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[118.6] Recurring Opportunity removal

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Rain6637
GoonWaffe
Goonswarm Federation
#201 - 2016-06-24 14:11:08 UTC
When you feel like a vet is up to you. When it hits you, you'll know. One day you'll realize you're the one they're counting on to know how to pull them through. It should disturb you deeply.
Vincent Athena
Photosynth
#202 - 2016-06-24 14:19:41 UTC
Just a few days before CCP's announcement, I called it:

Vincent Athena wrote:
Once you had to log in every day to do your skill queue. CCP said that those who logged in tended to stay logged in, finding something to do. The Daily is an attempt by CCP to bring that situation back, but use a carrot (extra SP) rather than a stick ( your training stops).

But so far, I see no increase in the concurrent player level. To me, CCP's efforts appear to have failed.


Along with many others.

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Rain6637
GoonWaffe
Goonswarm Federation
#203 - 2016-06-24 14:21:04 UTC
Vincent Athena wrote:
Just a few days before CCP's announcement, I called it:

Vincent Athena wrote:
Once you had to log in every day to do your skill queue. CCP said that those who logged in tended to stay logged in, finding something to do. The Daily is an attempt by CCP to bring that situation back, but use a carrot (extra SP) rather than a stick ( your training stops).

But so far, I see no increase in the concurrent player level. To me, CCP's efforts appear to have failed.


Along with many others.

I will witness you Vincent Athena
TiGGar
24th Imperial Crusade
Amarr Empire
#204 - 2016-06-24 14:25:15 UTC
Well it is shame that it is removed.

From my expareince is was nice boost for old and young people. I eaven start making some lvl 1 missions with mine industry alt and for me it would take 2 min to do that but in same time i check mail saw if there are some CTA ops and so on that i can attend in future.

Event dont bring more logins if on corp lvl there is no such event. Eve isnt like other games where content is generated by Game comapany CCP should put more effort to help or organize on corp lvl events with some kind of reward.
Memnon Shepard
The Occupation.
#205 - 2016-06-24 14:44:51 UTC
I know dailies were popular with a lot of players, but I'm glad they're on the way out. Thanks for the quick adjustment CCP Rise o7
Cara Forelli
State War Academy
Caldari State
#206 - 2016-06-24 15:46:11 UTC
Ralph King-Griffin wrote:
Lan Wang wrote:


Ahh i see so you become a vet when a feature gets removed from the game and considered ancient, i get you, so everyone who started just before the dailies were added and still plays when they are removed is now a vet...got ya

No its about the time when the newly entitled mewlers get far enough under yiur skin for you to "when-i-started" backhand one of them in the chops.

Its an odd feeling i know, im in the same boat.

I knew I was a vet when CCP started making me angry more often than happy...

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Titan's Lament

Ageanal Olerie
Aliastra
Gallente Federation
#207 - 2016-06-24 16:47:11 UTC

How about this.... 70,000 ISK once per week. Oh heck, just make it an even 100,000.

Smile

Zorro Poljus
State War Academy
Caldari State
#208 - 2016-06-24 17:28:56 UTC
Nooooooooooooooo.

Unsubbing.
Jadier McDuff
FineUniverse University
#209 - 2016-06-24 17:37:05 UTC
This was a nice feature to be able to train up account alts that cannot be trained without spending billions of isk each month to get the additional account skill training feature or to purchase skill injectors. Since all my accounts are less than a year old, I don't have those resources to spend. The decision to remove this daily skill point reward severely hampers the growth of these alts and gravely disappoints me. This is another reason that could influence me to choose another game to play, since the skill training required to do anything useful and be productive in a corporate role in this game is too long, and MUST cause new players to become bored and frustrated enough to play other, more rewarding, games.
Malcanis
Vanishing Point.
The Initiative.
#210 - 2016-06-24 18:55:13 UTC
I hope that CCP repurpose the skillpoints for doing stuff things to a new and improved NPE, with tutorial mission chains that give them SP to spend in spaceship command or gunnery or industry (or whatever) that allow actual genuine new players who are happy to spend a dozen or two hours learning the game mechanics a skill portfolio that is relevent to their interests.

Basically a character customisation process combined with a tutorial combined with an introduction to EVE.


As a cheap skinner box to tase multi-year veterans into logging in, though, yeah not so much.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Falin Whalen
Federal Navy Academy
Gallente Federation
#211 - 2016-06-24 20:38:11 UTC
Malcanis wrote:
I hope that CCP repurpose the skillpoints for doing stuff things to a new and improved NPE, with tutorial mission chains that give them SP to spend in spaceship command or gunnery or industry (or whatever) that allow actual genuine new players who are happy to spend a dozen or two hours learning the game mechanics a skill portfolio that is relevent to their interests.

Basically a character customisation process combined with a tutorial combined with an introduction to EVE.


As a cheap skinner box to tase multi-year veterans into logging in, though, yeah not so much.

Wouldn't that violate your law?

"it's only because of their stupidity that they're able to be so sure of themselves." The Trial - Franz Kafka 

Frostys Virpio
State War Academy
Caldari State
#212 - 2016-06-24 20:48:21 UTC
Falin Whalen wrote:
Malcanis wrote:
I hope that CCP repurpose the skillpoints for doing stuff things to a new and improved NPE, with tutorial mission chains that give them SP to spend in spaceship command or gunnery or industry (or whatever) that allow actual genuine new players who are happy to spend a dozen or two hours learning the game mechanics a skill portfolio that is relevent to their interests.

Basically a character customisation process combined with a tutorial combined with an introduction to EVE.


As a cheap skinner box to tase multi-year veterans into logging in, though, yeah not so much.

Wouldn't that violate your law?


His law basically only remind people of what the truth about newbie targeted feature mean. If we were to never get anything implemented for newbies unless there is no way for vets to profit from it, nothing would ever get done. Only way you would bypass that reality is if you were to completely prevent vets from ever having more than 1 account and character so they could never participate in newbie stuff ever again and it's pretty much a given this will never happen.
Eris Tsutola
DAKKA DAKKA Inc
#213 - 2016-06-24 23:50:21 UTC
I am really happy to see that CCP actually have a guts to make a decisions that are better for a game in a long run. Dailies are horrible and have never provided any good gameplay in any game, especially in sandbox.

It's time to resub :D
Nevyn Auscent
Broke Sauce
#214 - 2016-06-25 00:55:57 UTC
Eris Tsutola wrote:
I am really happy to see that CCP actually have a guts to make a decisions that are better for a game in a long run. Dailies are horrible and have never provided any good gameplay in any game, especially in sandbox.

It's time to resub :D

I'm on a competition weekend myself. But when I get back they'll be getting a resub from me on one account. Still some other spots I'm deeply unhappy with but this solves one of the really big ones.
elitatwo
Zansha Expansion
#215 - 2016-06-25 01:32:21 UTC
Beta Maoye wrote:
Lan Wang wrote:

whats good motivation to logging in everyday, making some isk and buying a 500k injector every month (25mil isk an hour isnt hard), its really not hard and you learn a bit more than logging in and shooting a gate rat then logging out again

Making 500M or 600M for an injector is not easy for a new player. Why not make their life easier? Let them build up their isk making skill faster, you will have higher demand for your injectors later. The true demand for skill points are in later stage for those skills that need weeks or months to train. After the first 30 days expired, they are more than happy to buy your injectors.


Okay the best solution is clear now!

After having to read what cannot be unread it is clear now that from now on all new accounts get all skillpoints at once for a 5$ package deal with 300 purple fit titans and motherships to yolo and collect in nullsec NPC station they have to get to first and the the tutorial only shows the map and how they can use the map to find their titans and motherships.

During the trial account time of 10 days they cannot apply to any corporation or alliance and cannot use the market.

NPE fixed, noobs happy.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

beakerax
Pator Tech School
#216 - 2016-06-25 03:05:43 UTC
Satchel Darkmatter wrote:
skill gap

didn't you know? CCP fixed this by commodifying sp
Satchel Darkmatter wrote:
quick isk making methods that new players simply do not have

well ****
Skipper Riddles
Ivory Vanguard
#217 - 2016-06-25 03:39:09 UTC  |  Edited by: Skipper Riddles
opportunity lost lol

Where does one post the issue with undocking and having no control over the screen with your mouse? Often need to dock and undock 2,3,4 times before one can zoom to the ship. or even see it as it is zoomed completely out. sometime the station is even out of view.

Hope this is under consideration for the new build. Sorry I posted this here but didn't know where else to put it.


EDIT: upon 2nd attempt to undock, I made this post. Went back to the game tried to undock, and game crashed. Only the second time ever the whole game crashed on me. I got a visual C run time error. Click OK and poof game client closed.

Hope this helps you.
Malcanis
Vanishing Point.
The Initiative.
#218 - 2016-06-25 04:43:23 UTC
Falin Whalen wrote:
Malcanis wrote:
I hope that CCP repurpose the skillpoints for doing stuff things to a new and improved NPE, with tutorial mission chains that give them SP to spend in spaceship command or gunnery or industry (or whatever) that allow actual genuine new players who are happy to spend a dozen or two hours learning the game mechanics a skill portfolio that is relevent to their interests.

Basically a character customisation process combined with a tutorial combined with an introduction to EVE.


As a cheap skinner box to tase multi-year veterans into logging in, though, yeah not so much.

Wouldn't that violate your law?



It would. I always try to.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Mara Rinn
Cosmic Goo Convertor
#219 - 2016-06-25 09:31:53 UTC
Ripard Teg wrote:
I'm glad you guys got the data you were looking for, and I'm even more glad that you saw the same thing that a lot of us predicted.

I hope you guys will address the underlying causes here, rather than the symptoms. The underlying cause is that you've got to make your PvE more fun, challenging, interesting, and engaging. Your PvP players are happy -- well, we'd be happier if we could get instant fights within 10-15 minutes of logging in, but that's a different issue. Blink

You really need to address the fact that other than incursions and a few interesting things happening in w-space, your PvE hasn't changed in 13 years.


Ripard hit the nail on the head.

I love PvE, even the limited form that EVE has at present.

The way to get (people like) me to participate in PvP is to have something interesting to take a risk for. The reward doesn't have to be financial (we already have expeditions and escalations for financially rewarding PvE), it just has to be fun. In some cases, escaping/getting killed is the line between 'boring' and 'fun'. The PvPers already have their fun by ruining my day, so give me something interesting to make it worth the risk of having my day ruined.

I'm not asking for Mass Effect epic storylines with voice acting and romances and "hero saves the world" arcs. But you do have the epic arc system in place, all you need is the creative types with interesting stories to tell inside the world of EVE. More stuff like The Anomaly and The Preacher, less stuff like Pirate Invasion. More Children of Light, less Guristas Extravaganza. More "Angel Log 123345"* and less "Hello I am generic mission agent 5434. Go over there and shoot these things which are Angel Cartel flavoured."

ESO has been keeping me entertained for a while. Some of the environmental storytelling there is quite amusing for those looking for it, and unobtrusive for those simply seeking to grind to level 50 as quickly as possible. Little things like a skeleton in the desert surrounded by empty bottles and a note to a loved one back home, a dog guarding the grave of its master, or a corpse slumped in a hallway full of traps, accompanied by a journal of the dead person where they talk about trying to bypass the traps, and steeling themselves to make a run for it (which, apparently, they flunked).

An example of a rewarding but not financially exploitable PvE experience is Site One. I read about it happening at the time but I was too busy grinding ISK to participate (shame on me). Ultimately it ended up with a permanent site where we can collect historical documents — souvenirs if you will — discussing the Arek'jalaan (sp?) project. I am sure the people who participated have that adventure as a special memory of their time playing EVE Online.

Almost-but-not-quite similar projects have happened recently with the item acquisition during the release of the strategic destroyers.

I'm looking forward to the pirate opportunities, and I wonder if more events like Arek'jalaan might be possible in the future.

* In the "good old days" we used to find items in NPC wrecks called "logs" which contained references to special bases (which we capsules call "deadspace complexes") which the enterprising capsuleer could head out to nullsec to encounter. There was no quest. No "X" on the map to tell you where to go, just a mention of a system and a base, which you could go and find in your own time.
Geronimo McVain
The Scope
Gallente Federation
#220 - 2016-06-25 09:34:46 UTC
The most whining came from vets that patted their 50+M SP and +5 imps and told us, that Dailies are bad and that you really don't need them.

Okay you have won and the noobs have lost: more easy killboard boosting cause this way it takes the noobs longer to be competetive. Evil

I'm looking at a 150+ day skillque for basic skills to have some variety in ships and fly them well. This just cost me around a month additional training time!

I'm really happy that CCP adds some new Titans so that the vets have new toys and I will have more time to admire it, cause I'm missing the skillpoints. I really hope that you enjoy the extra kills.Evil