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EVE Launcher for Linux

First post First post
Author
Karbowiak
Super Villains
Pandemic Horde
#61 - 2016-05-27 22:20:09 UTC
Ravow wrote:
Cerian Alderoth wrote:
Jessie Wallace wrote:
Congraluations you know nothing about anything.
Having a rough day? Heh!? Twisted

I would like to see some (performance) progress for Linux users:
EVE Online is the only reason I still have a Windows installation.

Thanks for working on this! P


Two way to increase performance:

- Overclock (The OpenGL->D3D converstion in Wine take 100% of one core so overclocking allow faster conversion.

- Use the nine state tracker (Using D3D directly without converting it get rid of the CPU utilisation surge, almost double the FPS, add the shields & other effects back and take less electricity)

@Snorlax
Could you build Mesa with D3D9 support on your system and add D3D9 patch again Wine and link it with that Mesa and enable nine in the "registery"? That way, people using proper opensource drivers will get the performance gain & effect while people using proprietary drivers will still get the slower codepath. When nine is enabled in Wine, it detect D3D support and use the appropriate codepath.

Mesa already have nine support, juste need to be enabled during compilation (and you have to compile like, latest one, git if possible)
Wine patchs are these : https://github.com/sarnex/wine-d3d9-patches

If your not sure if you can trust that auto detection for D3D9 in Wine, you can build Two wine, one with and one without D3D9. And detect yourself:

To detect D3D9 support:
first that command : glxinfo | grep -i gallium | wc -l
result of first command : 0 = use wine without nine, >0 = check presence of d3dadapter9.so in /usr/lib32 or /usr/lib32/d3d.
if d3dadapter9.so is present, assume that native D3D9 support exist on that system and use nine wine, else, use normal wine.

note : some system don't have the glxinfo commande, better bundle it with the launcher.


While at it, turn on Command Stream - and also answer my question about the Solus devs. kthxbye :P
Slynt
Masterless Rider
#62 - 2016-05-28 00:44:27 UTC
Altairia Moltora wrote:
Linux noob here, and I am having nothing but trouble. I have run the shell script from the terminal, and the first time it worked great. Now when I try to run Eve, I have to run the shell script from terminal again, and it either tries to re-download everything or doesn't work at all. In addition, my terminal locks up with these error messages

Segmentation fault (core dumped)
[0528/065314:ERROR:resource_bundle.cc(691)] Failed to load /home/maharava/Games/EveOnline/evelauncher/qtwebengine_resources.pak
Some features may not be available.
[0528/065314:ERROR:resource_bundle.cc(691)] Failed to load /home/maharava/Games/EveOnline/evelauncher/qtwebengine_resources_100p.pak
Some features may not be available.
[0528/065314:ERROR:resource_bundle.cc(691)] Failed to load /home/maharava/Games/EveOnline/evelauncher/qtwebengine_resources_200p.pak
Some features may not be available.
[0528/065314:WARNING:resource_bundle.cc(304)] locale_file_path.empty()
Installed Qt WebEngine locales directory not found at location /home/maharava/Games/EveOnline/evelauncher/translations/qtwebengine_locales. Trying application directory...
Qt WebEngine locales directory not found at location /home/maharava/Games/EveOnline/evelauncher/qtwebengine_locales. Trying fallback directory... Translations MAY NOT not be correct.
[0528/065314:ERROR:resource_bundle.cc(691)] Failed to load /home/maharava/Games/EveOnline/evelauncher/qtwebengine_resources.pak
Some features may not be available.
[0528/065314:ERROR:resource_bundle.cc(691)] Failed to load /home/maharava/Games/EveOnline/evelauncher/qtwebengine_resources_100p.pak
Some features may not be available.
[0528/065314:ERROR:resource_bundle.cc(691)] Failed to load /home/maharava/Games/EveOnline/evelauncher/qtwebengine_resources_200p.pak
Some features may not be available.
[0528/065314:WARNING:resource_bundle.cc(304)] locale_file_path.empty()
[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
[S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so.

I'm guessing it needs steam to work, but damned if Steam will play nice with me either.
On Ubuntu 16.04
Any idea? I've done the standard update and upgrade


Sometime after yesterday, the dev update the wine, therefore you will download the wine again. Just let it download and you will be able to run it again.
Ruddger
Vande-lay Industries
#63 - 2016-05-28 02:10:34 UTC
The launcher opens for me then immediately closes.


[0527/200739:ERROR:resource_bundle.cc(691)] Failed to load /home/ghost/evelauncher/qtwebengine_resources.pak
Some features may not be available.
[0527/200739:ERROR:resource_bundle.cc(691)] Failed to load /home/ghost/evelauncher/qtwebengine_resources_100p.pak
Some features may not be available.
[0527/200739:ERROR:resource_bundle.cc(691)] Failed to load /home/ghost/evelauncher/qtwebengine_resources_200p.pak
Some features may not be available.
[0527/200739:WARNING:resource_bundle.cc(304)] locale_file_path.empty()
Installed Qt WebEngine locales directory not found at location /home/ghost/evelauncher/translations/qtwebengine_locales. Trying application directory...
Qt WebEngine locales directory not found at location /home/ghost/evelauncher/qtwebengine_locales. Trying fallback directory... Translations MAY NOT not be correct.
[0527/200739:ERROR:resource_bundle.cc(691)] Failed to load /home/ghost/evelauncher/qtwebengine_resources.pak
Some features may not be available.
[0527/200739:ERROR:resource_bundle.cc(691)] Failed to load /home/ghost/evelauncher/qtwebengine_resources_100p.pak
Some features may not be available.
[0527/200739:ERROR:resource_bundle.cc(691)] Failed to load /home/ghost/evelauncher/qtwebengine_resources_200p.pak
Some features may not be available.
[0527/200739:WARNING:resource_bundle.cc(304)] locale_file_path.empty()
[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
[S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so.
Segmentation fault




Does it require steam to function?
Ravow
Quebecorp
Domain Research and Mining Inst.
#64 - 2016-05-28 02:48:13 UTC  |  Edited by: Ravow
Karbowiak wrote:
Ravow wrote:
Cerian Alderoth wrote:
Jessie Wallace wrote:
Congraluations you know nothing about anything.
Having a rough day? Heh!? Twisted

I would like to see some (performance) progress for Linux users:
EVE Online is the only reason I still have a Windows installation.

Thanks for working on this! P


Two way to increase performance:

- Overclock (The OpenGL->D3D converstion in Wine take 100% of one core so overclocking allow faster conversion.

- Use the nine state tracker (Using D3D directly without converting it get rid of the CPU utilisation surge, almost double the FPS, add the shields & other effects back and take less electricity)

@Snorlax
Could you build Mesa with D3D9 support on your system and add D3D9 patch again Wine and link it with that Mesa and enable nine in the "registery"? That way, people using proper opensource drivers will get the performance gain & effect while people using proprietary drivers will still get the slower codepath. When nine is enabled in Wine, it detect D3D support and use the appropriate codepath.

Mesa already have nine support, juste need to be enabled during compilation (and you have to compile like, latest one, git if possible)
Wine patchs are these : https://github.com/sarnex/wine-d3d9-patches

If your not sure if you can trust that auto detection for D3D9 in Wine, you can build Two wine, one with and one without D3D9. And detect yourself:

To detect D3D9 support:
first that command : glxinfo | grep -i gallium | wc -l
result of first command : 0 = use wine without nine, >0 = check presence of d3dadapter9.so in /usr/lib32 or /usr/lib32/d3d.
if d3dadapter9.so is present, assume that native D3D9 support exist on that system and use nine wine, else, use normal wine.

note : some system don't have the glxinfo commande, better bundle it with the launcher.


While at it, turn on Command Stream - and also answer my question about the Solus devs. kthxbye :P


Command Stream, since they put it back in staging (they did remove it from staging at 1.9.5 and put it back at 1.9.9 because of too many change), Are less performant than normal wine, unfortunately... Maybe it's fixed by now, but yeah, that would benefit OSX and Linux users wwith blobs. And wine can be patched with both staging and nine in the same time (enabling and disabling stuff are done in the "register")

Also, for Solus, I did ask there legal dept in 2009 or so about making a EVE Linux LiveDVD and they told me, no problem.
Ravow
Quebecorp
Domain Research and Mining Inst.
#65 - 2016-05-28 03:43:53 UTC
Ruddger wrote:
The launcher opens for me then immediately closes.


[0527/200739:ERROR:resource_bundle.cc(691)] Failed to load /home/ghost/evelauncher/qtwebengine_resources.pak
Some features may not be available.
[0527/200739:ERROR:resource_bundle.cc(691)] Failed to load /home/ghost/evelauncher/qtwebengine_resources_100p.pak
Some features may not be available.
[0527/200739:ERROR:resource_bundle.cc(691)] Failed to load /home/ghost/evelauncher/qtwebengine_resources_200p.pak
Some features may not be available.
[0527/200739:WARNING:resource_bundle.cc(304)] locale_file_path.empty()
Installed Qt WebEngine locales directory not found at location /home/ghost/evelauncher/translations/qtwebengine_locales. Trying application directory...
Qt WebEngine locales directory not found at location /home/ghost/evelauncher/qtwebengine_locales. Trying fallback directory... Translations MAY NOT not be correct.
[0527/200739:ERROR:resource_bundle.cc(691)] Failed to load /home/ghost/evelauncher/qtwebengine_resources.pak
Some features may not be available.
[0527/200739:ERROR:resource_bundle.cc(691)] Failed to load /home/ghost/evelauncher/qtwebengine_resources_100p.pak
Some features may not be available.
[0527/200739:ERROR:resource_bundle.cc(691)] Failed to load /home/ghost/evelauncher/qtwebengine_resources_200p.pak
Some features may not be available.
[0527/200739:WARNING:resource_bundle.cc(304)] locale_file_path.empty()
[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
[S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so.
Segmentation fault




Does it require steam to function?


Nop. It just try to bind to steam, for some steam functions I guess but it's not required.

You end up getting a Segmentation fault. You can try to find where that come from by using a debugger.

To debug, be sure that "gdb" is installed.
After modify laaunch script to use gdb (last line)

#!/bin/sh
appname=`basename $0 | sed s,\.sh$,,`

dirname=`dirname $0`
tmp="${dirname#?}"

if [ "${dirname%$tmp}" != "/" ]; then
dirname=$PWD/$dirname
fi
LD_LIBRARY_PATH=$dirname
export LD_LIBRARY_PATH
gdb $dirname/$appname


you launch it...

You will get some text with (gdb) invite at the end, type run and press enter. If it crash, you will see something about it in the console and you can type : bt (for backtrace, it should tell you at least in what file it exploded, if it's from your system or internally to the launcher). to exit gdb, type Quit.
Ravow
Quebecorp
Domain Research and Mining Inst.
#66 - 2016-05-28 04:48:15 UTC
What about an unified script + binary? For now, we have evelauncher and evelauncher.sh. Some people might run launcher instead of the .sh and get issue.

Usually, commercial app ship with the application Base64ed in the script, like that.

#!/bin/bash


  dirname=`dirname $0`
  tmp="${dirname#?}"

  if [ "${dirname%$tmp}" != "/" ]; then
  dirname=$PWD/$dirname
  fi
  LD_LIBRARY_PATH=$dirname
  export LD_LIBRARY_PATH

  tail -n +$[ `grep -n '^BINARY' $0|cut -d ':' -f 1` + 1 ] $0 | base64 -d > $dirname/launcher.bin
  chmod +x $dirname/launcher.bin

  $dirname/launcher.bin
  echo $?
  rm $dirname/launcher.bin
  exit

BINARY
f0VMRgIBAQMAAAAAAAAAAAIAPgABAAAA13BBAAAAAABAAAAAAAAAANgpDAAAAAAAAAAAAEAAOAAJ
AEAAIAAdAAYAAAAFAAAAQAAAAAAAAABAAEAAAAAAAEAAQAAAAAAA+AEAAAAAAAD4AQAAAAAAAAgA
AAAAAAAAAwAAAAQAAAA4AgAAAAAAADgCQAAAAAAAOAJAAAAAAAAcAAAAAAAAABwAAAAAAAAAAQAA
AAAAAAABAAAABQAAAAAAAAAAAAAAAABAAAAAAAAAAEAAAAAAAEWtCwAAAAAARa0LAAAAAAAAACAA
AAAAAAEAAAAGAAAAWK0LAAAAAABYrWsAAAAAAFitawAAAAAACHsAAAAAAACwfgAAAAAAAAAAIAAA
AAAAAgAAAAYAAADQCgwAAAAAANAKbAAAAAAA0ApsAAAAAABwAgAAAAAAAHACAAAAAAAACAAAAAAA
AAAEAAAABAAAAFQCAAAAAAAAVAJAAAAAAABUAkAAAAAAAEQAAAAAAAAARAAAAAAAAAAEAAAAAAAA
blablablablabla


That way you can get people just run "evelauncher" and ppl can still edit the script, if needed.

You can just take that script (without the binary and base64ed stuff) and do:

(if the script is named launcher)
echo "BINARY" >> launcher
base64 evelauncher >> launcher
chmod a+x launcher
Rsgm Vaille
Ascendent.
Test Alliance Please Ignore
#67 - 2016-05-28 07:05:25 UTC
Thank you so much.

Honestly I was prepared to quit if they discontinued the old launchers. Because of this I will be able to keep playing (without installing windows on another drive) for a while.

Runs perfectly on arch.
Torgeir Hekard
I MYSELF AND ME
#68 - 2016-05-28 07:55:19 UTC
Ravow wrote:
[
@Snorlax
Could you build Mesa with D3D9 support on your system and add D3D9 patch again Wine and link it with that Mesa and enable nine in the "registery"? That way, people using proper opensource drivers will get the performance gain & effect while people using proprietary drivers will still get the slower codepath. When nine is enabled in Wine, it detect D3D support and use the appropriate codepath.

Actually this.

I just checked and found my jaw on the floor.
For me nouveau+DRI_PRIME+gallium nine performance is much better than primusrun + proprietary on Nvidia GT645M.
As in, I get better FPS with settings on mostly high with nouveau then I do with settings on low on proprietary. And that's with a middle-ground pstate (video memory running severely downclocked to keep it relatively cool).

Now I can finally play with nice graphics. Provided wine is compiled with nine support. Which is not the case with what's provided with the launcher as I understand.
JeanQuad VanDamage
420th Airborne Division
#69 - 2016-05-28 20:08:38 UTC  |  Edited by: JeanQuad VanDamage
Installs and runs without any issues on openSUSE Leap 42.1 with current nVIDIA proprietary video driver.

Thanks a lot for taking the time to do this!
Rhyme Bittern
Imperial Shipment
Amarr Empire
#70 - 2016-05-28 22:25:56 UTC  |  Edited by: Rhyme Bittern
On ubuntu 16.04, with libgnutls30:i386 package installed, I have no /usr/lib/i386-linux-gnu/libgnutls.so. In order to make the IGB work again with https, I had to run:

sudo ln -s /usr/lib/i386-linux-gnu/libgnutls.so.30 /usr/lib/i386-linux-gnu/libgnutls.so.26
Cap'n Schmitty
#71 - 2016-05-29 05:09:47 UTC
Any chance of an option to use the wine version we've installed ourselves, if applicable (e.g. /usr/bin/wine instead of ~/.eve/wine/bin/wine)? I'd love to be able to keep any global settings (e.g. custom build options or USE flags in Gentoo). Obviously that comes with the risk of wine changes breaking the client, but you could just add a disclaimer to that effect and let us do it at our own risk.
John Soto
Fancypants Inc
Pandemic Horde
#72 - 2016-05-29 06:14:21 UTC  |  Edited by: John Soto
looks like everything is working great!

Fedora 23 with Nvidia drivers

But I get these errors on startup:

[0528/223735:ERROR:resource_bundle.cc(691)] Failed to load /home/USER_NAME/src/evelauncher/qtwebengine_resources.pak
Some features may not be available.
[0528/223735:ERROR:resource_bundle.cc(691)] Failed to load /home/USER_NAME/src/evelauncher/qtwebengine_resources_100p.pak
Some features may not be available.
[0528/223735:ERROR:resource_bundle.cc(691)] Failed to load /home/USER_NAME/src/evelauncher/qtwebengine_resources_200p.pak
Some features may not be available.
[0528/223735:WARNING:resource_bundle.cc(304)] locale_file_path.empty()
Installed Qt WebEngine locales directory not found at location /home/USER_NAME/src/evelauncher/translations/qtwebengine_locales. Trying application directory...
Qt WebEngine locales directory not found at location /home/USER_NAME/src/evelauncher/qtwebengine_locales. Trying fallback directory... Translations MAY NOT not be correct.
[0528/223736:ERROR:resource_bundle.cc(691)] Failed to load /home/USER_NAME/src/evelauncher/qtwebengine_resources.pak
Some features may not be available.
[0528/223736:ERROR:resource_bundle.cc(691)] Failed to load /home/USER_NAME/src/evelauncher/qtwebengine_resources_100p.pak
Some features may not be available.
[0528/223736:ERROR:resource_bundle.cc(691)] Failed to load /home/USER_NAME/src/evelauncher/qtwebengine_resources_200p.pak
Some features may not be available.
[0528/223736:WARNING:resource_bundle.cc(304)] locale_file_path.empty()
[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
[S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so.

Thank you for your efforts!!!

In Game Browser: not working on dynamic pages.
Leany Umangiar
Theoretical Mass
Critical Effect
#73 - 2016-05-29 13:20:30 UTC
CCP Snorlax wrote:
I've updated the Wine version used by the launcher to use libgnutls, so https connections should now work in the ingame browser.

The Wine version is wine-1.9.10-ccp-daily-16 - if you haven't messed with Wine options you should automatically get that latest version.

There is a caveat, though - it insists on loading libgnutls.so.26 - I haven't figured out yet how to get it to load without the version number. If you don't have this version (I did not on my Ubuntu 15.10 system) then symlinking it to the latest should work.

This worked for me - use at your own risk:

sudo ln -s /usr/lib/i386-linux-gnu/libgnutls.so /usr/lib/i386-linux-gnu/libgnutls.so.26



The game launches with no issues but still having issues with the ccpbrowser.exe

joaobasto@Joao-Laptop ~ $ ls -la /usr/lib/i386-linux-gnu/libgnutls.so.26
lrwxrwxrwx 1 root root 20 May 29 12:37 /usr/lib/i386-linux-gnu/libgnutls.so.26 -> libgnutls.so.26.22.6

Unhandled exception: page fault on read access to 0x00000000 in 32-bit code (0x00737394).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:00737394 ESP:0135d9cc EBP:0135d9e4 EFLAGS:00010246(  R- --  I  Z- -P- )
EAX:00000000 EBX:00000000 ECX:00f59de8 EDX:00ff3ac0
ESI:00f550d8 EDI:fffce002
Stack dump:
0x0135d9cc:  ffffce00 00829bd2 00fe7d5c 00fe7b98
0x0135d9dc:  008ae228 00fe7d5c 0135da2c 00994c73
0x0135d9ec:  00000001 00000001 00fe7d5c 00fe7d5c
0x0135d9fc:  00000000 00fe7d5c 00000000 00000001
0x0135da0c:  00000000 00fe7d5c 00000000 00000001
0x0135da1c:  00fe7b98 00000000 00000001 00fe7d5c
Backtrace:
=>0 0x00737394 in awesomium (+0x237394) (0x0135d9e4)
  1 0x00994c73 in awesomium (+0x494c72) (0x0135da2c)
  2 0x00995059 in awesomium (+0x495058) (0x0135da78)
  3 0x009c95fb in awesomium (+0x4c95fa) (0x0135da90)
  4 0x009cf4e4 in awesomium (+0x4cf4e3) (0x0135dc38)
  5 0x008b53b5 in awesomium (+0x3b53b4) (0x0135dcc0)
  6 0x008a99bb in awesomium (+0x3a99ba) (0x0135dd40)
  7 0x008b53c6 in awesomium (+0x3b53c5) (0x0135ddc4)
  8 0x008a99bb in awesomium (+0x3a99ba) (0x0135de44)
  9 0x008b53c6 in awesomium (+0x3b53c5) (0x0135dec8)
  10 0x008a99bb in awesomium (+0x3a99ba) (0x0135df48)
  11 0x008b53c6 in awesomium (+0x3b53c5) (0x0135dfcc)
  12 0x008a99bb in awesomium (+0x3a99ba) (0x0135e014)
  13 0x00757350 in awesomium (+0x25734f) (0x0135e044)
  14 0x0071342d in awesomium (+0x21342c) (0x0135e070)
  15 0x00a4127b in awesomium (+0x54127a) (0x00f77238)
  16 0x0037b4c1 (0x02827ee5)
  17 0x01003701 (0x01003b8c)
  18 0x006e0072 in awesomium (+0x1e0071) (0x00750074)
  19 0x04c483ff (0xde0097e8)
0x00737394: movl    0x0(%eax),%edx


System information:
Wine build: wine-1.9.10
Platform: i386
Version: Windows XP
Host system: Linux
Host version: 3.19.0-32-generic


Any help would be apreciated
Ima Wreckyou
The Conference Elite
Safety.
#74 - 2016-05-29 14:33:50 UTC
Just tested this on my Laptop with Gentoo and some Intel built in GPU. Works perfectly! Thank you so much CCP Snorlax!
Edna Gallente
Federal Navy Academy
Gallente Federation
#75 - 2016-05-29 17:02:44 UTC
Worked out of the box on Ubuntu 16.04. Only problem is that none of the settings on the launcher or the downloaded files keep after restarting the launcher.

I'm pretty new to Linux so I just stuck the files in a folder on ~/Desktop/ and I'm launching it with ./evelauncher.sh

I assume I'm doing something wrong. Do have to put the files in some special place or something?

Ja'Luz
Brutor Tribe
Minmatar Republic
#76 - 2016-05-29 20:19:53 UTC
Working on Arch 4.5.4 with Nvidia proprietary drivers. I re-subbed to see the new changes and test out EVE through wine since I've ditched windows, very happy to see this instead of having to keep up with my own wineprefix. I was going to see if I could maintain a sub with in-game ISK for PLEX, but I'll gladly keep a paying sub going if this continues to be developed.

Copy/Paste from Linux to the launcher works!!! For some reason it wasn't working when I set up my own prefix... must have missed a setting somewhere, but with this launcher I don't have to worry about it :)

Thanks and I hope to see continued development on this!
Ja'Luz
Brutor Tribe
Minmatar Republic
#77 - 2016-05-29 20:31:52 UTC
Edna Gallente wrote:
Worked out of the box on Ubuntu 16.04. Only problem is that none of the settings on the launcher or the downloaded files keep after restarting the launcher.

I'm pretty new to Linux so I just stuck the files in a folder on ~/Desktop/ and I'm launching it with ./evelauncher.sh

I assume I'm doing something wrong. Do have to put the files in some special place or something?



You can create a .desktop file to help launch it, mine is something like:

[Desktop Entry]
Name=EVE Online
Comment=EVE Online
Exec=sh /path/to/evelauncher.sh
Type=Application
StartupNotify=true
Icon=539E_evelauncher.0


Placed in ~/Desktop should work. I wanted gnome to display the shortcut in gnome's "meta" mode if I started typing in "EVE" in the search box, so I also placed the EVE.desktop file in: /usr/share/applications/

The "Icon" parameter is not required, but I had some evelauncher icons in ~/.local/share/icons/hicolor/ , not sure if this launcher placed those there or if those were remnants of another experiment.

CCP Snorlax
C C P
C C P Alliance
#78 - 2016-05-29 21:13:45 UTC
Cap'n Schmitty wrote:
Any chance of an option to use the wine version we've installed ourselves, if applicable (e.g. /usr/bin/wine instead of ~/.eve/wine/bin/wine)? I'd love to be able to keep any global settings (e.g. custom build options or USE flags in Gentoo). Obviously that comes with the risk of wine changes breaking the client, but you could just add a disclaimer to that effect and let us do it at our own risk.

This is the plan, yes, not sure when I get the chance.

CCP Snorlax - Software Architect - Team RnB - @CCP_Snorlax - http://ccpsnorlax.blogspot.is/

Rhyme Bittern
Imperial Shipment
Amarr Empire
#79 - 2016-05-29 21:34:10 UTC
Another issue: clicking links on the launcher window (news titles and patch notes) does not launch my browser.
Dart Ofrez
Dart Home Corp
#80 - 2016-05-30 11:30:39 UTC

Hello,

I'm a newby in Linux world but I installed Ubuntu version on my laptop and the launcher is working fine.

Thanks a lot for this, so I can play with Eve when on professionnal travel.

Regards