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why does it seem like CCP is castrating high sec content creators

First post
Author
Dracvlad
Taishi Combine
Astral Alliance
#561 - 2016-06-24 19:55:53 UTC
Teckos Pech wrote:
Dracvlad wrote:
More and more people are getting caught who are using webbers, this now becomes a question of having more than two accounts or friends with you when making your run, you need a scout, a webber and the freighter, and perhaps an anti-suicide suicide toon to take out the Blackbird tackle that is there to give time for the Macherial bumper to get on them.


Or you could have the scout look for the blackbird, and tell you and you go dock up and don't jump into the system. Wait until the blackbird leaves or engages someone else. Or get a JF and jump over the choke point the gankers are using. If you aren't hauling large stuff use a blockade runner.


Yes, but here is the rub, there are a lot of casual hisec players who are bad because they have only one account and due to war decs are in small corps. the environment has created a weakness which means that they are easy prey, changing that structure of hisec is already starting with the watch list changes meaning people can develop a corp out of the way of the blanket war dec entities who run around the pipes, the new indy structures may change the size of corps to become something bigger and better if CCP makes the right choices in terms of risk and reward.

Personally I use a DST, or BR or a Strat Cruiser setup for small expensive items, I no longer use my freighter or Orca and I sold the JF. And I always use a scout, I have not lost a single indy ship of any type to gankers.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Teckos Pech
Hogyoku
Goonswarm Federation
#562 - 2016-06-24 19:57:06 UTC
Dracvlad wrote:
Teckos Pech wrote:
Dracvlad wrote:
If I am bad....

[snip]


You did not realize that when you try to bait an AFK cloaker and he does not respond that is telling you something. Hell you don't even have to bait him in the sense of killing him. Just present a soft target that is not that costly to you. For example getting in a hauler and jumping through a gate several times and warping to station and/or a POS. If he is ATK and using D-scan or set up on grid with the station/POS he'll see you. Since you are in a soft target he'll be inclined to engage. If you do this for awhile and he does not respond there are two explanations.

1. He is super paranoid.
2. He is not actually ATK.

In either case, go rat, or whatever.

Combine this with information off killboards and/or forums and you can get an idea of when the guy is at work, getting kills, etc. You'll learn when it is safer to rat and when it is not.

But instead this is always dismissed by just about everyone who complains about AFK cloaking. Probably because of the effort. And hey, I get it....less effort is always preferred to more on an individual basis.

The biggest problem with AFK cloaking is that it is sub-optimal game play. This is why I'm hopeful about the Observatory Array (OA). I'm hoping it will mean the end of local (in NS at least) and also provide a way to find cloaking ships that are cloaked. I'm also hoping for a way to subvert/hack the OA and turn it against its owner, or at least make it less reliable under certain circumstances.

Right now gathering intel is very easy. Look at local, look at alliance/coalition intel channels (that also rely on local) and there your done. Now you know if you are safe to undock or not.


I did realise, that is why I am on a Tengu kill with a Badger, tha is why I have setup with covert ops set for killing SB's around a single ratter in an Apoc, I could go on you know....

As I said I have an issue wasting time setting up baits and what not when the guy is either asleep or at work, in other words when he is not playing. This is a major issue for me, why do I have to waste my time doing this, it is poor gameplay and easily solved with an AFK flag after one hour of inaction. Lets look at recent changes, well skill injectors and the like means that they can setup the required skills on a new character, so how do you do that, apart from the DT logoff. No more watchlist to assess their risk on the known droppers in the area. So the balance has moved a bit more in favour of AFK cloaky camping.

However if the observatory structure works as I hope and they do one which gives an AFK flag then that works for me, if they do one that removes the cloak or makes it scannable by probes for a period that works for me too. So we agree on Observatory structures. Personally I am not on for hacking, I think they should be blown up...


I don't give a **** about your kills. Weren't you telling us you don't care about kills? Which is it, you care or you don't?

As for baiting...it isn't a waste of time even if you don't kill him that in itself tells you something. That was my point and it went right over your head despite several attempts to dumb it down.

An AFK flag is bad as it is cheap intel. You should still have to do something to detect the person vs. having the game just hand you that information. Further, there is the issue of what does AFK really mean? If I am ATK but watching what is going on...amd I AFK? No. There is virtually no way for the game/client to determine if I am AFK short of having a camera on my keyboard/chair.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Galaxy Pig
New Order Logistics
CODE.
#563 - 2016-06-24 20:02:33 UTC
Nevyn Auscent wrote:
Quote:

You can't seriously compare some guy sitting at his computer, playing a video game for fun, with attitudes toward **** victims IRL.

Eve is not RL. Such comparisons of victim blaming in **** (which is a disgusting thing to do) have no place here.


Actually yes you can. Because it's exactly here that victim blaming starts. It doesn't start at ****. It starts with the little things. The idea that it's the 'fault' of the ganked target because they didn't do every single possibly imaginable thing. It starts with the culture that makes blaming the victim ok. It's never the ganked persons fault. It is always the gankers.

Learn to change your language instead. "Hey, sorry you got ganked. If you want some thoughts on possible ways to improve your chances next time, have you considered ....".
If you abuse people and tell them it's their "fault" for someone else's actions then you promote victim blaming which ultimately leads to enabling **** culture. If you instead assign responsibility for the gankers actions directly to the gankers you promote a healthy culture.

Side note of course from the main discussion since as this is a video game ganking can happen even if you have the healthy culture surrounding it. But the victim blaming needs to stop.



"If you lose stuff, it's almost always your fault. Really, only yours."
-CCP's Golden Rules as advertised on the launcher

LOL

You're right though, Nevyn, if you're in a 0.5 system, it doesn't really matter what you're wearing, I'm gonna sexually assault your retriever.

Highsec is owned by players now. Systems 0.5-1.0 are New Order Territory. All miners and other residents of Highsec must obey The Code. Mining without a permit is dangerous and harmful to the EVE community. See www.MinerBumping.com

Dracvlad
Taishi Combine
Astral Alliance
#564 - 2016-06-24 20:04:03 UTC  |  Edited by: Dracvlad
Teckos Pech wrote:
Dracvlad wrote:
Teckos Pech wrote:
Dracvlad wrote:
If I am bad....

[snip]


You did not realize that when you try to bait an AFK cloaker and he does not respond that is telling you something. Hell you don't even have to bait him in the sense of killing him. Just present a soft target that is not that costly to you. For example getting in a hauler and jumping through a gate several times and warping to station and/or a POS. If he is ATK and using D-scan or set up on grid with the station/POS he'll see you. Since you are in a soft target he'll be inclined to engage. If you do this for awhile and he does not respond there are two explanations.

1. He is super paranoid.
2. He is not actually ATK.

In either case, go rat, or whatever.

Combine this with information off killboards and/or forums and you can get an idea of when the guy is at work, getting kills, etc. You'll learn when it is safer to rat and when it is not.

But instead this is always dismissed by just about everyone who complains about AFK cloaking. Probably because of the effort. And hey, I get it....less effort is always preferred to more on an individual basis.

The biggest problem with AFK cloaking is that it is sub-optimal game play. This is why I'm hopeful about the Observatory Array (OA). I'm hoping it will mean the end of local (in NS at least) and also provide a way to find cloaking ships that are cloaked. I'm also hoping for a way to subvert/hack the OA and turn it against its owner, or at least make it less reliable under certain circumstances.

Right now gathering intel is very easy. Look at local, look at alliance/coalition intel channels (that also rely on local) and there your done. Now you know if you are safe to undock or not.


I did realise, that is why I am on a Tengu kill with a Badger, tha is why I have setup with covert ops set for killing SB's around a single ratter in an Apoc, I could go on you know....

As I said I have an issue wasting time setting up baits and what not when the guy is either asleep or at work, in other words when he is not playing. This is a major issue for me, why do I have to waste my time doing this, it is poor gameplay and easily solved with an AFK flag after one hour of inaction. Lets look at recent changes, well skill injectors and the like means that they can setup the required skills on a new character, so how do you do that, apart from the DT logoff. No more watchlist to assess their risk on the known droppers in the area. So the balance has moved a bit more in favour of AFK cloaky camping.

However if the observatory structure works as I hope and they do one which gives an AFK flag then that works for me, if they do one that removes the cloak or makes it scannable by probes for a period that works for me too. So we agree on Observatory structures. Personally I am not on for hacking, I think they should be blown up...


I don't give a **** about your kills. Weren't you telling us you don't care about kills? Which is it, you care or you don't?

As for baiting...it isn't a waste of time even if you don't kill him that in itself tells you something. That was my point and it went right over your head despite several attempts to dumb it down.

An AFK flag is bad as it is cheap intel. You should still have to do something to detect the person vs. having the game just hand you that information. Further, there is the issue of what does AFK really mean? If I am ATK but watching what is going on...amd I AFK? No. There is virtually no way for the game/client to determine if I am AFK short of having a camera on my keyboard/chair.


I don't care about killboards, I do care about blowing up some smug lazy git in a cloaky afk ship, to me they are the sweetest kills. Suggesting I am bad or don't know how to bait is rather meh.

OOOOH insults thats actually dumb, as I keep saying why does this game force me to waste time hunting someone when he is AFK, it is poor gameplay, that goes over your head too, it is not acceptable to me in game play terms to be forced to interact with someone who is AFK and don't know that I am wasting my time, especially as recent changes make it easy to create a skilled clean camper.

It is very easy to identify if someone is AFK, you simply have a timer on client action, once there has been no activity on that client for one hour an AFK flag is applied. If he does any interaction with that client apart from looking around what is on grid with him the AFK flag drops. CCP would need to check for bots. It is fecking easy, its works the same way as someone doing something with the client and having it applied to the server, and you are suggesting I am dumb... Roll

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Teckos Pech
Hogyoku
Goonswarm Federation
#565 - 2016-06-24 20:04:47 UTC
Dracvlad wrote:
Teckos Pech wrote:
Dracvlad wrote:
More and more people are getting caught who are using webbers, this now becomes a question of having more than two accounts or friends with you when making your run, you need a scout, a webber and the freighter, and perhaps an anti-suicide suicide toon to take out the Blackbird tackle that is there to give time for the Macherial bumper to get on them.


Or you could have the scout look for the blackbird, and tell you and you go dock up and don't jump into the system. Wait until the blackbird leaves or engages someone else. Or get a JF and jump over the choke point the gankers are using. If you aren't hauling large stuff use a blockade runner.


Yes, but here is the rub, there are a lot of casual hisec players who are bad because they have only one account and due to war decs are in small corps. the environment has created a weakness which means that they are easy prey, changing that structure of hisec is already starting with the watch list changes meaning people can develop a corp out of the way of the blanket war dec entities who run around the pipes, the new indy structures may change the size of corps to become something bigger and better if CCP makes the right choices in terms of risk and reward.

Personally I use a DST, or BR or a Strat Cruiser setup for small expensive items, I no longer use my freighter or Orca and I sold the JF. And I always use a scout, I have not lost a single indy ship of any type to gankers.


Stop trying to solve people's problems that they can solve themselves via changes to game mechanics. That is just bad. If you don't have alts...get a friend. This is an MMO after all for Christ's sake. As for war decs...well, find a way to deal with them. My industry alts were in a small HS corp for awhile and we got decced. We looked at who the war dec corp had other wars with and start eve mailing them. One replied, turned out to be a corp with people who used to live in NS. We teamed up and kept forcing the war dec corp to dock up...lasted a week then both decs were dropped.

I mean really, you do understand this is a game about emergent order? That is, order that comes about from people interacting via the game client and not having order imposed by CCP. It is not about adding more and more mechanics to suffocate the emergent aspects of the game and turning it into a WoW clone in space.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Dracvlad
Taishi Combine
Astral Alliance
#566 - 2016-06-24 20:11:16 UTC  |  Edited by: Dracvlad
Teckos Pech wrote:
Stop trying to solve people's problems that they can solve themselves via changes to game mechanics. That is just bad. If you don't have alts...get a friend. This is an MMO after all for Christ's sake. As for war decs...well, find a way to deal with them. My industry alts were in a small HS corp for awhile and we got decced. We looked at who the war dec corp had other wars with and start eve mailing them. One replied, turned out to be a corp with people who used to live in NS. We teamed up and kept forcing the war dec corp to dock up...lasted a week then both decs were dropped.

I mean really, you do understand this is a game about emergent order? That is, order that comes about from people interacting via the game client and not having order imposed by CCP. It is not about adding more and more mechanics to suffocate the emergent aspects of the game and turning it into a WoW clone in space.


Excuse me but I am talking about the environment as it has developed, and changes that would give a reason for better corps to form based on the value from the new structures, where is the change in game mechanics suggested there?

You are just replying by throwing what you think I said based on your own arrogance, and there was I thinking you were better than that. You are just another hollow HTFU idiot who is too up themselves to think OH I just got hit by have friends, typical loser Eve reply.

So come on where did I say adding more game mechanics on that post? I am talking about the new indy structures and the affects of the watch list change...

Quote:
Yes, but here is the rub, there are a lot of casual hisec players who are bad because they have only one account and due to war decs are in small corps. the environment has created a weakness which means that they are easy prey, changing that structure of hisec is already starting with the watch list changes meaning people can develop a corp out of the way of the blanket war dec entities who run around the pipes, the new indy structures may change the size of corps to become something bigger and better if CCP makes the right choices in terms of risk and reward.

Personally I use a DST, or BR or a Strat Cruiser setup for small expensive items, I no longer use my freighter or Orca and I sold the JF. And I always use a scout, I have not lost a single indy ship of any type to gankers.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Gogela
Epic Ganking Time
CODE.
#567 - 2016-06-24 22:21:29 UTC
I got lost roundabout "highsec content".

Fly safe?

Kind of a misnomer... but still. Pirate

Signatures should be used responsibly...

Teckos Pech
Hogyoku
Goonswarm Federation
#568 - 2016-06-24 23:44:05 UTC
Dracvlad wrote:


I don't care about killboards, I do care about blowing up some smug lazy git in a cloaky afk ship, to me they are the sweetest kills. Suggesting I am bad or don't know how to bait is rather meh.

OOOOH insults thats actually dumb, as I keep saying why does this game force me to waste time hunting someone when he is AFK, it is poor gameplay, that goes over your head too, it is not acceptable to me in game play terms to be forced to interact with someone who is AFK and don't know that I am wasting my time, especially as recent changes make it easy to create a skilled clean camper.

It is very easy to identify if someone is AFK, you simply have a timer on client action, once there has been no activity on that client for one hour an AFK flag is applied. If he does any interaction with that client apart from looking around what is on grid with him the AFK flag drops. CCP would need to check for bots. It is fecking easy, its works the same way as someone doing something with the client and having it applied to the server, and you are suggesting I am dumb... Roll


If I am sitting at my keyboard and watching traffic in the system...even though I am not interacting with the client I am not AFK. I am ATK, but your method would erroneously classify me as AFK.

And it isn't wasting your time if you learn he is AFK or just too damned afraid to engage.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#569 - 2016-06-24 23:54:08 UTC  |  Edited by: Teckos Pech
Dracvlad wrote:


Excuse me but I am talking about the environment as it has developed, and changes that would give a reason for better corps to form based on the value from the new structures, where is the change in game mechanics suggested there?


Bumping is almost surely emergent behavior. Ganking is emergent behavior. Coalitions are emergent game play. Guys like Chribba are examples of emergent order. CCP didn't plan on these things they just happened when people started playing the game.

If a casual player is finding things difficult on his own. Get some friends.

Oh, and regarding this,

Quote:
...where is the change in game mechanics suggested there?[


Here you go,

Quote:
...and changes that would give a reason for better corps to form based on the value from the new structures...


With emergence...nobody is really in charge.

Added via edit:

Oh, and it isn't HTFU, it is find the solution to your problem. They exist. So you keep citing this one example where even you use the words "bad player". Maybe you are being sarcastic, but still that is the case. A player is making bad choices. So, let him. Hopefully he'll learn and not make those bad choices again. Maybe he'll look for alternative choices. Here is another choice...using an outfit like Red Frog...which is another example of emergent game play. Red Frog has built up a solid reputation for delivering goods efficiently, at reasonably low cost, and with a low probability of loss.

It is the difference between processes that are bottom up and autonomous...letting a thousand flowers bloom, vs. processes that are top down, autocratic and have a narrow focus...one size fits all.

This is also why getting together with other players is a good idea. More people, more ideas. Some, maybe even most will suck, but trial and error can show you where the good ideas are.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Telegram Sam
Sebiestor Tribe
Minmatar Republic
#570 - 2016-06-25 00:22:33 UTC
With the monthly patches, CCP castrates everybody at some point. Your system of doing things, finely-honed and fine-tuned over many hours of work and many hours of careful contemplating-- suddenly becomes useless junk. 'The rain falls on the just and the unjust alike.' -Shakespeare or somebody CCP's random changing weather patterns, only thing to do is adapt, adjust, or shake your fist and get out.
Chopper Rollins
Brave Newbies Inc.
Brave Collective
#571 - 2016-06-25 01:16:02 UTC
Dracvlad wrote:
It is very easy to identify if someone is AFK, you simply have a timer on client action, once there has been no activity on that client for one hour an AFK flag is applied.


No.
An AFK flagged critter in a station or cloaked in space, able to see who's in system, would be even more useful as an intel tool.
"One in system, but he's got an AFK flag." would become a newbro thing to say before being corrected: "Doesn't matter if he's flagged, he's looking at your info and killboard for intel on his main."
Absolutely pointless change.
AFK cloakies, recons creepin through the weeds, AFK station barnacles, these are part of the game and suggesting any of them be changed because you can't deal with them is wrong. They do not distort gameplay or unbalance it.
You say killing 'smug lazy' AFK cloakers is the sweetest. They may be smug and lazy, but the kill is sweetest to you because it gets you so bum-obliterated.
So you want to deny yourself the sweetest kills, enabling more undisturbed pve scrabbling. You're trying to turn TQ into Sisi.
Bum-obliterated.



Goggles. Making me look good. Making you look good.

Teckos Pech
Hogyoku
Goonswarm Federation
#572 - 2016-06-25 04:59:56 UTC
Chopper Rollins wrote:
Dracvlad wrote:
It is very easy to identify if someone is AFK, you simply have a timer on client action, once there has been no activity on that client for one hour an AFK flag is applied.


No.
An AFK flagged critter in a station or cloaked in space, able to see who's in system, would be even more useful as an intel tool.
"One in system, but he's got an AFK flag." would become a newbro thing to say before being corrected: "Doesn't matter if he's flagged, he's looking at your info and killboard for intel on his main."
Absolutely pointless change.
AFK cloakies, recons creepin through the weeds, AFK station barnacles, these are part of the game and suggesting any of them be changed because you can't deal with them is wrong. They do not distort gameplay or unbalance it.
You say killing 'smug lazy' AFK cloakers is the sweetest. They may be smug and lazy, but the kill is sweetest to you because it gets you so bum-obliterated.
So you want to deny yourself the sweetest kills, enabling more undisturbed pve scrabbling. You're trying to turn TQ into Sisi.
Bum-obliterated.



I could even see people trying to find ways to abuse an AFK flag.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Dracvlad
Taishi Combine
Astral Alliance
#573 - 2016-06-25 07:46:23 UTC  |  Edited by: Dracvlad
Teckos Pech wrote:
Dracvlad wrote:


I don't care about killboards, I do care about blowing up some smug lazy git in a cloaky afk ship, to me they are the sweetest kills. Suggesting I am bad or don't know how to bait is rather meh.

OOOOH insults thats actually dumb, as I keep saying why does this game force me to waste time hunting someone when he is AFK, it is poor gameplay, that goes over your head too, it is not acceptable to me in game play terms to be forced to interact with someone who is AFK and don't know that I am wasting my time, especially as recent changes make it easy to create a skilled clean camper.

It is very easy to identify if someone is AFK, you simply have a timer on client action, once there has been no activity on that client for one hour an AFK flag is applied. If he does any interaction with that client apart from looking around what is on grid with him the AFK flag drops. CCP would need to check for bots. It is fecking easy, its works the same way as someone doing something with the client and having it applied to the server, and you are suggesting I am dumb... Roll


If I am sitting at my keyboard and watching traffic in the system...even though I am not interacting with the client I am not AFK. I am ATK, but your method would erroneously classify me as AFK.

And it isn't wasting your time if you learn he is AFK or just too damned afraid to engage.


And why does that matter, the real part of it is noting when you are not flagged AFK and then cross referencing, this is basic stuff mate, keep up. And if people use it to actually do something then great, but remember I said that any interaction with the client removes that, so you could place yourself on a anomaly grid for example, which is not really out of the way especially if they want to get close enough for tackle, creates risk. I will keep explaining this in a sensible way, ignoring the failed you are too afraid comments because as I said before I have killed lots of campers, so over to your next fail retort.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Dracvlad
Taishi Combine
Astral Alliance
#574 - 2016-06-25 07:59:40 UTC  |  Edited by: Dracvlad
Teckos Pech wrote:
Dracvlad wrote:


Excuse me but I am talking about the environment as it has developed, and changes that would give a reason for better corps to form based on the value from the new structures, where is the change in game mechanics suggested there?


Bumping is almost surely emergent behavior. Ganking is emergent behavior. Coalitions are emergent game play. Guys like Chribba are examples of emergent order. CCP didn't plan on these things they just happened when people started playing the game.

If a casual player is finding things difficult on his own. Get some friends.

Oh, and regarding this,

Quote:
...where is the change in game mechanics suggested there?[


Here you go,

Quote:
...and changes that would give a reason for better corps to form based on the value from the new structures...


With emergence...nobody is really in charge.

Added via edit:

Oh, and it isn't HTFU, it is find the solution to your problem. They exist. So you keep citing this one example where even you use the words "bad player". Maybe you are being sarcastic, but still that is the case. A player is making bad choices. So, let him. Hopefully he'll learn and not make those bad choices again. Maybe he'll look for alternative choices. Here is another choice...using an outfit like Red Frog...which is another example of emergent game play. Red Frog has built up a solid reputation for delivering goods efficiently, at reasonably low cost, and with a low probability of loss.

It is the difference between processes that are bottom up and autonomous...letting a thousand flowers bloom, vs. processes that are top down, autocratic and have a narrow focus...one size fits all.

This is also why getting together with other players is a good idea. More people, more ideas. Some, maybe even most will suck, but trial and error can show you where the good ideas are.


These changes to structures are already happening, all I am suggesting that CCP do with them is have a medium that can be taken down in very quickly, a Large and an XL that go past the 24 hours, but have more yield or other advantages, in other words something that takes into account the current structure of hisec, so yes that is mechanics, but something that CCP is already about to implement, so where are the changes in mechanics I am asking for?

Bad player in teh sense of what the HTFU people define as bad player, in other words those that make no or little effort to protect themselves. I know all about Red Frog and their offshoots, Black Frog being especially impressive.

Now you make a comment about sitting down and talking with players which is great, but the Eve forums is no place for people without the HTFU view, because they get trolled out of it, I will link you to a post: The language used by many posters to personally attack poster with other views is pretty bad. I am too thick skinned to be affected by this purile tactic, I don't need the respect of people I have no respect for, I just keep at it, try to talk nicely, blast back when they go over the top, I never report people being insulting and stuff because I believe in freedom of expression. I have had people who jump into threads to make personal attacks such as a CODE player.

I like you have been in many AFK Cloaky threads, having been heavily involved at times in dealing with this issue, and as I keep repeating its the issue around someone AFK and being impossible to interact with that is the real issue. Cloaks are fine as they are, so the AFK flag which can be gamed as you said is the way for me.

In any case this is not the thread for it and I will do a features and ideas post this weekend with my various ideas in it.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Dracvlad
Taishi Combine
Astral Alliance
#575 - 2016-06-25 08:07:13 UTC
Teckos Pech wrote:
Chopper Rollins wrote:
Dracvlad wrote:
It is very easy to identify if someone is AFK, you simply have a timer on client action, once there has been no activity on that client for one hour an AFK flag is applied.


No.
An AFK flagged critter in a station or cloaked in space, able to see who's in system, would be even more useful as an intel tool.
"One in system, but he's got an AFK flag." would become a newbro thing to say before being corrected: "Doesn't matter if he's flagged, he's looking at your info and killboard for intel on his main."
Absolutely pointless change.
AFK cloakies, recons creepin through the weeds, AFK station barnacles, these are part of the game and suggesting any of them be changed because you can't deal with them is wrong. They do not distort gameplay or unbalance it.
You say killing 'smug lazy' AFK cloakers is the sweetest. They may be smug and lazy, but the kill is sweetest to you because it gets you so bum-obliterated.
So you want to deny yourself the sweetest kills, enabling more undisturbed pve scrabbling. You're trying to turn TQ into Sisi.
Bum-obliterated.



I could even see people trying to find ways to abuse an AFK flag.


Absolutely fine that they use it, because they are at the keyboard, totally fine with it, I would welcome it.

As for sweetest kills Chopper Rollins, I had one who was making noises for a ransom, I set up a kiting omi tanked raven and he attacked me three times, he had to warp out, then I called himt fail. I had his safe spot logged because I had been around during DT so I had a bubble put in line with cans at the gate . So this plonker warped to ithe gate when fed up and there I was bang, he was dead, I held his pod taking the P out of him, he got all mad and stuff then I popped his pod, he never came back. That was a sweet kill was it not...

I could go on you know...

I want to make the effort when I can get results, simple as...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Teckos Pech
Hogyoku
Goonswarm Federation
#576 - 2016-06-25 08:22:27 UTC
Dracvlad wrote:
Teckos Pech wrote:
Dracvlad wrote:


I don't care about killboards, I do care about blowing up some smug lazy git in a cloaky afk ship, to me they are the sweetest kills. Suggesting I am bad or don't know how to bait is rather meh.

OOOOH insults thats actually dumb, as I keep saying why does this game force me to waste time hunting someone when he is AFK, it is poor gameplay, that goes over your head too, it is not acceptable to me in game play terms to be forced to interact with someone who is AFK and don't know that I am wasting my time, especially as recent changes make it easy to create a skilled clean camper.

It is very easy to identify if someone is AFK, you simply have a timer on client action, once there has been no activity on that client for one hour an AFK flag is applied. If he does any interaction with that client apart from looking around what is on grid with him the AFK flag drops. CCP would need to check for bots. It is fecking easy, its works the same way as someone doing something with the client and having it applied to the server, and you are suggesting I am dumb... Roll


If I am sitting at my keyboard and watching traffic in the system...even though I am not interacting with the client I am not AFK. I am ATK, but your method would erroneously classify me as AFK.

And it isn't wasting your time if you learn he is AFK or just too damned afraid to engage.


And why does that matter, the real part of it is noting when you are not flagged AFK and then cross referencing, this is basic stuff mate, keep up. And if people use it to actually do something then great, but remember I said that any interaction with the client removes that, so you could place yourself on a anomaly grid for example, which is not really out of the way especially if they want to get close enough for tackle, creates risk. I will keep explaining this in a sensible way, ignoring the failed you are too afraid comments because as I said before I have killed lots of campers, so over to your next fail retort.



The point is it is not an accurate representation of being AFK. I thought this would be obvious to such a brilliant mind as yours...but I guess not. Then again maybe you are not as brilliant as you think you are. Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#577 - 2016-06-25 08:26:04 UTC
Dracvlad wrote:
Teckos Pech wrote:
Chopper Rollins wrote:
Dracvlad wrote:
It is very easy to identify if someone is AFK, you simply have a timer on client action, once there has been no activity on that client for one hour an AFK flag is applied.


No.
An AFK flagged critter in a station or cloaked in space, able to see who's in system, would be even more useful as an intel tool.
"One in system, but he's got an AFK flag." would become a newbro thing to say before being corrected: "Doesn't matter if he's flagged, he's looking at your info and killboard for intel on his main."
Absolutely pointless change.
AFK cloakies, recons creepin through the weeds, AFK station barnacles, these are part of the game and suggesting any of them be changed because you can't deal with them is wrong. They do not distort gameplay or unbalance it.
You say killing 'smug lazy' AFK cloakers is the sweetest. They may be smug and lazy, but the kill is sweetest to you because it gets you so bum-obliterated.
So you want to deny yourself the sweetest kills, enabling more undisturbed pve scrabbling. You're trying to turn TQ into Sisi.
Bum-obliterated.



I could even see people trying to find ways to abuse an AFK flag.


Absolutely fine that they use it, because they are at the keyboard, totally fine with it, I would welcome it.

As for sweetest kills Chopper Rollins, I had one who was making noises for a ransom, I set up a kiting omi tanked raven and he attacked me three times, he had to warp out, then I called himt fail. I had his safe spot logged because I had been around during DT so I had a bubble put in line with cans at the gate . So this plonker warped to ithe gate when fed up and there I was bang, he was dead, I held his pod taking the P out of him, he got all mad and stuff then I popped his pod, he never came back. That was a sweet kill was it not...

I could go on you know...

I want to make the effort when I can get results, simple as...


Jesus....Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#578 - 2016-06-25 08:32:26 UTC  |  Edited by: Teckos Pech
Dracvlad wrote:
Teckos Pech wrote:
Dracvlad wrote:


Excuse me but I am talking about the environment as it has developed, and changes that would give a reason for better corps to form based on the value from the new structures, where is the change in game mechanics suggested there?


Bumping is almost surely emergent behavior. Ganking is emergent behavior. Coalitions are emergent game play. Guys like Chribba are examples of emergent order. CCP didn't plan on these things they just happened when people started playing the game.

If a casual player is finding things difficult on his own. Get some friends.

Oh, and regarding this,

Quote:
...where is the change in game mechanics suggested there?[


Here you go,

Quote:
...and changes that would give a reason for better corps to form based on the value from the new structures...


With emergence...nobody is really in charge.

Added via edit:

Oh, and it isn't HTFU, it is find the solution to your problem. They exist. So you keep citing this one example where even you use the words "bad player". Maybe you are being sarcastic, but still that is the case. A player is making bad choices. So, let him. Hopefully he'll learn and not make those bad choices again. Maybe he'll look for alternative choices. Here is another choice...using an outfit like Red Frog...which is another example of emergent game play. Red Frog has built up a solid reputation for delivering goods efficiently, at reasonably low cost, and with a low probability of loss.

It is the difference between processes that are bottom up and autonomous...letting a thousand flowers bloom, vs. processes that are top down, autocratic and have a narrow focus...one size fits all.

This is also why getting together with other players is a good idea. More people, more ideas. Some, maybe even most will suck, but trial and error can show you where the good ideas are.


These changes to structures are already happening, all I am suggesting that CCP do with them is have a medium that can be taken down in very quickly, a Large and an XL that go past the 24 hours, but have more yield or other advantages, in other words something that takes into account the current structure of hisec, so yes that is mechanics, but something that CCP is already about to implement, so where are the changes in mechanics I am asking for?

Bad player in teh sense of what the HTFU people define as bad player, in other words those that make no or little effort to protect themselves. I know all about Red Frog and their offshoots, Black Frog being especially impressive.

Now you make a comment about sitting down and talking with players which is great, but the Eve forums is no place for people without the HTFU view, because they get trolled out of it, I will link you to a post: The language used by many posters to personally attack poster with other views is pretty bad. I am too thick skinned to be affected by this purile tactic, I don't need the respect of people I have no respect for, I just keep at it, try to talk nicely, blast back when they go over the top, I never report people being insulting and stuff because I believe in freedom of expression. I have had people who jump into threads to make personal attacks such as a CODE player.

I like you have been in many AFK Cloaky threads, having been heavily involved at times in dealing with this issue, and as I keep repeating its the issue around someone AFK and being impossible to interact with that is the real issue. Cloaks are fine as they are, so the AFK flag which can be gamed as you said is the way for me.

In any case this is not the thread for it and I will do a features and ideas post this weekend with my various ideas in it.


Again, right over your head.

Of course, I shouldn't blame you. IMO, most people find emergence rather disturbing once they realize nobody is in charge. My thinking is that most people are not biologically capable of understanding emergent behavior in that for millions of years it was not the norm. For millions of years it was the family or the tribe. A small collective where it was easy for the person in charge to make sound decisions. But when you have 10s of thousands of people one person being in charge is not feasible. Even CCP is not really in charge, TBQH. Sure they could nerf the game to the point where emergence is no longer a factor, but that would also kill the game, literally. I'd unsubscribe instantly in that case.

We can bring in Malcanis' Law here...CCP should not be making the game better for any sub grouping of players it should just try and make the game better. If that means adding new structures...fine. But it should not do so to make life easier for small corporations in HS, nor any other group. It should just make the game better over all, and not worry about any single sub grouping of player. Let sub groups of players figure things out for themselves and they'll be fine.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Dracvlad
Taishi Combine
Astral Alliance
#579 - 2016-06-25 09:50:22 UTC
Teckos Pech wrote:
Dracvlad wrote:
Teckos Pech wrote:
Dracvlad wrote:


I don't care about killboards, I do care about blowing up some smug lazy git in a cloaky afk ship, to me they are the sweetest kills. Suggesting I am bad or don't know how to bait is rather meh.

OOOOH insults thats actually dumb, as I keep saying why does this game force me to waste time hunting someone when he is AFK, it is poor gameplay, that goes over your head too, it is not acceptable to me in game play terms to be forced to interact with someone who is AFK and don't know that I am wasting my time, especially as recent changes make it easy to create a skilled clean camper.

It is very easy to identify if someone is AFK, you simply have a timer on client action, once there has been no activity on that client for one hour an AFK flag is applied. If he does any interaction with that client apart from looking around what is on grid with him the AFK flag drops. CCP would need to check for bots. It is fecking easy, its works the same way as someone doing something with the client and having it applied to the server, and you are suggesting I am dumb... Roll


If I am sitting at my keyboard and watching traffic in the system...even though I am not interacting with the client I am not AFK. I am ATK, but your method would erroneously classify me as AFK.

And it isn't wasting your time if you learn he is AFK or just too damned afraid to engage.


And why does that matter, the real part of it is noting when you are not flagged AFK and then cross referencing, this is basic stuff mate, keep up. And if people use it to actually do something then great, but remember I said that any interaction with the client removes that, so you could place yourself on a anomaly grid for example, which is not really out of the way especially if they want to get close enough for tackle, creates risk. I will keep explaining this in a sensible way, ignoring the failed you are too afraid comments because as I said before I have killed lots of campers, so over to your next fail retort.



The point is it is not an accurate representation of being AFK. I thought this would be obvious to such a brilliant mind as yours...but I guess not. Then again maybe you are not as brilliant as you think you are. Roll


I never said I was brililant, I am making a valid suggestion you elitist wanabe in a fail alliance, see I can make insults too, but one focused on your game choice.

It does not matter that it is not an accurate representation of AFK, it still requires the person being camped to gather that intel intelligently, do I have to keep pointing out such obvious facts....

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Dracvlad
Taishi Combine
Astral Alliance
#580 - 2016-06-25 10:02:18 UTC  |  Edited by: Dracvlad
Teckos Pech wrote:
Dracvlad wrote:
These changes to structures are already happening, all I am suggesting that CCP do with them is have a medium that can be taken down in very quickly, a Large and an XL that go past the 24 hours, but have more yield or other advantages, in other words something that takes into account the current structure of hisec, so yes that is mechanics, but something that CCP is already about to implement, so where are the changes in mechanics I am asking for?

Bad player in teh sense of what the HTFU people define as bad player, in other words those that make no or little effort to protect themselves. I know all about Red Frog and their offshoots, Black Frog being especially impressive.

Now you make a comment about sitting down and talking with players which is great, but the Eve forums is no place for people without the HTFU view, because they get trolled out of it, I will link you to a post: The language used by many posters to personally attack poster with other views is pretty bad. I am too thick skinned to be affected by this purile tactic, I don't need the respect of people I have no respect for, I just keep at it, try to talk nicely, blast back when they go over the top, I never report people being insulting and stuff because I believe in freedom of expression. I have had people who jump into threads to make personal attacks such as a CODE player.

I like you have been in many AFK Cloaky threads, having been heavily involved at times in dealing with this issue, and as I keep repeating its the issue around someone AFK and being impossible to interact with that is the real issue. Cloaks are fine as they are, so the AFK flag which can be gamed as you said is the way for me.

In any case this is not the thread for it and I will do a features and ideas post this weekend with my various ideas in it.


Again, right over your head.

Of course, I shouldn't blame you. IMO, most people find emergence rather disturbing once they realize nobody is in charge. My thinking is that most people are not biologically capable of understanding emergent behavior in that for millions of years it was not the norm. For millions of years it was the family or the tribe. A small collective where it was easy for the person in charge to make sound decisions. But when you have 10s of thousands of people one person being in charge is not feasible. Even CCP is not really in charge, TBQH. Sure they could nerf the game to the point where emergence is no longer a factor, but that would also kill the game, literally. I'd unsubscribe instantly in that case.

We can bring in Malcanis' Law here...CCP should not be making the game better for any sub grouping of players it should just try and make the game better. If that means adding new structures...fine. But it should not do so to make life easier for small corporations in HS, nor any other group. It should just make the game better over all, and not worry about any single sub grouping of player. Let sub groups of players figure things out for themselves and they'll be fine.


What, that your attempt with a throw away line was wrong or using buzzwords, wow I am so not impressed, in any case another insult, all this twaddle about emergent gameplay makes me laugh, its like saying a complex word and thinking it makes you look smart. Look you even started with that stupid Malcanis law, and you know very well that the watch list change was because it was used to keep a watch on capital fleets which made use of Supers and Titans an end game escalation, now people are taking risks with Supers and Titans, which is great, but the knock on effect is the impact to Mercs in hisec who actually hunted. See CCP made a change to benefit one group, and damaged another, I told them how to use the chat and block to be able to see when people are online, but they are too lazy to do that as they like block war decs, so the mercs failed that test.

It is not a question of making it easier for corps in hisec, what I said about the medium Indy structure gives them what they have now if they do what they did with Citadels (7 days to pull it down) then that will make it worse for those hisec corps. But the L and XL which should have better bonuses requires that they are able to fight for it, that would make the game better by creating more meaningful hisec entities and like mining ship balance give people rewards for more risk and less rewards for better security.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp