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May release 118.5 - General feedback

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Author
Darkblad
#61 - 2016-06-01 10:41:18 UTC
CJ 'Husky' Ulmarck wrote:
Hopefully some useful feedback here instead of rage, but it seems the New Map may have had some issues in this release.

Whenever I open the "Jumps in the last hour" setting it tells me [no label: UI/Map/ColorModeHandler/JumpsLastHour]

I don't get this message for "number of pilots docked" or "ships destroyed in last 24 hours" however, so I don't think it is a problem with my client.
The message is just missing for all clients and that issue was already present before the 118.5 update/release/whatever.
Notice the absence of the JumpsLastHour label here

I did'nt check too thorougly but it appears like this has probably been the case since the new map got introduced.
Darkblad
#62 - 2016-06-01 11:22:11 UTC
Darkblad wrote:
CJ 'Husky' Ulmarck wrote:
Hopefully some useful feedback here instead of rage, but it seems the New Map may have had some issues in this release.

Whenever I open the "Jumps in the last hour" setting it tells me [no label: UI/Map/ColorModeHandler/JumpsLastHour]

I don't get this message for "number of pilots docked" or "ships destroyed in last 24 hours" however, so I don't think it is a problem with my client.
The message is just missing for all clients and that issue was already present before the 118.5 update/release/whatever.
Notice the absence of the JumpsLastHour label here

I did'nt check too thorougly but it appears like this has probably been the case since the new map got introduced.


EDIT:

2 hits while seaching for "jumpsLastHour" in files I have archived for localization_fsd_main up to sisi, 21st of March 2016

ID: 234211
Path: UI/Map/StarModeHandler
Label: jumpsLastHour


That's for the old map and still the ID 234211 points to "Jumps: {[numeric]count, decimalPlaces=0}"

For the new map, however
ID: 505579
Path: UI/Map/ColorModeHandler
Label: JumpsLastHour

no longer exists since localization_fsd_main from sisi, 2nd of April

That ID 505579 now points to "Edit Vulnerability Schedule"
CJ 'Husky' Ulmarck
University of Caille
Gallente Federation
#63 - 2016-06-01 11:25:39 UTC
Darkblad wrote:
CJ 'Husky' Ulmarck wrote:
Hopefully some useful feedback here instead of rage, but it seems the New Map may have had some issues in this release.

Whenever I open the "Jumps in the last hour" setting it tells me [no label: UI/Map/ColorModeHandler/JumpsLastHour]

I don't get this message for "number of pilots docked" or "ships destroyed in last 24 hours" however, so I don't think it is a problem with my client.
The message is just missing for all clients and that issue was already present before the 118.5 update/release/whatever.
Notice the absence of the JumpsLastHour label here

I did'nt check too thorougly but it appears like this has probably been the case since the new map got introduced.


I have been using the new map for months and just now ran into this issue. It's my go-to tool for exploration and I regularly used it to check how active systems were.
Darkblad
#64 - 2016-06-01 11:40:05 UTC
CJ 'Husky' Ulmarck wrote:
[quote=Darkblad]I have been using the new map for months and just now ran into this issue. It's my go-to tool for exploration and I regularly used it to check how active systems were.
That's very likely. I did take a closer look at changes of the above file for TQ. before yesterday's update, the last change happened for TQ on the 19th of April and there both labels still were present.

Obviously, this breaking feature hit Tanquility just yesterday, while it was present on Sisi since 2nd of April
Sola Atruin
Mutant Space Kittens
#65 - 2016-06-01 12:21:25 UTC
Little Fawn wrote:
"Align with camera" for using D-scan with the solar system map is broken. When you move the camera and release the mouse button, the camera jumps randomly to another angle.


+1

#CCPlz fix
Cylon Cromwell
Perkone
Caldari State
#66 - 2016-06-01 13:15:00 UTC
i cant stress enough how much i hate the new camera

apart from not having custom tracking positions and having a nauseating moving speed, when i look at an object (alt+click to make the camera orbit that object), for some reason, the camera starts moving around
i want to look at an object from an angle, and the camera just keeps moving away on its own, makes me fight against it

i hate it every game, when the camera is working against you, and i hate it in this game Evil
Flock Master
Wrecking Ballz
#67 - 2016-06-01 14:04:23 UTC
None of my accounts have been given their Upwell Consortium executive clothing rewards. Did you guys delay the rollout of the rewards??
Sola Atruin
Mutant Space Kittens
#68 - 2016-06-01 14:20:07 UTC  |  Edited by: Sola Atruin
On the new camera:

If a specific object is selected on overview, the overview window is focused and the D-Scan keybind is activated, the camera pans automatically to that object, even if I just want to make a normal 360 degree d-scan. That is annoying.

A simple fix would possibly be "press and hold D-Scan keybind + subsequently click an item on overview" to d-scan that specific item. Also, the Angle should be automatically switch to 5 or 15 degree, ideally customizable.

Also, there should be a mouse-wheel modifier for D-Scan Angle and Range (keybind + mouse wheel). D-scan ranges should have a finer resolution.

Best regards,

Sola Atruin
Darkblad
#69 - 2016-06-01 15:57:49 UTC  |  Edited by: Darkblad
Darkblad wrote:
That ID 505579 now points to "Edit Vulnerability Schedule"
One more thing. Lol

Also: No change on this yet on the staging builds for Sisi.
Market Alt Dodixie
Caldari Provisions
Caldari State
#70 - 2016-06-01 16:23:06 UTC
CCP, please stop fixing things that the player base is pleased with. Do away with the camera, or make it an option if you must. I will be cancelling my subs until the camera has been reverted to 2015 specs.
Aves Asio
#71 - 2016-06-01 16:33:32 UTC
Devs please respond. Are you working on implementing all the features of the old camera in to the new one?
Lfod Shi
Lfod's Ratting and Salvage
#72 - 2016-06-01 16:36:26 UTC
Aves Asio wrote:
Devs please respond. Are you working on implementing all the features of the old camera in to the new one?


Their silence on this matter has been deafening.

♪ They'll always be bloodclaws to me ♫

Funky Junk9
Royal Amarr Institute
Amarr Empire
#73 - 2016-06-01 18:55:40 UTC
Crosi Wesdo wrote:

Make panning up and down the same speed as panning left and right.

Give options to zoom speed and 'stiffness'.


Without these options, it just feels like im fighting the game to do things that used to be easy.

^
this is a great idea
Hans Eisenberg
#74 - 2016-06-01 19:40:41 UTC
Crosi Wesdo wrote:
Lots of sensible stuff.


+1

'nuff said.
Amonios Zula
Aeon Ascendant
#75 - 2016-06-02 00:19:11 UTC  |  Edited by: Amonios Zula
Crosi Wesdo wrote:
Make panning up and down the same speed as panning left and right.

Give options to zoom speed and 'stiffness'.


Without these options, it just feels like im fighting the game to do things that used to be easy.

Definitly This, right now its just irritating.
The 1980s
Deep Core Mining Inc.
Caldari State
#76 - 2016-06-02 05:38:42 UTC
So far today the eve launcher has downloaded 100mb and the eve client has downloaded over 300mb and shows no signs of stopping. I get 15 gigs per month.

Does this patch accomplish anything other than just murdering my data cap for no reason whatsoever?

It would be really nice if CCP understood that data is not unlimited everywhere and there are real consequences for crapping out gigantic unoptimized patches with "features" nobody even likes in the first place. I could play eve yesterday. Today all i can do is watch the client hoover up all my data. No doubt in a month I am going to have hundreds more mb of my limited data sucked up when ccp "fixes" the camera they never properly designed in the first place.

Completely unacceptable.

Never once have I logged into eve and though "this game sure would be playable if the camera were totally different." It was perfectly fine when I first installed the game years ago. Surely there are better things to fix in this terrible game than something that wasn't even broken in the first place.

Strongly reconsidering whether i should continue to give money to this terrible company. But if they go out of business, their garbage tier employees will presumably be hired by other companies, and will presumably also break whatever they touch there. So maybe I should keep paying them out of a sense of moral obligation to the population at large. This is a real conundrum.

Varren Dar'khel
Flux Divinity
#77 - 2016-06-02 06:41:39 UTC
The new camera is horrible, and yet again CCP completely fails at customer service with the removal of the old camera. Removing my option to disable what I consider a terrible camera is offensive and smacks of the kind of CCP arrogance that caused Incarnageddon.

You rarely seem to know what is best for this game and rarer still do you listen, your continual push with the New Camera, Beta Map, RPG style dailies, and removal of UI Color Customization is blatantly anti-player.

Quit forcing terrible design decisions on us.
Crosi Wesdo
War and Order
#78 - 2016-06-02 07:11:54 UTC  |  Edited by: Crosi Wesdo
Varren Dar'khel wrote:
The new camera is horrible, and yet again CCP completely fails at customer service with the removal of the old camera. Removing my option to disable what I consider a terrible camera is offensive and smacks of the kind of CCP arrogance that caused Incarnageddon.

You rarely seem to know what is best for this game and rarer still do you listen, your continual push with the New Camera, Beta Map, RPG style dailies, and removal of UI Color Customization is blatantly anti-player.

Quit forcing terrible design decisions on us.


They only seem to care about what eve 'looks' like, not what eve 'plays' like.

The new camera for example, may not trigger a huge backlash since incursion runners, market traiders, belt ratters and F1 monkies will barely tell the difference. CCP will take this as a sign of acceptance from the 'wider player base', without realising that they just alienated a significant number of players. This is a pattern that has been oft repeated. They keep sacrificing chunks of old players in the name of 'we dont have the dev time to do a good job'.

When you are a game company, and your best expectation of delivery of service is 'to not **** TOO many people off', then you have set your standards VERY low indeed.

The new camera, on a fundamental level, for very simple reasons ive listed previously, is quite inferior to the old camera. The fact that CCP seems happy with that is very worrying.

Replacing something good with something bad that has more convoluted options is not an improvement.
Professor Frederick Johansen
Edge Dancers
Pan-Intergalatic Business Community
#79 - 2016-06-02 08:23:32 UTC  |  Edited by: Professor Frederick Johansen
I was not informed that the old camera was about to be removed before I subbed my accounts.

Now I am stuck with multiple accounts paid for a game that I can no longer play, because

A) My computer blows and constantly crashes now, and
B) Even if I COULD play Eve now, I no longer want to.

I want my money back. This was a forced update, that NOBODY wanted, or asked for, and has completely ruined the game for myself and many other people.

Until you give the old camera back, You are providing a game that none of your player-base want to play. You are giving the middle finger to people who have played, and loved, this game for many years

Until you give the old camera back, you should stop charging for this game, as it is now ****, and not worth the money I paid for it.

Oh, and I'm serious, I want my money back.
Palgyr
Sveipar Industries
#80 - 2016-06-02 09:53:58 UTC
I got the feeling that my fps dropped noticeably when running 1 client.
As soon as I start a 2nd client, the game becomes unplayable because of the low fps.

Before the release I could run 3 clients at the same time and 60fps (each) without any problems.
Need to look up the exact fps for the situation now, but it's definitely less fps with a single client running -
and unplayable with more than 1 client running.

Not sure if I am the only one with that problem, but I haven't got these issues in another game, so I doubt it's my hardware that got damaged coincidentally at the same time.