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why does it seem like CCP is castrating high sec content creators

First post
Author
Doc Fury
Furious Enterprises
#541 - 2016-06-23 15:35:06 UTC
Lots of salt in this thread, but not much castration.


/Sets up a lawn chair, and turns on the popcorn machine.

There's a million angry citizens looking down their tubes..at me.

Pandora Carrollon
Provi Rapid Response
#542 - 2016-06-23 16:56:03 UTC  |  Edited by: Pandora Carrollon
Sorry guys, but no. "Fault" lies with the initiator. "Just being there" is not initiating the confrontation therefore in no way is it the fault of the victim of the gank. You guys can fluff it up all you want, it's all noise.

Now, the loss of a ship could be due to many factors and since they are a variable by definition that means that 'fault' in each individual case is in the context of THAT individual case. But you guys aren't discussing individual cases, you are blanket assigning blame aka "Fault" and that requires a constant.

The only constant is the initiation of aggression. Without it, there would be no loss of ship, it is the least common denominator of incidence. Therefore, blanket fault lies with the ganker, NOT the victim.

As to tying it to sexual assault, it's the same 'devil made me do it' argument if you want to take it out of that arena of discomfort. Yes, I used it because it was a clear parallel. Just because a ship is dressed out for PvE doesn't mean it's at fault because it can't win a ship to ship confrontation. It makes it a target, yes, but it doesn't make it at fault.

I'm not attacking the game or even gankers, I don't really care about them. I do care that faulty logic somehow makes it okay to blame the victims of this accepted and legal ISK gathering technique, and that I can't allow to stand.

You guys can continue to argue all the other garbage in this thread and take it to 500 pages if you want, but no, death of a PvE ship in HiSec due to suicide ganking tactics of a PvP built ship is not the blanket fault of the PvE ship pilot.
Jenn aSide
Soul Machines
The Initiative.
#543 - 2016-06-23 17:10:11 UTC  |  Edited by: Jenn aSide
Pandora Carrollon wrote:
Sorry guys, but no. "Fault" lies with the initiator. "Just being there" is not initiating the confrontation therefore in no way is it the fault of the victim of the gank. You guys can fluff it up all you want, it's all noise.

Now, the loss of a ship could be due to many factors and since they are a variable by definition that means that 'fault' in each individual case is in the context of THAT individual case. But you guys aren't discussing individual cases, you are blanket assigning blame aka "Fault" and that requires a constant.

The only constant is the initiation of aggression. Without it, there would be no loss of ship, it is the least common denominator of incidence. Therefore, blanket fault lies with the ganker, NOT the victim.

As to tying it to sexual assault, it's the same 'devil made me do it' argument if you want to take it out of that arena of discomfort. Yes, I used it because it was a clear parallel. Just because a ship is dressed out for PvE doesn't mean it's at fault because it can't win a ship to ship confrontation. It makes it a target, yes, but it doesn't make it at fault.

I'm not attacking the game or even gankers, I don't really care about them. I do care that faulty logic somehow makes it okay to blame the victims of this accepted and legal ISK gathering technique, and that I can't allow to stand.

You guys can continue to argue all the other garbage in this thread and take it to 500 pages if you want, but no, death of a PvE ship in HiSec due to suicide ganking tactics of a PvP built ship is not the blanket fault of the PvE ship pilot.


The problem with your thinking here is the same thing with that kind fo thinking in real life. "Fault" doesn't matter. "Reality" matters.

In my IRL job I have had to unfortunately deal with victims of the matter that you mentioned, and have to be careful because those victims are really concerned with the idea of 'fault'. We try to (delicately) inform people that they should be careful,that they should be aware of their surroundings, that they should be careful in social situations and in private situations (because most of the time it's not some evil looking dude snatching someone into some bushes late at night, it's someone the victim knows and even has some kind of relationship with),

And EVEN THEN, when trying to explain the reality of the situation to people (the reality being that you can take precautions and lower your chances of victimization, or not take precautions and actually heighten your chances of having this horror visited upon you) we still get that illogical and nonsensical accusation of "BUT YOU ARE BLAMING THE VICTIM!!!!!".

I try to tell folks (before these things happen) that it is NEVER the victims "fault" that something bad happens, it's always the offender's "fault". We aren't talking about fault. We are talking about choice. The reality is that if people take the precautions we suggest the likely hood of bad things happening becomes remote. If they don't take them, and something bad happens, the BEST we can do for them is find the person responsible and throw them into a small locked room (hopefully forever), but we can't turn back time to make them un-victimized. Personally, I'd rather they be mad at me for telling them not to get drunk at some house party as long as they don't end up facing the evil I'm trying to prevent.


While a million times less serious in game than out, it's the same. You can choose to scream 'victim blaming!" when someone pops your spaceship because you didn't take enough precautions (not being hin high sec is a great precaution btw). Or you can choose to not explode in the 1st place....like I have for 9 years of high sec mission running and others have done for way longer.
Lady Ayeipsia
BlueWaffe
#544 - 2016-06-23 17:34:38 UTC
One interesting point... The OP talked about how all the tools that people have to avoid ganks provided by CCP. Later others talked about how CCP claimed to provide balance by giving as well as nerfing in tandem and that there was no give with the change to bumping mechanics.

Do you know how hard it is to fit 60 gank catalysts? Granted it is easier than when you had to drag each module and add ammo, but it still takes a while. Even with auto-renaming of ships to the fit name it takes time. There's the pause between assembling ships which you can't escape. The pause she waiting for the fit to load and the pause when swapping fit. Fitting 60 of any ship could take a help hour if you stay very focused. Do you know how long it will take with multi-ship fitting? A minute. It was a minimum of 5 clicks to fit each ship... Soon it will be one click for every 30 ships. The time saved will be immense. I know a multitude of people in RvB and many nul/low logistics folks who are drooling over this. I'm betting that poor guy who fits all the cats for each gank is too. Instead of spending a night each week fitting for the upcoming ganks, 5 minutes and that logi work horse will be with the fleet ready to go.

So with a nerd comes a boost in another form enabling many in all parts of eve the chance to get away from the fitting window out into flying in space.
Shae Tadaruwa
Science and Trade Institute
Caldari State
#545 - 2016-06-23 18:55:36 UTC  |  Edited by: Shae Tadaruwa
Pandora Carrollon wrote:
Coralas wrote:
getting ganked is after all a failure by the ganked player, and thats what really burns.


Sorry but this comment is bassackwards.

Gankers like CODE and such would justify themselves with comments like this, just like a rapist would justify themselves with "Well, she was dressed provocatively!"

You can't seriously compare some guy sitting at his computer, playing a video game for fun, with attitudes toward **** victims IRL.

Eve is not RL. Such comparisons of victim blaming in **** (which is a disgusting thing to do) have no place here.

Quote:

Ganking, plain and simple, is not PvP. It's PvE. I've said it a dozen times. You are mining players PvE ships instead of asteroids. There is very low risk to gankers. They are set up from the get go to lose the ship. The worst thing that happens to them is a failed gank, the intended victim lives and CONCORD blows their ship to space dust before they got the kill. They aren't going to get podded, CONCORD doesn't pod. So all their implants stay nice and secure. So gankers rely on HiSec mechanics just as much as normal PvE players do. It's a PvE activity, it just so happens the targets are operated by players not NPC's. They are about as dangerous.

If it's just PVE, then the gank targets must be just NPCs, so ganking is no different to running missions or ratting.

Then we should get rid of CONCORD then? After all, why have CONCORD if it's just rats?

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

aldhura
Blackjack and Exotic Dancers
Top Tier
#546 - 2016-06-23 19:53:20 UTC
Have you thought about maybe leaving high sec ?? Lots of content there.. so I'm told.Twisted
EVE is not about what you do, but who you do it with Blink
Coralas
Center for Advanced Studies
Gallente Federation
#547 - 2016-06-24 02:32:54 UTC  |  Edited by: Coralas
Pandora Carrollon wrote:
Coralas wrote:
getting ganked is after all a failure by the ganked player, and thats what really burns.


Sorry but this comment is bassackwards.

Gankers like CODE and such would justify themselves with comments like this, just like a rapist would justify themselves with "Well, she was dressed provocatively!"



Eve is a proper role playing game, not a "class playing game" like WoW, IMO code, which is more or less roleplaying fundamentalists is a completely natural outgrowth of that.

All that is ever being pointed out to you, is that most of us joined the game to play either pirate, megalomaniac or heroic space commander, and somewhere along the line people corrupt their own vision of what they are in this game and manage to become "helpless victim". You can however avail yourself of the tools of the game and not be that person.

Quote:


It's actually a little too close to home with that parallel, but it's true. Offloading the 'fault' of being ganked onto the victim is ludicrous, but then again, ganking is legal so no crime has been committed that isn't punished by ship loss.



thats the real world, not your heroic space pixel champion striding across the universe at warp 10.

Quote:


Yes, you can fly your tanked to snot procurer/skiff and STILL get ganked, the ganker just has to be willing to lose a lot of ships to CONCORD to do it. I'm not sure how in this case you could at all claim the victim was 'at fault'. The ganker is 'at fault' and while there's a freaking crap ton of garbage surrounding the justifications of it, calling it 'content' etc., it's just another way to make ISK with relatively little risk.



I've mined with a skiff on an alt (in the CASMA fleet). basically when I was tired of ratting. We used to set known gankers to -10 so we could see them and since i didn't give much of a crap about actually mining, was mostly chat, boosting and mining if the regular booster was there, then I could chase the gankers around with the skiff. If they were outlaw they would not commit to a belt if I was still close on scan because I knew which belts the retrievers were in and when they were about, I'd just patrol about, warping to the retrievers in the gang, keeping close to the ganker on scan, getting reports from the gang when I'd lost track of them. I never actually had a kill on a CASMA pilot when I was playing bull-miner because its uncomfortable to attempt a gank in the face of active miners.

IMO the main issue was in fact that the gankers were far too rare an occurance, and that active miner defense seriously discouraged them so in a couple of months play I only got to do this a couple of times. I would seriously have enjoyed -10 codes because at 15km a fast moving skiff applies full damage to a low hp catalyst that fails to warp and at 15km a catalyst gang can't kill a skiff - they do not have very long to fix a range gap before they start popping, and -10s I can just lock and set the drones on with a green safety.

I'd expect them to be good enough about their business to warp, but gankers are also occasionally the lazy farming dumbasses you portray them to be, and if they are, then they are killable.

The reason the skiff is so much better than a battlecruiser at this task is because there is something to do for the 3 weeks whilst you wait for the gankers to show up.

if you intend on mining solo sitting in a passive skiff, not having a local that allows you to identify gankers, not having code set to -10 so they pop out on local, allowing a gang to arrive because you can't see the local spike, set their desired range, scram your stationary ship and blast it at optimal for small blasters then you get what you deserve for disrespecting such a great ship.
Nevyn Auscent
Broke Sauce
#548 - 2016-06-24 05:15:22 UTC  |  Edited by: Nevyn Auscent
Quote:

You can't seriously compare some guy sitting at his computer, playing a video game for fun, with attitudes toward **** victims IRL.

Eve is not RL. Such comparisons of victim blaming in **** (which is a disgusting thing to do) have no place here.


Actually yes you can. Because it's exactly here that victim blaming starts. It doesn't start at ****. It starts with the little things. The idea that it's the 'fault' of the ganked target because they didn't do every single possibly imaginable thing. It starts with the culture that makes blaming the victim ok. It's never the ganked persons fault. It is always the gankers.

Learn to change your language instead. "Hey, sorry you got ganked. If you want some thoughts on possible ways to improve your chances next time, have you considered ....".
If you abuse people and tell them it's their "fault" for someone else's actions then you promote victim blaming which ultimately leads to enabling **** culture. If you instead assign responsibility for the gankers actions directly to the gankers you promote a healthy culture.

Side note of course from the main discussion since as this is a video game ganking can happen even if you have the healthy culture surrounding it. But the victim blaming needs to stop.
Coralas
Center for Advanced Studies
Gallente Federation
#549 - 2016-06-24 06:08:54 UTC
Nevyn Auscent wrote:
Quote:

You can't seriously compare some guy sitting at his computer, playing a video game for fun, with attitudes toward **** victims IRL.

Eve is not RL. Such comparisons of victim blaming in **** (which is a disgusting thing to do) have no place here.


Actually yes you can. Because it's exactly here that victim blaming starts. It doesn't start at ****. It starts with the little things. The idea that it's the 'fault' of the ganked target because they didn't do every single possibly imaginable thing. It starts with the culture that makes blaming the victim ok. It's never the ganked persons fault. It is always the gankers.

Learn to change your language instead. "Hey, sorry you got ganked. If you want some thoughts on possible ways to improve your chances next time, have you considered ....".
If you abuse people and tell them it's their "fault" for someone else's actions then you promote victim blaming which ultimately leads to enabling **** culture. If you instead assign responsibility for the gankers actions directly to the gankers you promote a healthy culture.

Side note of course from the main discussion since as this is a video game ganking can happen even if you have the healthy culture surrounding it. But the victim blaming needs to stop.


This is a role playing game. People join this game to be their very own brand of ***hole, and it is very definitely part of this game. What you are asking for is opposed to both the nature of this game, and the nature of those players. I am not such a player, and I enjoy defeating such players if the opportunity surfaces(I don't personally seek the opportunities much), who suprisingly, do frequently acknowledge with good graces when they are beaten.

here yet again, by not victim blaming, you move completely away from resolving peoples issues with playing this game, and instead keep trying to impose real life morals on a game where someone has played space goebbels for years, and then elevated himself to literal space hitler - only to find his reich burned down around his ears, and his people now all fled to space argentina, a stunning victory for the people concerned, who could not have done it if we didn't allow space hitlers in the first place.

The wrong side of the line for this game is when you attack people for what they are in real life.
Nevyn Auscent
Broke Sauce
#550 - 2016-06-24 07:43:06 UTC
Coralas wrote:


This is a role playing game. People join this game to be their very own brand of ***hole, and it is very definitely part of this game. What you are asking for is opposed to both the nature of this game, and the nature of those players. I am not such a player, and I enjoy defeating such players if the opportunity surfaces(I don't personally seek the opportunities much), who suprisingly, do frequently acknowledge with good graces when they are beaten.

here yet again, by not victim blaming, you move completely away from resolving peoples issues with playing this game, and instead keep trying to impose real life morals on a game where someone has played space goebbels for years, and then elevated himself to literal space hitler - only to find his reich burned down around his ears, and his people now all fled to space argentina, a stunning victory for the people concerned, who could not have done it if we didn't allow space hitlers in the first place.

The wrong side of the line for this game is when you attack people for what they are in real life.

Roleplaying is never an acceptable excuse for behaviour
It's right in the ToS.

Again though I have no problem with gankers existing. I have the issue with them victim blaming and creating an abusive culture.
Gank away. Just admit as players if you do you choose to kill people (in game obviously). Don't pretend 'they made you' or anything else. Own your actions proudly instead.
Black Pedro
Mine.
#551 - 2016-06-24 09:47:47 UTC  |  Edited by: Black Pedro
Nevyn Auscent wrote:

Roleplaying is never an acceptable excuse for behaviour
It's right in the ToS.
Except that ganking miners or anyone else for that matter is not against the ToS. Roleplaying is a perfectly acceptable reason for attacking a miner, as would be financial gain, entertainment or someone mouthed off. It is not abusive to shoot a miner, nor is it abusive to point out that they could have prevented such a loss by doing something different. It is also not abusive to celebrate a victory over another player even if a large number of players seem to be incredibly thin-skinned over losing to another player

Eve is a game where we are all content for each other by design. There are many things one can do to avoid making oneself a desirable target and if you choose not to do them for whatever reason, you should take responsibility for any losses.

Nevyn Auscent wrote:
Again though I have no problem with gankers existing. I have the issue with them victim blaming and creating an abusive culture.
Gank away. Just admit as players if you do you choose to kill people (in game obviously). Don't pretend 'they made you' or anything else. Own your actions proudly instead.
I gank for many reasons, but ultimately I do it because I can and I think it is good for the game. Perhaps because I have been thwarted so many times, I am very aware of the multitude of things players can do to make themselves effectively immune to my attacks. If they choose to not do those things, they are ultimately responsible for their losses by making themselves vulnerable to their opponents. Eve is a competitive game where you are intentionally put at risk to the other players. Everyone knows this. So if you lose as ship, it is almost always as a result of something you did, or often didn't do.

That reality is not "victim blaming". In fact there are no "victims" at all in a PvP game. It is a rational assessment of how the game works. Eve is like... well let's go with baseball for this sports analogy. When you are mining you are on defense just like when your team takes the field in baseball. Your job, just like the fielder's in baseball, is to prevent your opponent from scoring on you(i.e. exploding you). If you choose to take the field and leave your glove at home (equivalent to not fitting tank), or you stop paying attention to the batter and check your smartphone (not watching local), or hang a hammock and have a nap (mining AFK), then you are responsible if your opponent scores on you. You know the rules of the game and you made a choice to play a certain way that resulted in your opponent scoring on you.

Losing a ship is not the end of the world though just like getting scored on in baseball isn't some grave personal insult perpetrated by the opposing team - it is part of the game. In fact, ganking is so rare now there is a very rational case to be made to just mine AFK in an out-of-the-way place and absorb the rare loss as the cost of doing business and ignore the risk entirely. But given that for mining certainly, you can be near perfectly safe by just choosing a specific ship and fit, it is ultimately the miner's responsibility if they go for extra reward with a less robust ship, or engaging in other risky behaviour to save effort, then they have to accept that sometimes those risks will catch up with them.

The consequences that flow from all of our risk vs. reward choices is what makes Eve an interesting game and keeping Eve interesting is why I spend my time calling other players on those risks and exploding them.
Jenn aSide
Soul Machines
The Initiative.
#552 - 2016-06-24 12:12:38 UTC  |  Edited by: Jenn aSide
Black Pedro wrote:


That reality is not "victim blaming". In fact there are no "victims" at all in a PvP game.


I'm sorry BP, but the above is not true. What I've learned playing this game for the last decade, and as you can see from this thread (and every thread about ganking), some people can turn themselves into weeping, hapless, clueless victims who complain about 'abusive cultures' anywhere, no matter what they are doing, even playing a video game that gives you leave to (hell, encourages you to) shoot at the people 'victimizing' you...

An "Abusive culture" that they complain about while simultaneously paying (in either money or time/plex) to be a part of. It's why I stopped counseling mission runners on the safety techniques I myself was using years ago, many people don't want help, they want sympathy and then for someone else to fix their problems.
Jonah Gravenstein
Machiavellian Space Bastards
#553 - 2016-06-24 12:43:17 UTC
Jenn aSide wrote:
Black Pedro wrote:


That reality is not "victim blaming". In fact there are no "victims" at all in a PvP game.


I'm sorry BP, but the above is not true. What I've learned playing this game for the last decade, and as you can see from this thread (and every thread about ganking), some people can turn themselves into weeping, hapless, clueless victims who complain about 'abusive cultures' anywhere, no matter what they are doing, even playing a video game that gives you leave to (hell, encourages you to) shoot at the people 'victimizing' you...

An "Abusive culture" that they complain about while simultaneously paying (in either money or time/plex) to be a part of. It's why I stopped counseling mission runners on the safety techniques I myself was using years ago, many people don't want help, they want sympathy and then for someone else to fix their problems.
The joy of the sandbox, you can choose to play as a victim, and somebody will come along and enrich that experience for you.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Trader20
Hedion University
Amarr Empire
#554 - 2016-06-24 13:01:56 UTC  |  Edited by: Trader20
So op is saying gankers and greifers are try-hards while the rest of high sec gets to "play" eve while watching Netflix? I'm not sure who gets the better deal here. Also, plenty of content in null if you aren't afraid to fight people who fight back.
Teckos Pech
Hogyoku
Goonswarm Federation
#555 - 2016-06-24 18:11:03 UTC
Dracvlad wrote:
If I am bad....

[snip]


You did not realize that when you try to bait an AFK cloaker and he does not respond that is telling you something. Hell you don't even have to bait him in the sense of killing him. Just present a soft target that is not that costly to you. For example getting in a hauler and jumping through a gate several times and warping to station and/or a POS. If he is ATK and using D-scan or set up on grid with the station/POS he'll see you. Since you are in a soft target he'll be inclined to engage. If you do this for awhile and he does not respond there are two explanations.

1. He is super paranoid.
2. He is not actually ATK.

In either case, go rat, or whatever.

Combine this with information off killboards and/or forums and you can get an idea of when the guy is at work, getting kills, etc. You'll learn when it is safer to rat and when it is not.

But instead this is always dismissed by just about everyone who complains about AFK cloaking. Probably because of the effort. And hey, I get it....less effort is always preferred to more on an individual basis.

The biggest problem with AFK cloaking is that it is sub-optimal game play. This is why I'm hopeful about the Observatory Array (OA). I'm hoping it will mean the end of local (in NS at least) and also provide a way to find cloaking ships that are cloaked. I'm also hoping for a way to subvert/hack the OA and turn it against its owner, or at least make it less reliable under certain circumstances.

Right now gathering intel is very easy. Look at local, look at alliance/coalition intel channels (that also rely on local) and there your done. Now you know if you are safe to undock or not.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#556 - 2016-06-24 18:11:55 UTC
Doc Fury wrote:
Lots of salt in this thread, but not much castration.


/Sets up a lawn chair, and turns on the popcorn machine.



You forgot your beverage.... Big smile

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#557 - 2016-06-24 18:35:56 UTC
Dracvlad wrote:
More and more people are getting caught who are using webbers, this now becomes a question of having more than two accounts or friends with you when making your run, you need a scout, a webber and the freighter, and perhaps an anti-suicide suicide toon to take out the Blackbird tackle that is there to give time for the Macherial bumper to get on them.


Or you could have the scout look for the blackbird, and tell you and you go dock up and don't jump into the system. Wait until the blackbird leaves or engages someone else. Or get a JF and jump over the choke point the gankers are using. If you aren't hauling large stuff use a blockade runner.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Jonah Gravenstein
Machiavellian Space Bastards
#558 - 2016-06-24 19:01:38 UTC  |  Edited by: Jonah Gravenstein
Nevyn Auscent wrote:
Learn to change your language instead. "Hey, sorry you got ganked. If you want some thoughts on possible ways to improve your chances next time, have you considered ....".
Go gank someone and try that, let us know how it goes for you. The likely result is that you'll get a torrent of abuse and worse.

Quote:
If you abuse people and tell them it's their "fault" for someone else's actions then you promote victim blaming which ultimately leads to enabling **** culture. If you instead assign responsibility for the gankers actions directly to the gankers you promote a healthy culture.
When the most common response to any communication with a gank victim, polite and informative or otherwise, is abusive the gankers naturally stop trying to be polite and informative; even so many gankers will quite happily point out to a victim where they went wrong and how to prevent it happening again when the victim is willing to listen.

The abusive culture you speak of is already here, but its source is not the group you think it is.

In the beginning there was nothing, which exploded.

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Dracvlad
Taishi Combine
Astral Alliance
#559 - 2016-06-24 19:48:01 UTC
Teckos Pech wrote:
Dracvlad wrote:
If I am bad....

[snip]


You did not realize that when you try to bait an AFK cloaker and he does not respond that is telling you something. Hell you don't even have to bait him in the sense of killing him. Just present a soft target that is not that costly to you. For example getting in a hauler and jumping through a gate several times and warping to station and/or a POS. If he is ATK and using D-scan or set up on grid with the station/POS he'll see you. Since you are in a soft target he'll be inclined to engage. If you do this for awhile and he does not respond there are two explanations.

1. He is super paranoid.
2. He is not actually ATK.

In either case, go rat, or whatever.

Combine this with information off killboards and/or forums and you can get an idea of when the guy is at work, getting kills, etc. You'll learn when it is safer to rat and when it is not.

But instead this is always dismissed by just about everyone who complains about AFK cloaking. Probably because of the effort. And hey, I get it....less effort is always preferred to more on an individual basis.

The biggest problem with AFK cloaking is that it is sub-optimal game play. This is why I'm hopeful about the Observatory Array (OA). I'm hoping it will mean the end of local (in NS at least) and also provide a way to find cloaking ships that are cloaked. I'm also hoping for a way to subvert/hack the OA and turn it against its owner, or at least make it less reliable under certain circumstances.

Right now gathering intel is very easy. Look at local, look at alliance/coalition intel channels (that also rely on local) and there your done. Now you know if you are safe to undock or not.


I did realise, that is why I am on a Tengu kill with a Badger, tha is why I have setup with covert ops set for killing SB's around a single ratter in an Apoc, I could go on you know....

As I said I have an issue wasting time setting up baits and what not when the guy is either asleep or at work, in other words when he is not playing. This is a major issue for me, why do I have to waste my time doing this, it is poor gameplay and easily solved with an AFK flag after one hour of inaction. Lets look at recent changes, well skill injectors and the like means that they can setup the required skills on a new character, so how do you do that, apart from the DT logoff. No more watchlist to assess their risk on the known droppers in the area. So the balance has moved a bit more in favour of AFK cloaky camping.

However if the observatory structure works as I hope and they do one which gives an AFK flag then that works for me, if they do one that removes the cloak or makes it scannable by probes for a period that works for me too. So we agree on Observatory structures. Personally I am not on for hacking, I think they should be blown up...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Teckos Pech
Hogyoku
Goonswarm Federation
#560 - 2016-06-24 19:53:02 UTC
Nevyn Auscent wrote:
[quote]

[snip]

If you abuse people and tell them it's their "fault" for someone else's actions then you promote victim blaming which ultimately leads to enabling **** culture. If you instead assign responsibility for the gankers actions directly to the gankers you promote a healthy culture.


Faulty premise...it isn't abuse if you gank someone. As has been noted it is allowed and even intended game play.

If you choose to be weak and vulnerable....why should you not suffer the consequences? People are given choices in terms of fittings, ships, etc. You can mine in a covetor fit for yield, but you shouldn't be surprised if you get blown up. Seriously, let's go through it:

1. You chose a ship with a weak innate tank.
2. You chose yield over tank.
3. You were not paying attention.

You have hit the trifecta of bad decisions. This is a good recipe to get ganked. You can call it "blaming the victim" but that does not deny that the person made these choices. And they made these choices in an environment where others can and will take advantage of these bad choices. You bear some responsibility for the gank. You did nothing to mitigate it which implicitly made getting ganked easier.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online