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May release 118.5 - General feedback

First post First post
Author
Raferau
The Scope
Gallente Federation
#101 - 2016-06-10 09:44:25 UTC
Why does tactical overlay now only show effective range of mods in the horizontal plane ? range of mods is a sphere not flat !!!!
Mesacc
New Big Dog Mining
#102 - 2016-06-10 10:38:05 UTC
Sergey Hawk wrote:


CCP please answer this questions with specific dates and not with vague "SOON™"



I'd be happy with SOON over the silence we have been getting. Not a word so far so we dont even know if these features are being considered.
Killer NenYim
Nocturnal Tumescence
#103 - 2016-06-10 22:06:23 UTC
this post is a copy of my original post, minus the bit where someone was flaming someone else, which is why ISD pulled it down I'm guessing even when it was quoting someone else and not me doing the flaming


normally i would agree with you, but the way the camera behaves ATM is making me SICK, the movement isn't fluid, mainly its the way the camera behaves when zooming out and when I'm taking gates,
- when zooming in/out the goes slow then goes super fast. fast then really slow, try it and see for yourself (this action will make people feel sick due to motion sickness, something i didn't have a issue with before the new camera was mandatory)
- moving left to right and up and down requires to different inputs, i have to move twice as far to look up as i would to turn my camera left, again this is a brain thing that helps cause motion sickness, again this is a problem (not as big a issue as the first point)
- when i take gates the camera accelerates slowly then goes extremely fast without giving me a point to focus on (no ship to look at as i accelerate) and that again dude to the nature of the acceleration, it causes motion sickness, again something i didn't have a issue with when using the old camera, the old camera was at a good acceleration/speed

i like to point out this is the first game that has EVER! given me motion sickness to any degree, and it has only come about since the changes to the new camera

i hope this helps you, hell even some of my corp m8's didn't notice the change until l pointed it out, some like it, others do not.
Sergey Hawk
The Sith Syndicate
REFORD
#104 - 2016-06-11 07:23:54 UTC
Quote:
- when i take gates the camera accelerates slowly then goes extremely fast without giving me a point to focus on (no ship to look at as i accelerate) and that again dude to the nature of the acceleration, it causes motion sickness, again something i didn't have a issue with when using the old camera, the old camera was at a good acceleration/speed

This occurs not only during gate jump, but then when we switch targets with autotracking enabled. If one target ahead of ship and another one behind the ship, then after target selecting camera rotates at such high speed that pilot can fall from the chair.
And this "feature' of the new camera NASA wants to use in its training program for astronauts.

Aura: "You need to be within range to execute this function."

Kimi Räikkönen: “Leave me alone, I know what I’m doing.”

ISD Max Trix
ISD Community Communications Liaisons
#105 - 2016-06-11 22:46:00 UTC  |  Edited by: ISD Max Trix
Quote:
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2016.06.12 23:21 Removed the same post
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ISD Max Trix

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Azahar Ortenegro
Brutor Tribe
Minmatar Republic
#106 - 2016-06-14 08:50:30 UTC  |  Edited by: CCP Phantom
Here's feedback!

2) Fix the new camera like this:
a) Make the horizontal and vertical look speed values identical
b) Add a Zoom speed slider
c) Remove the inertia when zooming
d) Remove bobbing when the option is disabled
e) Get the old max zoom back

Moreover, you need to:

1) Allow us to change the UI icons. Two years later, the new ones are still a mess to identify.
2) Either make all Overview Icons the same size, or get back to the old ones. Right now, most of them are too small.
3) Get the sliders back for choosing UI colors. Less choice isn't a good thing.
4) Get back the 'old' (something like 2 years) char skin tone selection. Again, less choice isn't a good thing.
5) Remove the ads in station, or allow us to disable them permanently. Ad blockers exist and are widely used for a reason.
6) Make it so the new launcher can manage several installs of the game separately. Removing features is bloody stupid.
7) Train your moderators properly. It's the second time in less than a month that two of them abuse their powers. In my team, they would have been removed from the program before the end of the day.


Edit: Removed some off-topic, CCP Phantom
Crosi Wesdo
War and Order
#107 - 2016-06-14 17:38:45 UTC  |  Edited by: Crosi Wesdo
Azahar Ortenegro wrote:
Here's feedback!

2) Fix the new camera like this:
a) Make the horizontal and vertical look speed values identical
b) Add a Zoom speed slider
c) Remove the inertia when zooming
d) Remove bobbing when the option is disabled
e) Get the old max zoom back



I would add
f) add more increments to the zoom when zoomed to the extent that the ship is not visible.

As it is, when in the outer limits of the zoom, the increments are huge which often makes finding a zoom 'level' that is comfortable for a given situation awkward.
ISD Max Trix
ISD Community Communications Liaisons
#108 - 2016-06-14 23:22:30 UTC
Removed a post discussing Forum Moderation.

ISD Max Trix

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Vol Arm'OOO
Central Co-Prosperity Union
#109 - 2016-06-17 16:35:21 UTC
The introduction of citadels - while mostly positive - has introduced something that imo is demonstrably bad for the game; namely invulnerable nullsec logistics. Specifically, in the past null sec groups would move jump freighters back and forth mainly through lowsec into highsec for sale and/or resupply as may be required. To do this jump freighter pilot would have to light a cyno - somewhere in an appropriate system - sometimes it would be on a gate, station or pos, depending upon the system and circumstances. In each case, depending upon the skill of pilot, luck and other circumstances, the jump freighter might be vulnerable to interdiction. For instance, the cyno might be lite too close to a station causing the jf to bounce or he might appear out of jump range from the gate. If it is lite on a pos - it would be at a perch allowing the jf to be tackled if the tackle can get there before he warps into the force field of the pos.

Now citadels have changed everything making logistics essentially invulnerable. An alliance sets up a citadel in its homesystem, the jf undocks from the citadel and is instantly immune because of tethering. The Jf jumps while immune to its destination onto another citadel where it is rendered instantly immune by tethering. Bouncing is unlikely because citadels have huge docking rings. The Jf then aligns to its high sec gate while tethered and warps in total safety to highsec.

The reason why this immunity has come about is because CCP has conflated POS'es and outposts. CCP stated that because a jf could jump straight to an outpost and dock - it wanted to retain that same usability for citadels. However, outposts were hugely expensive and could not be put anywhere. POS on the otherhand while being vastly cheaper did not afford the same protection. You could not jump into a pos forcefield to be immune. In fact, you could not garage door - where you have the pos offline jump to the tower and then turn on the forcefield either. Further as POS'es developed you could not lite a cyno within 25k of a pos.

In short for the price of about 1bil isk per citadel, a null sec alliance can now render its logistic chain wholly immune. This circumstances hurts the small pirate groups that live in lowsec the most. Many of these groups are all ready red headed stepchilden largely ignored by ccp. And while yes citadels can be destroyed - many of the smaller lowsec grps that preyed on the null sec logistics chains lack the wherewithal to go toe to toe in fleet battles with the null sec alliances as the reinforcement timers of citadels encourages.

IMO there should be no situation of perfect safety for a player, yet that is exactly what citadels currently afford the jf pilot. With citadels it is certainly odd that the most dangerous portion of the logistics trip to high sec for a jf pilot is now in high sec.

How would I fix this circumstance? Simple - as with POS'es make it so a cyno cannot be lite within 25k of the medium and large citadels. I would leave the xl alone as it is functionally the equivalent of an outpost and its cost prevents it from being abused for logistic chain immunity.

I don't play, I just fourm warrior.

ISD Buldath
#110 - 2016-06-19 04:02:36 UTC
Quote:
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ube smoked
State War Academy
Caldari State
#111 - 2016-06-23 13:07:03 UTC  |  Edited by: ube smoked
Please fix positioning in the overview when it comes to citadels. They should be treated as stations, but for some reason they are all listed before any ships in the immediate vicinity which is pretty annoying. I'm sure this is an error/oversight/bug.

Example: https://s20.postimg.org/um4kr0q65/fixplease.jpg

Fix please.
ISD Max Trix
ISD Community Communications Liaisons
#112 - 2016-06-23 15:16:47 UTC
Removed a troll post.

ISD Max Trix

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Samantha Caldwell
Inactive.
The Ancients.
#113 - 2016-07-03 23:55:49 UTC
This entire thread was completely pointless.

If our feedback is just going to be ignored then why did you even ask for it?

There are some seriously good ideas in this thread and I'm like 90% sure no one is reading them.


  • The tracking system on the camera is awful
  • We NEED custom tracking positions!!!
  • The client freezes constantly when running in first person mode rendering it completely unusable
  • The tactical camera only shows module range and other info on the horizontal axis, why?
  • The zoom constantly changing itself back to whatever random default it likes is very annoying
  • The zoom level changing anytime I do anything with the camera besides spin is insufferable
  • FIX THE ZOOM PLEASE
  • The undocking camera did absolutely nothing to help anything, there is no reason that we even needed it


Just fix these PLEASE, it will make life so much less painful. If you read any of these posts then read this one.
Moriar theChosen
Mecha Enterprises Fleet
Federation Uprising
#114 - 2016-07-19 00:02:02 UTC
Samantha Caldwell wrote:

  • We NEED custom tracking positions!!!



  • Yes. Yes. Yes.
    Darkwing Fiftytwo
    Zebra Corp
    Goonswarm Federation
    #115 - 2016-08-04 13:26:37 UTC
    Anyone know when tiericide will be completed? Like they did 70% or so and now crickets?