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[118.6] Recurring Opportunity removal

First post First post First post
Author
Angelique Duchemin
Team Evil
#21 - 2016-06-23 15:06:16 UTC
I liked it. It was two free injectors per month worth of skillpoints.

The very sun of heaven seemed distorted when viewed through the polarising miasma welling out from this sea-soaked perversion, and twisted menace and suspense lurked leeringly in those crazily elusive angles of carven rock where a second glance shewed concavity after the first shewed convexity.

Jisenia
Royal Amarr Institute
Amarr Empire
#22 - 2016-06-23 15:08:10 UTC
So its a fun game play mechanic that gets people to undock and provides an interesting way for people to try and get into fights ... but no additional log-ons, so no tangible 'improvement' to your bottom line. Thus, you axe it. Ridiculous.
Perpello
Astralite Technologies
Much Crying Bitter Old Vets
#23 - 2016-06-23 15:09:16 UTC
I liked the daily 10k sp; however, it'll be relief not to login on-the-dot every 22h.

Playing field levelled, injector prices up-up-and-up.
blazigen
Shiva
Northern Coalition.
#24 - 2016-06-23 15:10:54 UTC
What I am wondering, Especially about the metrics. Was CCP Ghost involved in anyways determining especially in analazing the data. Also of course aimed at player retention and new player experiences. I would love to get some info on that. Although I probably understand if thats a absolute No No for the time being
Daerrol
Republic University
Minmatar Republic
#25 - 2016-06-23 15:10:55 UTC
Jisenia wrote:
So its a fun game play mechanic that gets people to undock and provides an interesting way for people to try and get into fights ... but no additional log-ons, so no tangible 'improvement' to your bottom line. Thus, you axe it. Ridiculous.

wut? CCP's bottom line has nothing to do with logins/day. At all. They stated from the get go the objective was "Improve player logins" not "Get players to undock." It is in trial period so they are doing the right thing and tracking (most likely with the upcoming serpentis event) how different rewards attract and apply to different players. Once they have that data they can make informed decisions to tweak player behaviors in ways they want to.

Or they could just put in a feature half assed and say "Screw the social science experiment good enough"

Aradina Varren
Phoenix Naval Operations
Phoenix Naval Systems
#26 - 2016-06-23 15:12:01 UTC
This was probably the best thing that happened for Eves new player experience in a while. I really hope you reconsider its removal. It certainly increased activity around Horde systems and made the new players more likely to stick around.

Feels Pretty Soft to Me.

Angelique Duchemin
Team Evil
#27 - 2016-06-23 15:13:38 UTC
Now on the upside. People who liked to maintain -10.0 sec status can now do so without losing skillpoints.

I was appalled to the bear-esque levels by security status was moving to with all this rat killing.

The very sun of heaven seemed distorted when viewed through the polarising miasma welling out from this sea-soaked perversion, and twisted menace and suspense lurked leeringly in those crazily elusive angles of carven rock where a second glance shewed concavity after the first shewed convexity.

Recessio
DobCo Industries
#28 - 2016-06-23 15:14:07 UTC
I can't help but think testing this during exams/finals season would affect the log ins anyway. I know that I surely would've logged in each day for 10k SP if I wasn't revising for exams.
Skia Aumer
Planetary Harvesting and Processing LLC
#29 - 2016-06-23 15:14:36 UTC
Travis Uchonela wrote:
Disappointed. This was a big hit for the new players in Horde and a good way to get guys flying around in space. I'm not that surprised it wasn't drawing people to log in that wouldn't have anyway but It definitely got people warping around looking for trouble in belts again.

If you keep justifying bad features with "for newbies!" argument, you'll make a strong association: "newbies = bad".
Which is not healthy.
Bishop Xsi
Hotel Culiacan
#30 - 2016-06-23 15:16:23 UTC
I'm not understanding the logic of killing the feature just because it didn't produce the outcome you expected. At least leave this in place for characters that are less than a year old.
Berrik Radhok
Ten Dollar Bond
#31 - 2016-06-23 15:18:09 UTC
I have 53 million SP, so this wasn't hugely useful to me, but still, 6 hours a day off my skill queue added up. If it scaled slightly based on total SP, that might be a nice thing!
FT Diomedes
The Graduates
#32 - 2016-06-23 15:18:12 UTC
While I opposed the introduction of this iteration of daily opportunities, I am glad to see that CCP continues to try to improve the Eve experience. It's also encouraging to see CCP being willing to admit that a new feature is not having the desired effect. I hope the information gained from this even helps improve the Eve experience for all players.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Ripard Teg
Deep Core Mining Inc.
Caldari State
#33 - 2016-06-23 15:24:28 UTC
I'm glad you guys got the data you were looking for, and I'm even more glad that you saw the same thing that a lot of us predicted.

I hope you guys will address the underlying causes here, rather than the symptoms. The underlying cause is that you've got to make your PvE more fun, challenging, interesting, and engaging. Your PvP players are happy -- well, we'd be happier if we could get instant fights within 10-15 minutes of logging in, but that's a different issue. Blink

You really need to address the fact that other than incursions and a few interesting things happening in w-space, your PvE hasn't changed in 13 years.

aka Jester, who apparently was once Deemed Worthy To Wield The Banhammer to good effect.

Hildulfr
KarmaFleet
Goonswarm Federation
#34 - 2016-06-23 15:26:19 UTC  |  Edited by: Hildulfr
I found myself logging in 2 alt accounts far more often and combining the Hunt with a trip through belts, mining, and some low level mission running. Probably an extra 2-3 hours of play time a week. Overall I think if they can combine it with some industry, PVP, and exploration activities, it would be a nice mechanic that benefits more play styles.

Talking to some new players in local in systems around Amarr and Isendeldik, most of them definitely said it was worth doing the Hunt to speed up skill training.

I agree that there is a lot of room for improvements in the EVE PVE experience. I stopped running missions years ago on my main account. The recent events have been a pleasant change. Plenty of PVP with the war.
Skia Aumer
Planetary Harvesting and Processing LLC
#35 - 2016-06-23 15:28:24 UTC
Ripard Teg wrote:
I'm glad you guys got the data you were looking for, and I'm even more glad that you saw the same thing that a lot of us predicted.

I hope you guys will address the underlying causes here, rather than the symptoms. The underlying cause is that you've got to make your PvE more fun, challenging, interesting, and engaging. Your PvP players are happy -- well, we'd be happier if we could get instant fights within 10-15 minutes of logging in, but that's a different issue. Blink

You really need to address the fact that other than incursions and a few interesting things happening in w-space, your PvE hasn't changed in 13 years.

That.
And industry only had a face-lift. Which is great, but we want moar!
Chewytowel Haklar
Brutor Tribe
Minmatar Republic
#36 - 2016-06-23 15:36:36 UTC
I would like to add that often in EVE the barrier to logging in and participating is due to skill points. What if you had a type of program that granted you all the skill points you would need for any subcap ship once per month (or perhaps even just for new characters on an an account or returning inactives)? This could be limited to a few days to allow you to test out a new ship and fit and see if you like it. After the few days you lose the skill points gained temporarily but gain an insight into a different type of ship. This could also entice newer players to try out certain types of ships by buying PLEX. I am not sure if this would have a deleterious effect on the market, but it might be a cool way to get people to log into the game.

Perhaps the downsides to this that it might cheapen the feel of making choices and living with making the wrong ones and learning from it. Yet, this could also enhance the learning experience and bring more players into different aspects of the game. Further just imagine being a newer player and joining a Nullsec alliance and being able to fly a T3 destroyer on the first day! Again it would have a time limit but might be a very cool thing to do.
Norrin Ellis
Doomheim
#37 - 2016-06-23 15:39:17 UTC
This feature got me out of the station every day for a few minutes. Now I'll go back to spinning my ships and using EVE as a chatbox.
Mynxee
Signal Cartel
EvE-Scout Enclave
#38 - 2016-06-23 15:43:47 UTC  |  Edited by: Mynxee
I didn't use the feature, heck, I can't even remember to keep a training queue going half the time :P But what I love about the OP is that it shows us a delightfully flexible and experimental mindset about game features from CCP and that is just wonderful to see. Seems to bode well for the ongoing possibility of keeping things fresh with new stuff being popped in here and there, then retired and replaced with something else new a bit later. The amount of stuff that's been changed/added to the game over the last two years is really staggering!

Lost in space, looking for sigs...

Blog: Cloaky Wanderer

Ghostface Bheskagor
Imperial Academy
Amarr Empire
#39 - 2016-06-23 15:44:43 UTC
I got used to a neat morning routine - coffee, some music, and logging to eve to do the daily opportunity. It only takes few minutes, but most of the mornings I stick around for an hour or so, since there are some reds to hunt, or few rats to kill, since "I've engaged that pack, killed the frig, might as well kill both battleships"

Well, so starting next Tuesday Eve will be purged from my morning routine. I'll keep logging for fleets and OPs after work, surely.

Saying that, I'd be curious to see if there is a decrease in logins, once Trill of the hunt is removed, or I'm just a silly exception.
Dracvlad
Taishi Combine
Astral Alliance
#40 - 2016-06-23 15:45:42 UTC
Well I was fine tuning some exploration characters that I would not have spent the SP on as I have more important things to do with the normal SP, this was giving me more play options and more reasons to log in wwhen I have the the inevitable blanket war dec. It is a pity that you removed this as it was also a major benefit to new players and those who are not so good at making ISK or cannot buy plex with real money. Thankfully I am getting near to the end of that fine tuning, focus was on drone skills, but I had not got them to use ECM drones yet which is a pity...

Oh well, it was good while it lasted.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp