I see people who are "officially" uninvolved providing bonuses while they themselves are hiding behind concord, or POS shields, or just sitting on the undock.

The highsec you describe I could get behind. But we don't want to get there with broken mechanics (such as, for example, indefinite bumping). When sh!t's broken, it needs to get fixed. Now we can provide incentives to be in a non-NPC corp, to put something of value on the line.

Mind you- the same applies to wardec entities: what do they ever put on the line? Where can all the angry miners and haulers go kick their can? Heh - no assets there oooooops. That's what I thought.
baltec1
Bat Country
Pandemic Horde
#726 - 2016-07-02 18:30:47 UTC
Dracvlad wrote:


I would just like to quote the post again as it is truly excellent. When all mining ships had the tank of a wet paper bag so that a single Catalyst, or perhaps two could blow up all of them in any hisec system I stopped mining. I hardly used my Charon as the risk was too great, so two days ago I sold it. Well said Brokkk, damn fine post...


The hulk could tank the firepower of two alpha tornadoes, its a myth that a pair of catalysts could kill any hulk no matter how you fit it. The risk of your freighter getting ganked stands at less than 0.01% out of several million gate jumps.
Crosi Wesdo
War and Order
#727 - 2016-07-02 19:11:49 UTC  |  Edited by: Crosi Wesdo
Bexol Regyri wrote:
I have only been playing eve for about 5 months and started out a high sec miner. One of the things that attracted me to eve was that it was pretty much what I expected of space from all the scifi books I read full of good guys and bad guys and that space is not a safe place. One of the things I found out right away was about 1/2 the players in space were not engaged in the game. There would be an ice belt with 30 people in it, but no one was really there. Their ships just mining away while they did stuff in real life. I almost fell into the same trap but then I met the pirates, as I later found out where called gankers in this game, mercs and griefers. At first I was like these guys are jerks to put it nicely. The more I watched them blow up people the more I realized they are forcing people to stay engaged in the game. At the same time I watched CCP make changes to hamper the high sec content creators and cater people to people that are not actively engaged while undocked. How does that help a healthy community?

so my question is why does it seem like CCP wants to stop or make close to impossible all non PVE highsec content when players have tons of in game tools avoid dying like d-scan, local chat, kills in system on map, etc...?


Thread title should read;

"Why is CCP trying to rebalance non consensual high sec PVP so that effortless ganking is a little harder"

The answer to this question is simple. High sec content creators have proven that if the expenses are trivial that they will destroy even empty freighters for the lulz. This highlights a risk/reward disparity. Therefore ganking empty freighters needs to be more expensive or more difficult.

No one should expect high sec to be safe. But if you are killing empty freighters, thats kind of arbitrary and takes almost any decision by the freighter pilot off the table and makes it a pure gamble to fly one in high sec.
Dracvlad
Taishi Combine
Astral Alliance
#728 - 2016-07-02 19:13:39 UTC
baltec1 wrote:
Dracvlad wrote:


I would just like to quote the post again as it is truly excellent. When all mining ships had the tank of a wet paper bag so that a single Catalyst, or perhaps two could blow up all of them in any hisec system I stopped mining. I hardly used my Charon as the risk was too great, so two days ago I sold it. Well said Brokkk, damn fine post...


The hulk could tank the firepower of two alpha tornadoes, its a myth that a pair of catalysts could kill any hulk no matter how you fit it. The risk of your freighter getting ganked stands at less than 0.01% out of several million gate jumps.


Rubbish...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Buliki
Publicly Owned Customs Offices
#729 - 2016-07-02 19:42:01 UTC
Brokk Witgenstein wrote:
Wouldn't call it "overnerfed" -- it's a system that balances itself.

When it's no longer worth mining, people stop doing it.
Same with cargo hauling: I wouldn't use a T2 if a T1 did the job just fine.

On my industry alt I, same as every other industrialist I'd wager, sat down and did the math. Can I fly X ship to perform Y task under Z circumstances? When math says no, I can either change the ship or the circumstances. (or stop doing Y altogether).

When barges have no tank and no means of defending themselves, we stop flying them.
When there is nothing I can *reasonably* do to protect my freighter, I don't fly it either.

Apparently, we're expected to have (a) a scout, (b) a webber, (c) avoid certain pipes even with a scout and a webber, (d) completely gimped fits to make the ordeal as unprofitable or uncomfortable as possible: any mod to increase cargo capacity, yield or speed is frowned upon. Essentially forcing me to take net losses even when there's no pirate around, just for protection.

That's okay.

What was not okay, is that even when I take those losses, game mechanics allowed pirates to keep me tackled for as long as they'd want, without concord interfering because no "official" crime was committed. They were, after all, only bumping right- ain't no harm in that?

So I do my math again- this time taking the 30 second window out of the equation. And all of a sudden, I find there is literally nothing I myself can do to protect myself. Now I need (e) a counterbumper, (f) a suicide alt of my own to gank your bumper, or (g) friends. I run the numbers again, frown in annoyance, and decide to ditch the T1 Freighters class as a whole. I've written it off as a bad idea, and happily run my cargo using Jump freighters and deep space transports.

So, after a fashion, I did take care of my problem.

Now you complain content is gone?

Well that, my friend, is Your problem. Not mine.

Aaron
Eternal Frontier
#730 - 2016-07-02 20:01:35 UTC  |  Edited by: Aaron
People will never agree in Eve that's what I have found. The gankers say 1 thing and the haulers and miners say another, someone has to arbitrate and find a reasonably level playing field. The designers of the game have made a judgement and made the changes, If you're a ganker you're never going to relate to anything a miner says and vice versa. Let CCP balance their game, we are the players.

Fear no one, live life, be free, accept the truth, do not judge others, defend yourself, fight hard till the end, meditate on problems and be prosperous. Things to exist by. -- RAIN Arthie

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#731 - 2016-07-02 20:11:41 UTC
This is true. But when enough people complain, CCP may be tempted to adapt the playing field. When that happens, it is necessary for us to let our countervoice ring loud and clear.

I'm not posting on topics that do not concern me, and in those areas where I don't know what I'm talking about I'll ask questions rather than post opinions. Concerning hauling, I have an opinion and the forum is the place to share it.

Specifically on topic of bumping - which is what spawned this new whinethread - I can't understand how the game mechanics have existed for as long as they have. Physics model sure says yes, common sense says no. Being an entirely virtual spaceship shooter I don't mind throwing some more physics out of the window but your Stabber simply isn't supposed to ram my ship and live to tell the tale.

While I have no fond love of gankers, I have no fond love for the carebear either. I don't discriminate- I hate every single one of you Pirate
Buliki
Publicly Owned Customs Offices
#732 - 2016-07-02 22:25:16 UTC
I know it stupid to say because obviously you would have thought about it yourself but the way you can express what we feel,

BROKK, you should run for CSM.

I know.... but still... you should. Very pertinent posts you make.
Teckos Pech
Hogyoku
Goonswarm Federation
#733 - 2016-07-02 23:53:28 UTC
Aaron wrote:
Jenn aSide wrote:
Aaron wrote:


W33 is right, some people want to bully and only fight people who do not have the means to protect themselves.


How does someone get bullied on a video game they can turn off? And how do people in a video games with guns everywhere not "have the means to protect themselves"?

What happens is that people shipping stuff in high sec have lots of isk (evidenced by the fact that they can afford a freighter and to put stuff in one). The real enemy is their greedy, rather than spending the isk to protect themselves, and/or making friends, they complain about 'bullies'.

If the people complaining would instead spend their time teaching people how to be safe, the gankers would wither on the vine. they only exist because stupid people exist.


Hi Jenn,

I was referring to the people who gank miners, if your'e mining you wont have guns. Ok perhaps bully is the wrong word. I am trying to point out that the miner isn't prepared for pvp so CCP have to take this into account when designing the game. Yes, if your'e carrying 12 billion value then you're fair game.

I guess it just depends on how u like to fight, most people want easy fights.


If you aren't prepared for PvP in this game then perhaps it is the wrong game...or that first gank is a valuable lesson. If you want to semi-afk mine, get in a tankier ship. If you want more yield you'll have to pay more attention.

And to be honest alot of the ships that have been ganked have been ganked with bad fits--i.e. going for yield vs. tank. That is, they have left themselves vulnerable to being ganked.

This is a game about choices....and the consequences of those choices.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#734 - 2016-07-03 00:20:42 UTC
baltec1 wrote:
Dracvlad wrote:


I would just like to quote the post again as it is truly excellent. When all mining ships had the tank of a wet paper bag so that a single Catalyst, or perhaps two could blow up all of them in any hisec system I stopped mining. I hardly used my Charon as the risk was too great, so two days ago I sold it. Well said Brokkk, damn fine post...


The hulk could tank the firepower of two alpha tornadoes, its a myth that a pair of catalysts could kill any hulk no matter how you fit it. The risk of your freighter getting ganked stands at less than 0.01% out of several million gate jumps.


Agreed.

I used to tank my hulks back in the day and rarely suffered a gank. I also paid attention to when hulkaggedon would happen and switch over to other activities on my mining character. You could even tank your hulk to stand up to belt rats in NS.

As for freighters, prior to CODE. I used to autopilot all the time. Ganks happened with the gankers in BS and almost always on freighters that were over-loaded. That changed, due to CCP nerfs to ganking (such as insurance payout changes) which then lead to the rise of CODE. a new method of ganking and a renewed chorus of whines and complaints about ganking from bad players. Which is not unexpected in a game that is based on emergence. And it is truly ironic that people whined, complained and cried about things like insurance and when it changed...they still got ganked and came back to the forums to whine, complain and cry. A fine example of the Law of Unintended Consequences. Too bad the fools didn't understand the lesson.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Jonah Gravenstein
Machiavellian Space Bastards
#735 - 2016-07-03 00:51:48 UTC  |  Edited by: Jonah Gravenstein
Aaron wrote:
People will never agree in Eve that's what I have found. The gankers say 1 thing and the haulers and miners say another, someone has to arbitrate and find a reasonably level playing field. The designers of the game have made a judgement and made the changes
True enough, people are always going to disagree over something.

Quote:
If you're a ganker you're never going to relate to anything a miner says and vice versa. Let CCP balance their game, we are the players.
Not necessarily true, gankers are often alts and I know for a fact that there are miners, and industrialists, that are also in the business of ganking, either directly or by funding the likes of James and his merry band of mischievous miscreants; it allows them to put the hurt on the competition and creates a market for replacement ships and modules.



Teckos Pech wrote:
I used to tank my hulks back in the day and rarely suffered a gank. I also paid attention to when hulkaggedon would happen and switch over to other activities on my mining character.
Likewise, when I mined I was tanked, when Hulkageddon was live I was either mining in a remote system or doing something else, like selling mining stuff and ammo, so much ammo Twisted

Quote:
As for freighters, prior to CODE. I used to autopilot all the time. Ganks happened with the gankers in BS and almost always on freighters that were over-loaded. That changed, due to CCP nerfs to ganking (such as insurance payout changes) which then lead to the rise of CODE. a new method of ganking and a renewed chorus of whines and complaints about ganking from bad players. Which is not unexpected in a game that is based on emergence. And it is truly ironic that people whined, complained and cried about things like insurance and when it changed...they still got ganked and came back to the forums to whine, complain and cry. A fine example of the Law of Unintended Consequences. Too bad the fools didn't understand the lesson.
Oh they took a lesson from it, just not the correct one. The lesson they took from it was that if they lobbied hard enough CCP would nerf the "bad people" again, the lesson they missed is that there are consequences for lobbying for more nerfs.

In the beginning there was nothing, which exploded.

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Captain Tardbar
Deep Core Mining Inc.
Caldari State
#736 - 2016-07-03 00:56:24 UTC  |  Edited by: Captain Tardbar
baltec1 wrote:
Aaron wrote:
It is the gankers tears we can see in the OP and not the miners. It is important we stay on topic here.



It was the carebear tears from miners, haulers and pacifists that have resulted in pvp in highsec getting over nerfed which means less content for everyone.


You are not entitled to content.

Oh wait... What did I just do?

Looking to talk on VOIP with other EVE players? Are you new and need help with EVE (welfare) or looking for advice? Looking for adversarial debate with angry people?

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Nevyn Auscent
Broke Sauce
#737 - 2016-07-03 01:15:41 UTC
baltec1 wrote:

There used to be a time when big industrial corps held power and could go toe to toe with the PL, gons and russians of the day. This no longer happens because there is no need for industry players to group up anymore. At the same time merc groups are suffering incredibly badly due to mechanics changes. Piracy has equally been squeezed to breaking point.

Right now a miner faces just one threat and that threat only exists while people donate to code. You don't see the highsec wars or the hunting we used to find all over highsec and EVE is not better off without all of that content and story telling. We don't even have the old battle badgers prowling the space lanes.

Actually it never happens any more because Nullsec lobbies spent so much effort getting high sec industry nerfed and unable to compete that there is no point going big in Highsec. If you are going to put that much effort into the game, then you move to Null and join PL, Goons or Russians. As shown by the production/mining in null that goes on. Null mining equals high sec, there is serious production in some sections of null also.
Merc corps are also not 'suffering due to mechanics changes'. They are suffering because again, Null lobbies got highsec nerfed and got citadels to come pre nerfed in highsec, so again there is no point going big for highsec players so no real work for Merc corps.
Piracy is not being squeezed except by the giant coalitions.
And your mythical freighter figures are not 0.01% per several million jumps. They are 1 in about 10,000 jumps according to the figures you yourself posted from Red frog several months ago, who are one of the safest freighter groups, and who have a safety level that simply can not be globally matched because half their safety comes from it being better to gank the other guy. Which given a freighter pilot runs several hundred jumps a day quite easily, means a freighter pilot even in red frog can expect to lose a freighter a month on average.

So, look yourself in a mirror when you whine about lack of highsec content, because the nerfs to highsec are what have directly caused this by making it pointless to grow a large corp in highsec because of the disadvantages the null lobby have repeatedly pressed for. Ganking nerfs & buffs are irrelevant in the grand scheme of things when it comes to high sec content, it's the other changes that one by one null have pressed for via their CSM stacking that have killed high sec content.
Sustrai Aditua
Intandofisa
#738 - 2016-07-03 02:46:54 UTC
What's the draw for this thread? It has to be using the word "castrate" in the subject line.
That sort of melodrama would appeal to a certain...ilk. Hyperbole R Us.

If we get chased by zombies, I'm tripping you.

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#739 - 2016-07-03 04:12:19 UTC
Nevyn Auscent wrote:

So, look yourself in a mirror when you whine about lack of highsec content, because the nerfs to highsec are what have directly caused this by making it pointless to grow a large corp in highsec because of the disadvantages the null lobby have repeatedly pressed for. Ganking nerfs & buffs are irrelevant in the grand scheme of things when it comes to high sec content, it's the other changes that one by one null have pressed for via their CSM stacking that have killed high sec content.


It's not only because of large null groups-- I still remember back when we were trying to learn the game, joining our first corp, then creating our own ... we were wardec'ed. A lot. Like ... constantly.

Many of the group we had kept struggling for a couple of months, then quit. I never saw them again, except for one guy who resubbed 9 months later. Left to my own devices (our CEO had unsubbed and we didn't even know LOL) I took another approach to the matter, thinking to myself "it's probably safer in lowsec because mercs never go there." And off I went. Got in touch with a slightly more experienced group who offered me a home, roams, the who shebang. They were decent people off all walks of life, PvP, industry, missionrunners, cap pilots and newbies.

We didn't have the best of killboards but Aridia and in particular Violent Declaration will always remain a special place for me, my old stomping grounds.

Point is ..... we couldn't grow in highsec. At all. We were easy ganks for anyone from suspectbait, wardeccers, gankers to scammers, griefers, ... Bottom of the pond. It wasn't until I went to lowsec I actually found some room to manoever, and learn, and grow.

Y'all talk about "highsec content" but I still remember what it's like to BE highsec content. Completely out of my mind they thought I was- but I was right: lowsec WAS a safer place for me to be. What you call "content" was nothing but dropping Lokis and Cynabals and Machariels and Phoboses onto people trying to grasp the basics. I'm sure my very first Rupture (which I mined myself by the way) and its T1 guns put up one hell of a fight.

Did you ever consider you might have overfarmed the region? All big talk aside, I've never seen these merc corps interested in "good fights". They wardec the biggest nubs they can find and farm them till they disband. After a while you kinda get it; then they complain the juicy targets (read: more experienced players who've been around the block a few times) drop corp. Let's be honest here: you never wanted a fight. You wanted a killmail.

You don't see large highsec corps because yes, you kill them before they grow.
Teckos Pech
Hogyoku
Goonswarm Federation
#740 - 2016-07-03 05:16:23 UTC  |  Edited by: Teckos Pech
Nevyn Auscent wrote:

Actually it never happens any more because Nullsec lobbies spent so much effort getting high sec industry nerfed and unable to compete that there is no point going big in Highsec.


Going to call baloney on this one.

http://content.eveonline.com/www/newssystem/media/70258/1/1_regional.stats.png

Quote:
If you are going to put that much effort into the game, then you move to Null and join PL, Goons or Russians. As shown by the production/mining in null that goes on.


You mean like with that graph...just eyeballing it most production takes place in the Forge, Lonetrek, Domain, Sinq Laison, and the Citadel.

Ooops, seems it happened in March too.

http://content.eveonline.com/www/newssystem/media/70162/1/1_regional.stats.png

Mining also is also a HS thing when looking at ISK value as well.

Oh noes /0\ and again in February...why this is starting to look like a monthly thing.

http://content.eveonline.com/www/newssystem/media/70094/1/02_-_LBAeCSa.png

Quote:
Null mining equals high sec, there is serious production in some sections of null also.


Not in terms of ISK value.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online