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[118.6] Recurring Opportunity removal

First post First post First post
Author
Mr Floydy
Questionable Ethics.
Ministry of Inappropriate Footwork
#41 - 2016-06-23 15:45:55 UTC
So the idea didn't achieve what was required, as a lot of players pointed out would be the case. Rise (and other devs) please look at more engaging reasons to get players to log in. Sure 10k SP is great for some newbies to bulk out their SP but surely this can be done with some more interesting content.

The events that have been ran for the pirate factions recently are a start, but even they are hugely samey. I'm sure you can come up with some more interesting gameplay to drive people to log in!
Joe Everyguy
Republic University
Minmatar Republic
#42 - 2016-06-23 15:49:19 UTC
"Hay guyz! We hope you really didn't like this neat idea we had going for a while. 'Cause it didn't result in more subscriptions or more shekels, we're gonna remove it despite people liking it."

gg no re, ccp. Yet another asinine decision.
Jenn aSide
Soul Machines
The Initiative.
#43 - 2016-06-23 15:49:52 UTC  |  Edited by: Jenn aSide
Muh free skillpoints!! Damn you CCP, give a brother free stuff then taking it away!

Seriously though, too bad it didn't work out, I liked it, but then again I was ratting anyways so it was just a bonus. No big loss.
Mizhir
Devara Biotech
#44 - 2016-06-23 15:53:03 UTC
Great to see that you came to sense.

❤️️💛💚💙💜

FearlessLittleToaster
Federal Navy Academy
Gallente Federation
#45 - 2016-06-23 15:53:42 UTC
CCP Rise and the rest of your team,

So the killing stuff for a bit of extra SP was nice, but the really cool thing about this was your communication on the topic and the goal of getting good data before making big changes. As somebody who has been watching CCP since 2009 you have no idea how encouraging it is to see Devs taking a gradual, data driven approach to new features while clearly communicating the logic behind them to players. The way you presented this kept (most) of the discussion focused on the merits of the change instead of tinfoil nonsense. Please keep it up, and well done all around.
Oliver Ward
Doomheim
#46 - 2016-06-23 15:56:48 UTC
I've been in a few conversations with newer players who really enjoyed it, as it helped them grab a few more starter skills early on. Is there any way that something like this could be limited to new characters (maybe for the first 30 days?) when it still makes a pretty significant difference?

I suppose a related question is whether or not there was a noticed increase in retention.
Rain6637
GoonWaffe
Goonswarm Federation
#47 - 2016-06-23 15:56:48 UTC
**** I just used two skill injectors to get a scout to Cyno V and was going to use dailies to get the last 250,000 SP.
MidnightWyvern
Fukamichi Corporation
SAYR Galactic
#48 - 2016-06-23 15:57:38 UTC
CCP Rise wrote:
Kelby wrote:
@CCP Rise

Was this always intended to be a short term test? If so was its limited lifespan kept quiet to try and avoid influencing the results?

For what its worth I found it to be a nice little feature, it would be nice to see some variation in the goals and the rewards in the future but I'm surprised its being removed in its current form after a just month.


It wasn't necessarily intended to be short term, but it was focused on information gathering and we knew that depending on results we could change or remove it.

We did try to avoid influencing results by sharing any plans, but that wasn't hard since plans were so dependent on what happened.

Glad you had a good experience with the feature, we will certainly have similar features coming, we just want them to be more integrated with with the rest of our work and be a little more robust overall.

Have you guys considered AURUM? Dust 514 introduced a Login Reward system a while back that would pay 10 AURUM and escalate to 70 AURUM per day after 7 consecutive days.

You could keep a Recurring Opportunity similar to Thrill of the Hunt and have it reward a small daily amount of AURUM. People interested in acquiring cosmetics like ship SKINs would be incentivized to log in and get that reward.

Rattati Senpai noticed us! See you in the next FPS!

Alts: Saray Wyvern, Mobius Wyvern (Dust 514)

Joe Everyguy
Republic University
Minmatar Republic
#49 - 2016-06-23 16:00:05 UTC
Rain6637 wrote:
**** I just used two skill injectors to get a scout to Cyno V and was going to use dailies to get the last 250,000 SP.


I sympathize. Having that extra 10k a day really did cut down on skills by a few hours. Not a herculean amount, but any reduction in the longer times is welcome.
Yarosara Ruil
#50 - 2016-06-23 16:02:08 UTC
It was good while it lasted. Oh well!
Draciste
Everyone vs Everything
#51 - 2016-06-23 16:03:15 UTC
so... bad news for everyone
Rain6637
GoonWaffe
Goonswarm Federation
#52 - 2016-06-23 16:03:59 UTC
Joe Everyguy wrote:
Rain6637 wrote:
**** I just used two skill injectors to get a scout to Cyno V and was going to use dailies to get the last 250,000 SP.


I sympathize. Having that extra 10k a day really did cut down on skills by a few hours. Not a herculean amount, but any reduction in the longer times is welcome.

Eating five days' training off the main on the account isn't so bad, but dangit.
Blitz Hacker
Bored Bastards
#53 - 2016-06-23 16:05:08 UTC
I think it's semi tragic it's being removed tbh. Where as 10k skill points is 5 hours train time give or take, with a day 1 newbro pilot 5 hours is an assload of sp for them.. specifically to get them to train those support skills no newbro wants to grind out to atleast level 3 before flying around.

*shrug*

More pissed about the IGB going, or atleast not some ability to add another browser in its place, so much functionality is gone with no IGB.. Dotlan and/or Tripwire becomes a minor nightmare, and being solo monitor swapping out in hostile space is a big deal.

I won't cry over the 10k skill points but if you guys are looking for some metric to change you might wanna mention it. Otherwise it's a small bonus that was great to knock some time off some of the more lengthy skills later in game (jdc 5)
Malcanis
Vanishing Point.
The Initiative.
#54 - 2016-06-23 16:05:14 UTC
Draciste wrote:
so... bad news for everyone


Well. I like it! Cool

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Blitz Hacker
Bored Bastards
#55 - 2016-06-23 16:06:53 UTC
MidnightWyvern wrote:
CCP Rise wrote:
Kelby wrote:
@CCP Rise

Was this always intended to be a short term test? If so was its limited lifespan kept quiet to try and avoid influencing the results?

For what its worth I found it to be a nice little feature, it would be nice to see some variation in the goals and the rewards in the future but I'm surprised its being removed in its current form after a just month.


It wasn't necessarily intended to be short term, but it was focused on information gathering and we knew that depending on results we could change or remove it.

We did try to avoid influencing results by sharing any plans, but that wasn't hard since plans were so dependent on what happened.

Glad you had a good experience with the feature, we will certainly have similar features coming, we just want them to be more integrated with with the rest of our work and be a little more robust overall.

Have you guys considered AURUM? Dust 514 introduced a Login Reward system a while back that would pay 10 AURUM and escalate to 70 AURUM per day after 7 consecutive days.

You could keep a Recurring Opportunity similar to Thrill of the Hunt and have it reward a small daily amount of AURUM. People interested in acquiring cosmetics like ship SKINs would be incentivized to log in and get that reward.


But if they did that you would stop paying for cool sunglasses and stuff with your Plex.. Oh wait.. you don't.. or anyone doesn't more than once. lol Aur is funny :)
Ix Method
Doomheim
#56 - 2016-06-23 16:09:09 UTC
Was well worth doing for the intense nerdrage if nothing else.

Travelling at the speed of love.

Alfius Togra
GoonWaffe
Goonswarm Federation
#57 - 2016-06-23 16:18:07 UTC
I quite enjoyed driving off a Rapier in my fleet fit Caracal while collecting my daily SP lucre the other day. That amused me greatly.
Doc Fury
Furious Enterprises
#58 - 2016-06-23 16:19:39 UTC
Kenneth Feld wrote:
Imagine that

EXACTLY what the player base said would happen - Happened



Not empty quoting.

There's a million angry citizens looking down their tubes..at me.

Rain6637
GoonWaffe
Goonswarm Federation
#59 - 2016-06-23 16:20:38 UTC  |  Edited by: Rain6637
I wish you'd keep dailies for characters with less than 5 million SP, or perhaps less than two months old. It's not only hard to kill rats with so little SP but it's also visceral to apply SP to low level skills. It might not have the effect you want on veterans but I'm sad to see it go after seeing its benefit to new players.
Xolve
State War Academy
Caldari State
#60 - 2016-06-23 16:25:23 UTC
Damn, small step towards getting people in space isn't good enough because it doesn't persuade other players to login.

When will CCP actually figure out how content creation works?