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EVE Launcher for Linux

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Author
Elassus Herron
Akadeimia Keipouron SVK
Apocalypse Now.
#101 - 2016-06-02 16:35:48 UTC
Thanks, Snorlax, for getting this out there. Here's my setup:

gentoo Linux using the FVWM DE, nVidia GTX580 that *was* running whatever the latest wine was, and also the latest Qt. Gentoo is a rolling-release distro, and everything installed is pretty much the latest dev release.

Launcher loaded fine, launched EVE fine. Re-loading all the assets slowed everything down (the opening movie kept freezing, until eventually I just gave up and skipped it. Is there a way to pre-load that before the client launches? Like, a "preload movie and watch before client launch" button?)

Aside from that, it seems to work fine (minus the annoyance of having to re-load all my client settings, load a tab profile, etc.)

Awesome works. Many thanks.

EH
Ravow
Republic Military School
Minmatar Republic
#102 - 2016-06-02 20:45:59 UTC
Elassus Herron wrote:
Thanks, Snorlax, for getting this out there. Here's my setup:

gentoo Linux using the FVWM DE, nVidia GTX580 that *was* running whatever the latest wine was, and also the latest Qt. Gentoo is a rolling-release distro, and everything installed is pretty much the latest dev release.

Launcher loaded fine, launched EVE fine. Re-loading all the assets slowed everything down (the opening movie kept freezing, until eventually I just gave up and skipped it. Is there a way to pre-load that before the client launches? Like, a "preload movie and watch before client launch" button?)

Aside from that, it seems to work fine (minus the annoyance of having to re-load all my client settings, load a tab profile, etc.)

Awesome works. Many thanks.

EH


You have an option somewhere in the launcher to just download ALL assets. Do that before bed if you have a slow adsl like me and it will be fixed tomorrow :)
Aldrad
Zedd.
#103 - 2016-06-03 10:29:27 UTC
Still getting a crash when opening the browser.

http://pastebin.com/S4J7pCNx

─╼ ls -l /usr/lib32/libgnutls.so.26
lrwxrwxrwx 1 root root 23 Jun 2 23:17 /usr/lib32/libgnutls.so.26 -> /usr/lib32/libgnutls.so
─╼ ls -l /usr/lib/libgnutls.so.26
lrwxrwxrwx 1 root root 21 Jun 2 23:16 /usr/lib/libgnutls.so.26 -> /usr/lib/libgnutls.so
Mr chugalug
McKamikaze Highlanders
#104 - 2016-06-03 13:33:09 UTC
Thanks for this. Three clients no problem!
Ubuntu 16.04
Adara Starkiss
Argentum Holdings
#105 - 2016-06-03 18:43:56 UTC
Thanks CCP Snorlax :)

I would like to try this launcher, even though the other beta launcher (now official I suppose) is working okay with me.

But as I've read, it seems that running this native launcher will download everything again, and I cant afford that. Im on a limited data plan, and its not feasible downloading everything again just to test a new launcher :(

Wish it was possible to copy all the data I got right now working so that if anything it only downloads the special wine and thats it.

Is it?

Ubuntu Mate 16.04.2 64bit // Amd A8-5600K with RX460 4GB // 6GB DDR3 // Sandisk 120GB SSD Plus // Wine Stable 2.01 // Native Linux Launcher // TS3 working // Happy to be back in Ubuntu :)

gutigen
Penguins Ltd
#106 - 2016-06-04 01:21:30 UTC
Would it be possible to make it run with Steam version of EVE?
Slynt
Masterless Rider
#107 - 2016-06-04 06:46:11 UTC  |  Edited by: Slynt
My client somehow got updated to 1046098 while I was asleep.
Now the launcher trying to upgrade to 1043593? <- This is the original version from CCP Snorlax

What happen here?
ocadok
Crabene
#108 - 2016-06-04 11:40:04 UTC  |  Edited by: ocadok
Tryed to execute in empty xorg session (as i've done with wine) witn this script:


if [ ! -f /tmp/.X1-lock ]; then
    gksudo xinit -- :1 & nvidia-settings --load-config-only
    sleep 5
fi

export DISPLAY=:1

cd /media/2TB/gamez/evelauncher && ./evelauncher.sh


and get this error:


[0604/173807:WARNING:resource_bundle.cc(304)] locale_file_path.empty()
Segmentation fault (core dumped)


in current xorg all fine.

Thanks for your work!

PS: Ubuntu 16.04 x64
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#109 - 2016-06-04 19:32:30 UTC
gutigen wrote:
Would it be possible to make it run with Steam version of EVE?



What you could do, is set up a regular username/password for use with this. if you log into the secure site, using your steam account, you can get regular credentials, so you no longer need to depend on Steam.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

BanditSan Serine
Doomheim
#110 - 2016-06-05 20:35:33 UTC
Aldrad wrote:
Still getting a crash when opening the browser.

http://pastebin.com/S4J7pCNx

─╼ ls -l /usr/lib32/libgnutls.so.26
lrwxrwxrwx 1 root root 23 Jun 2 23:17 /usr/lib32/libgnutls.so.26 -> /usr/lib32/libgnutls.so
─╼ ls -l /usr/lib/libgnutls.so.26
lrwxrwxrwx 1 root root 21 Jun 2 23:16 /usr/lib/libgnutls.so.26 -> /usr/lib/libgnutls.so


Have same crash here
Rumat
Xadrar
TOG - The Older Gamers Alliance
#111 - 2016-06-06 16:35:27 UTC
Cheers to Kismeteer who pointed out some technical details. If you like me moved to this from running under Wine you accordingly might want to do these things:

  • To keep your settings, move the according settings-folder(s) (you might have several, each one has the folders "settings" and "cache") from $HOME/.wine/drive_c/users/$USER/Local Settings/Application Data/CCP/EVE to $HOME/.eve/wineenv/drive_c/users/$USER/Local Settings/Application Data/CCP/EVE/c_tq_tranquility (name it like settings_YOURNAME and you will be able to choose between different ones in the launcher with YOURNAME).
  • To keep your old logs in the same place as the new ones (from chats etc.) copy/move $HOME/EVE to $HOME/Documents/EVE.

Ingame browser produces crashes (Debian Jessie), but limited to the tab/browser, so I stayed logged in at least (i.e. the client didn't crash entirely). Any hints how to get that 32Bit library to a 64Bit installation on Debian? Or even better, how to get it to use the amd64 version? Shouldn't that be able to handle any 32Bit requests as well? Or will this be included in the "binary package"?
CCP Snorlax
C C P
C C P Alliance
#112 - 2016-06-06 16:44:45 UTC
Rumat wrote:
Cheers to Kismeteer who pointed out some technical details. If you like me moved to this from running under Wine you accordingly might want to do these things:

  • To keep your settings, move the according settings-folder(s) (you might have several, each one has the folders "settings" and "cache") from $HOME/.wine/drive_c/users/$USER/Local Settings/Application Data/CCP/EVE to $HOME/.eve/wineenv/drive_c/users/$USER/Local Settings/Application Data/CCP/EVE/c_tq_tranquility (name it like settings_YOURNAME and you will be able to choose between different ones in the launcher with YOURNAME).
  • To keep your old logs in the same place as the new ones (from chats etc.) copy/move $HOME/EVE to $HOME/Documents/EVE.

Ingame browser produces crashes (Debian Jessie), but limited to the tab/browser, so I stayed logged in at least (i.e. the client didn't crash entirely). Any hints how to get that 32Bit library to a 64Bit installation on Debian? Or even better, how to get it to use the amd64 version? Shouldn't that be able to handle any 32Bit requests as well? Or will this be included in the "binary package"?

The ingame browser works fine on my machine, Ubuntu 15.10. Not sure what is causing it to crash for some players.

CCP Snorlax - Software Architect - Team RnB - @CCP_Snorlax - http://ccpsnorlax.blogspot.is/

Rumat
Xadrar
TOG - The Older Gamers Alliance
#113 - 2016-06-06 17:16:11 UTC  |  Edited by: Rumat
CCP Snorlax wrote:
Rumat wrote:

Ingame browser produces crashes (Debian Jessie), but limited to the tab/browser, so I stayed logged in at least (i.e. the client didn't crash entirely). Any hints how to get that 32Bit library to a 64Bit installation on Debian? Or even better, how to get it to use the amd64 version? Shouldn't that be able to handle any 32Bit requests as well? Or will this be included in the "binary package"?

The ingame browser works fine on my machine, Ubuntu 15.10. Not sure what is causing it to crash for some players.

If you are willing to get into it, I'm all yours to gather information if you need me to.

Did you install 32Bit libraries as well? Earlier posts mentioned those would be needed? I did try installing gnutls-bin but that didn't change anything. And I do not have 32Bit repositories ...

P.S.: Availability and installed versions:
root@host:~# apt search gnutls | grep gnutls

WARNING: apt does not have a stable CLI interface yet. Use with caution in scripts.

dsyslog-module-gnutls/stable 0.6.0+nmu1 amd64
gnutls-bin/stable 3.3.8-6+deb8u3 amd64
gnutls-doc/stable 3.3.8-6+deb8u3 all
guile-gnutls/stable 3.3.8-6+deb8u3 amd64
libapache2-mod-gnutls/testing 0.7.4-2 amd64
libcurl3-gnutls/stable,stable,now 7.38.0-4+deb8u3 amd64 [installed,automatic]
libcurl4-gnutls-dev/stable,stable,now 7.38.0-4+deb8u3 amd64 [installed]
libghc-gnutls-dev/stable 0.1.4-6 amd64
libghc-gnutls-doc/stable 0.1.4-6 all
libghc-gnutls-prof/stable 0.1.4-6 amd64
libgnutls-deb0-28/stable,now 3.3.8-6+deb8u3 amd64 [installed,automatic]
libgnutls-openssl27/stable,now 3.3.8-6+deb8u3 amd64 [installed,automatic]
libgnutls26/now 2.12.20-8+deb7u2 amd64 [installed,local]
libgnutls28-dbg/stable 3.3.8-6+deb8u3 amd64
libgnutls28-dev/stable 3.3.8-6+deb8u3 amd64
libgnutls30/testing 3.4.12-2 amd64
libgnutlsxx28/stable 3.3.8-6+deb8u3 amd64
libneon27-gnutls/stable,now 0.30.1-1 amd64 [installed,automatic]
libneon27-gnutls-dbg/stable 0.30.1-1 amd64
libneon27-gnutls-dev/stable 0.30.1-1 amd64
libxmlsec1-gnutls/stable,now 1.2.20-2+b1 amd64 [installed,automatic]
python-gnutls/stable 2.0.1-2 amd64
rsyslog-gnutls/stable 8.4.2-1+deb8u2 amd64
Papu Motsu
CKPOMHAR APTEJIb
#114 - 2016-06-06 19:15:30 UTC
Just use Vulkan. DX not cross-platform.
Ravow
Republic Military School
Minmatar Republic
#115 - 2016-06-06 21:32:06 UTC
Papu Motsu wrote:
Just use Vulkan. DX not cross-platform.


First, porting to a totally different APi take a ton of time and add a ton of new bug to fix...

Then, D3D9 is more cross platform than vulkan right now.

Vulkan support on linux is limited to radeon 290x+ and recent nvidia
Native d3d9 via nine is available from radeon 4 serie and older nvidia and of course, when not available, wine can convert it to opengl.. Vulkan does not have a opengl converter available yet.

Vulkan is not available on osx yet from my last news but guess what, d3d9 can be translated to opengl with wine :)

So d3d9 is more cross platform. Work the best on Linux with nine and then Windows support of d3d9 is just behind.. Followed far behind by the translator (wine) but still, work on all platforms including the BSDs who will maybe get vulkan in 2032.

If CCP where to make a new game with an engine from scratch, Vulkan would be the best choice as by the time they get it ready, osx and more Linux drivers would get proper Vulkan support.
Adara Starkiss
Argentum Holdings
#116 - 2016-06-06 23:18:44 UTC
So, reply #105 is still unanswered :P

What gets downloaded in this native version of the launcher?

Is it possible to copy/paste what I already have so it doesnt download anything else besides the special wine and special settings?

Ubuntu Mate 16.04.2 64bit // Amd A8-5600K with RX460 4GB // 6GB DDR3 // Sandisk 120GB SSD Plus // Wine Stable 2.01 // Native Linux Launcher // TS3 working // Happy to be back in Ubuntu :)

CCP Snorlax
C C P
C C P Alliance
#117 - 2016-06-06 23:24:43 UTC
Adara Starkiss wrote:
So, reply #105 is still unanswered :P

What gets downloaded in this native version of the launcher?

Is it possible to copy/paste what I already have so it doesnt download anything else besides the special wine and special settings?


Sorry, must have overlooked this.

Sure, you can copy the shared cache. Install the native launcher, then copy the shared cache from the Wine installation over to ~/.eve before starting it up.

The shared cache will be somewhere under your Wine env folder (~/.wine by default) - should be a folder called SharedCache next to the Launcher folder.

CCP Snorlax - Software Architect - Team RnB - @CCP_Snorlax - http://ccpsnorlax.blogspot.is/

Cietra Vorvald
Eoldarii
#118 - 2016-06-07 06:59:20 UTC
Tested on Manjaro clean install (Arch based distro): launcher works out of the box, but requires
lib32-libldap
to successfully launch the client.
...and then the client works better, on higher graphical settings, than the vanilla windows version.

Amazing, CCP Snorlax <3
Zabell
Doomheim
#119 - 2016-06-07 07:16:54 UTC
Thanks for the easy-to-use launcher, +3 account activations from me.

I can confirm it's running smoothly on Arch Linux, Nvidia 970 and ultrawide screen.
Only issue is opening the ingame launcher causes an error.

/ Zabell
Carson Moore
Deep Core Mining Inc.
Caldari State
#120 - 2016-06-07 07:36:45 UTC
I am very excited about this so I tried to get it to run.

I have been wanting to switch to Linux from Windows and only eve was keeping me from that so yesterday I installed the latest Linux Mint with Cinnamon on my machine after verifying the launcher and client worked just fine on my Manjaro VM (very slow though).

After a clean install of Mint the launcher starts up but when i click "play" it changes the triangle next to my account to a square and the statusbar is doing its animation, but it never actually launches the client. After a while the square turns back into a triangle and it is like I never pressed the "play" button.

I have a feeling that I am missing something.

I am running on an i5 with a AMD radeon r9.

I tried installing the latest drivers by AMD but the installer says it is incompatible to my version of X. The driver I tried comes from here:
http://support.amd.com/en-us/download/linux

Mint comes with a different version of the same driver, which I have installed.

Thanks for any help!